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it unlocks many cool features!
- Please note that the Weapon Triangle has been changed to 3 damage and 15 hit.
- Everyone has mounted aid, that's on purpose.
- Everyone is level 0, that's on purpose.
- The NPCs have a few possible AI settings. They can run towards your units, or Escape towards the door at the upper center of the map.
- If they're going for the door, they do Escape when they get there.
- Finally, your current gold should be equal to your accomplishment towards the chapter objective.
- Due to the chapter gimmick, it would be unfair for me to not give you an item list:
- ==SWORDS==
- Iron Sword
- 5 Might, 95 Hit, 0 Crit, 5 Weight, 11 uses
- Killing Edge
- 3 Might, 90 Hit, 66 Crit, 7 Weight, 6 uses
- Steel Blade
- 9 Might, 75 Hit, 0 Crit, 11 Weight, +2 Def/Res, 8 uses
- Silver Sword
- 10 Might, 85 Hit, 0 Crit, 6 Weight, -3 Def/Res, 5 uses
- Brave Sword
- 5 Might, 80 Hit, 0 Crit, 15 Weight, Doubles Attacks, 10 uses
- ==LANCES==
- Iron Lance
- 7 Might, 85 Hit, 0 Crit, 7 Weight, 14 uses
- Javelin
- 7 Might, 80 Hit, 0 Crit, 15 Weight, 1-2 Range, 7 uses
- Blitz Lance
- 6 Might, 90 Hit, 0 Crit, 7 Weight, +3 Spd/Skl, 8 uses
- Silver Lance
- 12 Might, 75 Hit, 0 Crit, 8 Weight, -3 Def/Res, 5 uses
- Pila
- 13 Might, 95 Hit, 0 Crit, 9 Weight, 2-2 Range, 4 uses
- ==AXES==
- Iron Axe
- 9 Might, 75 Hit, 0 Crit, 9 Weight, 15 uses
- Hand Axe
- 8 Might, 70 Hit, 0 Crit, 11 Weight, 2-2 Range, 9 uses
- Lead Axe
- 9 Might, 80 Hit, 0 Crit, 12 Weight, +3 Skl/Res, 6 uses
- Silver Axe
- 14 Might, 65 Hit, 0 Crit, 10 Weight, -3 Def/Res, 5 uses
- Lunatic
- 5 Might, 60 Hit, 0 Crit, 13 Weight, Ignores Defense, 3 uses
- ==BOWS==
- Iron Bow
- 8 Might, 80 Hit, 0 Crit, 6 Weight, 2-2 Range, 12 uses
- Longbow
- 10 Might, 75 Hit, 0 Crit, 12 Weight, 2-4 Range, 8 uses
- Shortbow
- 6 Might, 85 Hit, 0 Crit, 14 Weight, 1-2 Range, 8 uses
- Silver Bow
- 13 Might, 70 Hit, 0 Crit, 7 Weight, 2-2 Range, -3 Def/Res, 5 uses
- Prowess
- 11 Might, 90 Hit, 0 Crit, 10 Weight, 2-2 Range, 6 uses
- ==STAVES==
- Heal
- Heals 10+Mag to adjacent ally. 11 uses
- Physic
- Heals 10+Mag to ally in 7 range. 7 uses
- Sleep
- Sleeps an enemy within 7 range for two turns. 5 uses
- Warp
- Teleports adjacent ally to a tile within 6 range. 4 uses
- Guard
- Target adjacent ally takes -5 damage until next turn. 4 uses
- ==TOMES==
- Fire
- 6 Might, 90 Hit, 0 Crit, 5 Weight, 1-2 Range, 13 uses
- Thunder
- 5 Might, 85 Hit, 0 Crit, 8 Weight, 2-3 Range, 8 uses
- Eclipse
- -- Might, 85 Hit, 0 Crit, 9 Weight, 3-8 Range, Halves HP, 4 uses
- Aura
- 10 Might, 80 Hit, 0 Crit, 6 Weight, 1-2 Range, -3 Def/Res, 5 uses
- Excalibur
- 12 Might, 80 Hit, 0 Crit, 7 Weight, 1-1 Range, 5 uses
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