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- </instance>
- <!--
- <field Your text here
- <field and here.
- -->
- </instance>
- </instance>
- <instance guid="4F756B6F-486E-4606-B39A-054773F44BE3" type="GameSharedResources.CutsceneEntityScreenFadeData">
- <field name="PreCutsceneFadeOutTime">0.20000000298</field>
- <field name="PreCutsceneMinBlackDelay">0.20000000298</field>
- <field name="PreCutsceneFadeInTime">1.0</field>
- <field name="StartPostFadeOutBeforeEndTime">3.0</field>
- <field name="PostCutsceneFadeOutTime">1.0</field>
- <field name="PostCutsceneMinBlackDelay">10.0</field>
- <field name="PostCutsceneFadeInTime">0</field>
- </instance>
- <?xml version="1.0"?>
- <partition guid="499D7A45-69D0-4732-9BAE-7B9612DF31F8" primaryInstance="2430BDB9-5D23-48B8-9A31-CE296AE63AEB" exportMode="All">
- <instance
- <!--
- <field Note:
- <field This is almost empty atacama desert CQ level.
- <field It was made from default level what contain 88200 lines of code.
- <field 2540 objects, events, vegetation, vehicles, etc has been removed.
- <field Aim: Empty level for new mods. Template for Conquest mode.
- <field Add terrain, objects, weather, cullree, etc - build your own level, make experiments, have fun!
- <field Lines: 12064, Objects 1.
- <field Mod by Napisal
- -->
- </instance>
- <instance guid="2430BDB9-5D23-48B8-9A31-CE296AE63AEB" type="GameSharedResources.LevelData" id="new_1">
- <field name="Name">Levels/new_1</field>
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