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- #include <a_samp>
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- if(IsPlayerConnected(playerid)
- && issuerid != 65535)
- {
- new dano[80];
- format(dano, sizeof(dano),"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Perda: ~h~~h~~h~~h~ -%d", floatround(amount, floatround_round));
- GameTextForPlayer(playerid, dano, 2500, 3);
- }
- printf("%d | %d", playerid, issuerid);
- return true;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
- {
- new dano[80];
- format(dano, sizeof(dano),"~g~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Dano: ~h~~h~~h~ +%d", floatround(amount, floatround_round));
- GameTextForPlayer(playerid, dano, 2500, 3);
- return true;
- }
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