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Feb 17th, 2019
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  1. --------------------------------------------------------------------------------
  2. -----------------------Created by LuckyPlayerScripter---------------------------
  3. --------------------------------------------------------------------------------
  4. ----------------------Script Name: 0A1S0T0R1O1N1A0U0T1--------------------------
  5. --------------------------------------------------------------------------------
  6. -----------------------------[AKA] Astronaut 13---------------------------------
  7. --------------------------------------------------------------------------------
  8. -------------Look at my hands, I'm shaking all my body is shaking....-----------
  9. --------------------------------------------------------------------------------
  10. --He was there, I turned my head but I watched from a mirror, A MONSTERS EYES---
  11. --------------------------------------------------------------------------------
  12.  
  13. function sandbox(var,func)
  14. local env = getfenv(func)
  15. local newenv = setmetatable({},{
  16. __index = function(self,k)
  17. if k=="script" then
  18. return var
  19. else
  20. return env[k]
  21. end
  22. end,
  23. })
  24. setfenv(func,newenv)
  25. return func
  26. end
  27. cors = {}
  28. mas = Instance.new("Model",game:GetService("Lighting"))
  29. Sky0 = Instance.new("Sky")
  30. Sky0.Parent = mas
  31. Sky0.CelestialBodiesShown = false
  32. Sky0.SkyboxBk = "rbxassetid://218955819"
  33. Sky0.SkyboxDn = "rbxassetid://218953419"
  34. Sky0.SkyboxFt = "rbxassetid://218954524"
  35. Sky0.SkyboxLf = "rbxassetid://218958493"
  36. Sky0.SkyboxRt = "rbxassetid://218957134"
  37. Sky0.SkyboxUp = "rbxassetid://218950090"
  38. for i,v in pairs(mas:GetChildren()) do
  39. v.Parent = game:GetService("Lighting")
  40. pcall(function() v:MakeJoints() end)
  41. end
  42. mas:Destroy()
  43. for i,v in pairs(cors) do
  44. spawn(function()
  45. pcall(v)
  46. end)
  47. end
  48.  
  49. --lollllll
  50.  
  51. wait(0.2)
  52.  
  53. Player = game:GetService("Players").LocalPlayer
  54. PlayerGui = Player.PlayerGui
  55. Cam = workspace.CurrentCamera
  56. Backpack = Player.Backpack
  57. Character = Player.Character
  58. Humanoid = Character.Humanoid
  59. Mouse = Player:GetMouse()
  60. RootPart = Character["HumanoidRootPart"]
  61. Torso = Character["Torso"]
  62. Head = Character["Head"]
  63. RightArm = Character["Right Arm"]
  64. LeftArm = Character["Left Arm"]
  65. RightLeg = Character["Right Leg"]
  66. LeftLeg = Character["Left Leg"]
  67. RootJoint = RootPart["RootJoint"]
  68. Neck = Torso["Neck"]
  69. RightShoulder = Torso["Right Shoulder"]
  70. LeftShoulder = Torso["Left Shoulder"]
  71. RightHip = Torso["Right Hip"]
  72. LeftHip = Torso["Left Hip"]
  73. plr = game.Players.LocalPlayer
  74. char = plr.Character
  75. for i,v in pairs(char:GetChildren()) do
  76. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  77. v:Destroy()
  78. end
  79. end
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97. local LAUGHS = {834001699,834001752,834001828}
  98. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  99. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  100. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  101. local PaintBody = 'Black'
  102.  
  103. --//=================================\\
  104. --|| USEFUL VALUES
  105. --\\=================================//
  106.  
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  109. local Speed = 20
  110. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  111. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  112. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  113. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  114. local DAMAGEMULTIPLIER = 1
  115. local ANIM = "Idle"
  116. local ATTACK = false
  117. local EQUIPPED = false
  118. local HOLD = false
  119. local COMBO = 1
  120. local Rooted = false
  121. local SINE = 0
  122. local KEYHOLD = false
  123. local CHANGE = 2 / Animation_Speed
  124. local WALKINGANIM = false
  125. local VALUE1 = false
  126. local VALUE2 = false
  127. local ROBLOXIDLEANIMATION = IT("Animation")
  128. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  129. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  130. --ROBLOXIDLEANIMATION.Parent = Humanoid
  131. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  132. WEAPONGUI.Name = "PIXELGUI"
  133. local Effects = IT("Folder", Character)
  134. Effects.Name = "Effects"
  135. local ANIMATOR = Humanoid.Animator
  136. local ANIMATE = Character.Animate
  137. local UNANCHOR = true
  138. local SONG = 696691506
  139. local DEAD = false
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. Player_Size = 1 --Size of the player.
  143. Animation_Speed = 3
  144. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  145.  
  146. local Speed = 16
  147. local Effects2 = {}
  148. local KILLINSTINCT = 0
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. local Weapon = IT("Model")
  152. Weapon.Name = "Adds"
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155.  
  156. --//=================================\\
  157. --\\=================================//
  158.  
  159.  
  160. --//=================================\\
  161. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  162. --\\=================================//
  163.  
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166.  
  167. script:WaitForChild("ArtificialHB")
  168.  
  169. frame = Frame_Speed
  170. tf = 0
  171. allowframeloss = false
  172. tossremainder = false
  173. lastframe = tick()
  174. script.ArtificialHB:Fire()
  175.  
  176. game:GetService("RunService").Heartbeat:connect(function(s, p)
  177. tf = tf + s
  178. if tf >= frame then
  179. if allowframeloss then
  180. script.ArtificialHB:Fire()
  181. lastframe = tick()
  182. else
  183. for i = 1, math.floor(tf / frame) do
  184. script.ArtificialHB:Fire()
  185. end
  186. lastframe = tick()
  187. end
  188. if tossremainder then
  189. tf = 0
  190. else
  191. tf = tf - frame * math.floor(tf / frame)
  192. end
  193. end
  194. end)
  195.  
  196. --//=================================\\
  197. --\\=================================//
  198.  
  199. --//=================================\\
  200. --|| SOME FUNCTIONS
  201. --\\=================================//
  202.  
  203. local Effects,Sounds = {},{};
  204.  
  205. -- Sounds
  206. Sounds['Astronaut13'] = {Id=696691506,Loop=true,Pitch=1,Volume=10}
  207.  
  208. function ClearChildrenWithClass(where,class,recursive)
  209. local children = (recursive and where:GetDescendants() or where:GetChildren())
  210. for _,v in next, children do
  211. if(v:IsA(class))then
  212. v:destroy()
  213. end
  214. end
  215. end
  216. local NewInstance = function(instance,parent,properties)
  217. local inst = Instance.new(instance,parent)
  218. if(properties)then
  219. for i,v in next, properties do
  220. pcall(function() inst[i] = v end)
  221. end
  222. end
  223. return inst;
  224. end
  225.  
  226.  
  227. ArtificialHB = NewInstance("BindableEvent", script,{
  228. Parent = script,
  229. Name = "Heartbeat",
  230. })
  231.  
  232. script:WaitForChild("Heartbeat")
  233.  
  234. frame = 1 / 60
  235. tf = 0
  236. allowframeloss = false
  237. tossremainder = false
  238. lastframe = tick()
  239. script.Heartbeat:Fire()
  240.  
  241. game:GetService("RunService").Heartbeat:connect(function(s, p)
  242. tf = tf + s
  243. if tf >= frame then
  244. if allowframeloss then
  245. script.Heartbeat:Fire()
  246. lastframe = tick()
  247. else
  248. for i = 1, math.floor(tf / frame) do
  249. script.Heartbeat:Fire()
  250. end
  251. lastframe = tick()
  252. end
  253. if tossremainder then
  254. tf = 0
  255. else
  256. tf = tf - frame * math.floor(tf / frame)
  257. end
  258. end
  259. end)
  260.  
  261. local sndFromData = function(data,parent)
  262. assert(typeof(data) == 'table',"sndFromData's first argument must be a table!")
  263. local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
  264. if(not snd.Looped)then
  265. snd.Ended:connect(function()
  266. snd:Stop()
  267. snd:destroy()
  268. end)
  269. end
  270. return snd;
  271. end
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  302. local NEWMESH = IT(MESH)
  303. if MESH == "SpecialMesh" then
  304. NEWMESH.MeshType = MESHTYPE
  305. if MESHID ~= "nil" and MESHID ~= "" then
  306. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  307. end
  308. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  309. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  310. end
  311. end
  312. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  313. NEWMESH.Scale = SCALE
  314. NEWMESH.Parent = PARENT
  315. return NEWMESH
  316. end
  317.  
  318. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  319. local NEWPART = IT("Part")
  320. NEWPART.formFactor = FORMFACTOR
  321. NEWPART.Reflectance = REFLECTANCE
  322. NEWPART.Transparency = TRANSPARENCY
  323. NEWPART.CanCollide = false
  324. NEWPART.Locked = true
  325. NEWPART.Anchored = true
  326. if ANCHOR == false then
  327. NEWPART.Anchored = false
  328. end
  329. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  330. NEWPART.Name = NAME
  331. NEWPART.Size = SIZE
  332. NEWPART.Position = Torso.Position
  333. NEWPART.Material = MATERIAL
  334. NEWPART:BreakJoints()
  335. NEWPART.Parent = PARENT
  336. return NEWPART
  337. end
  338.  
  339. local function weldBetween(a, b)
  340. local weldd = Instance.new("ManualWeld")
  341. weldd.Part0 = a
  342. weldd.Part1 = b
  343. weldd.C0 = CFrame.new()
  344. weldd.C1 = b.CFrame:inverse() * a.CFrame
  345. weldd.Parent = a
  346. return weldd
  347. end
  348.  
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function QuaternionSlerp(a, b, t)
  393. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  394. local startInterp, finishInterp;
  395. if cosTheta >= 0.0001 then
  396. if (1 - cosTheta) > 0.0001 then
  397. local theta = ACOS(cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((1 - t) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = 1 - t
  403. finishInterp = t
  404. end
  405. else
  406. if (1 + cosTheta) > 0.0001 then
  407. local theta = ACOS(-cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((t - 1) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = t - 1
  413. finishInterp = t
  414. end
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418. function look(to)
  419. RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z))
  420. end
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  466. local NEWWELD = IT(TYPE)
  467. NEWWELD.Part0 = PART0
  468. NEWWELD.Part1 = PART1
  469. NEWWELD.C0 = C0
  470. NEWWELD.C1 = C1
  471. NEWWELD.Parent = PARENT
  472. return NEWWELD
  473. end
  474.  
  475. local S = IT("Sound")
  476. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = S:Clone()
  480. NEWSOUND.Parent = PARENT
  481. NEWSOUND.Volume = VOLUME
  482. NEWSOUND.Pitch = PITCH
  483. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  484. NEWSOUND:play()
  485. if DOESLOOP == true then
  486. NEWSOUND.Looped = true
  487. else
  488. repeat wait(1) until NEWSOUND.Playing == false
  489. NEWSOUND:remove()
  490. end
  491. end))
  492. return NEWSOUND
  493. end
  494.  
  495. function CFrameFromTopBack(at, top, back)
  496. local right = top:Cross(back)
  497. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  498. end
  499.  
  500. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  501. function WACKYEFFECT(Table)
  502. local TYPE = (Table.EffectType or "Sphere")
  503. local SIZE = (Table.Size or VT(1,1,1))
  504. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  505. local TRANSPARENCY = (Table.Transparency or 0)
  506. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  507. local CFRAME = (Table.CFrame or Torso.CFrame)
  508. local MOVEDIRECTION = (Table.MoveToPos or nil)
  509. local ROTATION1 = (Table.RotationX or 0)
  510. local ROTATION2 = (Table.RotationY or 0)
  511. local ROTATION3 = (Table.RotationZ or 0)
  512. local MATERIAL = (Table.Material or "Neon")
  513. local COLOR = (Table.Color or C3(1,1,1))
  514. local TIME = (Table.Time or 45)
  515. local SOUNDID = (Table.SoundID or nil)
  516. local SOUNDPITCH = (Table.SoundPitch or nil)
  517. local SOUNDVOLUME = (Table.SoundVolume or nil)
  518. coroutine.resume(coroutine.create(function()
  519. local PLAYSSOUND = false
  520. local SOUND = nil
  521. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  522. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  523. PLAYSSOUND = true
  524. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  525. end
  526. EFFECT.Color = COLOR
  527. local MSH = nil
  528. if TYPE == "Sphere" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  530. elseif TYPE == "Block" or TYPE == "Box" then
  531. MSH = IT("BlockMesh",EFFECT)
  532. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  533. elseif TYPE == "Wave" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  535. elseif TYPE == "Ring" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  537. elseif TYPE == "Slash" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  539. elseif TYPE == "Round Slash" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  541. elseif TYPE == "Swirl" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Skull" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  545. elseif TYPE == "Crystal" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  547. end
  548. if MSH ~= nil then
  549. local MOVESPEED = nil
  550. if MOVEDIRECTION ~= nil then
  551. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  552. end
  553. local GROWTH = SIZE - ENDSIZE
  554. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  555. if TYPE == "Block" then
  556. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  557. else
  558. EFFECT.CFrame = CFRAME
  559. end
  560. for LOOP = 1, TIME+1 do
  561. Swait()
  562. MSH.Scale = MSH.Scale - GROWTH/TIME
  563. if TYPE == "Wave" then
  564. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  565. end
  566. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  567. if TYPE == "Block" then
  568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  569. else
  570. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  571. end
  572. if MOVEDIRECTION ~= nil then
  573. local ORI = EFFECT.Orientation
  574. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  575. EFFECT.Orientation = ORI
  576. end
  577. end
  578. if PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat Swait() until SOUND.Playing == false
  582. EFFECT:remove()
  583. end
  584. else
  585. if PLAYSSOUND == false then
  586. EFFECT:remove()
  587. else
  588. repeat Swait() until SOUND.Playing == false
  589. EFFECT:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function MakeForm(PART,TYPE)
  596. if TYPE == "Cyl" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Ball" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Sphere"
  601. elseif TYPE == "Wedge" then
  602. local MSH = IT("SpecialMesh",PART)
  603. MSH.MeshType = "Wedge"
  604. end
  605. end
  606.  
  607. Debris = game:GetService("Debris")
  608.  
  609. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  610. local DIRECTION = CF(StartPos,EndPos).lookVector
  611. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  612. end
  613.  
  614. function turnto(position)
  615. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  616. end
  617. Humanoid.Died:connect(function()
  618. Humanoid.Parent = nil
  619. Humanoid.MaxHealth = "inf"
  620. Humanoid.Health = "inf"
  621. refit()
  622. Humanoid.Parent = Character
  623. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  624. for i = 1, 5 do
  625. end
  626. killnearest(Torso.Position, 25, 180)
  627. end)
  628. function killnearest(position, range, maxstrength)
  629. for i, v in ipairs(workspace:GetChildren()) do
  630. local body = v:GetChildren()
  631. for part = 1, #body do
  632. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  633. if v.ClassName == "Model" then
  634. v:BreakJoints()
  635. end
  636. local bv = Instance.new("BodyVelocity")
  637. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  638. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  639. bv.Parent = body[part]
  640. Debris:AddItem(bv, 0.2)
  641. end
  642. end
  643. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  644. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  645. end
  646. end
  647. end
  648. local asd = Instance.new("ParticleEmitter")
  649. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  650. asd.LightEmission = .1
  651. asd.Size = NumberSequence.new(0.2)
  652. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  653. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  654. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  655. asd.Transparency = bbb
  656. asd.Size = aaa
  657. asd.ZOffset = .9
  658. asd.Acceleration = Vector3.new(0, -5, 0)
  659. asd.LockedToPart = false
  660. asd.EmissionDirection = "Back"
  661. asd.Lifetime = NumberRange.new(1, 2)
  662. asd.Rotation = NumberRange.new(-100, 100)
  663. asd.RotSpeed = NumberRange.new(-100, 100)
  664. asd.Speed = NumberRange.new(2)
  665. asd.Enabled = false
  666. asd.VelocitySpread = 10000
  667.  
  668. function getbloody(victim,amount)
  669. local prtcl = asd:Clone()
  670. prtcl.Parent = victim
  671. prtcl:Emit(amount)
  672. end
  673.  
  674. local TORSOVELOCITY = 0
  675. function Ragdoll(Character2,CharTorso)
  676. local svch = Character2
  677. local hum = Character2:findFirstChild("Humanoid")
  678. local q = Character2:GetChildren()
  679. local CLONE = IT("Model",Effects)
  680. local DummyHead = nil
  681. for i = 1,#q do
  682. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  683. q[i].Parent = CLONE
  684. if q[i].Name == "Head" then
  685. DummyHead = CLONE.Head:Clone()
  686. q[i]:ClearAllChildren()
  687. q[i].Transparency = 1
  688. end
  689. else
  690. if q[i].ClassName ~= "Humanoid" then
  691. q[i]:remove()
  692. end
  693. end
  694. end
  695. local chrclone = CLONE
  696.  
  697. for _, c in pairs(Character2:GetChildren()) do
  698. if c.ClassName == "Accessory" then
  699. c:remove()
  700. end
  701. end
  702.  
  703. local ch = chrclone:GetChildren()
  704. local i
  705. for i = 1,#ch do
  706. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  707. ch[i]:remove()
  708. end
  709. end
  710. local function Scan(ch)
  711. local e
  712. for e = 1,#ch do
  713. Scan(ch[e]:GetChildren())
  714. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  715. ch[e]:remove()
  716. end
  717. end
  718. end
  719. Scan(chrclone:GetChildren())
  720.  
  721. local ch = Character2:GetChildren()
  722. local i
  723. for i = 1,#ch do
  724. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  725. ch[i]:remove()
  726. end
  727. end
  728.  
  729. local ch = Character2:GetChildren()
  730. local i
  731. for i = 1,#ch do
  732. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  733. ch[i]:remove()
  734. end
  735. end
  736. Character2 = chrclone
  737. local Torso2 = Character2.Torso
  738. local movevector = Vector3.new()
  739.  
  740. if Torso2 then
  741. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  742. local Head = Character2:FindFirstChild("Head")
  743. if Head then
  744. local Neck = Instance.new("Weld")
  745. Neck.Name = "Neck"
  746. Neck.Part0 = Torso2
  747. Neck.Part1 = Head
  748. Neck.C0 = CFrame.new(0, 1.5, 0)
  749. Neck.C1 = CFrame.new()
  750. Neck.Parent = Torso2
  751. Head:ClearAllChildren()
  752. Head.Transparency = 1
  753.  
  754. end
  755. local Limb = Character2:FindFirstChild("Right Arm")
  756. if Limb then
  757.  
  758. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  759. local Joint = Instance.new("Glue")
  760. Joint.Name = "RightShoulder"
  761. Joint.Part0 = Torso2
  762. Joint.Part1 = Limb
  763. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  764. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  765. Joint.Parent = Torso2
  766.  
  767. local B = Instance.new("Part")
  768. B.TopSurface = 0
  769. B.BottomSurface = 0
  770. B.formFactor = "Symmetric"
  771. B.Size = Vector3.new(1, 1, 1)
  772. B.Transparency = 1
  773. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  774. B.Parent = Character2
  775. local W = Instance.new("Weld")
  776. W.Part0 = Limb
  777. W.Part1 = B
  778. W.C0 = CFrame.new(0, -0.5, 0)
  779. W.Parent = Limb
  780.  
  781. end
  782. local Limb = Character2:FindFirstChild("Left Arm")
  783. if Limb then
  784.  
  785. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  786. local Joint = Instance.new("Glue")
  787. Joint.Name = "LeftShoulder"
  788. Joint.Part0 = Torso2
  789. Joint.Part1 = Limb
  790. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  791. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  792. Joint.Parent = Torso2
  793.  
  794. local B = Instance.new("Part")
  795. B.TopSurface = 0
  796. B.BottomSurface = 0
  797. B.formFactor = "Symmetric"
  798. B.Size = Vector3.new(1, 1, 1)
  799. B.Transparency = 1
  800. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  801. B.Parent = Character2
  802. local W = Instance.new("Weld")
  803. W.Part0 = Limb
  804. W.Part1 = B
  805. W.C0 = CFrame.new(0, -0.5, 0)
  806. W.Parent = Limb
  807.  
  808. end
  809. local Limb = Character2:FindFirstChild("Right Leg")
  810. if Limb then
  811.  
  812. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  813. local Joint = Instance.new("Glue")
  814. Joint.Name = "RightHip"
  815. Joint.Part0 = Torso2
  816. Joint.Part1 = Limb
  817. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  818. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  819. Joint.Parent = Torso2
  820.  
  821. local B = Instance.new("Part")
  822. B.TopSurface = 0
  823. B.BottomSurface = 0
  824. B.formFactor = "Symmetric"
  825. B.Size = Vector3.new(1, 1, 1)
  826. B.Transparency = 1
  827. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  828. B.Parent = Character2
  829. local W = Instance.new("Weld")
  830. W.Part0 = Limb
  831. W.Part1 = B
  832. W.C0 = CFrame.new(0, -0.5, 0)
  833. W.Parent = Limb
  834.  
  835. end
  836. local Limb = Character2:FindFirstChild("Left Leg")
  837. if Limb then
  838.  
  839. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  840. local Joint = Instance.new("Glue")
  841. Joint.Name = "LeftHip"
  842. Joint.Part0 = Torso2
  843. Joint.Part1 = Limb
  844. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  845. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  846. Joint.Parent = Torso2
  847.  
  848. local B = Instance.new("Part")
  849. B.TopSurface = 0
  850. B.BottomSurface = 0
  851. B.formFactor = "Symmetric"
  852. B.Size = Vector3.new(1, 1, 1)
  853. B.Transparency = 1
  854. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  855. B.Parent = Character2
  856. local W = Instance.new("Weld")
  857. W.Part0 = Limb
  858. W.Part1 = B
  859. W.C0 = CFrame.new(0, -0.5, 0)
  860. W.Parent = Limb
  861.  
  862. end
  863. --[
  864. local Bar = Instance.new("Part")
  865. Bar.TopSurface = 0
  866. Bar.BottomSurface = 0
  867. Bar.formFactor = "Symmetric"
  868. Bar.Size = Vector3.new(1, 1, 1)
  869. Bar.Transparency = 1
  870. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  871. Bar.Parent = Character2
  872. local Weld = Instance.new("Weld")
  873. Weld.Part0 = Torso2
  874. Weld.Part1 = Bar
  875. Weld.C0 = CFrame.new(0, 0.5, 0)
  876. Weld.Parent = Torso2
  877. --]]
  878. end
  879. Character2.Parent = Weapon
  880. if movevector ~= Vector3.new() then
  881. for i = 1,10 do
  882. Torso2.Velocity = movevector * 30
  883. end
  884. end
  885. DummyHead.Name = "FakeHead"
  886. DummyHead.Parent = CLONE
  887. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  888. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  889. MakeForm(BLOOD,"Cyl")
  890. weldBetween(DummyHead,BLOOD)
  891. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  892. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  893. MakeForm(BLOOD,"Cyl")
  894. weldBetween(Torso2,BLOOD)
  895. Character2.Name = "Corpse"
  896. local hum2 = svch:findFirstChild("Humanoid")
  897.  
  898. return Character2,Torso2,DummyHead
  899. end
  900.  
  901. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  902. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  903. if HITFLOOR ~= nil then
  904. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  905. if HITFLOOR.Name == "BloodPuddle" then
  906. local DIST = (Position - HITFLOOR.Position).Magnitude
  907. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  908. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  909. end
  910. else
  911. if HITFLOOR.Anchored == true then
  912. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  913. BLOOD.CFrame = CF(HITPOS)
  914. MakeForm(BLOOD,"Cyl")
  915. coroutine.resume(coroutine.create(function()
  916. Swait(75)
  917. while true do
  918. Swait()
  919. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  920. if BLOOD.Size.Z < 0.051 then
  921. BLOOD:remove()
  922. break
  923. end
  924. end
  925. end))
  926. end
  927. end
  928. end
  929. end
  930. end
  931.  
  932. function SprayBlood(POSITION,DIRECTION,BloodSize)
  933. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  934. BLOOD.CFrame = CF(POSITION)
  935. MakeForm(BLOOD,"Ball")
  936. local bv = Instance.new("BodyVelocity",BLOOD)
  937. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  938. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  939. bv.Name = "MOVE"
  940. Debris:AddItem(bv,0.05)
  941. coroutine.resume(coroutine.create(function()
  942. local HASTOUCHEDGROUND = false
  943. local HIT = BLOOD.Touched:Connect(function(hit)
  944. if hit.Anchored == true then
  945. HASTOUCHEDGROUND = true
  946. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  947. end
  948. end)
  949. for i = 1, 50 do
  950. Swait()
  951. if HASTOUCHEDGROUND == true then
  952. break
  953. end
  954. BLOOD.Size = BLOOD.Size * 0.9
  955. end
  956. BLOOD:remove()
  957. end))
  958. end
  959.  
  960. function Kill(Target)
  961. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  962. Target:BreakJoints()
  963. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  964. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  965. getbloody(DummyHead,45)
  966. if TORS2 ~= nil then
  967. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  968. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  969. local HUM = IT("Humanoid")
  970. HUM.MaxHealth = 0
  971. HUM.Health = 0
  972. HUM.Name = "CorpseHumanoid"
  973. HUM.PlatformStand = true
  974. HUM.Parent = CLONE
  975. KILLINSTINCT = KILLINSTINCT + 20
  976. TORS2.CFrame = CFRAME
  977. coroutine.resume(coroutine.create(function()
  978. for i = 1, 450 do
  979. wait()
  980. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  981. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  982. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  983. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  984. end
  985. CLONE:Remove()
  986. end))
  987. end
  988. end
  989. end
  990.  
  991. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false)
  992. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0))
  993. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  994.  
  995. local DECAL = IT("Decal",HandlePart)
  996. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  997.  
  998. for _, c in pairs(Weapon:GetChildren()) do
  999. if c.ClassName == "Part" then
  1000. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1001. end
  1002. end
  1003.  
  1004. local A = IT("Attachment",HandlePart)
  1005. A.Position = VT(0, -1.5, 0)
  1006. local B = IT("Attachment",HandlePart)
  1007. B.Position = VT(0, 2.2, 0.2)
  1008. local Trail = IT("Trail",HandlePart)
  1009. Trail.Attachment0 = A
  1010. Trail.Attachment1 = B
  1011. Trail.Lifetime = 0.1
  1012. Trail.Transparency = NumberSequence.new(0.8, 1)
  1013. Trail.Enabled = false
  1014. ---hat
  1015. p = game.Players.LocalPlayer
  1016. char = p.Character
  1017. torso = char.Torso
  1018. hed = char.Head
  1019. neck = char.Torso.Neck
  1020. hum = char.Humanoid
  1021. hum.MaxHealth = math.huge
  1022. ypcall(function()
  1023. end)
  1024. function sbchat(msg,displayname)
  1025. if not displayname then
  1026. displayname = '<Bitch Smoke>'
  1027. end
  1028. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1029. local st = Instance.new('StringValue')
  1030. st.Name = 'SB_Chat'
  1031. st.Value = displayname..'/'..msg
  1032. delay(0.2,function() st.Parent = v end)
  1033. end
  1034. end
  1035. p1 = Instance.new("Part",char)
  1036. p1.FormFactor = Enum.FormFactor.Custom
  1037. p1.Size = Vector3.new(1.8,0.8,1.8)
  1038. p1.CanCollide = false
  1039. p1.Locked = true
  1040. p1.BottomSurface = Enum.SurfaceType.Smooth
  1041. p1.TopSurface = Enum.SurfaceType.Smooth
  1042. SMesh = Instance.new("SpecialMesh", p1)
  1043. SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  1044. SMesh.MeshType = Enum.MeshType.FileMesh
  1045. SMesh.Name = "Mesh"
  1046. SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  1047. w1 = Instance.new("Weld", hed)
  1048. w1.Part0 = hed
  1049. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0)
  1050. w1.Part1 = p1
  1051. w1.C1 = CFrame.new(0, -0.9, 0)
  1052. --Hair
  1053. p = game.Players.LocalPlayer
  1054. char = p.Character
  1055. torso = char.Torso
  1056. hed = char.Head
  1057. neck = char.Torso.Neck
  1058. hum = char.Humanoid
  1059. hum.MaxHealth = math.huge
  1060. ypcall(function()
  1061. shirt = Instance.new("Shirt", char)
  1062. shirt.Name = "Shirt"
  1063. pants = Instance.new("Pants", char)
  1064. pants.Name = "Pants"
  1065. end)
  1066. function sbchat(msg,displayname)
  1067. if not displayname then
  1068. displayname = '<Bitch Smoke>'
  1069. end
  1070. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1071. local st = Instance.new('StringValue')
  1072. st.Name = 'SB_Chat'
  1073. st.Value = displayname..'/'..msg
  1074. delay(0.2,function() st.Parent = v end)
  1075. end
  1076. end
  1077. p1 = Instance.new("Part",char)
  1078. p1.FormFactor = Enum.FormFactor.Custom
  1079. p1.Size = Vector3.new(1.8,0.8,1.8)
  1080. p1.CanCollide = false
  1081. p1.Locked = true
  1082. p1.BottomSurface = Enum.SurfaceType.Smooth
  1083. p1.TopSurface = Enum.SurfaceType.Smooth
  1084. SMesh = Instance.new("SpecialMesh", p1)
  1085. SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902"
  1086. SMesh.MeshType = Enum.MeshType.FileMesh
  1087. SMesh.Name = "Mesh"
  1088. SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903"
  1089. w1 = Instance.new("Weld", hed)
  1090. w1.Part0 = hed
  1091. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1092. w1.Part1 = p1
  1093. w1.C1 = CFrame.new(0, -0.4, 0)
  1094. -----
  1095. if Head:FindFirstChild("face") then
  1096. Head.face.Texture = "http://www.roblox.com/asset/?id=31117192"
  1097. mouse = game.Players.LocalPlayer:GetMouse()
  1098. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1099. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then
  1100. v:Remove()
  1101. end
  1102. end
  1103. dft = {}
  1104. --lollllll
  1105. wait(0.2)
  1106. p = game.Players.LocalPlayer
  1107. char = p.Character
  1108. torso = char.Torso
  1109. hed = char.Head
  1110. neck = char.Torso.Neck
  1111. hum = char.Humanoid
  1112. hum.MaxHealth = math.huge
  1113. ypcall(function()
  1114. shirt = Instance.new("Shirt", char)
  1115. shirt.Name = "Shirt"
  1116. pants = Instance.new("Pants", char)
  1117. pants.Name = "Pants"
  1118. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=131926768"
  1119. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=141352309"
  1120. end)
  1121. function sbchat(msg,displayname)
  1122. if not displayname then
  1123. displayname = '<Bitch Smoke>'
  1124. end
  1125. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1126. local st = Instance.new('StringValue')
  1127. st.Name = 'SB_Chat'
  1128. st.Value = displayname..'/'..msg
  1129. delay(0.2,function() st.Parent = v end)
  1130. end
  1131. end
  1132.  
  1133. Player = game:GetService("Players").LocalPlayer
  1134. PlayerGui = Player.PlayerGui
  1135. Cam = workspace.CurrentCamera
  1136. Backpack = Player.Backpack
  1137. Character = Player.Character
  1138. Humanoid = Character.Humanoid
  1139. Mouse = Player:GetMouse()
  1140. RootPart = Character["HumanoidRootPart"]
  1141. Torso = Character["Torso"]
  1142. Head = Character["Head"]
  1143. RightArm = Character["Right Arm"]
  1144. LeftArm = Character["Left Arm"]
  1145. RightLeg = Character["Right Leg"]
  1146. LeftLeg = Character["Left Leg"]
  1147. RootJoint = RootPart["RootJoint"]
  1148. Neck = Torso["Neck"]
  1149. RightShoulder = Torso["Right Shoulder"]
  1150. LeftShoulder = Torso["Left Shoulder"]
  1151. RightHip = Torso["Right Hip"]
  1152. LeftHip = Torso["Left Hip"]
  1153.  
  1154. local ff = Instance.new('ForceField', Character)
  1155. ff.Visible = false
  1156.  
  1157. local sick = Instance.new("Sound",Character)
  1158. sick.SoundId = "rbxassetid://696691506"
  1159. sick.Looped = true
  1160. sick.Pitch = 1
  1161. sick.Volume = 10
  1162. sick:Play()
  1163.  
  1164. function unanchor()
  1165. if UNANCHOR == true then
  1166. for _, c in pairs(Character:GetChildren()) do
  1167. if c:IsA("BasePart") then
  1168. c.Anchored = false
  1169. end
  1170. end
  1171. else
  1172. for _, c in pairs(Character:GetChildren()) do
  1173. if c:IsA("BasePart") then
  1174. c.Anchored = true
  1175. end
  1176. end
  1177. end
  1178. end
  1179.  
  1180. function Taunt()
  1181. ATTACK = true
  1182. Rooted = false
  1183. TAUNT = true
  1184. for i=0, 0.1, 0.1 / Animation_Speed do
  1185. Swait()
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1189. end
  1190. for i=0, 3, 0.1 / Animation_Speed do
  1191. Swait()
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1195. end
  1196. CreateSound(363808674, Torso, 10, 1.3)
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1202. end
  1203. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1204. CreateSound(649634100, Torso, 10, 0.8)
  1205. for i=0, 0.01, 0.1 / Animation_Speed do
  1206. Swait()
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1210. end
  1211. ATTACK = false
  1212. Rooted = false
  1213. TAUNT = false
  1214. sick:Stop()
  1215. game:service'Lighting'.FogEnd = 100
  1216. game:service'Lighting'.FogStart = 0
  1217. game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
  1218. game:service'Lighting'.ClockTime = 22
  1219.  
  1220. local Sky = Instance.new("Sky",game:service'Lighting')
  1221. Sky.MoonAngularSize = 30
  1222. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858"
  1223. local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music
  1224. Music.MaxDistance = 500
  1225. Music:Play()
  1226. local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0})
  1227. ClearChildrenWithClass(char,"Decal",true)
  1228. ClearChildrenWithClass(char,"Clothing",true)
  1229. if(PaintBody)then
  1230. char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody)
  1231. char['Body Colors'].RightArmColor = BrickColor.new(PaintBody)
  1232. char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody)
  1233. char['Body Colors'].RightLegColor = BrickColor.new(PaintBody)
  1234. char['Body Colors'].TorsoColor = BrickColor.new(PaintBody)
  1235. char['Body Colors'].HeadColor = BrickColor.new(PaintBody)
  1236. end
  1237. local naeeym2 = Instance.new("BillboardGui", Character)
  1238. naeeym2.AlwaysOnTop = true
  1239. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  1240. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1241. naeeym2.Adornee = Character.Head
  1242. naeeym2.Name = "Name"
  1243. local tecks2 = Instance.new("TextLabel", naeeym2)
  1244. tecks2.BackgroundTransparency = 1
  1245. tecks2.TextScaled = true
  1246. tecks2.BorderSizePixel = 0
  1247. tecks2.Text = "Astronaut"
  1248. tecks2.Font = "Antique"
  1249. tecks2.TextSize = 30
  1250. tecks2.TextStrokeTransparency = 0
  1251. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1252. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  1253. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1254. tecks2.Parent = naeeym2
  1255. local MATHS = {"0","1"}
  1256. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)]
  1257. Humanoid.PlatformStand = false
  1258. script.Name = Humanoid.Name
  1259.  
  1260. Weapon.Parent = Character
  1261. while true do
  1262. Swait()
  1263. ANIMATE.Parent = nil
  1264. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1265. IDLEANIMATION:Play()
  1266. SINE = SINE + CHANGE
  1267. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1268. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1269. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1270. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1271. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1272. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1273. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1275. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1276. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1277. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1278. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1280. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1282. end
  1283. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1284. ANIM = "Jump"
  1285. if ATTACK == false then
  1286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1292. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. end
  1294. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1295. ANIM = "Fall"
  1296. if ATTACK == false then
  1297. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1303. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. end
  1305. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1306. ANIM = "Idle"
  1307. if ATTACK == false then
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. if VALUE1 == false then
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. end
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1318. coroutine.resume(coroutine.create(function()
  1319. VALUE1 = true
  1320. for i = 1, 25 do
  1321. Swait()
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1323. end
  1324. VALUE1 = false
  1325. end))
  1326. end
  1327. end
  1328. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1329. ANIM = "Walk"
  1330. WALK = WALK + 1 / Animation_Speed
  1331. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1332. WALK = 0
  1333. if WALKINGANIM == true then
  1334. WALKINGANIM = false
  1335. elseif WALKINGANIM == false then
  1336. WALKINGANIM = true
  1337. end
  1338. end
  1339. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1340. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1341. if ATTACK == false then
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1348. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1349. end
  1350. end
  1351. end
  1352. end
  1353.  
  1354. function TAUNT1()
  1355. ATTACK = true
  1356. Humanoid.WalkSpeed = 0
  1357. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  1358. wait(2.5)
  1359. for i = 0,12.5,0.08 do
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15)
  1362. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15)
  1365. end
  1366. ATTACK = false
  1367. Humanoid.WalkSpeed = 20
  1368. end
  1369.  
  1370. function Swing()
  1371. ATTACK = true
  1372. Rooted = false
  1373. for i=0, 1, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1382. end
  1383. Trail.Enabled = true
  1384. HandlePart.CanCollide = true
  1385. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  1386. local HIT = HandlePart.Touched:Connect(function(hit)
  1387. Kill(hit.Parent)
  1388. end)
  1389. for i=0, 0.8, 0.1 / Animation_Speed do
  1390. Swait()
  1391. if Speed == 25 and TORSOVELOCITY > 0.3 then
  1392. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1393. end
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. end
  1402. Trail.Enabled = false
  1403. HandlePart.CanCollide = false
  1404. HIT:disconnect()
  1405. ATTACK = false
  1406. Rooted = false
  1407. end
  1408.  
  1409. --//=================================\\
  1410. --|| ASSIGN THINGS TO KEYS
  1411. --\\=================================//
  1412.  
  1413. function KeyDown(Key)
  1414. if Key == "t" and ATTACK == false then
  1415. Taunt()
  1416. warn("Evil Mode Activated")
  1417. end
  1418.  
  1419. if Key == "m" and ATTACK == false then
  1420. TAUNT1()
  1421. end
  1422.  
  1423. if Key == "n" and ATTACK == false then
  1424. Swing()
  1425. end
  1426. end
  1427.  
  1428. function KeyUp(Key)
  1429. KEYHOLD = false
  1430. end
  1431.  
  1432. Mouse.KeyDown:connect(function(NEWKEY)
  1433. KeyDown(NEWKEY)
  1434. end)
  1435. Mouse.KeyUp:connect(function(NEWKEY)
  1436. KeyUp(NEWKEY)
  1437. end)
  1438.  
  1439. --//=================================\\
  1440. --|| WRAP THE WHOLE SCRIPT UP
  1441. --\\=================================//
  1442.  
  1443. local JUMPED = false
  1444.  
  1445. Humanoid.Changed:connect(function(Jump)
  1446. if Jump == "Jump" and (Disable_Jump == true) then
  1447. Humanoid.Jump = false
  1448. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1449. JUMPED = true
  1450. CreateSound(158309736, Torso, 10, 1, false)
  1451. end
  1452. end)
  1453.  
  1454. while true do
  1455. Swait()
  1456. ANIMATE.Parent = nil
  1457. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1458. IDLEANIMATION:Play()
  1459. SINE = SINE + CHANGE
  1460. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1461. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1462. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1463. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1464. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1465. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1466. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1467. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1468. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1469. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1472. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. end
  1476. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1477. ANIM = "Jump"
  1478. if ATTACK == false then
  1479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1485. end
  1486. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1487. ANIM = "Fall"
  1488. if ATTACK == false then
  1489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1495. end
  1496. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1497. ANIM = "Idle"
  1498. if ATTACK == false then
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. end
  1506. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1507. ANIM = "Walk"
  1508. WALK = WALK + 1 / Animation_Speed
  1509. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1510. WALK = 0
  1511. if WALKINGANIM == true then
  1512. WALKINGANIM = false
  1513. elseif WALKINGANIM == false then
  1514. WALKINGANIM = true
  1515. end
  1516. end
  1517. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1518. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1519. if ATTACK == false then
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1526. end
  1527. end
  1528. unanchor()
  1529. Humanoid.MaxHealth = "inf"
  1530. Humanoid.Health = "inf"
  1531. if Rooted == false then
  1532. Disable_Jump = false
  1533. Humanoid.WalkSpeed = Speed
  1534. elseif Rooted == true then
  1535. Disable_Jump = true
  1536. Humanoid.WalkSpeed = 0
  1537. end
  1538. end
  1539. local FF = IT("ForceField", Character)
  1540. FF.Visible = false
  1541. function refit()
  1542. RootJoint.Parent = RootPart
  1543. Neck.Parent = Torso
  1544. RightShoulder.Parent = Torso
  1545. LeftShoulder.Parent = Torso
  1546. RightHip.Parent = Torso
  1547. LeftHip.Parent = Torso
  1548. RootPart.Parent = Character
  1549. LeftArm.Parent = Character
  1550. RightArm.Parent = Character
  1551. RightLeg.Parent = Character
  1552. LeftLeg.Parent = Character
  1553. Torso.Parent = Character
  1554. Head.Parent = Character
  1555. FF.Parent = Character
  1556. end
  1557.  
  1558. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1559. for _, c in pairs(Character:GetChildren()) do
  1560. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1561. c.Material = "Neon"
  1562. if c:FindFirstChildOfClass("ParticleEmitter") then
  1563. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1564. end
  1565. if c == Head then
  1566. if c:FindFirstChild("face") then
  1567. c.face:remove()
  1568. end
  1569. end
  1570. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1571. c:remove()
  1572. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1573. c:remove()
  1574. elseif c.Name == "Detail" then
  1575. c.Material = "Neon"
  1576. c.Color = COLOR
  1577. end
  1578. end
  1579. if DEAD == false then
  1580. sick.SoundId = "rbxassetid://"..SONG
  1581. sick.Looped = true
  1582. sick.Pitch = 1
  1583. sick.Volume = 2
  1584. sick.Playing = true
  1585. sick.Parent = Torso
  1586. else
  1587. sick:remove()
  1588. end
  1589.  
  1590. --//=================================\\
  1591. --\\=================================//
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. --//====================================================\\--
  1598. --|| END OF SCRIPT
  1599. --\\====================================================//--
  1600. end
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