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- class character:
- def __init__(self,**kwargs):
- self.name = kwargs.get("name","TEST CHARACTER")
- self.characteristics ={
- "Weapon Skill":kwargs.get("WS",character.generateCharacteristic(0)),
- "Ballistic Skill":kwargs.get("BS",character.generateCharacteristic(0)),
- "Strength":kwargs.get("Strength",character.generateCharacteristic(0)),
- "Toughness":kwargs.get("Toughness",character.generateCharacteristic(0)),
- "Agility":kwargs.get("Agility",character.generateCharacteristic(0)),
- "Intelligence":kwargs.get("Intelligence",character.generateCharacteristic(0)),
- "Perception":kwargs.get("Perception",character.generateCharacteristic(0)),
- "Will Power":kwargs.get("WP",character.generateCharacteristic(0)),
- "Fellowship":kwargs.get("Fell",character.generateCharacteristic(0)),
- }
- self.charClass = "TEST CLASS"
- self.totalWounds = kwargs.get("tWounds",10)
- self.currentWounds = kwargs.get("cWounds",0)
- self.fatique = 0
- self.expierencePoints = 0
- self.experienceToSpend = 0
- self.skills = []
- self.traits = []
- self.talents = []
- self.bonus = []
- self.affinity = {}
- self.bodyParts = {
- "head":"notDamaged",
- "torso":"notDamaged",
- "left arm":"notDamaged",
- "right arm":"notDamaged",
- "left leg":"notDamaged",
- "right leg":"notDamaged"
- }
- self.armor = {
- "head":"notArmored",
- "head":"notArmored",
- "torso":"notArmored",
- "left arm":"notArmored",
- "right arm":"notArmored",
- "left leg":"notArmored",
- "right leg":"notArmored"
- }
- self.armaments = {
- "head":"unArmed",
- "right fore-arm":"unArmed",
- "rigth hand":"unArmed",
- "left fore-arm":"unArmed",
- "left hand":"unArmed",
- "rifle":"unArmed",
- "hold out slot 1":"unArmed",
- }
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