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- [07:22] <Serket> Alright, it is now Ogre 2 and Ogre 4's turns, since Aurora just took hers and the Imps can do approximately jack shit.
- [07:24] <Serket> The two Ogres, now bereft of their original target as it is now hovering thirty-feet into the air, return to the original location of their assailants, to find all but one of their enemies out-of-reach. The first (second) Ogre climbs the comparatively small building with relative ease, and attempts to grapple Anastasia
- [07:24] <Serket> !roll 1d20+5
- [07:24] <`DICE> Serket rolled 1d20+5 [ 1d20=20 ]{25}
- [07:24] <Serket> (( Whelp starting off with good rolls today jesus.
- [07:24] <Anastasia_Locke> !Roll 1d20+7
- [07:24] <`DICE> Anastasia_Locke rolled 1d20+7 [ 1d20=13 ]{20}
- [07:25] * Anastasia_Locke is grappled
- [07:26] <Serket> The other Ogre follows suit, and attempts the rare and highly dangerous 2X GRAPPLE COMBO. Except he doesn't, because that isn't actually possible. The Ogre instead goes back to his daily past-time of punching things, specifically, Ana.
- [07:26] <Serket> roll 1d20+3
- [07:26] <Serket> !roll 1d20+3
- [07:26] <`DICE> Serket rolled 1d20+3 [ 1d20=16 ]{19}
- [07:26] <Serket> (( 15 AC, right? ))
- [07:26] <Anastasia_Locke> Eeyup
- [07:26] <Serket> !roll 1d4+3
- [07:26] <`DICE> Serket rolled 1d4+3 [ 1d4=3 ]{6}
- [07:27] <Serket> The Ogres end their turn, and it is now Callums turn.
- [07:27] <Anastasia_Locke> "HALP!"
- [07:27] <Callum_Heyes> "KAE"
- [07:27] <Callum_Heyes> I tripple tap the grappling ogre
- [07:27] <Callum_Heyes> !roll 2#d20+2
- [07:27] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=19 ]{21}, [ 1d20=6 ]{8}
- [07:27] <Callum_Heyes> !roll 2#d20+2
- [07:27] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=18 ]{20}, [ 1d20=5 ]{7}
- [07:27] <Callum_Heyes> !roll 2#d20+2
- [07:27] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=13 ]{15}, [ 1d20=2 ]{4}
- [07:28] <Callum_Heyes> ((nice thanks disadvantage))
- [07:28] <Serket> (( Pff.
- [07:28] <Anastasia_Locke> ((Why disadvantage?))
- [07:28] <Callum_Heyes> ((Assault Rifle: 1d6 - 10/30 Special - Burst Mode: Can use full turn to take 3 shots against a single enemy at disadvantage.))
- [07:28] <Anastasia_Locke> ((Huh))
- [07:29] <Serket> (( I gave him a special ability on his rifle oxo
- [07:29] <Callum_Heyes> ((ye))
- [07:29] <Callum_Heyes> Well I doubt any of those hit so end turn I guess
- [07:30] <Serket> All of the shots fly past the Ogre, somehow missing it's gigantic form.
- [07:30] <Serket> Kazuma is KO'd and thus it is the Basilisk and Lich's turn.
- [07:31] <Serket> You hear the soudn of one of the computers crashing to the floor from inside the computer lab.
- [07:31] <Serket> The Lich does the only sensible thing, and extinguishes the fire and ends its turn.
- [07:31] <Serket> It is now Ana's turn again.
- [07:31] <Anastasia_Locke> !Roll 1d4 fire damage
- [07:31] <`DICE> Anastasia_Locke rolled 1d4 fire damage [ 1d4=2 ]{2}
- [07:31] <Serket> (( oh, mb.
- [07:31] <Serket> (( thanks for remembering for me
- [07:32] <Serket> Anyways it's Ana's turn
- [07:32] <Anastasia_Locke> !Roll 1d20+6 to shoot Lich back on fire
- [07:32] <`DICE> Anastasia_Locke rolled 1d20+6 to shoot Lich back on fire [ 1d20=20 ]{26}
- [07:32] <Anastasia_Locke> Bangarang
- [07:32] <Aurora_Surma> (nice!)
- [07:32] <Serket> (( damn 0_0
- [07:32] <Anastasia_Locke> !Roll 2d4+6 damage, Flaming Strike 2
- [07:32] <`DICE> Anastasia_Locke rolled 2d4+6 damage, Flaming Strike 2 [ 2d4=3 ]{9}
- [07:32] <Serket> (( but wait dont you need to roll concentration to do enchant
- [07:32] <Anastasia_Locke> !Roll 1d20+2
- [07:32] <`DICE> Anastasia_Locke rolled 1d20+2 [ 1d20=20 ]{22}
- [07:32] <Anastasia_Locke> Double bangarang
- [07:33] <Aurora_Surma> (WTF :D )
- [07:33] <Callum_Heyes> ((fucking zen))
- [07:33] <Serket> (( 0_0
- [07:33] <Anastasia_Locke> I have transcended concentration
- [07:33] <Serket> (( rip in pieces lich
- [07:33] <Aurora_Surma> (( It died?
- [07:34] <Serket> The flaming bullet smashes through the Liches skull, causing it's entire body to explode into little, tiny, pieces. No, wait, that's just grist, nevermind.
- [07:34] <Anastasia_Locke> "THAT'S FOR KAZ!!!!!"
- [07:34] <Serket> The Lich cannot hear you, unfortunately.
- [07:34] <Aurora_Surma> "We did it guys!"
- [07:34] <Anastasia_Locke> Yeah, but it felt good to say anyway
- [07:34] <Anastasia_Locke> Shieldbash the grappling ogre
- [07:34] <Anastasia_Locke> Do I need to roll Concentration again if I crit?
- [07:35] <Serket> Nah, go ahead. -w-
- [07:35] <Anastasia_Locke> !Roll 1d20+6 to shieldbash with Power Attack 3
- [07:35] <`DICE> Anastasia_Locke rolled 1d20+6 to shieldbash with Power Attack 3 [ 1d20=6 ]{12}
- [07:36] <Anastasia_Locke> !Roll 4d3 damage
- [07:36] <`DICE> Anastasia_Locke rolled 4d3 damage [ 4d3=8 ]{8}
- [07:36] <Serket> (( Power attack is just damage, right?
- [07:36] <Anastasia_Locke> ((Yes. +3 dice of damage, hence the 4d3))
- [07:37] <Serket> (( Right.
- [07:37] <Serket> The attack, of course, hits home, as I would be very worried about your co-ordination and eyesight if you couldn't land a melee attack on something literally holding onto you, however, the Ogre seems mostly unfazed by the bash.
- [07:37] <Serket> End turn?
- [07:37] <Anastasia_Locke> End turn
- [07:38] <Aurora_Surma> my turn?
- [07:38] <Serket> (Ogre 3 and the Imps turn)
- [07:38] <Serket> (( would you like to see the turn order
- [07:39] <Aurora_Surma> (( I think I got it now
- [07:39] <Serket> (( still useful anyways to have
- [07:39] <Serket> (( Basilisk: 21, ANASTASIA: 17, Ogre 3: 15, 8 Imps: 14, AURORA: 12, Ogre 2: 12, Ogre 4: 8, CALLUM: 6, KAZUMA: 6
- [07:39] <Serket> (( The numbers are what they rolled for initiative
- [07:40] <Serket> Ogre 3, only just now catching up with the loss of Aurora to target, climbs the building and, upon seeing the other two Ogres, joins in on the lets-beat-ana-up fest. 0n0
- [07:40] <Serket> !roll 1d20+3 to-pummel
- [07:40] <`DICE> Serket rolled 1d20+3 to-pummel [ 1d20=2 ]{5}
- [07:41] <Serket> It's a shame, because the Ogres beat-up-fest card pass has been temporarily rejected, and he is physically incapable of beating Ana up.
- [07:41] <Serket> The eight Imps run around the building, probably in an attempt to find an entrance to find their way up.
- [07:41] <Serket> End turn. It is now Aurora's turn.
- [07:42] <Aurora_Surma> Aurora tries to free Ana by killing the ogre holding her
- [07:42] <Aurora_Surma> !roll d20+3 to hit
- [07:42] <`DICE> Aurora_Surma rolled d20+3 to hit [ 1d20=20 ]{23}
- [07:42] <Aurora_Surma> my first good roll!
- [07:43] <Aurora_Surma> !roll 2d10+4
- [07:43] <`DICE> Aurora_Surma rolled 2d10+4 [ 2d10=11 ]{15}
- [07:43] <Aurora_Surma> (( You still have PP to cast stuff Ana?
- [07:43] <Anastasia_Locke> ((Eeyup))
- [07:44] <Serket> I'm all out of eloquent descriptions for the time being so it hits and does 15 damage X_X
- [07:44] <Serket> End turn?
- [07:44] <Aurora_Surma> "I left you an opening Ana! Use it!" (Commander's Strike for Ana to get a free attack at advantage. 2/5 charges remain)
- [07:45] <Anastasia_Locke> !Roll 2#1d20+6 to whack an ogre
- [07:45] <`DICE> Anastasia_Locke rolled 2#1d20+6 to whack an ogre [ 1d20=15 ]{21}, [ 1d20=16 ]{22}
- [07:45] <Aurora_Surma> I don't fly back, instead I block the other ogres from attacking Ana
- [07:45] <Aurora_Surma> and I end my turn
- [07:45] <Anastasia_Locke> Pushing Strike 4
- [07:45] <Anastasia_Locke> !Roll 2d4+6 damage, launch 20 feet off the edge
- [07:45] <`DICE> Anastasia_Locke rolled 2d4+6 damage, launch 20 feet off the edge [ 2d4=5 ]{11}
- [07:45] <Anastasia_Locke> !Roll 1d6 fall damage
- [07:45] <`DICE> Anastasia_Locke rolled 1d6 fall damage [ 1d6=4 ]{4}
- [07:46] <Serket> You would do that, if the second that the bullet tore through the Ogre, it didn't explode it into grist, dropping you to the ground.
- [07:46] <Anastasia_Locke> "Close enough!"
- [07:46] <Serket> Ogre 2 down
- [07:48] <Serket> It is now the Fourth Ogres turn.
- [07:49] <Serket> The fourth Ogre attempts to pick up where the other Ogre left off, and by that, I mean literally pick-up (grapple) Ana.
- [07:49] <Serket> !roll 1d20+5
- [07:49] <`DICE> Serket rolled 1d20+5 [ 1d20=16 ]{21}
- [07:49] <Anastasia_Locke> !Roll 1d20+7
- [07:49] <`DICE> Anastasia_Locke rolled 1d20+7 [ 1d20=3 ]{10}
- [07:50] <Anastasia_Locke> "Oh again with the-?"
- [07:50] <Serket> Ana is grappled. Again.
- [07:50] <Serket> The Ogre's turn is over, and Callum's turn is up.[
- [07:51] <Anastasia_Locke> "Keep an eye on the stairs. The other ones will be coming soon!"
- [07:51] <Callum_Heyes> "KAE KAE KAE"
- [07:51] <Callum_Heyes> I do the tripple tap again
- [07:51] <Callum_Heyes> !roll 2#d20+2
- [07:51] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=13 ]{15}, [ 1d20=6 ]{8}
- [07:51] <Callum_Heyes> !roll 2#d20+2
- [07:51] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=10 ]{12}, [ 1d20=3 ]{5}
- [07:51] <Callum_Heyes> !roll 2#d20+2
- [07:51] <`DICE> Callum_Heyes rolled 2#d20+2 [ 1d20=6 ]{8}, [ 1d20=19 ]{21}
- [07:51] <Callum_Heyes> ((hahahahaha kill me))
- [07:52] <Serket> (( >pff
- [07:52] <Callum_Heyes> End turn since none of those probably hit
- [07:52] <Anastasia_Locke> ((Well I mean y'have Disadvantage, so...))
- [07:52] <Anastasia_Locke> ((There's a reason you don't want that))
- [07:52] <Callum_Heyes> ((Should still be a higher chance to hit))
- [07:52] <Callum_Heyes> ((3 dis vs 1 reg))
- [07:52] <Anastasia_Locke> ((Just be happy you haven't critfailed yet))
- [07:52] <Serket> (( >:]
- [07:54] <Serket> The Basilisk slithers up the stairs, and unleashes a breath of fire on the roof.
- [07:54] <Serket> !roll 1d20+5
- [07:54] <`DICE> Serket rolled 1d20+5 [ 1d20=8 ]{13}
- [07:54] <Serket> (( Dex resistances?
- [07:54] <Aurora_Surma> (( 16
- [07:54] <Anastasia_Locke> 13
- [07:55] <Serket> (( Do matches win or not? I forget.
- [07:55] <Anastasia_Locke> ((9 for ogres, so that's nice))
- [07:55] <Anastasia_Locke> ((Matches DO hit))
- [07:55] <Aurora_Surma> (ogres take damage now?)
- [07:55] <Serket> (( Actually the Ogre that Callum was trying to hit had a prototype mod to it's AC
- [07:56] <Serket> (( So it had 10 AC instead of the usual 8
- [07:56] <Serket> (( #metainfo
- [07:56] <Serket> Anyways
- [07:56] <Anastasia_Locke> ((Dex resist, not AC))
- [07:56] <Serket> (( Oh, right youw ere talking about the fire nvm
- [07:57] <Serket> !roll 3#3d6-1
- [07:57] <`DICE> Serket rolled 3#3d6-1 [ 3d6=7 ]{6}, [ 3d6=9 ]{8}, [ 3d6=10 ]{9}
- [07:58] <Serket> Aurora takes 3 damage from the flame, Ana takes 8, and is set on fire for a single turn, and the Ogre takes 9, and is also set on fire.
- [07:58] <Aurora_Surma> !roll 1d6
- [07:58] <`DICE> Aurora_Surma rolled 1d6 [ 1d6=3 ]{3}
- [07:58] <Serket> Your armor fails to reflect the fire.
- [07:58] <Aurora_Surma> yep
- [07:59] <Serket> The Basilisks turn is over, and the Lich is dead, it is now Ana's turn.
- [07:59] <Serket> !roll 1d4 fire damage before i forget
- [07:59] <`DICE> Serket rolled 1d4 fire damage before i forget [ 1d4=4 ]{4}
- [07:59] <Anastasia_Locke> Minor action to douse with mah water bottle
- [07:59] <Anastasia_Locke> Standard action to set the basilisk on fire too
- [07:59] <Aurora_Surma> "Are you ok Ana?"
- [07:59] <Anastasia_Locke> !Roll 1d20+6 Flaming Strike 3
- [07:59] <`DICE> Anastasia_Locke rolled 1d20+6 Flaming Strike 3 [ 1d20=3 ]{9}
- [07:59] <Anastasia_Locke> "Ow ow ow"
- [08:00] <Serket> The shot doesn't come anywhere close to hitting the Basilisk.
- [08:00] <Callum_Heyes> "DOWNT BURHN DA PLAYCEH DOHWN"
- [08:00] <Callum_Heyes> "EYEL GEHT DETEHNSHUN ORE SUM SHEHT"
- [08:00] <Aurora_Surma> "Don't worry, we are close to victory"
- [08:00] <Anastasia_Locke> "Please help me"
- [08:00] <Anastasia_Locke> "Ow ow ow"
- [08:00] <Anastasia_Locke> End turn
- [08:00] <Aurora_Surma> "I'll try my best Ana"
- [08:01] <Callum_Heyes> "GUHNS R VERI ARD TWO SHEWT"
- [08:01] <Serket> !roll 1d4 fire damage
- [08:01] <`DICE> Serket rolled 1d4 fire damage [ 1d4=4 ]{4}
- [08:01] <Aurora_Surma> (( again?
- [08:01] <Serket> (( Ogre
- [08:01] <Anastasia_Locke> ((Ogre))
- [08:02] <Serket> The Ogre uses the very last of it's strength to toss Ana off the roof so it may burn to death in peace.
- [08:03] <Serket> (( I'm just going to say the Ogre threw you ten feet in the air and you fell twenty-two to the ground because there aren't any actual rules for how far stuff can be thrown
- [08:03] <Serket> !roll 2d6 fall damage
- [08:03] <`DICE> Serket rolled 2d6 fall damage [ 2d6=5 ]{5}
- [08:03] <Callum_Heyes> ((should probs roll for throw))
- [08:03] <Serket> !roll 1d20+5 throw
- [08:03] <`DICE> Serket rolled 1d20+5 throw [ 1d20=17 ]{22}
- [08:03] <Serket> (( >22
- [08:04] <Anastasia_Locke> !Roll 1d20+7 resist
- [08:04] <`DICE> Anastasia_Locke rolled 1d20+7 resist [ 1d20=7 ]{14}
- [08:04] <Serket> You fail to resist being tossed.
- [08:04] <Serket> And land on the cold, hard ground off of the roof.
- [08:04] * Anastasia_Locke screams
- [08:04] <Serket> You thank your lucky stars that you did not just get thrown off the paltform.
- [08:05] <Serket> The Ogre ends its turn, and the brigade of Imps finally makes it's way up to the roof.
- [08:05] <Aurora_Surma> "ANA!"
- [08:05] <Callum_Heyes> "ANAH?"
- [08:06] <Anastasia_Locke> "H-hurts."
- [08:06] <Anastasia_Locke> "Hurts a lot."
- [08:06] <Serket> Five of the Imps scurry a few feet up the stairs towards Kazuma and Callum, and three others go back down the stairs, undoubtably towards Ana.
- [08:06] <Serket> End turn, it is now Aurora's turn
- [08:07] <Aurora_Surma> Ok, which enemies are close to Ana?
- [08:07] <Callum_Heyes> ((how far away are the imps from me))
- [08:07] <Anastasia_Locke> ((Where is Ogre 4 during all of this?))
- [08:07] <Serket> Ogre 4 is still on the roof, the three imps are 30 feet away from Ana to not complicate matters, and the other five imps are ~20 feet away from Callum and Kazuma.
- [08:08] <Anastasia_Locke> ((So is Ogre 4 just fireproof, or...?))
- [08:08] <Anastasia_Locke> ((It kinda ignored the basilisk fire))
- [08:08] <Aurora_Surma> There is still 2 ogres on the roof?
- [08:09] <Anastasia_Locke> ((One that grabbed me, one that punched me then skipped the fire))
- [08:09] <Serket> (( Ogre 4 is fireproof as he has a meteorite prototyping.
- [08:10] <Aurora_Surma> k
- [08:10] <Serket> (( Anyways, Aurora's turn.
- [08:10] <Aurora_Surma> I attack ogre
- [08:10] <Aurora_Surma> the 4th one I guess
- [08:10] <Aurora_Surma> !roll d20+3
- [08:10] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=8 ]{11}
- [08:11] <Aurora_Surma> !roll d10+4
- [08:11] <`DICE> Aurora_Surma rolled d10+4 [ 1d10=2 ]{6}
- [08:11] <Serket> The blade manages to cut through the Ogre's almost metallic skin, but the attack doesn't seem to have caused him much harm.
- [08:11] <Serket> End turn?
- [08:11] <Anastasia_Locke> ((Plz to bonus attack))
- [08:12] <Aurora_Surma> "Fight for your life Ana!" (Commander's Strike. 1/5 charges left.)
- [08:12] <Aurora_Surma> and I stand between Ana and the imps.
- [08:12] <Aurora_Surma> end turn
- [08:12] <Anastasia_Locke> Can I see the basilisk from here?
- [08:12] <Serket> Yes.
- [08:12] <Anastasia_Locke> Is it on fire right now?
- [08:12] <Serket> No, as you missed your flaming strike.
- [08:13] <Anastasia_Locke> How's Ogre 4 looking right now?
- [08:13] <Serket> Ogre 4 is damaged, but isn't in any particularly bad state.
- [08:13] <Anastasia_Locke> Distance from me?
- [08:14] <Serket> Less than 60 feet.
- [08:14] <Serket> :P
- [08:14] <Anastasia_Locke> But more than...?
- [08:14] <Serket> Less than sixty but more than 20.
- [08:14] <Callum_Heyes> ...
- [08:14] <Anastasia_Locke> Distance from the far side of the roof?
- [08:15] <Serket> If you're asking for range, the answer is yes, you may hit it without suffering disadvantage.
- [08:15] <Serket> :P
- [08:15] <Anastasia_Locke> I'm not.
- [08:15] <Anastasia_Locke> I'm asking what the map looks like
- [08:16] <Serket> Oh. oops.
- [08:17] <Anastasia_Locke> How far is the ogre from me, the far edge of the roof, and the edge of the roof between it and myself?
- [08:18] <Serket> The Ogre (Ogre 4) is approximately 30 feet from you, (not including walking distance to go around and get back on the roof), 60 feet from the other side of the roof, and only 5 feet from the edge between you and the Ogre.
- [08:19] <Anastasia_Locke> Pushing Strike 3, launch it 15 feet away
- [08:19] <Anastasia_Locke> !Roll 1d20+6
- [08:19] <`DICE> Anastasia_Locke rolled 1d20+6 [ 1d20=4 ]{10}
- [08:19] <Anastasia_Locke> !Roll 1d20+6 because advantage
- [08:19] <`DICE> Anastasia_Locke rolled 1d20+6 because advantage [ 1d20=5 ]{11}
- [08:19] <Anastasia_Locke> !Roll 1d4+6 damage
- [08:19] <`DICE> Anastasia_Locke rolled 1d4+6 damage [ 1d4=2 ]{8}
- [08:20] <Serket> The bullet barely manages to penetrate the Ogre's tough skin, and launches it 15 feet towards the far side of the roof.
- [08:20] <Serket> End turn?
- [08:20] <Aurora_Surma> it was my turn
- [08:20] <Aurora_Surma> and it's over
- [08:20] <Anastasia_Locke> All I had was the one attack, so yeah I guess
- [08:20] <Serket> Oh, right, my bad x3
- [08:21] <Aurora_Surma> (( Cal I think you should try to just shoot once next time it's your turn
- [08:22] <Callum_Heyes> ((I got a plan))
- [08:22] <Serket> It is now Ogre 4's turn. With it's attention now drawn to Ana, it walks off the ledge of the building, suffering 4 damage on it's way down, and goes 10 more feet towards Ana once on the ground.
- [08:22] <Serket> It is now Callums turn.
- [08:22] <Callum_Heyes> Alright
- [08:22] <Callum_Heyes> How many imps are there near me
- [08:22] <Serket> There are 5 imps currently climbing the stairs.
- [08:22] <Callum_Heyes> Its spiral stairs right?
- [08:23] <Serket> Presumably.
- [08:23] <Callum_Heyes> You know what
- [08:23] <Callum_Heyes> It doesnt matter
- [08:23] <Callum_Heyes> I walk down to one of the imps
- [08:23] <Callum_Heyes> And go for the grapple
- [08:23] <Callum_Heyes> !roll 1d20+10
- [08:23] <`DICE> Callum_Heyes rolled 1d20+10 [ 1d20=14 ]{24}
- [08:23] <Serket> !roll 1d20-1
- [08:23] <`DICE> Serket rolled 1d20-1 [ 1d20=11 ]{10}
- [08:23] <Serket> The Imp is grappled.
- [08:24] <Callum_Heyes> I then attempt to swing it around into the other imps in a shitty attempt to knock them all off
- [08:24] <Serket> .Roll... St..re..ng..th?
- [08:24] <Callum_Heyes> !roll 1d20+4
- [08:24] <`DICE> Callum_Heyes rolled 1d20+4 [ 1d20=10 ]{14}
- [08:25] <Serket> You manage to knock two of the Imps off, causing them to fall ten feet, but the others just sort of, stand back, seeing as how the Imp you're using as a weapon isn't particularly big.
- [08:25] <Callum_Heyes> ((should I roll for each imp or not))
- [08:25] <Serket> (( no
- [08:25] <Serket> !roll 2#1d6
- [08:25] <`DICE> Serket rolled 2#1d6 [ 1d6=4 ]{4}, [ 1d6=4 ]{4}
- [08:26] <Callum_Heyes> ((does that count as a minor?))
- [08:26] <Serket> The two imps perish as they hit the ground.
- [08:26] <Callum_Heyes> ((or can I throw the imp im holding as well))
- [08:26] <Callum_Heyes> ((off the edge))
- [08:26] <Serket> (( no it counts as a 'im being nice to let you do this in one turn when it should take two'
- [08:26] <Serket> (( :P
- [08:26] <Serket> End turn?
- [08:26] <Callum_Heyes> ((are you telling me I should end my turn))
- [08:27] <Callum_Heyes> OR CAN I FUCKING SLAM DUNK THE IMP INTO THE GROUND
- [08:27] <Serket> no.
- [08:27] <Callum_Heyes> oh
- [08:27] <Callum_Heyes> end turn
- [08:27] <Callum_Heyes> wait
- [08:27] <Callum_Heyes> the imp takes
- [08:27] <Callum_Heyes> !roll 1d6
- [08:27] <`DICE> Callum_Heyes rolled 1d6 [ 1d6=5 ]{5}
- [08:27] <Callum_Heyes> that damage
- [08:28] <Serket> k
- [08:28] <Callum_Heyes> then end
- [08:28] <Serket> The Basilisk scurries up the staircase, and attempts to constrict (Grapple) Callum.
- [08:28] <Serket> !roll 1d20+7
- [08:28] <`DICE> Serket rolled 1d20+7 [ 1d20=4 ]{11}
- [08:28] <Serket> ((whelp
- [08:28] <Callum_Heyes> !roll 1d20+8 for athletics escape
- [08:28] <`DICE> Callum_Heyes rolled 1d20+8 for athletics escape [ 1d20=19 ]{27}
- [08:29] <Serket> !roll 1d6
- [08:29] <`DICE> Serket rolled 1d6 [ 1d6=2 ]{2}
- [08:29] <Aurora_Surma> (( YEAH!
- [08:29] <Serket> IT is now Anas turn.
- [08:29] * Anastasia_Locke GTFOs
- [08:29] <Anastasia_Locke> Lift 5, abscond into the air
- [08:29] <Callum_Heyes> "AHAHAHHAHAHHA EYE M DA BEHST ET DIS FYGHTEN SHET"
- [08:29] <Callum_Heyes> "FUHK GUHNS"
- [08:29] <Anastasia_Locke> Minor action to help Callum fight the basilisk
- [08:30] <Serket> inb4 the imps decide to attack kazuma
- [08:30] <Anastasia_Locke> !Roll 1d20+6, Pushing Strike 1
- [08:30] <`DICE> Anastasia_Locke rolled 1d20+6, Pushing Strike 1 error: malformed expression
- [08:30] <Anastasia_Locke> !Roll 1d20+6 for Pushing Strike 1
- [08:30] <`DICE> Anastasia_Locke rolled 1d20+6 for Pushing Strike 1 [ 1d20=4 ]{10}
- [08:30] <Serket> The bullet comes no-where near hitting the Basilisk. It does land a nice hit on the air though.
- [08:30] <Anastasia_Locke> End turn
- [08:31] <Serket> The third Ogre burns to death.
- [08:31] <Serket> No need to even roll because it had 1 HP.
- [08:32] <Aurora_Surma> "Just imps, one ogre and basilisk left!"
- [08:32] <Serket> The three imps that had gone after Ana begin to return to the roof, and the two remaining able-bodied on the staircase attempt to attack Callum.
- [08:32] <Serket> !Roll 2#1d20-1
- [08:32] <`DICE> Serket rolled 2#1d20-1 [ 1d20=1 ]{0}, [ 1d20=18 ]{17}
- [08:32] <Serket> One of the imps swings just a little too hard and sends himself toppling off the staircase, off the roof, and to it's death.
- [08:33] <Serket> The other hits though. So... Yay...
- [08:33] <Serket> !roll 1d4-1
- [08:33] <`DICE> Serket rolled 1d4-1 [ 1d4=1 ]{0}
- [08:33] <Callum_Heyes> ((YAY))
- [08:33] <Aurora_Surma> :D
- [08:33] <Serket> IT is now Aurora's turn
- [08:34] <Aurora_Surma> "I'll leave those 4 imps to you guys"
- [08:34] <Aurora_Surma> How is the basilisk looking? It has been hit with a lot
- [08:35] <Serket> The Basilisk appears to be significantly worse for wear, but it's still fighting.
- [08:35] <Aurora_Surma> I sink my sword into the basilisk
- [08:35] <Aurora_Surma> !roll d20+3
- [08:35] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=3 ]{6}
- [08:35] <Aurora_Surma> I mean air
- [08:35] <Serket> You sink the sword into the air.
- [08:35] <Aurora_Surma> I stab the air
- [08:36] <Serket> Actually.
- [08:36] <Serket> You don't even hit the air.
- [08:36] <Serket> The air has a higher AC than that.
- [08:36] <Serket> End turn?
- [08:36] <Anastasia_Locke> ((Plz))
- [08:36] <Anastasia_Locke> ((One more shot))
- [08:36] <Aurora_Surma> "Uh...Ana? Can you hit shit, because I can't" (Last Commander's Strike. Attack with advantage)
- [08:36] <Anastasia_Locke> ((Also miss damage))
- [08:37] <Anastasia_Locke> ((That didn't stop being a thing that happened))
- [08:37] <Aurora_Surma> right
- [08:37] <Serket> (( ik
- [08:37] <Aurora_Surma> 4 dmg to basilisk
- [08:38] <Serket> Ana, you have a single attack.
- [08:38] <Anastasia_Locke> !Roll 2#1d20+6 to shoot Basilisk
- [08:38] <`DICE> Anastasia_Locke rolled 2#1d20+6 to shoot Basilisk [ 1d20=3 ]{9}, [ 1d20=12 ]{18}
- [08:38] <Anastasia_Locke> !Roll 1d4+6 damage
- [08:38] <`DICE> Anastasia_Locke rolled 1d4+6 damage [ 1d4=2 ]{8}
- [08:38] <Callum_Heyes> ((wait what does that minor action do))
- [08:38] <Aurora_Surma> I fly straight up as far as I can and end turn
- [08:38] <Callum_Heyes> ((where you said you help me))
- [08:38] <Serket> (( You can't, Aurora.
- [08:39] <Aurora_Surma> (Ana used it to attack basilisk Cal)
- [08:39] <Serket> (( You were flying earlier, and you'd have had to use your flying to fly back down to try and hit the Basilisk.
- [08:39] <Callum_Heyes> ((oh I thought that was her major))
- [08:39] <Aurora_Surma> no I was between the imps and Ana previously
- [08:39] <Callum_Heyes> ((but lift was the major))
- [08:39] <Aurora_Surma> I specifically said I wasn't flying
- [08:39] <Serket> (( oh ok. carry on then.
- [08:40] <Aurora_Surma> I was trying to take aggro
- [08:40] <Aurora_Surma> but yeah, end turn
- [08:41] <Serket> Ogre 4 returns to the Roof, and walks towards Callum, but is unable to do anything from having spent his move action chasing Ana earlier.
- [08:41] <Serket> It is now Callums turn.
- [08:41] <Anastasia_Locke> "Come on Cal!"
- [08:41] <Callum_Heyes> ((ALRIGHT LADS ITS GO TIME))
- [08:42] <Aurora_Surma> (( Good luck!
- [08:42] <Serket> (( inb4 critfail
- [08:42] <Callum_Heyes> ((nahnahnahnah))
- [08:42] <Callum_Heyes> ((watch this))
- [08:42] <Callum_Heyes> I attempt to ride the basilisk using my wiring as reigns
- [08:42] * Aurora_Surma looks intenstly at Callum
- [08:42] <Callum_Heyes> !roll 1d20+10
- [08:42] <`DICE> Callum_Heyes rolled 1d20+10 [ 1d20=9 ]{19}
- [08:43] <Serket> . . .
- [08:43] <Serket> no.
- [08:43] <Callum_Heyes> no?
- [08:43] <Serket> !roll 1d20+7
- [08:43] <`DICE> Serket rolled 1d20+7 [ 1d20=9 ]{16}
- [08:43] <Anastasia_Locke> yes.
- [08:43] <Serket> this...
- [08:43] <Serket> this is not happening.
- [08:43] <Aurora_Surma> but it is
- [08:43] <Serket> no. it isnt.
- [08:43] <Serket> This is too stupid.
- [08:44] <Anastasia_Locke> http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyAwesome
- [08:44] <Callum_Heyes> This is my design
- [08:44] <K1Krystal> ((As stupidity of an action increases, the success rate also increases))
- [08:44] <Callum_Heyes> I doubt I could get it to breath fire
- [08:44] <K1Krystal> ((This is basic story logic c'mon))
- [08:44] <Serket> okay
- [08:44] <Serket> inb4 the basilisk kamikaze's off the side of the platform
- [08:44] <Serket> Do you end your turn?
- [08:44] <Callum_Heyes> hey
- [08:45] <Callum_Heyes> the basi can still move
- [08:45] <Callum_Heyes> I try to get it to charge the ogre
- [08:45] <Serket> You fail horrendously.
- [08:45] <Callum_Heyes> !roll 1d20 for animal handling
- [08:45] <`DICE> Callum_Heyes rolled 1d20 for animal handling [ 1d20=7 ]{7}
- [08:45] <Serket> You fail horrendously.
- [08:45] <Serket> You fail so badly, in fact, that you get the Basilisk to charge the other direction.
- [08:45] <Serket> Off the house.
- [08:46] <Serket> !roll 2#1d6 fall damage
- [08:46] <`DICE> Serket rolled 2#1d6 fall damage [ 1d6=2 ]{2}, [ 1d6=3 ]{3}
- [08:46] <Serket> The Basilisk takes two fall damage, and Callum takes 3.
- [08:46] <Callum_Heyes> !roll 1d6 for strangle
- [08:46] <`DICE> Callum_Heyes rolled 1d6 for strangle [ 1d6=1 ]{1}
- [08:46] <Serket> It is now the Basilisks turn.
- [08:46] <Callum_Heyes> "WOE WOE WOE BOI SEHTLE DOHWN DERE"
- [08:46] <Serket> !roll 1d6
- [08:46] <`DICE> Serket rolled 1d6 [ 1d6=1 ]{1}
- [08:46] <Anastasia_Locke> ((I dunno, it seemed pretty busy running off a building))
- [08:47] <Aurora_Surma> (( Yeah, this is working as intended
- [08:47] <Serket> The Basilisk then proceeds to jump off of the landmass.
- [08:47] <Aurora_Surma> what
- [08:47] <Callum_Heyes> I bail
- [08:48] <Serket> Roll acrobatics to not fall.
- [08:48] <Callum_Heyes> !roll 1d20+2
- [08:48] <`DICE> Callum_Heyes rolled 1d20+2 [ 1d20=12 ]{14}
- [08:48] <Callum_Heyes> "OW DEW U DRYVE DIS TING"
- [08:48] <Serket> You are left hanging on the edge of the landmass with one hand while the basilisk falls to it's death.
- [08:48] <Anastasia_Locke> "Yeah Cal!"
- [08:49] <Callum_Heyes> "O GAWD SUMWON ELP MEH"
- [08:49] <Callum_Heyes> "U KEN ADMYREH MEH LAYTERH"
- [08:49] <Anastasia_Locke> "Will do!"
- [08:49] <Serket> It is now Anas turn.
- [08:49] <Callum_Heyes> "FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK FUHK"
- [08:49] <Anastasia_Locke> Snare 2 the Ogre, make it stop doing stuff
- [08:49] <Anastasia_Locke> !Roll 1d20+6 to hit
- [08:49] <`DICE> Anastasia_Locke rolled 1d20+6 to hit [ 1d20=2 ]{8}
- [08:49] <Anastasia_Locke> !Roll 1d4 damage
- [08:49] <`DICE> Anastasia_Locke rolled 1d4 damage [ 1d4=1 ]{1}
- [08:50] <Anastasia_Locke> Lift 5 to pick up Callum and put him down on solid ground
- [08:50] <Serket> Your bullet ricochets off the Ogre's oddly metallic skin, failing to deal it any damage.
- [08:50] <Anastasia_Locke> End turn
- [08:50] <Serket> Lift 5 is a major action.
- [08:51] <Anastasia_Locke> Attack was minor
- [08:51] <Anastasia_Locke> Mindkind
- [08:51] <Serket> Oh, right.
- [08:51] <Anastasia_Locke> I actually also levitate myself higher, THEN end turn
- [08:51] <Callum_Heyes> "kae tanks"
- [08:51] <Serket> It is now Aurora's turn, as the Imps are far too confused to do anything worthwhile.
- [08:52] <Serket> They are still marveling at the Basilisks stupidity.
- [08:52] <Aurora_Surma> I attack the ogre
- [08:52] <Aurora_Surma> !roll d20+3
- [08:52] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=11 ]{14}
- [08:52] <Aurora_Surma> !roll d10+4
- [08:52] <`DICE> Aurora_Surma rolled d10+4 [ 1d10=9 ]{13}
- [08:52] <Serket> You run your blade through the Ogre's torso, and it explodes into grist.
- [08:53] <Aurora_Surma> "FUCK YEAH!"
- [08:53] <Anastasia_Locke> "WOOHOO!"
- [08:53] <Anastasia_Locke> "Oh, guys!"
- [08:53] <Aurora_Surma> I fly towards the imps, I assume I can't reach them
- [08:53] <Callum_Heyes> "YEEEEEEEEEEHHHHH"
- [08:53] <Anastasia_Locke> "Make sure you leave one imp alive, okay?"
- [08:53] <Serket> The only remaining creatures are the Imps.
- [08:53] <Serket> It is now Callums turn
- [08:54] <Callum_Heyes> I dont think I can reach the imps
- [08:54] <Callum_Heyes> So instead
- [08:54] <Callum_Heyes> Ill dash over to them
- [08:55] <Serket> ...Shoot them?
- [08:55] <Callum_Heyes> and hope that gets me close enough
- [08:55] <Aurora_Surma> (( use minor to punch!
- [08:55] <Serket> You manage to make it back onto the roof, where all the imps have congregated.
- [08:55] <Anastasia_Locke> ((I support slapping an imp in the face))
- [08:56] <Callum_Heyes> ((Nononono punching would make sense))
- [08:56] <Aurora_Surma> (And why do we need one imp alive?)
- [08:56] <Callum_Heyes> Instead
- [08:56] <Callum_Heyes> I shall charm an imp
- [08:56] <Callum_Heyes> Since I was requested to keep one alive
- [08:56] <Anastasia_Locke> ((Just trust me. I have a plan))
- [08:56] <Callum_Heyes> !roll 1d20+2
- [08:56] <`DICE> Callum_Heyes rolled 1d20+2 [ 1d20=16 ]{18}
- [08:56] <Aurora_Surma> ( insight to resist
- [08:57] <Serket> !roll 1d20-1
- [08:57] <`DICE> Serket rolled 1d20-1 [ 1d20=5 ]{4}
- [08:57] <Serket> The imp decides that it will be your new follower, as it doesn't particularly want to die.
- [08:57] <Callum_Heyes> end turn
- [08:57] <Anastasia_Locke> "Okay leave two alive!"
- [08:57] <Anastasia_Locke> "That guy and a different one that DOES want to die!"
- [08:57] <Callum_Heyes> "E WOHNT MYND"
- [08:57] <Serket> You gain IMP FOLLOWER: Stats: 10/10 HP, 9 AC
- [08:58] <Serket> It is now Anas turn.
- [08:58] <Serket> !roll 1d20-1 for imp follower initiative
- [08:58] <`DICE> Serket rolled 1d20-1 for imp follower initiative [ 1d20=2 ]{1}
- [08:58] <Serket> whelp.
- [08:58] <Anastasia_Locke> Levitate closer. How many imps left?
- [08:58] <Anastasia_Locke> Other than Callum's new bro
- [08:58] <Callum_Heyes> I shall add him to my character sheet
- [08:58] <Aurora_Surma> (3)
- [08:58] <Serket> ANASTASIA: 17
- [08:58] <Serket> 3 Imps: 14
- [08:58] <Serket> AURORA: 12
- [08:58] <Serket> CALLUM: 6
- [08:58] <Serket> KAZUMA: 6
- [08:58] <Serket> Imp Follower (Callum): 1
- [08:59] <Serket> That is the current turn order
- [08:59] <Callum_Heyes> So it is the buddies turn
- [08:59] <Callum_Heyes> excellent
- [08:59] <Serket> No, it's Ana's.
- [08:59] <Serket> Imp buddy doesnt get a turn until next turn (this turn0
- [08:59] <Callum_Heyes> k
- [09:00] <Anastasia_Locke> Seeking Attack 1 on one of the non-buddy imps
- [09:00] <Anastasia_Locke> !Roll 1d20+6+2
- [09:00] <`DICE> Anastasia_Locke rolled 1d20+6+2 [ 1d20=15 ]{23}
- [09:00] <Anastasia_Locke> !Roll 1d4 damage
- [09:00] <`DICE> Anastasia_Locke rolled 1d4 damage [ 1d4=1 ]{1}
- [09:01] <Anastasia_Locke> Then Lift 5 to bring Kazuma's body closer towards Ana
- [09:01] <Anastasia_Locke> End turn
- [09:01] <Serket> It is now Imps turn.
- [09:02] <Serket> The Imps attempt to attack Callum's imp-buddy.
- [09:02] <Serket> !Roll 3#1d20-1
- [09:02] <`DICE> Serket rolled 3#1d20-1 [ 1d20=12 ]{11}, [ 1d20=8 ]{7}, [ 1d20=19 ]{18}
- [09:02] <Serket> !roll 2#1d4-1
- [09:02] <`DICE> Serket rolled 2#1d4-1 [ 1d4=2 ]{1}, [ 1d4=1 ]{0}
- [09:02] <Serket> Imp buddy takes 1 damage. He now has 9/10 HP.
- [09:02] <Serket> It is now Aurora's turn.
- [09:03] <Aurora_Surma> I attack the imp that dealt 1 to our friend
- [09:03] <Callum_Heyes> "NOE EHMP FREHND E WAHS SOE YUHNG"
- [09:03] <Aurora_Surma> !roll d20+3
- [09:03] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=3 ]{6}
- [09:03] <Callum_Heyes> "now wayteh es fyne"
- [09:03] <Aurora_Surma> 4 dmg
- [09:03] <Serket> You attack the air.
- [09:03] <Aurora_Surma> then I punch the same imp
- [09:03] <Aurora_Surma> !roll d20+3
- [09:03] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=1 ]{4}
- [09:03] <Aurora_Surma> ...
- [09:03] <Aurora_Surma> end turn
- [09:03] <Serket> The imp that you attacked was apparently as weak as a kitten though.
- [09:03] <Serket> Because it exploded into grist.
- [09:04] <Serket> Two non-buddy Imps remain, and it is Callums turn.
- [09:04] <Anastasia_Locke> "Leave one of them alive, Cal!"
- [09:04] <Callum_Heyes> I grab one of the imps in a bear hug
- [09:04] <Callum_Heyes> !roll 1d20+8
- [09:04] <`DICE> Callum_Heyes rolled 1d20+8 [ 1d20=10 ]{18}
- [09:05] <Serket> !roll 1d20-1
- [09:05] <`DICE> Serket rolled 1d20-1 [ 1d20=3 ]{2}
- [09:05] <Serket> You grab the imp
- [09:05] <Callum_Heyes> I attempt to put him into my sylladex
- [09:06] <Serket> You cannot do so.
- [09:06] <Callum_Heyes> darn
- [09:06] <Callum_Heyes> I then tell imp friend
- [09:06] <Callum_Heyes> "goe dohwn stayers etll b ovah sewn budeh"
- [09:06] <Callum_Heyes> and end my turn
- [09:06] <Aurora_Surma> (( strangle dmg?
- [09:06] <Callum_Heyes> nah
- [09:06] <Callum_Heyes> Not using the strangler
- [09:06] <Callum_Heyes> bear hugging
- [09:06] <Callum_Heyes> thats why its 8 not 10
- [09:07] <Serket> Imp buddy walks down-stairs.
- [09:07] <Serket> It is now Anas turn.
- [09:07] <Anastasia_Locke> Lift Kaz and myself closer together
- [09:07] <Anastasia_Locke> Can I reach her yet?
- [09:07] <Anastasia_Locke> 20 feet each, so...
- [09:08] <Serket> You may reach Kaz.
- [09:08] <Anastasia_Locke> Minor action, shoot whichever imps looks more hurt
- [09:08] <Anastasia_Locke> !Roll 1d20+6
- [09:08] <`DICE> Anastasia_Locke rolled 1d20+6 [ 1d20=6 ]{12}
- [09:08] <Anastasia_Locke> !Roll 1d4
- [09:08] <`DICE> Anastasia_Locke rolled 1d4 [ 1d4=2 ]{2}
- [09:08] <Serket> None of the imps look very hurt.
- [09:08] <Serket> Because the ones that were hurt are dead.
- [09:08] <Serket> Or enslaved.
- [09:08] <Serket> But the attack hits nonetheless, end turn?
- [09:08] <Anastasia_Locke> No.
- [09:09] <Anastasia_Locke> I cast Heal on Kazuma.
- [09:09] <Aurora_Surma> :O
- [09:09] <Anastasia_Locke> !Roll 1d4 HP
- [09:09] <`DICE> Anastasia_Locke rolled 1d4 HP [ 1d4=1 ]{1}
- [09:09] <Anastasia_Locke> "BACK IN ACTION!"
- [09:09] <Serket> Kazuma has 1 HP, and is revived.
- [09:09] <Aurora_Surma> (( is that a cantrip?
- [09:09] <Serket> (( Yes.
- [09:09] <Anastasia_Locke> ((It is indeed))
- [09:09] <Anastasia_Locke> ((One use per battle))
- [09:10] <Serket> End turn now? :P
- [09:10] <Anastasia_Locke> "Hey Kaz. :D :D :D"
- [09:10] <Anastasia_Locke> End turn
- [09:10] <Aurora_Surma> (get Kaz in here?)
- [09:10] <Serket> The remaining two Imps attack Callum.
- [09:10] <Serket> (( I dont think matt is on
- [09:11] <Serket> !roll 2#1d20-1
- [09:11] <`DICE> Serket rolled 2#1d20-1 [ 1d20=13 ]{12}, [ 1d20=10 ]{9}
- [09:11] <Serket> Neither hit, I presume.
- [09:11] <Callum_Heyes> "HEHHEHE ET TEHKLES"
- [09:11] <Callum_Heyes> ((nah i had 13 ac when the battle started))
- [09:11] <Serket> It is now Aurora's turn
- [09:11] <Aurora_Surma> I hit the imp Ana attacked
- [09:11] <Aurora_Surma> !roll d20+3
- [09:11] <`DICE> Aurora_Surma rolled d20+3 [ 1d20=7 ]{10}
- [09:12] <Aurora_Surma> !roll d10+4
- [09:12] <`DICE> Aurora_Surma rolled d10+4 [ 1d10=2 ]{6}
- [09:12] <Serket> Despite your apparently atrocious aiming abilities, not even you can miss an Imp standing still, the Imp's head is cleaved off, and it's body explodes into grist.
- [09:12] <Aurora_Surma> "Can I attack the last one now Ana?"
- [09:13] <Anastasia_Locke> "Go for it."
- [09:13] <Aurora_Surma> !roll d20+3 to punch the last imp
- [09:13] <`DICE> Aurora_Surma rolled d20+3 to punch the last imp [ 1d20=7 ]{10}
- [09:13] <Aurora_Surma> 1+3=4 dmg if it hits
- [09:13] <Serket> The last imp is punched, but does not die.
- [09:13] <Aurora_Surma> end turn
- [09:14] <Serket> It is now Callums turn
- [09:14] <Callum_Heyes> I kick the imp off of the stairs
- [09:14] <Callum_Heyes> !roll 1d20+4
- [09:14] <`DICE> Callum_Heyes rolled 1d20+4 [ 1d20=2 ]{6}
- [09:14] <Serket> (( we have a thing for doing stuff like that
- [09:14] <Serket> (( The shove action :P
- [09:14] <Callum_Heyes> ((isnt that str))
- [09:15] <Callum_Heyes> ((no wait its ath))
- [09:15] <Callum_Heyes> ((make that a 10))
- [09:15] <Serket> !roll 1d20-1
- [09:15] <`DICE> Serket rolled 1d20-1 [ 1d20=17 ]{16}
- [09:15] <Serket> You fail to budge the Imp.
- [09:15] <Callum_Heyes> I kick it but this time instead of attempting to move it I go for the kill
- [09:16] <Callum_Heyes> !roll 1d20+4 because this offhand is different to shove
- [09:16] <`DICE> Callum_Heyes rolled 1d20+4 because this offhand is different to shove [ 1d20=17 ]{21}
- [09:16] <Callum_Heyes> 5 dmg
- [09:16] <Serket> You kick the imp, and it finally falls.
- [09:16] <Serket> All enemies are either dead, or tamed.
- [09:17] <Aurora_Surma> "Good job everyone! And welcome back Kaz"
- [09:17] <Serket> Now give me a second to tally up EXP
- [09:17] <Callum_Heyes> "nawt evan scahrehd fore ay sehconhd"
- [09:18] <Aurora_Surma> 9 imps, 4 ogres, 1 basilisk and 1 lich
- [09:18] <Aurora_Surma> EZ
- [09:18] <Serket> Everyone gains 121 EXP
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