AndyofBorg

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Oct 1st, 2020
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  1. [19:04:41]
  2. [19:04:41] Preparing to enable console logging.
  3. [19:04:41] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.Rhystan.log
  4. [19:04:41] Time is Thu Oct 01 19:04:41 PDT 2020
  5. [19:04:41] Running client version 4.2.23
  6. [19:04:41] client build# 668270dd83db1a64271875c23cf494a53d3f39ee
  7. [19:04:41] client build time 2020-09-28 14:17
  8. [19:04:41]
  9. [19:04:41] === System information ===
  10. [19:04:41] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\
  11. [19:04:41] Operating system: Windows 10 (arch: amd64, version: 10.0)
  12. [19:04:41] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
  13. [19:04:41] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  14. [19:04:41] Available CPUs: 16
  15. [19:04:41]
  16. [19:04:41]
  17. [19:04:41] === Wurm options ===
  18. [19:04:41] animation_playback_self = 0
  19. [19:04:41] ao_level = 1
  20. [19:04:41] auto_mipmaps_enabled = 1
  21. [19:04:41] auto_run_source = 0
  22. [19:04:41] cavedetail = 2
  23. [19:04:41] censor_chat = false
  24. [19:04:41] collada_animations = 3
  25. [19:04:41] colorItemsDamage = true
  26. [19:04:41] color_black = 0.0,0.0,0.0,1.0
  27. [19:04:41] color_cyan = 0.0,1.0,1.0,1.0
  28. [19:04:41] color_enchant_desc = 0.5,0.5,1.0,1.0
  29. [19:04:41] color_enchant_name = 0.0,0.5,0.5,1.0
  30. [19:04:41] color_enchant_power = 0.0,1.0,1.0,1.0
  31. [19:04:41] color_error = 1.0,0.3,0.3,1.0
  32. [19:04:41] color_fuchsia = 1.0,0.0,1.0,1.0
  33. [19:04:41] color_green = 0.4,0.72,0.47,1.0
  34. [19:04:41] color_grey = 0.5,0.75,1.0,1.0
  35. [19:04:41] color_lime = 0.5,1.0,0.5,1.0
  36. [19:04:41] color_maroon = 0.5,0.0,0.0,1.0
  37. [19:04:41] color_navy_blue = 0.23,0.39,1.0,1.0
  38. [19:04:41] color_orange = 1.0,0.58,0.04,1.0
  39. [19:04:41] color_outline_ally = 0.5,1.0,0.5,1.0
  40. [19:04:41] color_outline_friend = 0.5,0.75,1.0,1.0
  41. [19:04:41] color_outline_hostile = 1.0,0.0,0.0,1.0
  42. [19:04:41] color_outline_neutral = 0.5,0.5,1.0,1.0
  43. [19:04:41] color_purple = 0.5,0.0,0.5,1.0
  44. [19:04:41] color_red = 1.0,0.0,0.0,1.0
  45. [19:04:41] color_royal_blue = 0.5,0.5,1.0,1.0
  46. [19:04:41] color_salve_acid = 1.0,1.0,0.0,1.0
  47. [19:04:41] color_salve_fire = 1.0,0.0,0.0,1.0
  48. [19:04:41] color_salve_frost = 0.0,0.0,1.0,1.0
  49. [19:04:41] color_silver = 0.75,0.75,0.75,1.0
  50. [19:04:41] color_system = 0.5,1.0,0.5,1.0
  51. [19:04:41] color_teal = 0.0,0.5,0.5,1.0
  52. [19:04:41] color_white = 1.0,1.0,1.0,1.0
  53. [19:04:41] color_yellow = 1.0,1.0,0.0,1.0
  54. [19:04:41] compressed_textures = false
  55. [19:04:41] compressed_textures_S3TC = true
  56. [19:04:41] contribution_culling = 200
  57. [19:04:41] custim_timer_source = 1
  58. [19:04:41] customTimer1 = -1|-1
  59. [19:04:41] customTimer2 = -1|-1
  60. [19:04:41] customTimer3 = -1|-1
  61. [19:04:41] customTimer4 = -1|-1
  62. [19:04:41] customTimer5 = -1|-1
  63. [19:04:41] debug_mode = false
  64. [19:04:41] defaultActions_source = 0
  65. [19:04:41] depth_clamp_enabled = 2
  66. [19:04:41] disable_select_all_shortcut = false
  67. [19:04:41] display_settings = false:true:0:1024:768:32:-1:false:true
  68. [19:04:41] enable_contribution_culling = false
  69. [19:04:41] enable_debugs = false
  70. [19:04:41] enable_lod = true
  71. [19:04:41] enable_shift_drag = false
  72. [19:04:41] enable_volumetric_fog = true
  73. [19:04:41] enable_vsync = false
  74. [19:04:41] enable_world_drag = true
  75. [19:04:41] event_log_rotation = 2
  76. [19:04:41] exec_source = 0
  77. [19:04:41] fast_yield = false
  78. [19:04:41] fbo_enabled = 2
  79. [19:04:41] fog_coord_src = 0
  80. [19:04:41] font_antialias = 2
  81. [19:04:41] font_bold = 11
  82. [19:04:41] font_default = 11
  83. [19:04:41] font_header = 24
  84. [19:04:41] font_italian = 11
  85. [19:04:41] font_monospaced = 11
  86. [19:04:41] font_static = 11
  87. [19:04:41] fov_horizontal = 80
  88. [19:04:41] fps_limit = 60
  89. [19:04:41] fps_limit_background = 30
  90. [19:04:41] fps_limit_enabled = true
  91. [19:04:41] free_look_mode_disable_on_close_component = false
  92. [19:04:41] free_look_mode_disable_on_combat = false
  93. [19:04:41] free_look_mode_disable_on_open_component = false
  94. [19:04:41] free_look_mode_sensitivity = 10
  95. [19:04:41] game_client_thread_priority = 2
  96. [19:04:41] glsl_debug_loading = false
  97. [19:04:41] glsl_enabled = 2
  98. [19:04:41] gpu_skinning = true
  99. [19:04:41] gui_opacity = 3
  100. [19:04:41] gui_skin = 1
  101. [19:04:41] has_read_eula = true
  102. [19:04:41] head_bob = false
  103. [19:04:41] hide_cursor_with_ui = false
  104. [19:04:41] hide_inactive_friends = false
  105. [19:04:41] hide_menu_examine = false
  106. [19:04:41] hide_menu_no_target = false
  107. [19:04:41] hide_menu_spam_mode = true
  108. [19:04:41] hide_menu_stop = false
  109. [19:04:41] hide_onscreen_fail_messages = false
  110. [19:04:41] hide_onscreen_hostile_messages = false
  111. [19:04:41] hide_onscreen_info_messages = false
  112. [19:04:41] hide_personal_goal = false
  113. [19:04:41] high_res_binoculars = true
  114. [19:04:41] hint_texture_scaling = 2
  115. [19:04:41] impColumn = true
  116. [19:04:41] inverse_mouse = false
  117. [19:04:41] irc_log_rotation = 2
  118. [19:04:41] irc_notif = 0
  119. [19:04:41] item_creature_render_distance = 3
  120. [19:04:41] key_bindings_source = 0
  121. [19:04:41] keyboard_layout = 0
  122. [19:04:41] limit_dynamic_lights = true
  123. [19:04:41] loadInventoryStartup = true
  124. [19:04:41] local_list_in_event = false
  125. [19:04:41] lod = 1
  126. [19:04:41] log_extra_errors = false
  127. [19:04:41] log_gl_errors = false
  128. [19:04:41] mark_text_read = true
  129. [19:04:41] material_as_suffix = true
  130. [19:04:41] max_dynamic_lights = 8
  131. [19:04:41] max_shader_lights = 8
  132. [19:04:41] max_texture_size = 2
  133. [19:04:41] mega_texture_size = 6
  134. [19:04:41] model_loader_thread_priority = 2
  135. [19:04:41] model_loading_threads = 3
  136. [19:04:41] mount_control_mode = 0
  137. [19:04:41] mount_rotation = false
  138. [19:04:41] mouse_camera_sensitivity = 10.0
  139. [19:04:41] mouse_smoothing = 0.0
  140. [19:04:41] multicolor_usage = 1
  141. [19:04:41] multidraw_enabled = 1
  142. [19:04:41] no_brightness = false
  143. [19:04:41] no_terrain_render = false
  144. [19:04:41] no_world_render = false
  145. [19:04:41] non_power_of_two = 1
  146. [19:04:41] normal_maps = true
  147. [19:04:41] occlusion_queries_enabled = 2
  148. [19:04:41] offscreen_texture_size = 2
  149. [19:04:41] other_log_rotation = 2
  150. [19:04:41] outline_picking = true
  151. [19:04:41] player_texture_size = 2
  152. [19:04:41] quick_keybinds = true
  153. [19:04:41] reflection_texture_size = 2
  154. [19:04:41] reflections = 2
  155. [19:04:41] remember_password = true
  156. [19:04:41] render_bloom = false
  157. [19:04:41] render_distant_terrain = true
  158. [19:04:41] render_fxaa = true
  159. [19:04:41] render_sun_glare = false
  160. [19:04:41] render_vignette = false
  161. [19:04:41] renderer_type = 1
  162. [19:04:41] resident_models = false
  163. [19:04:41] save_skills_on_quit = false
  164. [19:04:41] screen_brightness = 0.0
  165. [19:04:41] screenshot_file_format = 1
  166. [19:04:41] season_override = 0
  167. [19:04:41] send_extra_tile_data = false
  168. [19:04:41] setting_timestamps = true
  169. [19:04:41] settings_version = 14
  170. [19:04:41] shadow_level = 0
  171. [19:04:41] shadow_mapsize = 1
  172. [19:04:41] shift_drag_default = 10
  173. [19:04:41] showKChat = true
  174. [19:04:41] show_body_in_inventory = false
  175. [19:04:41] show_creature_overlay = true
  176. [19:04:41] show_examine_world_text = true
  177. [19:04:41] show_local_world_text = true
  178. [19:04:41] show_old_menu = false
  179. [19:04:41] show_old_quickbar = false
  180. [19:04:41] silent_friends_update = false
  181. [19:04:41] skillgain_minimum = 2
  182. [19:04:41] skillgain_no_alignment = true
  183. [19:04:41] skillgain_no_favor = true
  184. [19:04:41] skydetail = 1
  185. [19:04:41] sound_al_gain = 2
  186. [19:04:41] sound_buzzlevel = 0
  187. [19:04:41] sound_cache_enabled = true
  188. [19:04:41] sound_doppler_enabled = false
  189. [19:04:41] sound_engine = 2
  190. [19:04:41] sound_footstepslevel = 10
  191. [19:04:41] sound_music_level = 0
  192. [19:04:41] sound_play_PMAlert = false
  193. [19:04:41] sound_play_UIsounds = true
  194. [19:04:41] sound_play_ambients = true
  195. [19:04:41] sound_play_buzz = true
  196. [19:04:41] sound_play_combat = true
  197. [19:04:41] sound_play_door = true
  198. [19:04:41] sound_play_emotes = true
  199. [19:04:41] sound_play_footsteps = true
  200. [19:04:41] sound_play_music = false
  201. [19:04:41] sound_play_weather = true
  202. [19:04:41] sound_play_work = false
  203. [19:04:41] structure_render_distance = 3
  204. [19:04:41] submit_client_data = 1
  205. [19:04:41] supersampling = 0
  206. [19:04:41] swap_mouse_buttons = false
  207. [19:04:41] terrain_res = 2
  208. [19:04:41] test_attach_equipment = false
  209. [19:04:41] test_mode = 0
  210. [19:04:41] thirdPerson = false
  211. [19:04:41] tile_transitions = true
  212. [19:04:41] tiledecorations = 2
  213. [19:04:41] togglePushToTalk = true
  214. [19:04:41] treelist_outline = true
  215. [19:04:41] trees = 3
  216. [19:04:41] ui_scale = 110
  217. [19:04:41] update_optional = true
  218. [19:04:41] use_alpha_particles = true
  219. [19:04:41] use_anisotropic_filtering = 4
  220. [19:04:41] use_antialiasing = 1
  221. [19:04:41] use_default_action = true
  222. [19:04:41] use_fast_clock_work_around = true
  223. [19:04:41] use_nano_timer = false
  224. [19:04:41] use_non_alpha_particles = true
  225. [19:04:41] use_phobia_models = false
  226. [19:04:41] use_tree_models = true
  227. [19:04:41] use_weather_particles = true
  228. [19:04:41] vbo_enabled = 1
  229. [19:04:41] vg_ui_theme = 1
  230. [19:04:41] viewport_bob = true
  231. [19:04:41] water_detail = 2
  232. [19:04:41]
  233. [19:04:42] Setting up WurmModel Model Loader
  234. [19:04:42] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
  235. [19:04:42] Translating legacy key NUMPAD7 to KP_7
  236. [19:04:42] Translating legacy key NUMPAD9 to KP_9
  237. [19:04:42] Translating legacy key SUBTRACT to KP_SUBTRACT
  238. [19:04:42] Translating legacy key EQUALS to EQUAL
  239. [19:04:42] Translating legacy key ADD to KP_ADD
  240. [19:04:42] Translating legacy key NUMPAD8 to KP_8
  241. [19:04:42] Translating legacy key NUMPAD5 to KP_5
  242. [19:04:42] Translating legacy key MULTIPLY to KP_MULTIPLY
  243. [19:04:42] Translating legacy key NUMPAD1 to KP_1
  244. [19:04:42] Translating legacy key NUMPAD0 to KP_0
  245. [19:04:42] Translating legacy key NUMPAD3 to KP_3
  246. [19:04:42] Translating legacy key NUMPAD2 to KP_2
  247. [19:04:42] Translating legacy key DECIMAL to KP_DECIMAL
  248. [19:04:42] Translating legacy key DIVIDE to KP_DIVIDE
  249. [19:04:42] Translating legacy key NUMPAD6 to KP_6
  250. [19:04:42] Translating legacy key NUMPAD4 to KP_4
  251. [19:04:43] Word filter loaded: 23
  252. [19:04:43] Starting global frame job manager with 16 worker threads
  253. [19:04:43] Starting global lazy job manager with 8 worker threads
  254. [19:04:43] Setting up OpenAL Sound Engine
  255. [19:04:43] OpenAL version: 1.1 ALSOFT 1.19.1
  256. [19:04:43] OpenAL renderer: OpenAL Soft
  257. [19:04:43] OpenAL vendor: OpenAL Community
  258. [19:04:43] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  259. [19:04:43] Generating: 128 source channels.
  260. [19:04:43]
  261. [19:04:43] === OpenGL information ===
  262. [19:04:43] LWJGL version: 3.2.3 1.2.0
  263. [19:04:43] OpenGL vendor: NVIDIA Corporation
  264. [19:04:43] OpenGL renderer: GeForce GTX 1080 Ti/PCIe/SSE2
  265. [19:04:43] OpenGL version: 4.6.0 NVIDIA 456.38
  266. [19:04:43] OpenGL extensions:
  267. [19:04:43] GL_AMD_multi_draw_indirect
  268. [19:04:43] GL_AMD_seamless_cubemap_per_texture
  269. [19:04:43] GL_AMD_vertex_shader_viewport_index
  270. [19:04:43] GL_AMD_vertex_shader_layer
  271. [19:04:43] GL_ARB_arrays_of_arrays
  272. [19:04:43] GL_ARB_base_instance
  273. [19:04:43] GL_ARB_bindless_texture
  274. [19:04:43] GL_ARB_blend_func_extended
  275. [19:04:43] GL_ARB_buffer_storage
  276. [19:04:43] GL_ARB_clear_buffer_object
  277. [19:04:43] GL_ARB_clear_texture
  278. [19:04:43] GL_ARB_clip_control
  279. [19:04:43] GL_ARB_color_buffer_float
  280. [19:04:43] GL_ARB_compatibility
  281. [19:04:43] GL_ARB_compressed_texture_pixel_storage
  282. [19:04:43] GL_ARB_conservative_depth
  283. [19:04:43] GL_ARB_compute_shader
  284. [19:04:43] GL_ARB_compute_variable_group_size
  285. [19:04:43] GL_ARB_conditional_render_inverted
  286. [19:04:43] GL_ARB_copy_buffer
  287. [19:04:43] GL_ARB_copy_image
  288. [19:04:43] GL_ARB_cull_distance
  289. [19:04:43] GL_ARB_debug_output
  290. [19:04:43] GL_ARB_depth_buffer_float
  291. [19:04:43] GL_ARB_depth_clamp
  292. [19:04:43] GL_ARB_depth_texture
  293. [19:04:43] GL_ARB_derivative_control
  294. [19:04:43] GL_ARB_direct_state_access
  295. [19:04:43] GL_ARB_draw_buffers
  296. [19:04:43] GL_ARB_draw_buffers_blend
  297. [19:04:43] GL_ARB_draw_indirect
  298. [19:04:43] GL_ARB_draw_elements_base_vertex
  299. [19:04:43] GL_ARB_draw_instanced
  300. [19:04:43] GL_ARB_enhanced_layouts
  301. [19:04:43] GL_ARB_ES2_compatibility
  302. [19:04:43] GL_ARB_ES3_compatibility
  303. [19:04:43] GL_ARB_ES3_1_compatibility
  304. [19:04:43] GL_ARB_ES3_2_compatibility
  305. [19:04:43] GL_ARB_explicit_attrib_location
  306. [19:04:43] GL_ARB_explicit_uniform_location
  307. [19:04:43] GL_ARB_fragment_coord_conventions
  308. [19:04:43] GL_ARB_fragment_layer_viewport
  309. [19:04:43] GL_ARB_fragment_program
  310. [19:04:43] GL_ARB_fragment_program_shadow
  311. [19:04:43] GL_ARB_fragment_shader
  312. [19:04:43] GL_ARB_fragment_shader_interlock
  313. [19:04:43] GL_ARB_framebuffer_no_attachments
  314. [19:04:43] GL_ARB_framebuffer_object
  315. [19:04:43] GL_ARB_framebuffer_sRGB
  316. [19:04:43] GL_ARB_geometry_shader4
  317. [19:04:43] GL_ARB_get_program_binary
  318. [19:04:43] GL_ARB_get_texture_sub_image
  319. [19:04:43] GL_ARB_gl_spirv
  320. [19:04:43] GL_ARB_gpu_shader5
  321. [19:04:43] GL_ARB_gpu_shader_fp64
  322. [19:04:43] GL_ARB_gpu_shader_int64
  323. [19:04:43] GL_ARB_half_float_pixel
  324. [19:04:43] GL_ARB_half_float_vertex
  325. [19:04:43] GL_ARB_imaging
  326. [19:04:43] GL_ARB_indirect_parameters
  327. [19:04:43] GL_ARB_instanced_arrays
  328. [19:04:43] GL_ARB_internalformat_query
  329. [19:04:43] GL_ARB_internalformat_query2
  330. [19:04:43] GL_ARB_invalidate_subdata
  331. [19:04:43] GL_ARB_map_buffer_alignment
  332. [19:04:43] GL_ARB_map_buffer_range
  333. [19:04:43] GL_ARB_multi_bind
  334. [19:04:43] GL_ARB_multi_draw_indirect
  335. [19:04:43] GL_ARB_multisample
  336. [19:04:43] GL_ARB_multitexture
  337. [19:04:43] GL_ARB_occlusion_query
  338. [19:04:43] GL_ARB_occlusion_query2
  339. [19:04:43] GL_ARB_parallel_shader_compile
  340. [19:04:43] GL_ARB_pipeline_statistics_query
  341. [19:04:43] GL_ARB_pixel_buffer_object
  342. [19:04:43] GL_ARB_point_parameters
  343. [19:04:43] GL_ARB_point_sprite
  344. [19:04:43] GL_ARB_polygon_offset_clamp
  345. [19:04:43] GL_ARB_post_depth_coverage
  346. [19:04:43] GL_ARB_program_interface_query
  347. [19:04:43] GL_ARB_provoking_vertex
  348. [19:04:43] GL_ARB_query_buffer_object
  349. [19:04:43] GL_ARB_robust_buffer_access_behavior
  350. [19:04:43] GL_ARB_robustness
  351. [19:04:43] GL_ARB_sample_locations
  352. [19:04:43] GL_ARB_sample_shading
  353. [19:04:43] GL_ARB_sampler_objects
  354. [19:04:43] GL_ARB_seamless_cube_map
  355. [19:04:43] GL_ARB_seamless_cubemap_per_texture
  356. [19:04:43] GL_ARB_separate_shader_objects
  357. [19:04:43] GL_ARB_shader_atomic_counter_ops
  358. [19:04:43] GL_ARB_shader_atomic_counters
  359. [19:04:43] GL_ARB_shader_ballot
  360. [19:04:43] GL_ARB_shader_bit_encoding
  361. [19:04:43] GL_ARB_shader_clock
  362. [19:04:43] GL_ARB_shader_draw_parameters
  363. [19:04:43] GL_ARB_shader_group_vote
  364. [19:04:43] GL_ARB_shader_image_load_store
  365. [19:04:43] GL_ARB_shader_image_size
  366. [19:04:43] GL_ARB_shader_objects
  367. [19:04:43] GL_ARB_shader_precision
  368. [19:04:43] GL_ARB_shader_storage_buffer_object
  369. [19:04:43] GL_ARB_shader_subroutine
  370. [19:04:43] GL_ARB_shader_texture_image_samples
  371. [19:04:43] GL_ARB_shader_texture_lod
  372. [19:04:43] GL_ARB_shading_language_100
  373. [19:04:43] GL_ARB_shader_viewport_layer_array
  374. [19:04:43] GL_ARB_shading_language_420pack
  375. [19:04:43] GL_ARB_shading_language_include
  376. [19:04:43] GL_ARB_shading_language_packing
  377. [19:04:43] GL_ARB_shadow
  378. [19:04:43] GL_ARB_sparse_buffer
  379. [19:04:43] GL_ARB_sparse_texture
  380. [19:04:43] GL_ARB_sparse_texture2
  381. [19:04:43] GL_ARB_sparse_texture_clamp
  382. [19:04:43] GL_ARB_spirv_extensions
  383. [19:04:43] GL_ARB_stencil_texturing
  384. [19:04:43] GL_ARB_sync
  385. [19:04:43] GL_ARB_tessellation_shader
  386. [19:04:43] GL_ARB_texture_barrier
  387. [19:04:43] GL_ARB_texture_border_clamp
  388. [19:04:43] GL_ARB_texture_buffer_object
  389. [19:04:43] GL_ARB_texture_buffer_object_rgb32
  390. [19:04:43] GL_ARB_texture_buffer_range
  391. [19:04:43] GL_ARB_texture_compression
  392. [19:04:43] GL_ARB_texture_compression_bptc
  393. [19:04:43] GL_ARB_texture_compression_rgtc
  394. [19:04:43] GL_ARB_texture_cube_map
  395. [19:04:43] GL_ARB_texture_cube_map_array
  396. [19:04:43] GL_ARB_texture_env_add
  397. [19:04:43] GL_ARB_texture_env_combine
  398. [19:04:43] GL_ARB_texture_env_crossbar
  399. [19:04:43] GL_ARB_texture_env_dot3
  400. [19:04:43] GL_ARB_texture_filter_anisotropic
  401. [19:04:43] GL_ARB_texture_filter_minmax
  402. [19:04:43] GL_ARB_texture_float
  403. [19:04:43] GL_ARB_texture_gather
  404. [19:04:43] GL_ARB_texture_mirror_clamp_to_edge
  405. [19:04:43] GL_ARB_texture_mirrored_repeat
  406. [19:04:43] GL_ARB_texture_multisample
  407. [19:04:43] GL_ARB_texture_non_power_of_two
  408. [19:04:43] GL_ARB_texture_query_levels
  409. [19:04:43] GL_ARB_texture_query_lod
  410. [19:04:43] GL_ARB_texture_rectangle
  411. [19:04:43] GL_ARB_texture_rg
  412. [19:04:43] GL_ARB_texture_rgb10_a2ui
  413. [19:04:43] GL_ARB_texture_stencil8
  414. [19:04:43] GL_ARB_texture_storage
  415. [19:04:43] GL_ARB_texture_storage_multisample
  416. [19:04:43] GL_ARB_texture_swizzle
  417. [19:04:43] GL_ARB_texture_view
  418. [19:04:43] GL_ARB_timer_query
  419. [19:04:43] GL_ARB_transform_feedback2
  420. [19:04:43] GL_ARB_transform_feedback3
  421. [19:04:43] GL_ARB_transform_feedback_instanced
  422. [19:04:43] GL_ARB_transform_feedback_overflow_query
  423. [19:04:43] GL_ARB_transpose_matrix
  424. [19:04:43] GL_ARB_uniform_buffer_object
  425. [19:04:43] GL_ARB_vertex_array_bgra
  426. [19:04:43] GL_ARB_vertex_array_object
  427. [19:04:43] GL_ARB_vertex_attrib_64bit
  428. [19:04:43] GL_ARB_vertex_attrib_binding
  429. [19:04:43] GL_ARB_vertex_buffer_object
  430. [19:04:43] GL_ARB_vertex_program
  431. [19:04:43] GL_ARB_vertex_shader
  432. [19:04:43] GL_ARB_vertex_type_10f_11f_11f_rev
  433. [19:04:43] GL_ARB_vertex_type_2_10_10_10_rev
  434. [19:04:43] GL_ARB_viewport_array
  435. [19:04:43] GL_ARB_window_pos
  436. [19:04:43] GL_ATI_draw_buffers
  437. [19:04:43] GL_ATI_texture_float
  438. [19:04:43] GL_ATI_texture_mirror_once
  439. [19:04:43] GL_S3_s3tc
  440. [19:04:43] GL_EXT_texture_env_add
  441. [19:04:43] GL_EXT_abgr
  442. [19:04:43] GL_EXT_bgra
  443. [19:04:43] GL_EXT_bindable_uniform
  444. [19:04:43] GL_EXT_blend_color
  445. [19:04:43] GL_EXT_blend_equation_separate
  446. [19:04:43] GL_EXT_blend_func_separate
  447. [19:04:43] GL_EXT_blend_minmax
  448. [19:04:43] GL_EXT_blend_subtract
  449. [19:04:43] GL_EXT_compiled_vertex_array
  450. [19:04:43] GL_EXT_Cg_shader
  451. [19:04:43] GL_EXT_depth_bounds_test
  452. [19:04:43] GL_EXT_direct_state_access
  453. [19:04:43] GL_EXT_draw_buffers2
  454. [19:04:43] GL_EXT_draw_instanced
  455. [19:04:43] GL_EXT_draw_range_elements
  456. [19:04:43] GL_EXT_fog_coord
  457. [19:04:43] GL_EXT_framebuffer_blit
  458. [19:04:43] GL_EXT_framebuffer_multisample
  459. [19:04:43] GL_EXTX_framebuffer_mixed_formats
  460. [19:04:43] GL_EXT_framebuffer_multisample_blit_scaled
  461. [19:04:43] GL_EXT_framebuffer_object
  462. [19:04:43] GL_EXT_framebuffer_sRGB
  463. [19:04:43] GL_EXT_geometry_shader4
  464. [19:04:43] GL_EXT_gpu_program_parameters
  465. [19:04:43] GL_EXT_gpu_shader4
  466. [19:04:43] GL_EXT_multi_draw_arrays
  467. [19:04:43] GL_EXT_multiview_texture_multisample
  468. [19:04:43] GL_EXT_multiview_timer_query
  469. [19:04:43] GL_EXT_packed_depth_stencil
  470. [19:04:43] GL_EXT_packed_float
  471. [19:04:43] GL_EXT_packed_pixels
  472. [19:04:43] GL_EXT_pixel_buffer_object
  473. [19:04:43] GL_EXT_point_parameters
  474. [19:04:43] GL_EXT_polygon_offset_clamp
  475. [19:04:43] GL_EXT_post_depth_coverage
  476. [19:04:43] GL_EXT_provoking_vertex
  477. [19:04:43] GL_EXT_raster_multisample
  478. [19:04:43] GL_EXT_rescale_normal
  479. [19:04:43] GL_EXT_secondary_color
  480. [19:04:43] GL_EXT_separate_shader_objects
  481. [19:04:43] GL_EXT_separate_specular_color
  482. [19:04:43] GL_EXT_shader_image_load_formatted
  483. [19:04:43] GL_EXT_shader_image_load_store
  484. [19:04:43] GL_EXT_shader_integer_mix
  485. [19:04:43] GL_EXT_shadow_funcs
  486. [19:04:43] GL_EXT_sparse_texture2
  487. [19:04:43] GL_EXT_stencil_two_side
  488. [19:04:43] GL_EXT_stencil_wrap
  489. [19:04:43] GL_EXT_texture3D
  490. [19:04:43] GL_EXT_texture_array
  491. [19:04:43] GL_EXT_texture_buffer_object
  492. [19:04:43] GL_EXT_texture_compression_dxt1
  493. [19:04:43] GL_EXT_texture_compression_latc
  494. [19:04:43] GL_EXT_texture_compression_rgtc
  495. [19:04:43] GL_EXT_texture_compression_s3tc
  496. [19:04:43] GL_EXT_texture_cube_map
  497. [19:04:43] GL_EXT_texture_edge_clamp
  498. [19:04:43] GL_EXT_texture_env_combine
  499. [19:04:43] GL_EXT_texture_env_dot3
  500. [19:04:43] GL_EXT_texture_filter_anisotropic
  501. [19:04:43] GL_EXT_texture_filter_minmax
  502. [19:04:43] GL_EXT_texture_integer
  503. [19:04:43] GL_EXT_texture_lod
  504. [19:04:43] GL_EXT_texture_lod_bias
  505. [19:04:43] GL_EXT_texture_mirror_clamp
  506. [19:04:43] GL_EXT_texture_object
  507. [19:04:43] GL_EXT_texture_shadow_lod
  508. [19:04:43] GL_EXT_texture_shared_exponent
  509. [19:04:43] GL_EXT_texture_sRGB
  510. [19:04:43] GL_EXT_texture_sRGB_R8
  511. [19:04:43] GL_EXT_texture_sRGB_decode
  512. [19:04:43] GL_EXT_texture_storage
  513. [19:04:43] GL_EXT_texture_swizzle
  514. [19:04:43] GL_EXT_timer_query
  515. [19:04:43] GL_EXT_transform_feedback2
  516. [19:04:43] GL_EXT_vertex_array
  517. [19:04:43] GL_EXT_vertex_array_bgra
  518. [19:04:43] GL_EXT_vertex_attrib_64bit
  519. [19:04:43] GL_EXT_window_rectangles
  520. [19:04:43] GL_EXT_import_sync_object
  521. [19:04:43] GL_IBM_rasterpos_clip
  522. [19:04:43] GL_IBM_texture_mirrored_repeat
  523. [19:04:43] GL_KHR_context_flush_control
  524. [19:04:43] GL_KHR_debug
  525. [19:04:43] GL_EXT_memory_object
  526. [19:04:43] GL_EXT_memory_object_win32
  527. [19:04:43] GL_EXT_win32_keyed_mutex
  528. [19:04:43] GL_KHR_parallel_shader_compile
  529. [19:04:43] GL_KHR_no_error
  530. [19:04:43] GL_KHR_robust_buffer_access_behavior
  531. [19:04:43] GL_KHR_robustness
  532. [19:04:43] GL_EXT_semaphore
  533. [19:04:43] GL_EXT_semaphore_win32
  534. [19:04:43] GL_KHR_shader_subgroup
  535. [19:04:43] GL_KTX_buffer_region
  536. [19:04:43] GL_NV_alpha_to_coverage_dither_control
  537. [19:04:43] GL_NV_bindless_multi_draw_indirect
  538. [19:04:43] GL_NV_bindless_multi_draw_indirect_count
  539. [19:04:43] GL_NV_bindless_texture
  540. [19:04:43] GL_NV_blend_equation_advanced
  541. [19:04:43] GL_NV_blend_equation_advanced_coherent
  542. [19:04:43] GL_NVX_blend_equation_advanced_multi_draw_buffers
  543. [19:04:43] GL_NV_blend_minmax_factor
  544. [19:04:43] GL_NV_blend_square
  545. [19:04:43] GL_NV_clip_space_w_scaling
  546. [19:04:43] GL_NV_command_list
  547. [19:04:43] GL_NV_compute_program5
  548. [19:04:43] GL_NV_conditional_render
  549. [19:04:43] GL_NV_conservative_raster
  550. [19:04:43] GL_NV_conservative_raster_dilate
  551. [19:04:43] GL_NV_conservative_raster_pre_snap_triangles
  552. [19:04:43] GL_NV_copy_depth_to_color
  553. [19:04:43] GL_NV_copy_image
  554. [19:04:43] GL_NV_depth_buffer_float
  555. [19:04:43] GL_NV_depth_clamp
  556. [19:04:43] GL_NV_draw_texture
  557. [19:04:43] GL_NV_draw_vulkan_image
  558. [19:04:43] GL_NV_ES1_1_compatibility
  559. [19:04:43] GL_NV_ES3_1_compatibility
  560. [19:04:43] GL_NV_explicit_multisample
  561. [19:04:43] GL_NV_feature_query
  562. [19:04:43] GL_NV_fence
  563. [19:04:43] GL_NV_fill_rectangle
  564. [19:04:43] GL_NV_float_buffer
  565. [19:04:43] GL_NV_fog_distance
  566. [19:04:43] GL_NV_fragment_coverage_to_color
  567. [19:04:43] GL_NV_fragment_program
  568. [19:04:43] GL_NV_fragment_program_option
  569. [19:04:43] GL_NV_fragment_program2
  570. [19:04:43] GL_NV_fragment_shader_interlock
  571. [19:04:43] GL_NV_framebuffer_mixed_samples
  572. [19:04:43] GL_NV_framebuffer_multisample_coverage
  573. [19:04:43] GL_NV_geometry_shader4
  574. [19:04:43] GL_NV_geometry_shader_passthrough
  575. [19:04:43] GL_NV_gpu_program4
  576. [19:04:43] GL_NV_internalformat_sample_query
  577. [19:04:43] GL_NV_gpu_program4_1
  578. [19:04:43] GL_NV_gpu_program5
  579. [19:04:43] GL_NV_gpu_program5_mem_extended
  580. [19:04:43] GL_NV_gpu_program_fp64
  581. [19:04:43] GL_NV_gpu_shader5
  582. [19:04:43] GL_NV_half_float
  583. [19:04:43] GL_NV_light_max_exponent
  584. [19:04:43] GL_NV_memory_attachment
  585. [19:04:43] GL_NV_multisample_coverage
  586. [19:04:43] GL_NV_multisample_filter_hint
  587. [19:04:43] GL_NV_occlusion_query
  588. [19:04:43] GL_NV_packed_depth_stencil
  589. [19:04:43] GL_NV_parameter_buffer_object
  590. [19:04:43] GL_NV_parameter_buffer_object2
  591. [19:04:43] GL_NV_path_rendering
  592. [19:04:43] GL_NV_path_rendering_shared_edge
  593. [19:04:43] GL_NV_pixel_data_range
  594. [19:04:43] GL_NV_point_sprite
  595. [19:04:43] GL_NV_primitive_restart
  596. [19:04:43] GL_NV_query_resource
  597. [19:04:43] GL_NV_query_resource_tag
  598. [19:04:43] GL_NV_register_combiners
  599. [19:04:43] GL_NV_register_combiners2
  600. [19:04:43] GL_NV_sample_locations
  601. [19:04:43] GL_NV_sample_mask_override_coverage
  602. [19:04:43] GL_NV_shader_atomic_counters
  603. [19:04:43] GL_NV_shader_atomic_float
  604. [19:04:43] GL_NV_shader_atomic_float64
  605. [19:04:43] GL_NV_shader_atomic_fp16_vector
  606. [19:04:43] GL_NV_shader_atomic_int64
  607. [19:04:43] GL_NV_shader_buffer_load
  608. [19:04:43] GL_NV_shader_storage_buffer_object
  609. [19:04:43] GL_NV_shader_subgroup_partitioned
  610. [19:04:43] GL_NV_stereo_view_rendering
  611. [19:04:43] GL_NV_texgen_reflection
  612. [19:04:43] GL_NV_texture_barrier
  613. [19:04:43] GL_NV_texture_compression_vtc
  614. [19:04:43] GL_NV_texture_env_combine4
  615. [19:04:43] GL_NV_texture_multisample
  616. [19:04:43] GL_NV_texture_rectangle
  617. [19:04:43] GL_NV_texture_rectangle_compressed
  618. [19:04:43] GL_NV_texture_shader
  619. [19:04:43] GL_NV_texture_shader2
  620. [19:04:43] GL_NV_texture_shader3
  621. [19:04:43] GL_NV_transform_feedback
  622. [19:04:43] GL_NV_transform_feedback2
  623. [19:04:43] GL_NV_uniform_buffer_unified_memory
  624. [19:04:43] GL_NV_vertex_array_range
  625. [19:04:43] GL_NV_vertex_array_range2
  626. [19:04:43] GL_NV_vertex_attrib_integer_64bit
  627. [19:04:43] GL_NV_vertex_buffer_unified_memory
  628. [19:04:43] GL_NV_vertex_program
  629. [19:04:43] GL_NV_vertex_program1_1
  630. [19:04:43] GL_NV_vertex_program2
  631. [19:04:43] GL_NV_vertex_program2_option
  632. [19:04:43] GL_NV_vertex_program3
  633. [19:04:43] GL_NV_viewport_array2
  634. [19:04:43] GL_NV_viewport_swizzle
  635. [19:04:43] GL_NVX_conditional_render
  636. [19:04:43] GL_NVX_linked_gpu_multicast
  637. [19:04:43] GL_NV_gpu_multicast
  638. [19:04:43] GL_NVX_gpu_multicast2
  639. [19:04:43] GL_NVX_progress_fence
  640. [19:04:43] GL_NVX_gpu_memory_info
  641. [19:04:43] GL_NVX_multigpu_info
  642. [19:04:43] GL_NVX_nvenc_interop
  643. [19:04:43] GL_NV_shader_thread_group
  644. [19:04:43] GL_NV_shader_thread_shuffle
  645. [19:04:43] GL_KHR_blend_equation_advanced
  646. [19:04:43] GL_KHR_blend_equation_advanced_coherent
  647. [19:04:43] GL_OVR_multiview
  648. [19:04:43] GL_OVR_multiview2
  649. [19:04:43] GL_SGIS_generate_mipmap
  650. [19:04:43] GL_SGIS_texture_lod
  651. [19:04:43] GL_SGIX_depth_texture
  652. [19:04:43] GL_SGIX_shadow
  653. [19:04:43] GL_SUN_slice_accum
  654. [19:04:43] GL_WIN_swap_hint
  655. [19:04:43] WGL_EXT_swap_control
  656. [19:04:43] OpenGL pixel format: 8:8:8:8
  657. [19:04:43] OpenGL depth format: 24:8
  658. [19:04:43]
  659. [19:04:43] GLSL version: 4.60 NVIDIA
  660. [19:04:43] GLSL max vertex uniforms: 4096 (4096)
  661. [19:04:43] GLSL max fragment uniforms: 4096 (4096)
  662. [19:04:43] GLSL max varyings: 124 (124)
  663. [19:04:43] GLSL max lights: 8 (8)
  664. [19:04:43] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  665. [19:04:43]
  666. [19:04:43] Vertex/index buffer memory limit: 5632MiB
  667. [19:04:43] Starting workaround for fast running clocks
  668. [19:04:43] Using LWJGL timer.
  669. [19:04:45] Startup Phase - Initializing..
  670. [19:04:45] Preloading builtin materials
  671. [19:04:45] Preloading builtin materials done
  672. [19:04:45] Setting up Collada Model Loader
  673. [19:04:45] Launching Collada Model Loader threads
  674. [19:04:45] Launching WOM Loader threads
  675. [19:04:45] Startup Phase - Setting up..
  676. [19:04:45] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
  677. [19:04:45] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
  678. [19:04:45] Gui initialized
  679. [19:04:45] Startup Phase - Preparing terrain...
  680. [19:04:46] Startup Phase - Connecting ..
  681. [19:04:46] Disabling Nagles
  682. [19:04:47] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Event.2020-10.txt
  683. [19:04:48] Disabling Nagles
  684. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Friends.2020-10.txt
  685. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Alliance.2020-10.txt
  686. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Village.2020-10.txt
  687. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\CA_HELP.2020-10.txt
  688. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\GL-Freedom.2020-10.txt
  689. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Freedom.2020-10.txt
  690. [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Trade.2020-10.txt
  691. [19:04:49] Login successful
  692. [19:04:49] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
  693. [19:04:49] Starting update of login splash image...
  694. [19:04:50] Water reflection offscreen size 1280x720
  695. [19:04:50] Finished loading new login splash image!
  696. [19:04:57] Initializing font texture for Cry Uncial (64). Texture Size: 1024
  697. [19:19:06] No mapping found for hair0
  698. [20:19:29] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Skills.2020-10.txt
  699. [20:36:22] No mapping found for hair6
  700. [20:45:08] No mapping found for hair6
  701.  
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