frightfulactions

ClassMod Blocks

Oct 9th, 2015
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  1.     <!-- Class Mod -->
  2.     <block id="1973" name="Class - Hunter (Locked)">
  3.         <property name="Group" value="Class System" />
  4.         <property name="CustomIcon" value="Class - Hunter" />
  5.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  6.         <property name="Material" value="wood+wood" />
  7.         <property name="Shape" value="Ext3dModel" />
  8.         <property name="Mesh" value="models" />
  9.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  10.         <property name="Place" value="TowardsPlacer" />
  11.         <drop event="Destroy" count="0" prob="1" />
  12.         <property name="CanPickup" value="true" />
  13.         <property name="DowngradeBlock" value="Class - Hunter" />
  14.         <property class="UpgradeBlock">
  15.             <property name="ToBlock" value="Class - Hunter" />
  16.             <property name="Item" value="classKey" />
  17.             <property name="ItemCount" value="1" />
  18.             <property name="UpgradeHitCount" value="1" />
  19.         </property>
  20.     </block>
  21.     <block id="1974" name="Class - Hunter">
  22.         <property name="Class" value="Loot" />
  23.         <property name="Group" value="Survival" />
  24.         <property name="Material" value="wood+wood" />
  25.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  26.         <property name="Shape" value="Ext3dModel" />
  27.         <property name="Mesh" value="models" />
  28.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  29.         <property name="Place" value="TowardsPlacer" />
  30.         <property name="LootList" value="251" />
  31.         <drop event="Destroy" count="0" />
  32.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  33.         <property name="LPHardnessScale" value="8" />
  34.     </block>
  35.     <block id="1975" name="Class - Builder (Locked)">
  36.         <property name="CustomIcon" value="Class - Builder" />
  37.         <property name="Group" value="Class System" />
  38.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  39.         <property name="Material" value="wood+wood" />
  40.         <property name="Shape" value="Ext3dModel" />
  41.         <property name="Mesh" value="models" />
  42.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  43.         <property name="Place" value="TowardsPlacer" />
  44.         <drop event="Destroy" count="0" prob="1" />
  45.         <property name="CanPickup" value="true" />
  46.         <property name="DowngradeBlock" value="Class - Builder" />
  47.         <property class="UpgradeBlock">
  48.             <property name="ToBlock" value="Class - Builder" />
  49.             <property name="Item" value="classKey" />
  50.             <property name="ItemCount" value="1" />
  51.             <property name="UpgradeHitCount" value="1" />
  52.         </property>
  53.     </block>
  54.     <block id="1976" name="Class - Builder">
  55.         <property name="Class" value="Loot" />
  56.         <property name="Group" value="Survival" />
  57.         <property name="Material" value="wood+wood" />
  58.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  59.         <property name="Shape" value="Ext3dModel" />
  60.         <property name="Mesh" value="models" />
  61.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  62.         <property name="Place" value="TowardsPlacer" />
  63.         <property name="LootList" value="252" />
  64.         <drop event="Destroy" count="0" />
  65.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  66.         <property name="LPHardnessScale" value="8" />
  67.     </block>
  68.     <block id="1977" name="Class - Rifleman (Locked)">
  69.         <property name="Group" value="Class System" />
  70.         <property name="CustomIcon" value="Class - Rifleman" />
  71.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  72.         <property name="Material" value="wood+wood" />
  73.         <property name="Shape" value="Ext3dModel" />
  74.         <property name="Mesh" value="models" />
  75.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  76.         <property name="Place" value="TowardsPlacer" />
  77.         <drop event="Destroy" count="0" prob="1" />
  78.         <property name="CanPickup" value="true" />
  79.         <property name="DowngradeBlock" value="Class - Rifleman" />
  80.         <property class="UpgradeBlock">
  81.             <property name="ToBlock" value="Class - Rifleman" />
  82.             <property name="Item" value="classKey" />
  83.             <property name="ItemCount" value="1" />
  84.             <property name="UpgradeHitCount" value="1" />
  85.         </property>
  86.     </block>
  87.     <block id="1978" name="Class - Rifleman">
  88.         <property name="Class" value="Loot" />
  89.         <property name="Group" value="Survival" />
  90.         <property name="Material" value="wood+wood" />
  91.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  92.         <property name="Shape" value="Ext3dModel" />
  93.         <property name="Mesh" value="models" />
  94.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  95.         <property name="Place" value="TowardsPlacer" />
  96.         <property name="LootList" value="253" />
  97.         <drop event="Destroy" count="0" />
  98.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  99.         <property name="LPHardnessScale" value="8" />
  100.     </block>
  101.     <block id="1979" name="Class - Veteran (Locked)">
  102.         <property name="Group" value="Class System" />
  103.         <property name="CustomIcon" value="Class - Veteran" />
  104.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  105.         <property name="Material" value="wood+wood" />
  106.         <property name="Shape" value="Ext3dModel" />
  107.         <property name="Mesh" value="models" />
  108.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  109.         <property name="Place" value="TowardsPlacer" />
  110.         <drop event="Destroy" count="0" prob="1" />
  111.         <property name="CanPickup" value="true" />
  112.         <property name="DowngradeBlock" value="Class - Veteran" />
  113.         <property class="UpgradeBlock">
  114.             <property name="ToBlock" value="Class - Veteran" />
  115.             <property name="Item" value="classKey" />
  116.             <property name="ItemCount" value="1" />
  117.             <property name="UpgradeHitCount" value="1" />
  118.         </property>
  119.     </block>
  120.     <block id="1980" name="Class - Veteran">
  121.         <property name="Class" value="Loot" />
  122.         <property name="Group" value="Survival" />
  123.         <property name="Material" value="wood+wood" />
  124.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  125.         <property name="Shape" value="Ext3dModel" />
  126.         <property name="Mesh" value="models" />
  127.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  128.         <property name="Place" value="TowardsPlacer" />
  129.         <property name="LootList" value="255" />
  130.         <drop event="Destroy" count="0" />
  131.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  132.         <property name="LPHardnessScale" value="8" />
  133.     </block>
  134.     <block id="1981" name="Class - Bruiser(Locked)">
  135.         <property name="Group" value="Class System" />
  136.         <property name="CustomIcon" value="Class - Bruiser" />
  137.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  138.         <property name="Material" value="wood+wood" />
  139.         <property name="Shape" value="Ext3dModel" />
  140.         <property name="Mesh" value="models" />
  141.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  142.         <property name="Place" value="TowardsPlacer" />
  143.         <drop event="Destroy" count="0" prob="1" />
  144.         <property name="CanPickup" value="true" />
  145.         <property name="DowngradeBlock" value="Class - Bruiser" />
  146.         <property class="UpgradeBlock">
  147.             <property name="ToBlock" value="Class - Bruiser" />
  148.             <property name="Item" value="classKey" />
  149.             <property name="ItemCount" value="1" />
  150.             <property name="UpgradeHitCount" value="1" />
  151.         </property>
  152.     </block>
  153.     <block id="1982" name="Class - Bruiser">
  154.         <property name="Class" value="Loot" />
  155.         <property name="Group" value="Survival" />
  156.         <property name="Material" value="wood+wood" />
  157.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  158.         <property name="Shape" value="Ext3dModel" />
  159.         <property name="Mesh" value="models" />
  160.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  161.         <property name="Place" value="TowardsPlacer" />
  162.         <property name="LootList" value="222" />
  163.         <drop event="Destroy" count="0" />
  164.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  165.         <property name="LPHardnessScale" value="8" />
  166.     </block>
  167.     <block id="1983" name="Class - Gunman (Locked)">
  168.         <property name="Group" value="Class System" />
  169.         <property name="CustomIcon" value="Class - Gunman" />
  170.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  171.         <property name="Material" value="wood+wood" />
  172.         <property name="Shape" value="Ext3dModel" />
  173.         <property name="Mesh" value="models" />
  174.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  175.         <property name="Place" value="TowardsPlacer" />
  176.         <drop event="Destroy" count="0" prob="1" />
  177.         <property name="CanPickup" value="true" />
  178.         <property name="DowngradeBlock" value="Class - Gunman" />
  179.         <property class="UpgradeBlock">
  180.             <property name="ToBlock" value="Class - Gunman" />
  181.             <property name="Item" value="classKey" />
  182.             <property name="ItemCount" value="1" />
  183.             <property name="UpgradeHitCount" value="1" />
  184.         </property>
  185.     </block>
  186.     <block id="1984" name="Class - Gunman">
  187.         <property name="Class" value="Loot" />
  188.         <property name="Group" value="Survival" />
  189.         <property name="Material" value="wood+wood" />
  190.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  191.         <property name="Shape" value="Ext3dModel" />
  192.         <property name="Mesh" value="models" />
  193.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  194.         <property name="Place" value="TowardsPlacer" />
  195.         <property name="LootList" value="254" />
  196.         <drop event="Destroy" count="0" />
  197.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  198.         <property name="LPHardnessScale" value="8" />
  199.     </block>
  200.     <block id="1985" name="Class - Miner (Locked)">
  201.         <property name="CustomIcon" value="Class - Miner" />
  202.         <property name="Group" value="Class System" />
  203.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  204.         <property name="Material" value="wood+wood" />
  205.         <property name="Shape" value="Ext3dModel" />
  206.         <property name="Mesh" value="models" />
  207.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  208.         <property name="Place" value="TowardsPlacer" />
  209.         <drop event="Destroy" count="0" prob="1" />
  210.         <property name="CanPickup" value="true" />
  211.         <property name="DowngradeBlock" value="Class - Miner" />
  212.         <property class="UpgradeBlock">
  213.             <property name="ToBlock" value="Class - Miner" />
  214.             <property name="Item" value="classKey" />
  215.             <property name="ItemCount" value="1" />
  216.             <property name="UpgradeHitCount" value="1" />
  217.         </property>
  218.     </block>
  219.     <block id="1986" name="Class - Miner">
  220.         <property name="Class" value="Loot" />
  221.         <property name="Group" value="Survival" />
  222.         <property name="Material" value="wood+wood" />
  223.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  224.         <property name="Shape" value="Ext3dModel" />
  225.         <property name="Mesh" value="models" />
  226.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  227.         <property name="Place" value="TowardsPlacer" />
  228.         <property name="LootList" value="220" />
  229.         <drop event="Destroy" count="0" />
  230.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  231.         <property name="LPHardnessScale" value="8" />
  232.     </block>
  233.     <block id="1987" name="Class - Survivor (Locked)">
  234.         <property name="CustomIcon" value="Class - Survivor" />
  235.         <property name="Group" value="Class System" />
  236.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  237.         <property name="Material" value="wood+wood" />
  238.         <property name="Shape" value="Ext3dModel" />
  239.         <property name="Mesh" value="models" />
  240.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  241.         <property name="Place" value="TowardsPlacer" />
  242.         <drop event="Destroy" count="0" prob="1" />
  243.         <property name="CanPickup" value="true" />
  244.         <property name="DowngradeBlock" value="Class - Survivor" />
  245.         <property class="UpgradeBlock">
  246.             <property name="ToBlock" value="Class - Survivor" />
  247.             <property name="Item" value="classKey" />
  248.             <property name="ItemCount" value="1" />
  249.             <property name="UpgradeHitCount" value="1" />
  250.         </property>
  251.     </block>
  252.     <block id="1988" name="Class - Survivor">
  253.         <property name="Class" value="Loot" />
  254.         <property name="Group" value="Survival" />
  255.         <property name="Material" value="wood+wood" />
  256.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  257.         <property name="Shape" value="Ext3dModel" />
  258.         <property name="Mesh" value="models" />
  259.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  260.         <property name="Place" value="TowardsPlacer" />
  261.         <property name="LootList" value="221" />
  262.         <drop event="Destroy" count="0" />
  263.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  264.         <property name="LPHardnessScale" value="8" />
  265.     </block>
  266.     <block id="1989" name="Class - Medic (Locked)">
  267.         <property name="CustomIcon" value="Class - Medic" />
  268.         <property name="Group" value="Class System" />
  269.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  270.         <property name="Material" value="wood+wood" />
  271.         <property name="Shape" value="Ext3dModel" />
  272.         <property name="Mesh" value="models" />
  273.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  274.         <property name="Place" value="TowardsPlacer" />
  275.         <drop event="Destroy" count="0" prob="1" />
  276.         <property name="CanPickup" value="true" />
  277.         <property name="DowngradeBlock" value="Class - Medic" />
  278.         <property class="UpgradeBlock">
  279.             <property name="ToBlock" value="Class - Medic" />
  280.             <property name="Item" value="classKey" />
  281.             <property name="ItemCount" value="1" />
  282.             <property name="UpgradeHitCount" value="1" />
  283.         </property>
  284.     </block>
  285.     <block id="1990" name="Class - Medic">
  286.         <property name="Class" value="Loot" />
  287.         <property name="Group" value="Survival" />
  288.         <property name="Material" value="wood+wood" />
  289.         <!--        <property name="CustomIcon" value="suitcase" /> -->
  290.         <property name="Shape" value="Ext3dModel" />
  291.         <property name="Mesh" value="models" />
  292.         <property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
  293.         <property name="Place" value="TowardsPlacer" />
  294.         <property name="LootList" value="223" />
  295.         <drop event="Destroy" count="0" />
  296.         <drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
  297.         <property name="LPHardnessScale" value="8" />
  298.     </block>
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