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- [19:04:41]
- [19:04:41] Preparing to enable console logging.
- [19:04:41] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.Rhystan.log
- [19:04:41] Time is Thu Oct 01 19:04:41 PDT 2020
- [19:04:41] Running client version 4.2.23
- [19:04:41] client build# 668270dd83db1a64271875c23cf494a53d3f39ee
- [19:04:41] client build time 2020-09-28 14:17
- [19:04:41]
- [19:04:41] === System information ===
- [19:04:41] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\
- [19:04:41] Operating system: Windows 10 (arch: amd64, version: 10.0)
- [19:04:41] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
- [19:04:41] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
- [19:04:41] Available CPUs: 16
- [19:04:41]
- [19:04:41]
- [19:04:41] === Wurm options ===
- [19:04:41] animation_playback_self = 0
- [19:04:41] ao_level = 1
- [19:04:41] auto_mipmaps_enabled = 1
- [19:04:41] auto_run_source = 0
- [19:04:41] cavedetail = 2
- [19:04:41] censor_chat = false
- [19:04:41] collada_animations = 3
- [19:04:41] colorItemsDamage = true
- [19:04:41] color_black = 0.0,0.0,0.0,1.0
- [19:04:41] color_cyan = 0.0,1.0,1.0,1.0
- [19:04:41] color_enchant_desc = 0.5,0.5,1.0,1.0
- [19:04:41] color_enchant_name = 0.0,0.5,0.5,1.0
- [19:04:41] color_enchant_power = 0.0,1.0,1.0,1.0
- [19:04:41] color_error = 1.0,0.3,0.3,1.0
- [19:04:41] color_fuchsia = 1.0,0.0,1.0,1.0
- [19:04:41] color_green = 0.4,0.72,0.47,1.0
- [19:04:41] color_grey = 0.5,0.75,1.0,1.0
- [19:04:41] color_lime = 0.5,1.0,0.5,1.0
- [19:04:41] color_maroon = 0.5,0.0,0.0,1.0
- [19:04:41] color_navy_blue = 0.23,0.39,1.0,1.0
- [19:04:41] color_orange = 1.0,0.58,0.04,1.0
- [19:04:41] color_outline_ally = 0.5,1.0,0.5,1.0
- [19:04:41] color_outline_friend = 0.5,0.75,1.0,1.0
- [19:04:41] color_outline_hostile = 1.0,0.0,0.0,1.0
- [19:04:41] color_outline_neutral = 0.5,0.5,1.0,1.0
- [19:04:41] color_purple = 0.5,0.0,0.5,1.0
- [19:04:41] color_red = 1.0,0.0,0.0,1.0
- [19:04:41] color_royal_blue = 0.5,0.5,1.0,1.0
- [19:04:41] color_salve_acid = 1.0,1.0,0.0,1.0
- [19:04:41] color_salve_fire = 1.0,0.0,0.0,1.0
- [19:04:41] color_salve_frost = 0.0,0.0,1.0,1.0
- [19:04:41] color_silver = 0.75,0.75,0.75,1.0
- [19:04:41] color_system = 0.5,1.0,0.5,1.0
- [19:04:41] color_teal = 0.0,0.5,0.5,1.0
- [19:04:41] color_white = 1.0,1.0,1.0,1.0
- [19:04:41] color_yellow = 1.0,1.0,0.0,1.0
- [19:04:41] compressed_textures = false
- [19:04:41] compressed_textures_S3TC = true
- [19:04:41] contribution_culling = 200
- [19:04:41] custim_timer_source = 1
- [19:04:41] customTimer1 = -1|-1
- [19:04:41] customTimer2 = -1|-1
- [19:04:41] customTimer3 = -1|-1
- [19:04:41] customTimer4 = -1|-1
- [19:04:41] customTimer5 = -1|-1
- [19:04:41] debug_mode = false
- [19:04:41] defaultActions_source = 0
- [19:04:41] depth_clamp_enabled = 2
- [19:04:41] disable_select_all_shortcut = false
- [19:04:41] display_settings = false:true:0:1024:768:32:-1:false:true
- [19:04:41] enable_contribution_culling = false
- [19:04:41] enable_debugs = false
- [19:04:41] enable_lod = true
- [19:04:41] enable_shift_drag = false
- [19:04:41] enable_volumetric_fog = true
- [19:04:41] enable_vsync = false
- [19:04:41] enable_world_drag = true
- [19:04:41] event_log_rotation = 2
- [19:04:41] exec_source = 0
- [19:04:41] fast_yield = false
- [19:04:41] fbo_enabled = 2
- [19:04:41] fog_coord_src = 0
- [19:04:41] font_antialias = 2
- [19:04:41] font_bold = 11
- [19:04:41] font_default = 11
- [19:04:41] font_header = 24
- [19:04:41] font_italian = 11
- [19:04:41] font_monospaced = 11
- [19:04:41] font_static = 11
- [19:04:41] fov_horizontal = 80
- [19:04:41] fps_limit = 60
- [19:04:41] fps_limit_background = 30
- [19:04:41] fps_limit_enabled = true
- [19:04:41] free_look_mode_disable_on_close_component = false
- [19:04:41] free_look_mode_disable_on_combat = false
- [19:04:41] free_look_mode_disable_on_open_component = false
- [19:04:41] free_look_mode_sensitivity = 10
- [19:04:41] game_client_thread_priority = 2
- [19:04:41] glsl_debug_loading = false
- [19:04:41] glsl_enabled = 2
- [19:04:41] gpu_skinning = true
- [19:04:41] gui_opacity = 3
- [19:04:41] gui_skin = 1
- [19:04:41] has_read_eula = true
- [19:04:41] head_bob = false
- [19:04:41] hide_cursor_with_ui = false
- [19:04:41] hide_inactive_friends = false
- [19:04:41] hide_menu_examine = false
- [19:04:41] hide_menu_no_target = false
- [19:04:41] hide_menu_spam_mode = true
- [19:04:41] hide_menu_stop = false
- [19:04:41] hide_onscreen_fail_messages = false
- [19:04:41] hide_onscreen_hostile_messages = false
- [19:04:41] hide_onscreen_info_messages = false
- [19:04:41] hide_personal_goal = false
- [19:04:41] high_res_binoculars = true
- [19:04:41] hint_texture_scaling = 2
- [19:04:41] impColumn = true
- [19:04:41] inverse_mouse = false
- [19:04:41] irc_log_rotation = 2
- [19:04:41] irc_notif = 0
- [19:04:41] item_creature_render_distance = 3
- [19:04:41] key_bindings_source = 0
- [19:04:41] keyboard_layout = 0
- [19:04:41] limit_dynamic_lights = true
- [19:04:41] loadInventoryStartup = true
- [19:04:41] local_list_in_event = false
- [19:04:41] lod = 1
- [19:04:41] log_extra_errors = false
- [19:04:41] log_gl_errors = false
- [19:04:41] mark_text_read = true
- [19:04:41] material_as_suffix = true
- [19:04:41] max_dynamic_lights = 8
- [19:04:41] max_shader_lights = 8
- [19:04:41] max_texture_size = 2
- [19:04:41] mega_texture_size = 6
- [19:04:41] model_loader_thread_priority = 2
- [19:04:41] model_loading_threads = 3
- [19:04:41] mount_control_mode = 0
- [19:04:41] mount_rotation = false
- [19:04:41] mouse_camera_sensitivity = 10.0
- [19:04:41] mouse_smoothing = 0.0
- [19:04:41] multicolor_usage = 1
- [19:04:41] multidraw_enabled = 1
- [19:04:41] no_brightness = false
- [19:04:41] no_terrain_render = false
- [19:04:41] no_world_render = false
- [19:04:41] non_power_of_two = 1
- [19:04:41] normal_maps = true
- [19:04:41] occlusion_queries_enabled = 2
- [19:04:41] offscreen_texture_size = 2
- [19:04:41] other_log_rotation = 2
- [19:04:41] outline_picking = true
- [19:04:41] player_texture_size = 2
- [19:04:41] quick_keybinds = true
- [19:04:41] reflection_texture_size = 2
- [19:04:41] reflections = 2
- [19:04:41] remember_password = true
- [19:04:41] render_bloom = false
- [19:04:41] render_distant_terrain = true
- [19:04:41] render_fxaa = true
- [19:04:41] render_sun_glare = false
- [19:04:41] render_vignette = false
- [19:04:41] renderer_type = 1
- [19:04:41] resident_models = false
- [19:04:41] save_skills_on_quit = false
- [19:04:41] screen_brightness = 0.0
- [19:04:41] screenshot_file_format = 1
- [19:04:41] season_override = 0
- [19:04:41] send_extra_tile_data = false
- [19:04:41] setting_timestamps = true
- [19:04:41] settings_version = 14
- [19:04:41] shadow_level = 0
- [19:04:41] shadow_mapsize = 1
- [19:04:41] shift_drag_default = 10
- [19:04:41] showKChat = true
- [19:04:41] show_body_in_inventory = false
- [19:04:41] show_creature_overlay = true
- [19:04:41] show_examine_world_text = true
- [19:04:41] show_local_world_text = true
- [19:04:41] show_old_menu = false
- [19:04:41] show_old_quickbar = false
- [19:04:41] silent_friends_update = false
- [19:04:41] skillgain_minimum = 2
- [19:04:41] skillgain_no_alignment = true
- [19:04:41] skillgain_no_favor = true
- [19:04:41] skydetail = 1
- [19:04:41] sound_al_gain = 2
- [19:04:41] sound_buzzlevel = 0
- [19:04:41] sound_cache_enabled = true
- [19:04:41] sound_doppler_enabled = false
- [19:04:41] sound_engine = 2
- [19:04:41] sound_footstepslevel = 10
- [19:04:41] sound_music_level = 0
- [19:04:41] sound_play_PMAlert = false
- [19:04:41] sound_play_UIsounds = true
- [19:04:41] sound_play_ambients = true
- [19:04:41] sound_play_buzz = true
- [19:04:41] sound_play_combat = true
- [19:04:41] sound_play_door = true
- [19:04:41] sound_play_emotes = true
- [19:04:41] sound_play_footsteps = true
- [19:04:41] sound_play_music = false
- [19:04:41] sound_play_weather = true
- [19:04:41] sound_play_work = false
- [19:04:41] structure_render_distance = 3
- [19:04:41] submit_client_data = 1
- [19:04:41] supersampling = 0
- [19:04:41] swap_mouse_buttons = false
- [19:04:41] terrain_res = 2
- [19:04:41] test_attach_equipment = false
- [19:04:41] test_mode = 0
- [19:04:41] thirdPerson = false
- [19:04:41] tile_transitions = true
- [19:04:41] tiledecorations = 2
- [19:04:41] togglePushToTalk = true
- [19:04:41] treelist_outline = true
- [19:04:41] trees = 3
- [19:04:41] ui_scale = 110
- [19:04:41] update_optional = true
- [19:04:41] use_alpha_particles = true
- [19:04:41] use_anisotropic_filtering = 4
- [19:04:41] use_antialiasing = 1
- [19:04:41] use_default_action = true
- [19:04:41] use_fast_clock_work_around = true
- [19:04:41] use_nano_timer = false
- [19:04:41] use_non_alpha_particles = true
- [19:04:41] use_phobia_models = false
- [19:04:41] use_tree_models = true
- [19:04:41] use_weather_particles = true
- [19:04:41] vbo_enabled = 1
- [19:04:41] vg_ui_theme = 1
- [19:04:41] viewport_bob = true
- [19:04:41] water_detail = 2
- [19:04:41]
- [19:04:42] Setting up WurmModel Model Loader
- [19:04:42] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
- [19:04:42] Translating legacy key NUMPAD7 to KP_7
- [19:04:42] Translating legacy key NUMPAD9 to KP_9
- [19:04:42] Translating legacy key SUBTRACT to KP_SUBTRACT
- [19:04:42] Translating legacy key EQUALS to EQUAL
- [19:04:42] Translating legacy key ADD to KP_ADD
- [19:04:42] Translating legacy key NUMPAD8 to KP_8
- [19:04:42] Translating legacy key NUMPAD5 to KP_5
- [19:04:42] Translating legacy key MULTIPLY to KP_MULTIPLY
- [19:04:42] Translating legacy key NUMPAD1 to KP_1
- [19:04:42] Translating legacy key NUMPAD0 to KP_0
- [19:04:42] Translating legacy key NUMPAD3 to KP_3
- [19:04:42] Translating legacy key NUMPAD2 to KP_2
- [19:04:42] Translating legacy key DECIMAL to KP_DECIMAL
- [19:04:42] Translating legacy key DIVIDE to KP_DIVIDE
- [19:04:42] Translating legacy key NUMPAD6 to KP_6
- [19:04:42] Translating legacy key NUMPAD4 to KP_4
- [19:04:43] Word filter loaded: 23
- [19:04:43] Starting global frame job manager with 16 worker threads
- [19:04:43] Starting global lazy job manager with 8 worker threads
- [19:04:43] Setting up OpenAL Sound Engine
- [19:04:43] OpenAL version: 1.1 ALSOFT 1.19.1
- [19:04:43] OpenAL renderer: OpenAL Soft
- [19:04:43] OpenAL vendor: OpenAL Community
- [19:04:43] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
- [19:04:43] Generating: 128 source channels.
- [19:04:43]
- [19:04:43] === OpenGL information ===
- [19:04:43] LWJGL version: 3.2.3 1.2.0
- [19:04:43] OpenGL vendor: NVIDIA Corporation
- [19:04:43] OpenGL renderer: GeForce GTX 1080 Ti/PCIe/SSE2
- [19:04:43] OpenGL version: 4.6.0 NVIDIA 456.38
- [19:04:43] OpenGL extensions:
- [19:04:43] GL_AMD_multi_draw_indirect
- [19:04:43] GL_AMD_seamless_cubemap_per_texture
- [19:04:43] GL_AMD_vertex_shader_viewport_index
- [19:04:43] GL_AMD_vertex_shader_layer
- [19:04:43] GL_ARB_arrays_of_arrays
- [19:04:43] GL_ARB_base_instance
- [19:04:43] GL_ARB_bindless_texture
- [19:04:43] GL_ARB_blend_func_extended
- [19:04:43] GL_ARB_buffer_storage
- [19:04:43] GL_ARB_clear_buffer_object
- [19:04:43] GL_ARB_clear_texture
- [19:04:43] GL_ARB_clip_control
- [19:04:43] GL_ARB_color_buffer_float
- [19:04:43] GL_ARB_compatibility
- [19:04:43] GL_ARB_compressed_texture_pixel_storage
- [19:04:43] GL_ARB_conservative_depth
- [19:04:43] GL_ARB_compute_shader
- [19:04:43] GL_ARB_compute_variable_group_size
- [19:04:43] GL_ARB_conditional_render_inverted
- [19:04:43] GL_ARB_copy_buffer
- [19:04:43] GL_ARB_copy_image
- [19:04:43] GL_ARB_cull_distance
- [19:04:43] GL_ARB_debug_output
- [19:04:43] GL_ARB_depth_buffer_float
- [19:04:43] GL_ARB_depth_clamp
- [19:04:43] GL_ARB_depth_texture
- [19:04:43] GL_ARB_derivative_control
- [19:04:43] GL_ARB_direct_state_access
- [19:04:43] GL_ARB_draw_buffers
- [19:04:43] GL_ARB_draw_buffers_blend
- [19:04:43] GL_ARB_draw_indirect
- [19:04:43] GL_ARB_draw_elements_base_vertex
- [19:04:43] GL_ARB_draw_instanced
- [19:04:43] GL_ARB_enhanced_layouts
- [19:04:43] GL_ARB_ES2_compatibility
- [19:04:43] GL_ARB_ES3_compatibility
- [19:04:43] GL_ARB_ES3_1_compatibility
- [19:04:43] GL_ARB_ES3_2_compatibility
- [19:04:43] GL_ARB_explicit_attrib_location
- [19:04:43] GL_ARB_explicit_uniform_location
- [19:04:43] GL_ARB_fragment_coord_conventions
- [19:04:43] GL_ARB_fragment_layer_viewport
- [19:04:43] GL_ARB_fragment_program
- [19:04:43] GL_ARB_fragment_program_shadow
- [19:04:43] GL_ARB_fragment_shader
- [19:04:43] GL_ARB_fragment_shader_interlock
- [19:04:43] GL_ARB_framebuffer_no_attachments
- [19:04:43] GL_ARB_framebuffer_object
- [19:04:43] GL_ARB_framebuffer_sRGB
- [19:04:43] GL_ARB_geometry_shader4
- [19:04:43] GL_ARB_get_program_binary
- [19:04:43] GL_ARB_get_texture_sub_image
- [19:04:43] GL_ARB_gl_spirv
- [19:04:43] GL_ARB_gpu_shader5
- [19:04:43] GL_ARB_gpu_shader_fp64
- [19:04:43] GL_ARB_gpu_shader_int64
- [19:04:43] GL_ARB_half_float_pixel
- [19:04:43] GL_ARB_half_float_vertex
- [19:04:43] GL_ARB_imaging
- [19:04:43] GL_ARB_indirect_parameters
- [19:04:43] GL_ARB_instanced_arrays
- [19:04:43] GL_ARB_internalformat_query
- [19:04:43] GL_ARB_internalformat_query2
- [19:04:43] GL_ARB_invalidate_subdata
- [19:04:43] GL_ARB_map_buffer_alignment
- [19:04:43] GL_ARB_map_buffer_range
- [19:04:43] GL_ARB_multi_bind
- [19:04:43] GL_ARB_multi_draw_indirect
- [19:04:43] GL_ARB_multisample
- [19:04:43] GL_ARB_multitexture
- [19:04:43] GL_ARB_occlusion_query
- [19:04:43] GL_ARB_occlusion_query2
- [19:04:43] GL_ARB_parallel_shader_compile
- [19:04:43] GL_ARB_pipeline_statistics_query
- [19:04:43] GL_ARB_pixel_buffer_object
- [19:04:43] GL_ARB_point_parameters
- [19:04:43] GL_ARB_point_sprite
- [19:04:43] GL_ARB_polygon_offset_clamp
- [19:04:43] GL_ARB_post_depth_coverage
- [19:04:43] GL_ARB_program_interface_query
- [19:04:43] GL_ARB_provoking_vertex
- [19:04:43] GL_ARB_query_buffer_object
- [19:04:43] GL_ARB_robust_buffer_access_behavior
- [19:04:43] GL_ARB_robustness
- [19:04:43] GL_ARB_sample_locations
- [19:04:43] GL_ARB_sample_shading
- [19:04:43] GL_ARB_sampler_objects
- [19:04:43] GL_ARB_seamless_cube_map
- [19:04:43] GL_ARB_seamless_cubemap_per_texture
- [19:04:43] GL_ARB_separate_shader_objects
- [19:04:43] GL_ARB_shader_atomic_counter_ops
- [19:04:43] GL_ARB_shader_atomic_counters
- [19:04:43] GL_ARB_shader_ballot
- [19:04:43] GL_ARB_shader_bit_encoding
- [19:04:43] GL_ARB_shader_clock
- [19:04:43] GL_ARB_shader_draw_parameters
- [19:04:43] GL_ARB_shader_group_vote
- [19:04:43] GL_ARB_shader_image_load_store
- [19:04:43] GL_ARB_shader_image_size
- [19:04:43] GL_ARB_shader_objects
- [19:04:43] GL_ARB_shader_precision
- [19:04:43] GL_ARB_shader_storage_buffer_object
- [19:04:43] GL_ARB_shader_subroutine
- [19:04:43] GL_ARB_shader_texture_image_samples
- [19:04:43] GL_ARB_shader_texture_lod
- [19:04:43] GL_ARB_shading_language_100
- [19:04:43] GL_ARB_shader_viewport_layer_array
- [19:04:43] GL_ARB_shading_language_420pack
- [19:04:43] GL_ARB_shading_language_include
- [19:04:43] GL_ARB_shading_language_packing
- [19:04:43] GL_ARB_shadow
- [19:04:43] GL_ARB_sparse_buffer
- [19:04:43] GL_ARB_sparse_texture
- [19:04:43] GL_ARB_sparse_texture2
- [19:04:43] GL_ARB_sparse_texture_clamp
- [19:04:43] GL_ARB_spirv_extensions
- [19:04:43] GL_ARB_stencil_texturing
- [19:04:43] GL_ARB_sync
- [19:04:43] GL_ARB_tessellation_shader
- [19:04:43] GL_ARB_texture_barrier
- [19:04:43] GL_ARB_texture_border_clamp
- [19:04:43] GL_ARB_texture_buffer_object
- [19:04:43] GL_ARB_texture_buffer_object_rgb32
- [19:04:43] GL_ARB_texture_buffer_range
- [19:04:43] GL_ARB_texture_compression
- [19:04:43] GL_ARB_texture_compression_bptc
- [19:04:43] GL_ARB_texture_compression_rgtc
- [19:04:43] GL_ARB_texture_cube_map
- [19:04:43] GL_ARB_texture_cube_map_array
- [19:04:43] GL_ARB_texture_env_add
- [19:04:43] GL_ARB_texture_env_combine
- [19:04:43] GL_ARB_texture_env_crossbar
- [19:04:43] GL_ARB_texture_env_dot3
- [19:04:43] GL_ARB_texture_filter_anisotropic
- [19:04:43] GL_ARB_texture_filter_minmax
- [19:04:43] GL_ARB_texture_float
- [19:04:43] GL_ARB_texture_gather
- [19:04:43] GL_ARB_texture_mirror_clamp_to_edge
- [19:04:43] GL_ARB_texture_mirrored_repeat
- [19:04:43] GL_ARB_texture_multisample
- [19:04:43] GL_ARB_texture_non_power_of_two
- [19:04:43] GL_ARB_texture_query_levels
- [19:04:43] GL_ARB_texture_query_lod
- [19:04:43] GL_ARB_texture_rectangle
- [19:04:43] GL_ARB_texture_rg
- [19:04:43] GL_ARB_texture_rgb10_a2ui
- [19:04:43] GL_ARB_texture_stencil8
- [19:04:43] GL_ARB_texture_storage
- [19:04:43] GL_ARB_texture_storage_multisample
- [19:04:43] GL_ARB_texture_swizzle
- [19:04:43] GL_ARB_texture_view
- [19:04:43] GL_ARB_timer_query
- [19:04:43] GL_ARB_transform_feedback2
- [19:04:43] GL_ARB_transform_feedback3
- [19:04:43] GL_ARB_transform_feedback_instanced
- [19:04:43] GL_ARB_transform_feedback_overflow_query
- [19:04:43] GL_ARB_transpose_matrix
- [19:04:43] GL_ARB_uniform_buffer_object
- [19:04:43] GL_ARB_vertex_array_bgra
- [19:04:43] GL_ARB_vertex_array_object
- [19:04:43] GL_ARB_vertex_attrib_64bit
- [19:04:43] GL_ARB_vertex_attrib_binding
- [19:04:43] GL_ARB_vertex_buffer_object
- [19:04:43] GL_ARB_vertex_program
- [19:04:43] GL_ARB_vertex_shader
- [19:04:43] GL_ARB_vertex_type_10f_11f_11f_rev
- [19:04:43] GL_ARB_vertex_type_2_10_10_10_rev
- [19:04:43] GL_ARB_viewport_array
- [19:04:43] GL_ARB_window_pos
- [19:04:43] GL_ATI_draw_buffers
- [19:04:43] GL_ATI_texture_float
- [19:04:43] GL_ATI_texture_mirror_once
- [19:04:43] GL_S3_s3tc
- [19:04:43] GL_EXT_texture_env_add
- [19:04:43] GL_EXT_abgr
- [19:04:43] GL_EXT_bgra
- [19:04:43] GL_EXT_bindable_uniform
- [19:04:43] GL_EXT_blend_color
- [19:04:43] GL_EXT_blend_equation_separate
- [19:04:43] GL_EXT_blend_func_separate
- [19:04:43] GL_EXT_blend_minmax
- [19:04:43] GL_EXT_blend_subtract
- [19:04:43] GL_EXT_compiled_vertex_array
- [19:04:43] GL_EXT_Cg_shader
- [19:04:43] GL_EXT_depth_bounds_test
- [19:04:43] GL_EXT_direct_state_access
- [19:04:43] GL_EXT_draw_buffers2
- [19:04:43] GL_EXT_draw_instanced
- [19:04:43] GL_EXT_draw_range_elements
- [19:04:43] GL_EXT_fog_coord
- [19:04:43] GL_EXT_framebuffer_blit
- [19:04:43] GL_EXT_framebuffer_multisample
- [19:04:43] GL_EXTX_framebuffer_mixed_formats
- [19:04:43] GL_EXT_framebuffer_multisample_blit_scaled
- [19:04:43] GL_EXT_framebuffer_object
- [19:04:43] GL_EXT_framebuffer_sRGB
- [19:04:43] GL_EXT_geometry_shader4
- [19:04:43] GL_EXT_gpu_program_parameters
- [19:04:43] GL_EXT_gpu_shader4
- [19:04:43] GL_EXT_multi_draw_arrays
- [19:04:43] GL_EXT_multiview_texture_multisample
- [19:04:43] GL_EXT_multiview_timer_query
- [19:04:43] GL_EXT_packed_depth_stencil
- [19:04:43] GL_EXT_packed_float
- [19:04:43] GL_EXT_packed_pixels
- [19:04:43] GL_EXT_pixel_buffer_object
- [19:04:43] GL_EXT_point_parameters
- [19:04:43] GL_EXT_polygon_offset_clamp
- [19:04:43] GL_EXT_post_depth_coverage
- [19:04:43] GL_EXT_provoking_vertex
- [19:04:43] GL_EXT_raster_multisample
- [19:04:43] GL_EXT_rescale_normal
- [19:04:43] GL_EXT_secondary_color
- [19:04:43] GL_EXT_separate_shader_objects
- [19:04:43] GL_EXT_separate_specular_color
- [19:04:43] GL_EXT_shader_image_load_formatted
- [19:04:43] GL_EXT_shader_image_load_store
- [19:04:43] GL_EXT_shader_integer_mix
- [19:04:43] GL_EXT_shadow_funcs
- [19:04:43] GL_EXT_sparse_texture2
- [19:04:43] GL_EXT_stencil_two_side
- [19:04:43] GL_EXT_stencil_wrap
- [19:04:43] GL_EXT_texture3D
- [19:04:43] GL_EXT_texture_array
- [19:04:43] GL_EXT_texture_buffer_object
- [19:04:43] GL_EXT_texture_compression_dxt1
- [19:04:43] GL_EXT_texture_compression_latc
- [19:04:43] GL_EXT_texture_compression_rgtc
- [19:04:43] GL_EXT_texture_compression_s3tc
- [19:04:43] GL_EXT_texture_cube_map
- [19:04:43] GL_EXT_texture_edge_clamp
- [19:04:43] GL_EXT_texture_env_combine
- [19:04:43] GL_EXT_texture_env_dot3
- [19:04:43] GL_EXT_texture_filter_anisotropic
- [19:04:43] GL_EXT_texture_filter_minmax
- [19:04:43] GL_EXT_texture_integer
- [19:04:43] GL_EXT_texture_lod
- [19:04:43] GL_EXT_texture_lod_bias
- [19:04:43] GL_EXT_texture_mirror_clamp
- [19:04:43] GL_EXT_texture_object
- [19:04:43] GL_EXT_texture_shadow_lod
- [19:04:43] GL_EXT_texture_shared_exponent
- [19:04:43] GL_EXT_texture_sRGB
- [19:04:43] GL_EXT_texture_sRGB_R8
- [19:04:43] GL_EXT_texture_sRGB_decode
- [19:04:43] GL_EXT_texture_storage
- [19:04:43] GL_EXT_texture_swizzle
- [19:04:43] GL_EXT_timer_query
- [19:04:43] GL_EXT_transform_feedback2
- [19:04:43] GL_EXT_vertex_array
- [19:04:43] GL_EXT_vertex_array_bgra
- [19:04:43] GL_EXT_vertex_attrib_64bit
- [19:04:43] GL_EXT_window_rectangles
- [19:04:43] GL_EXT_import_sync_object
- [19:04:43] GL_IBM_rasterpos_clip
- [19:04:43] GL_IBM_texture_mirrored_repeat
- [19:04:43] GL_KHR_context_flush_control
- [19:04:43] GL_KHR_debug
- [19:04:43] GL_EXT_memory_object
- [19:04:43] GL_EXT_memory_object_win32
- [19:04:43] GL_EXT_win32_keyed_mutex
- [19:04:43] GL_KHR_parallel_shader_compile
- [19:04:43] GL_KHR_no_error
- [19:04:43] GL_KHR_robust_buffer_access_behavior
- [19:04:43] GL_KHR_robustness
- [19:04:43] GL_EXT_semaphore
- [19:04:43] GL_EXT_semaphore_win32
- [19:04:43] GL_KHR_shader_subgroup
- [19:04:43] GL_KTX_buffer_region
- [19:04:43] GL_NV_alpha_to_coverage_dither_control
- [19:04:43] GL_NV_bindless_multi_draw_indirect
- [19:04:43] GL_NV_bindless_multi_draw_indirect_count
- [19:04:43] GL_NV_bindless_texture
- [19:04:43] GL_NV_blend_equation_advanced
- [19:04:43] GL_NV_blend_equation_advanced_coherent
- [19:04:43] GL_NVX_blend_equation_advanced_multi_draw_buffers
- [19:04:43] GL_NV_blend_minmax_factor
- [19:04:43] GL_NV_blend_square
- [19:04:43] GL_NV_clip_space_w_scaling
- [19:04:43] GL_NV_command_list
- [19:04:43] GL_NV_compute_program5
- [19:04:43] GL_NV_conditional_render
- [19:04:43] GL_NV_conservative_raster
- [19:04:43] GL_NV_conservative_raster_dilate
- [19:04:43] GL_NV_conservative_raster_pre_snap_triangles
- [19:04:43] GL_NV_copy_depth_to_color
- [19:04:43] GL_NV_copy_image
- [19:04:43] GL_NV_depth_buffer_float
- [19:04:43] GL_NV_depth_clamp
- [19:04:43] GL_NV_draw_texture
- [19:04:43] GL_NV_draw_vulkan_image
- [19:04:43] GL_NV_ES1_1_compatibility
- [19:04:43] GL_NV_ES3_1_compatibility
- [19:04:43] GL_NV_explicit_multisample
- [19:04:43] GL_NV_feature_query
- [19:04:43] GL_NV_fence
- [19:04:43] GL_NV_fill_rectangle
- [19:04:43] GL_NV_float_buffer
- [19:04:43] GL_NV_fog_distance
- [19:04:43] GL_NV_fragment_coverage_to_color
- [19:04:43] GL_NV_fragment_program
- [19:04:43] GL_NV_fragment_program_option
- [19:04:43] GL_NV_fragment_program2
- [19:04:43] GL_NV_fragment_shader_interlock
- [19:04:43] GL_NV_framebuffer_mixed_samples
- [19:04:43] GL_NV_framebuffer_multisample_coverage
- [19:04:43] GL_NV_geometry_shader4
- [19:04:43] GL_NV_geometry_shader_passthrough
- [19:04:43] GL_NV_gpu_program4
- [19:04:43] GL_NV_internalformat_sample_query
- [19:04:43] GL_NV_gpu_program4_1
- [19:04:43] GL_NV_gpu_program5
- [19:04:43] GL_NV_gpu_program5_mem_extended
- [19:04:43] GL_NV_gpu_program_fp64
- [19:04:43] GL_NV_gpu_shader5
- [19:04:43] GL_NV_half_float
- [19:04:43] GL_NV_light_max_exponent
- [19:04:43] GL_NV_memory_attachment
- [19:04:43] GL_NV_multisample_coverage
- [19:04:43] GL_NV_multisample_filter_hint
- [19:04:43] GL_NV_occlusion_query
- [19:04:43] GL_NV_packed_depth_stencil
- [19:04:43] GL_NV_parameter_buffer_object
- [19:04:43] GL_NV_parameter_buffer_object2
- [19:04:43] GL_NV_path_rendering
- [19:04:43] GL_NV_path_rendering_shared_edge
- [19:04:43] GL_NV_pixel_data_range
- [19:04:43] GL_NV_point_sprite
- [19:04:43] GL_NV_primitive_restart
- [19:04:43] GL_NV_query_resource
- [19:04:43] GL_NV_query_resource_tag
- [19:04:43] GL_NV_register_combiners
- [19:04:43] GL_NV_register_combiners2
- [19:04:43] GL_NV_sample_locations
- [19:04:43] GL_NV_sample_mask_override_coverage
- [19:04:43] GL_NV_shader_atomic_counters
- [19:04:43] GL_NV_shader_atomic_float
- [19:04:43] GL_NV_shader_atomic_float64
- [19:04:43] GL_NV_shader_atomic_fp16_vector
- [19:04:43] GL_NV_shader_atomic_int64
- [19:04:43] GL_NV_shader_buffer_load
- [19:04:43] GL_NV_shader_storage_buffer_object
- [19:04:43] GL_NV_shader_subgroup_partitioned
- [19:04:43] GL_NV_stereo_view_rendering
- [19:04:43] GL_NV_texgen_reflection
- [19:04:43] GL_NV_texture_barrier
- [19:04:43] GL_NV_texture_compression_vtc
- [19:04:43] GL_NV_texture_env_combine4
- [19:04:43] GL_NV_texture_multisample
- [19:04:43] GL_NV_texture_rectangle
- [19:04:43] GL_NV_texture_rectangle_compressed
- [19:04:43] GL_NV_texture_shader
- [19:04:43] GL_NV_texture_shader2
- [19:04:43] GL_NV_texture_shader3
- [19:04:43] GL_NV_transform_feedback
- [19:04:43] GL_NV_transform_feedback2
- [19:04:43] GL_NV_uniform_buffer_unified_memory
- [19:04:43] GL_NV_vertex_array_range
- [19:04:43] GL_NV_vertex_array_range2
- [19:04:43] GL_NV_vertex_attrib_integer_64bit
- [19:04:43] GL_NV_vertex_buffer_unified_memory
- [19:04:43] GL_NV_vertex_program
- [19:04:43] GL_NV_vertex_program1_1
- [19:04:43] GL_NV_vertex_program2
- [19:04:43] GL_NV_vertex_program2_option
- [19:04:43] GL_NV_vertex_program3
- [19:04:43] GL_NV_viewport_array2
- [19:04:43] GL_NV_viewport_swizzle
- [19:04:43] GL_NVX_conditional_render
- [19:04:43] GL_NVX_linked_gpu_multicast
- [19:04:43] GL_NV_gpu_multicast
- [19:04:43] GL_NVX_gpu_multicast2
- [19:04:43] GL_NVX_progress_fence
- [19:04:43] GL_NVX_gpu_memory_info
- [19:04:43] GL_NVX_multigpu_info
- [19:04:43] GL_NVX_nvenc_interop
- [19:04:43] GL_NV_shader_thread_group
- [19:04:43] GL_NV_shader_thread_shuffle
- [19:04:43] GL_KHR_blend_equation_advanced
- [19:04:43] GL_KHR_blend_equation_advanced_coherent
- [19:04:43] GL_OVR_multiview
- [19:04:43] GL_OVR_multiview2
- [19:04:43] GL_SGIS_generate_mipmap
- [19:04:43] GL_SGIS_texture_lod
- [19:04:43] GL_SGIX_depth_texture
- [19:04:43] GL_SGIX_shadow
- [19:04:43] GL_SUN_slice_accum
- [19:04:43] GL_WIN_swap_hint
- [19:04:43] WGL_EXT_swap_control
- [19:04:43] OpenGL pixel format: 8:8:8:8
- [19:04:43] OpenGL depth format: 24:8
- [19:04:43]
- [19:04:43] GLSL version: 4.60 NVIDIA
- [19:04:43] GLSL max vertex uniforms: 4096 (4096)
- [19:04:43] GLSL max fragment uniforms: 4096 (4096)
- [19:04:43] GLSL max varyings: 124 (124)
- [19:04:43] GLSL max lights: 8 (8)
- [19:04:43] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
- [19:04:43]
- [19:04:43] Vertex/index buffer memory limit: 5632MiB
- [19:04:43] Starting workaround for fast running clocks
- [19:04:43] Using LWJGL timer.
- [19:04:45] Startup Phase - Initializing..
- [19:04:45] Preloading builtin materials
- [19:04:45] Preloading builtin materials done
- [19:04:45] Setting up Collada Model Loader
- [19:04:45] Launching Collada Model Loader threads
- [19:04:45] Launching WOM Loader threads
- [19:04:45] Startup Phase - Setting up..
- [19:04:45] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
- [19:04:45] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
- [19:04:45] Gui initialized
- [19:04:45] Startup Phase - Preparing terrain...
- [19:04:46] Startup Phase - Connecting ..
- [19:04:46] Disabling Nagles
- [19:04:47] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Event.2020-10.txt
- [19:04:48] Disabling Nagles
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Friends.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Alliance.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Village.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\CA_HELP.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\GL-Freedom.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Freedom.2020-10.txt
- [19:04:49] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Trade.2020-10.txt
- [19:04:49] Login successful
- [19:04:49] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
- [19:04:49] Starting update of login splash image...
- [19:04:50] Water reflection offscreen size 1280x720
- [19:04:50] Finished loading new login splash image!
- [19:04:57] Initializing font texture for Cry Uncial (64). Texture Size: 1024
- [19:19:06] No mapping found for hair0
- [20:19:29] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Skills.2020-10.txt
- [20:36:22] No mapping found for hair6
- [20:45:08] No mapping found for hair6
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