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garfield

[COD]: Sistema de Dano / Perda ( SA:MP 0.3e superior)

Sep 11th, 2012
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Pawn 0.68 KB | None | 0 0
  1.  
  2. #include <a_samp>
  3.  
  4. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
  5. {
  6.     if(IsPlayerConnected(playerid)
  7.         && issuerid != 65535)
  8.     {
  9.         new dano[80];
  10.         format(dano, sizeof(dano),"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Perda: ~h~~h~~h~~h~ -%d", floatround(amount, floatround_round));
  11.         GameTextForPlayer(playerid, dano, 2500, 3);
  12.     }
  13.  
  14.     printf("%d | %d", playerid, issuerid);
  15.     return true;
  16. }
  17.  
  18. public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
  19. {
  20.     new dano[80];
  21.     format(dano, sizeof(dano),"~g~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Dano: ~h~~h~~h~ +%d", floatround(amount, floatround_round));
  22.     GameTextForPlayer(playerid, dano, 2500, 3);
  23.     return true;
  24. }
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