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- 0x00 - 0x07: Bit Flags(SPID)
- 0x08 - 0x0B: PID Label (Character ID Label)
- 0x0c - 0x0f: FID Label (Character Sprites)
- 0x10 - 0x03: AID Label (Character 3D Assets)
- 0x14 - 0x17: MPID Label (Character Name)
- 0x18 - 0x1b: MPID_H Label (Character help text)
- 0x1c - 0x1f: Attack Stance Bonus
- 0x20 - 0x23: Guard Stance Bonus
- 0x24 - 0x25: Character ID
- 0x26: Support Available Flag
- 0x27: Team Flag (MBIDs, 0x05 and 0x0B give Vallite effects)
- 0x28 - 0x29: Replace this Character ID from Gamedata.bin (Dynamic route specific blocks)
- 0x2A - 0x2B: Parent ID
- 0x2C - 0x2D: Starting class
- 0x2E - 0x2F: Base Class
- 0x30 - 0x31: Support list order
- 0x32 : Level
- 0x33 : Internal Level
- 0x34 : Enemy/Ally flag.
- 0x35 : Scaling Factor (paralogues)
- 0x36 - 0x37: ???
- 0x38 - 0x3F: Base Stats
- 0x40 - 0x47: Growths
- 0x48 - 0x4F: Modifiers
- 0x50 - 0x57: Normal Difficulty stat loss
- 0x58 - 0x5F: Lunatic Stat bonuses
- 0x60 - 0x67: Starting Weapon Ranks
- 0x68 - 0x71: Starting Skills
- 0x72 - 0x73: Skill Difficulty available Flags (usually FF 7F which means all skills available on all difficulties)
- 0x74 - 0x79: Personal Skill Stuff
- 0x7a - 0x7b: Birthday(M/D)
- 0x7c - 0x7d: Heart Seal Class 1
- 0x7e - 0x7f: Heart Seal Class 2
- 0x80 - 0x85: Death Camera Byte and other unknown bytes
- 0x86 - 0x87: Eternal Seal usage
- 0x88 - 0x8b: Combat Music pointer
- 0x8c - 0x8F: Enemy Voice pointer
- 0x90 - 0x97: (Probably Some other potential pointers)
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