kookoo1007

Untitled

Feb 24th, 2019
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  1. M-16:
  2. Item_Information:
  3. Item_Name: "&eM-16"
  4. Item_Type: 292
  5. Item_Lore: "&9&lAR"
  6. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  7. Shooting:
  8. Right_Click_To_Shoot: true
  9. Cancel_Left_Click_Block_Damage: true
  10. Cancel_Right_Click_Interactions: true
  11. Recoil_Amount: 0
  12. Projectile_Amount: 1
  13. Projectile_Type: snowball
  14. Projectile_Speed: 49
  15. Projectile_Damage: 2
  16. Bullet_Spread: 1
  17. Delay_Between_Shots: 10
  18. Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0,ENTITY_ENDER_PEARL_THROW-2-2-0,ENTITY_IRON_GOLEM_HURT-2-2-0,ENTITY_SKELETON_SHOOT-2-2-0,BLOCK_WOODEN_DOOR_OPEN-2-2-0
  19. Sneak:
  20. Enable: true
  21. No_Recoil: true
  22. Bullet_Spread: 1
  23. Reload:
  24. Enable: true
  25. Reload_Amount: 25
  26. Reload_Duration: 30
  27. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  28. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  29. Firearm_Action:
  30. Type: slide
  31. Close_Duration: 10
  32. Close_Shoot_Delay: 12
  33. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  34. Scope:
  35. Enable: true
  36. Zoom_Amount: 3
  37. Zoom_Bullet_Spread: 1
  38. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  39. Abilities:
  40. Reset_Hit_Cooldown: true
  41. Hit_Events:
  42. Enable: true
  43. Sounds_Shooter: SHOOT_ARROW-1-2-0
  44.  
  45. P-90:
  46. Item_Information:
  47. Item_Name: "&eP-90"
  48. Item_Type: 292
  49. Item_Lore: "&9&lSMG"
  50. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  51. Shooting:
  52. Right_Click_To_Shoot: true
  53. Cancel_Left_Click_Block_Damage: true
  54. Cancel_Right_Click_Interactions: true
  55. Recoil_Amount: 0
  56. Projectile_Amount: 1
  57. Projectile_Type: snowball
  58. Projectile_Speed: 50
  59. Projectile_Damage: 3
  60. Bullet_Spread: 2
  61. Delay_Between_Shots: 3
  62. Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0,ENTITY_ENDER_PEARL_THROW-2-2-0,ENTITY_IRON_GOLEM_HURT-2-2-0,ENTITY_SKELETON_SHOOT-2-2-0,BLOCK_WOODEN_DOOR_OPEN-2-2-0
  63. Sneak:
  64. Enable: false
  65. No_Recoil: true
  66. Bullet_Spread: 1
  67. Reload:
  68. Enable: true
  69. Reload_Amount: 50
  70. Reload_Duration: 45
  71. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  72. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  73. Firearm_Action:
  74. Type: slide
  75. Close_Duration: 10
  76. Close_Shoot_Delay: 12
  77. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  78. Scope:
  79. Enable: false
  80. Zoom_Amount: 3
  81. Zoom_Bullet_Spread: 1
  82. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  83. Abilities:
  84. Reset_Hit_Cooldown: true
  85. Hit_Events:
  86. Enable: true
  87. Sounds_Shooter: SHOOT_ARROW-1-2-0
  88.  
  89. AA-12:
  90. Item_Information:
  91. Item_Name: "&eAA-12"
  92. Item_Type: 292
  93. Item_Lore: "&9&lSG"
  94. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  95. Shooting:
  96. Right_Click_To_Shoot: true
  97. Cancel_Left_Click_Block_Damage: true
  98. Cancel_Right_Click_Interactions: true
  99. Delay_Between_Shots: 40
  100. Recoil_Amount: 0
  101. Projectile_Amount: 7
  102. Projectile_Type: snowball
  103. Projectile_Speed: 40
  104. Projectile_Damage: 4
  105. Bullet_Spread: 3
  106. Sounds_Shoot: ENTITY_ARROW_SHOOT-2-2-0,ENTITY_ENDER_PEARL_THROW-2-2-0,ENTITY_IRON_GOLEM_HURT-2-2-0,ENTITY_SKELETON_SHOOT-2-2-0,BLOCK_WOODEN_DOOR_OPEN-2-2-0
  107. Sneak:
  108. Enable: false
  109. No_Recoil: true
  110. Bullet_Spread: 1
  111. Reload:
  112. Enable: true
  113. Reload_Amount: 8
  114. Reload_Duration: 20
  115. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  116. Reload_Bullets_Individually: true
  117. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  118. Firearm_Action:
  119. Type: slide
  120. Close_Duration: 10
  121. Close_Shoot_Delay: 12
  122. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  123. Scope:
  124. Enable: false
  125. Zoom_Amount: 3
  126. Zoom_Bullet_Spread: 1
  127. Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
  128. Abilities:
  129. Reset_Hit_Cooldown: true
  130. Hit_Events:
  131. Enable: true
  132. Sounds_Shooter: SHOOT_ARROW-1-2-0
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