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  1. Mono path[0] = '/mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
  2. Mono config path = '/mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libfmod.so'
  4. Preloaded 'libfmodL.so'
  5. Preloaded 'libfmodstudio.so'
  6. Preloaded 'libfmodstudioL.so'
  7. Preloaded 'libresonanceaudio.so'
  8. Preloaded 'libsteam_api.so'
  9. Preloaded 'ScreenSelector.so'
  10. Display 0 'SONY TV XV 72"': 1920x1080 (primary device).
  11. Desktop is 1920 x 1080 @ 60 Hz
  12. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  13. [XR] Discovering subsystems at path /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
  14. GfxDevice: creating device client; threaded=1
  15. Renderer: GeForce RTX 2070/PCIe/SSE2
  16. Vendor: NVIDIA Corporation
  17. Version: 4.5.0 NVIDIA 430.40
  18. GLES: 0
  19. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  20. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  21. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  22. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  23. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  24. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  25. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman
  26. d_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
  27. NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_te
  28. xture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  29. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 41657656
  30. Begin MonoManager ReloadAssembly
  31. - Completed reload, in 0.150 seconds
  32. Default vsync count 0
  33. requesting resize 1920 x 1080
  34. Using native desktop resolution 1920 x 1080
  35. requesting fullscreen 1920 x 1080 at 0 Hz
  36. Desktop is 1920 x 1080 @ 60 Hz
  37. UnloadTime: 1.893574 ms
  38. Commandline options: /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg tannenberg
  39. Realtime: 0.227 NetworkTime: 0 Category:
  40.  
  41. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  42.  
  43. Setting up 4 worker threads for Enlighten.
  44. Thread -> id: 7f0d62ffd700 -> priority: 1
  45. Thread -> id: 7f0d627fc700 -> priority: 1
  46. Thread -> id: 7f0d61ffb700 -> priority: 1
  47. Thread -> id: 7f0d617fa700 -> priority: 1
  48. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=606
  49.  
  50. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  51.  
  52. Loading start bundles took 0.2 s.
  53. Realtime: 0.645 NetworkTime: 0 Category:
  54.  
  55. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  56.  
  57. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  58. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  59. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  60. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  61. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  62. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  63. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  64. Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
  65. Shader 'Relief Pack/ReliefTerrain-FirstPass-8layer': failed to set fallback shader 'Nature/Terrain/Standard'
  66. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  67. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  68. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  69. Skipping shader warmup on this platform as it causes a long hang in the splashscreen on OpenGLCore (Mac/Linux, possibly Windows).
  70.  
  71. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  72.  
  73. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  74. UnloadTime: 0.719384 ms
  75. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  76.  
  77. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  78.  
  79. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  80. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  81. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  82. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  83.  
  84. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  85.  
  86. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  87. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  88. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  89. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  90.  
  91. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  92.  
  93. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  94. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  95. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  96. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  97.  
  98. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  99.  
  100. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  101. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  102. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  103. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  104.  
  105. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  106.  
  107. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  108. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  109. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  110. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  111.  
  112. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  113.  
  114. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  115. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  116. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  117. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  118.  
  119. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  120.  
  121. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  122. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  123. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  124. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  125.  
  126. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  127.  
  128. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  129. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  130. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  131. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  132.  
  133. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  134.  
  135. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  136. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  137. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  138. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  139.  
  140. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  141.  
  142. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  143. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  144. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  145. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  146.  
  147. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  148.  
  149. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  150. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  151. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  152. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  153.  
  154. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  155.  
  156. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  157. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  158. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  159. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  160.  
  161. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  162.  
  163. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  164. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  165. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  166. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  167.  
  168. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  169.  
  170. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  171. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  172. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  173. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  174.  
  175. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  176.  
  177. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  178. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  179. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  180. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  181.  
  182. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  183.  
  184. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  185. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  186. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  187. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  188.  
  189. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  190.  
  191. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  192. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  193. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  194. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  195.  
  196. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  197.  
  198. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  199. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  200. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  201. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  202.  
  203. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  204.  
  205. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  206. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  207. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  208. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  209.  
  210. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  211.  
  212. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  213. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  214. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  215. Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
  216.  
  217. (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
  218.  
  219. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  220. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  221. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
  222. SplashScene Awake.
  223. Realtime: 2.953 NetworkTime: 0 Category:
  224.  
  225. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  226.  
  227. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  228.  
  229. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  230.  
  231. Aborting PlayClips videoplayer on LinuxPlayer, should skip to game right away.
  232.  
  233. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  234.  
  235. 1.41789 Steamworks setup done front:Eastern GetMySteamID=76561198002463798
  236.  
  237. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  238.  
  239.  
  240. Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 7787.
  241. Total: 20.350081 ms (FindLiveObjects: 0.355702 ms CreateObjectMapping: 0.292533 ms MarkObjects: 18.776340 ms DeleteObjects: 0.923738 ms)
  242.  
  243. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  244. UnloadTime: 1.659224 ms
  245. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  246.  
  247. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  248.  
  249. ###########################################
  250.  
  251.  
  252. Network Version: 305 Build=17239 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586297716441171478
  253. Realtime: 6.693 NetworkTime: 0 Category:
  254.  
  255. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  256.  
  257. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
  258.  
  259. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  260.  
  261. requesting resize 1920 x 1080
  262. Using native desktop resolution 1920 x 1080
  263. requesting fullscreen 1920 x 1080 at 0 Hz
  264. Desktop is 1920 x 1080 @ 60 Hz
  265.  
  266. Unloading 1767 unused Assets to reduce memory usage. Loaded Objects now: 40893.
  267. Total: 161.611058 ms (FindLiveObjects: 2.011108 ms CreateObjectMapping: 0.976298 ms MarkObjects: 155.912826 ms DeleteObjects: 2.709097 ms)
  268.  
  269. Best region found in PlayerPrefs. Connecting to: eu
  270.  
  271. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  272.  
  273. StartFallbackSendAckThread
  274. Realtime: 8.863 NetworkTime: 522027.467 Category:
  275.  
  276. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  277.  
  278. ClusteringDone (now calling UnloadUnusedAssets)
  279. Realtime: 9.042 NetworkTime: 522027.646 Category:
  280.  
  281. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  282.  
  283. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  284.  
  285. Unloading 1391 unused Assets to reduce memory usage. Loaded Objects now: 37388.
  286. Total: 174.123517 ms (FindLiveObjects: 1.812840 ms CreateObjectMapping: 1.045639 ms MarkObjects: 168.242888 ms DeleteObjects: 3.020196 ms)
  287.  
  288. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
  289. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32.so
  290. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/Kernel32
  291. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
  292. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32.so
  293. Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
  294. StartFallbackSendAckThread - fallback thread already running...
  295. Realtime: 11.327 NetworkTime: 0 Category:
  296.  
  297. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  298.  
  299. no location for _12Stmihiel
  300.  
  301. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  302.  
  303. Squad selected that doesn't have a squad row! Setting back button to first item
  304. Realtime: 18.717 NetworkTime: 2202488.335 Category:
  305.  
  306. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  307.  
  308. Dont know how to close button to False. (There is no close button in the new UI popup!)
  309. Realtime: 25.617 NetworkTime: 2202495.235 Category:
  310.  
  311. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  312.  
  313. Dont know how to close button to False. (There is no close button in the new UI popup!)
  314. Realtime: 48.293 NetworkTime: 2202517.912 Category:
  315.  
  316. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  317.  
  318. Dont know how to close button to False. (There is no close button in the new UI popup!)
  319. Realtime: 64.358 NetworkTime: 2202533.978 Category:
  320.  
  321. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  322.  
  323. JoinTeamRoom 40fdff6b-8cae-437a-ac9b-659ee8c30552 type:Maneuver isFriendJoin_AllowAnyGameType:False
  324.  
  325. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  326.  
  327. ResetNetworkCaches
  328. Realtime: 77.628 NetworkTime: 624456.764 Category:
  329.  
  330. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  331.  
  332. MainMenuConnection OnJoinedRoom ManeuverInGameSquadJoin
  333.  
  334. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  335.  
  336. Send request to ReserveSlot with squad [-1] RoleID: -1
  337.  
  338. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  339.  
  340. GotSlotFromMC
  341. Realtime: 77.815 NetworkTime: 624456.951 Category:
  342.  
  343. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  344.  
  345. StartFallbackSendAckThread - fallback thread already running...
  346. Realtime: 77.819 NetworkTime: 624456.951 Category:
  347.  
  348. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  349.  
  350. Loading _18Dobrudja_BAKED Maneuver
  351. Realtime: 77.828 NetworkTime: 624456.964 Category:
  352.  
  353. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  354.  
  355. PUN SetInterestGroups disabling ALL groups
  356. Realtime: 77.829 NetworkTime: 624456.964 Category:
  357.  
  358. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  359.  
  360. StartFallbackSendAckThread - fallback thread already running...
  361. Realtime: 77.848 NetworkTime: 624456.964 Category:
  362.  
  363. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  364.  
  365. doLoadNextScene (now calling UnloadUnusedAssets)
  366. Realtime: 77.862 NetworkTime: 624456.998 Category:
  367.  
  368. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  369.  
  370. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  371. StartFallbackSendAckThread - fallback thread already running...
  372. Realtime: 77.862 NetworkTime: 624456.998 Category:
  373.  
  374. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  375.  
  376. Already loading another screen, lets not load _18Dobrudja_BAKED
  377.  
  378. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  379.  
  380.  
  381. Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 38468.
  382. Total: 205.516481 ms (FindLiveObjects: 1.841340 ms CreateObjectMapping: 0.903936 ms MarkObjects: 202.097227 ms DeleteObjects: 0.672147 ms)
  383.  
  384. Steam OnLobbyCreated: serverregion eu
  385. Realtime: 78.075 NetworkTime: 624457.211 Category:
  386.  
  387. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  388.  
  389. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  390. UnloadTime: 24.408333 ms
  391.  
  392. Unloading 1836 unused Assets to reduce memory usage. Loaded Objects now: 12570.
  393. Total: 83.023281 ms (FindLiveObjects: 0.696201 ms CreateObjectMapping: 0.757782 ms MarkObjects: 76.440205 ms DeleteObjects: 5.127378 ms)
  394.  
  395. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  396. Realtime: 78.437 NetworkTime: 624457.572 Category:
  397.  
  398. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  399.  
  400. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  401.  
  402. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 12555.
  403. Total: 78.116920 ms (FindLiveObjects: 0.659213 ms CreateObjectMapping: 0.581338 ms MarkObjects: 76.803814 ms DeleteObjects: 0.070872 ms)
  404.  
  405. {624457.659} LevelLoaderEmpty load level..
  406.  
  407. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  408.  
  409. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  410. UnloadTime: 0.347922 ms
  411. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  412.  
  413. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  414.  
  415.  
  416. Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 30409.
  417. Total: 163.062374 ms (FindLiveObjects: 1.209081 ms CreateObjectMapping: 1.883137 ms MarkObjects: 159.748717 ms DeleteObjects: 0.219310 ms)
  418.  
  419. StartFallbackSendAckThread - fallback thread already running...
  420. Realtime: 80.661 NetworkTime: 624459.798 Category:
  421.  
  422. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  423.  
  424. unloadEverything (now calling UnloadUnusedAssets)
  425. Realtime: 80.712 NetworkTime: 624459.848 Category:
  426.  
  427. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  428.  
  429. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  430.  
  431. Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 29635.
  432. Total: 197.310917 ms (FindLiveObjects: 3.178609 ms CreateObjectMapping: 4.513685 ms MarkObjects: 188.399314 ms DeleteObjects: 1.212914 ms)
  433.  
  434. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  435. UnloadTime: 0.363536 ms
  436. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  437.  
  438. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  439.  
  440. PUN SetInterestGroups disabling ALL groups
  441. Realtime: 85.874 NetworkTime: 624464.662 Category:
  442.  
  443. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  444.  
  445. ResetNetworkCaches
  446. Realtime: 85.874 NetworkTime: 624464.662 Category:
  447.  
  448. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  449.  
  450. About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 4096 MB
  451.  
  452. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  453.  
  454. loadAndApplyPreset begin. weatherIndex=2 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  455. Realtime: 85.967 NetworkTime: 624464.662 Category:
  456.  
  457. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  458.  
  459. StartFallbackSendAckThread - fallback thread already running...
  460. Realtime: 86.427 NetworkTime: 624464.662 Category:
  461.  
  462. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  463.  
  464. Ask MC to connect us (ServerCheckConnectedPlayer)
  465. Realtime: 87.794 NetworkTime: 624464.662 Category:
  466.  
  467. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  468.  
  469.  
  470. Unloading 2352 unused Assets to reduce memory usage. Loaded Objects now: 215030.
  471. Total: 302.721972 ms (FindLiveObjects: 20.585612 ms CreateObjectMapping: 7.224117 ms MarkObjects: 271.146786 ms DeleteObjects: 3.763332 ms)
  472.  
  473. loadAndApplyPreset end. weatherIndex=2 LoadedLevelName:_18Dobrudja level:_18Dobrudja
  474. Realtime: 88.729 NetworkTime: 624467.876 Category:
  475.  
  476. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. Received AddSquad 624467.246 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=6460919 squadNetworkIDIndex=0 0=76561198336721743 1=76561198963455431 2=76561197980171147 3=76561197986490240 sender ='∆ GrosseBoudine.Be' (master)
  479. Realtime: 88.878 NetworkTime: 624467.876 Category:
  480.  
  481. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  482.  
  483. Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Schreiber Nr.26 squadID=7837579 squadNetworkIDIndex=1 0=BOT175 1=76561198128231083 2=76561198200553514 3=BOT160 sender ='∆ GrosseBoudine.Be' (master)
  484. Realtime: 88.879 NetworkTime: 624467.876 Category:
  485.  
  486. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  487.  
  488. Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul Teleorman No. 20 squadID=21461 squadNetworkIDIndex=2 0=76561198288785019 1=76561198074396339 2=76561198988425952 3=76561197988806566 sender ='∆ GrosseBoudine.Be' (master)
  489. Realtime: 88.879 NetworkTime: 624467.876 Category:
  490.  
  491. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  492.  
  493. Received AddSquad 624467.246 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 15 squadID=21437 squadNetworkIDIndex=3 0=BOT187 1=BOT193 2=76561198107629971 3=BOT199 sender ='∆ GrosseBoudine.Be' (master)
  494. Realtime: 88.879 NetworkTime: 624467.876 Category:
  495.  
  496. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  497.  
  498. Received AddSquad 624467.246 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4581170 squadNetworkIDIndex=4 0=BOT163 1=BOT178 2=76561198011569180 3=76561198075054277 sender ='∆ GrosseBoudine.Be' (master)
  499. Realtime: 88.879 NetworkTime: 624467.876 Category:
  500.  
  501. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  502.  
  503. Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonConradNr. 39 squadID=1373750 squadNetworkIDIndex=6 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='∆ GrosseBoudine.Be' (master)
  504. Realtime: 88.879 NetworkTime: 624467.876 Category:
  505.  
  506. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  507.  
  508. Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul II Romanați No. 19 squadID=7682911 squadNetworkIDIndex=7 0=BOT208 1=BOT214 2=BOT220 3=BOT226 sender ='∆ GrosseBoudine.Be' (master)
  509. Realtime: 88.879 NetworkTime: 624467.876 Category:
  510.  
  511. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  512.  
  513. Received AddSquad 624467.246 sectionType=Bulgarian squadName=35th Vratsanski IR. 2nd Inf. Brigade squadID=5854468 squadNetworkIDIndex=8 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='∆ GrosseBoudine.Be' (master)
  514. Realtime: 88.879 NetworkTime: 624467.876 Category:
  515.  
  516. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  517.  
  518. Received AddSquad 624467.246 sectionType=Cossack squadName=1st Generalissimus Prince Suvorov's Don-Cossack Regiment squadID=216208 squadNetworkIDIndex=9 0=BOT232 1=BOT238 2=BOT244 3=BOT250 sender ='∆ GrosseBoudine.Be' (master)
  519. Realtime: 88.879 NetworkTime: 624467.876 Category:
  520.  
  521. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  522.  
  523. Received AddSquad 624467.246 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 354 squadID=5188394 squadNetworkIDIndex=10 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='∆ GrosseBoudine.Be' (master)
  524. Realtime: 88.88 NetworkTime: 624467.876 Category:
  525.  
  526. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  527.  
  528. Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul 43 Infanterie squadID=4761703 squadNetworkIDIndex=11 0=BOT256 1=BOT262 2=BOT268 3=BOT274 sender ='∆ GrosseBoudine.Be' (master)
  529. Realtime: 88.88 NetworkTime: 624467.876 Category:
  530.  
  531. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  532.  
  533. Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Schoedler Nr.30 squadID=8802553 squadNetworkIDIndex=12 0=BOT277 1=BOT283 2=BOT289 3=BOT295 sender ='∆ GrosseBoudine.Be' (master)
  534. Realtime: 88.88 NetworkTime: 624467.876 Category:
  535.  
  536. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  537.  
  538. Received AddSquad 624467.246 sectionType=Frontovik squadName=96th Omsk Infantry Regiment squadID=7909401 squadNetworkIDIndex=13 0=BOT280 1=BOT286 2=BOT292 3=BOT298 sender ='∆ GrosseBoudine.Be' (master)
  539. Realtime: 88.88 NetworkTime: 624467.876 Category:
  540.  
  541. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  542.  
  543. Received AddSquad 624467.246 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=8760759 squadNetworkIDIndex=14 0=BOT301 1=BOT307 2=BOT313 3=BOT319 sender ='∆ GrosseBoudine.Be' (master)
  544. Realtime: 88.88 NetworkTime: 624467.876 Category:
  545.  
  546. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  547.  
  548. Received AddSquad 624467.246 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=5795602 squadNetworkIDIndex=15 0=BOT304 1=BOT310 2=BOT316 3=BOT322 sender ='∆ GrosseBoudine.Be' (master)
  549. Realtime: 88.88 NetworkTime: 624467.876 Category:
  550.  
  551. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  552.  
  553. Received AddSquad 624467.246 sectionType=Frontovik squadName=24th Infantry Division squadID=9808452 squadNetworkIDIndex=5 0=BOT184 1=76561198118019765 2=BOT190 3=BOT196 sender ='∆ GrosseBoudine.Be' (master)
  554. Realtime: 88.88 NetworkTime: 624467.876 Category:
  555.  
  556. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  557.  
  558. AddSquadsSync done.
  559. Realtime: 88.88 NetworkTime: 624467.876 Category:
  560.  
  561. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  562.  
  563. Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 624196.945 roundTimeLimit 2400 realtimeSinceStartup=88.94147 IsCustomMatch=False IsPrivateMatch=False
  564. Realtime: 88.942 NetworkTime: 624467.876 Category:
  565.  
  566. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  567.  
  568. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: '∆ GrosseBoudine.Be' (master)
  569. Realtime: 88.942 NetworkTime: 624467.876 Category:
  570.  
  571. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  572.  
  573. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'∆ GrosseBoudine.Be' (master)
  574. Realtime: 88.991 NetworkTime: 624467.876 Category:
  575.  
  576. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  577.  
  578. Client received GameSetupReady signal
  579. Realtime: 89.946 NetworkTime: 624467.876 Category:
  580.  
  581. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  582.  
  583. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT190] Vasily Tkachenko status: spectating, faction: Entente]
  584. Realtime: 90.352 NetworkTime: 624469.445 Category:
  585.  
  586. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  587.  
  588. Usableobject overwriting on existing inUseByPlayerNode, this can happen during loadingscreen.
  589.  
  590. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  591.  
  592. StartFallbackSendAckThread - fallback thread already running...
  593. Realtime: 91.327 NetworkTime: 624470.47 Category:
  594.  
  595. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  596.  
  597. ClusteringDone (now calling UnloadUnusedAssets)
  598. Realtime: 92.79 NetworkTime: 624471.902 Category:
  599.  
  600. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  601.  
  602. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  603.  
  604. Unloading 2974 unused Assets to reduce memory usage. Loaded Objects now: 197494.
  605. Total: 315.504939 ms (FindLiveObjects: 11.954771 ms CreateObjectMapping: 4.306989 ms MarkObjects: 293.841687 ms DeleteObjects: 5.399122 ms)
  606.  
  607. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  608. Realtime: 93.133 NetworkTime: 624472.263 Category:
  609.  
  610. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  611.  
  612. ResetNetworkCaches
  613. Realtime: 93.133 NetworkTime: 624472.263 Category:
  614.  
  615. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  616.  
  617. StartFallbackSendAckThread - fallback thread already running...
  618. Realtime: 93.156 NetworkTime: 624472.304 Category:
  619.  
  620. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  621.  
  622. Swapping Faction: Valid: True | Requested PlayerCount: 7 | Current PlayerCount: 8
  623.  
  624. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  625.  
  626. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 624467.876, progress: 0 owner: Cpt.DoeJohnson, not added in the first place?
  627.  
  628. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  629.  
  630. Coroutine couldn't be started because the the game object 'HUD_TITLESCREEN(Clone)' is inactive!
  631.  
  632. (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
  633.  
  634. OnMasterClientSwitched from player ∆ GrosseBoudine.Be {76561197980171147} to player thoyles {76561198075054277}
  635. Realtime: 932.569 NetworkTime: 625311.693 Category:
  636.  
  637. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  638.  
  639. StartFallbackSendAckThread - fallback thread already running...
  640. Realtime: 932.569 NetworkTime: 625311.693 Category:
  641.  
  642. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  643.  
  644. {625311.693} OnMasterClientSwitched from player ∆ GrosseBoudine.Be {76561197980171147} [25 & 53] to player thoyles {76561198075054277} [224 & 91]. Players=['Agent B' ] {76561198205129503}['thoyles' (master)] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['hej' ] {76561198963455431}['I_Cultist_I' ] {76561198993754256}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}
  645. Realtime: 932.569 NetworkTime: 625311.693 Category:
  646.  
  647. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  648.  
  649. OnMasterClientSwitched from player thoyles {76561198075054277} to player I_Cultist_I {76561198993754256}
  650. Realtime: 933.05 NetworkTime: 625312.174 Category:
  651.  
  652. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  653.  
  654. StartFallbackSendAckThread - fallback thread already running...
  655. Realtime: 933.05 NetworkTime: 625312.174 Category:
  656.  
  657. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  658.  
  659. {625312.174} OnMasterClientSwitched from player thoyles {76561198075054277} [25 & 53] to player I_Cultist_I {76561198993754256} [23 & 96]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['hej' ] {76561198963455431}['I_Cultist_I' (master)] {76561198993754256}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}
  660. Realtime: 933.05 NetworkTime: 625312.174 Category:
  661.  
  662. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  663.  
  664. OnMasterClientSwitched from player I_Cultist_I {76561198993754256} to player thoyles {76561198075054277}
  665. Realtime: 1135.747 NetworkTime: 625514.871 Category:
  666.  
  667. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  668.  
  669. StartFallbackSendAckThread - fallback thread already running...
  670. Realtime: 1135.747 NetworkTime: 625514.871 Category:
  671.  
  672. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  673.  
  674. {625514.871} OnMasterClientSwitched from player I_Cultist_I {76561198993754256} [261 & 91] to player thoyles {76561198075054277} [261 & 91]. Players=['Agent B' ] {76561198205129503}['thoyles' (master)] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' ] {76561198963455431}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}
  675. Realtime: 1135.747 NetworkTime: 625514.871 Category:
  676.  
  677. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  678.  
  679. OnMasterClientSwitched from player thoyles {76561198075054277} to player hej {76561198963455431}
  680. Realtime: 1135.952 NetworkTime: 625515.075 Category:
  681.  
  682. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  683.  
  684. StartFallbackSendAckThread - fallback thread already running...
  685. Realtime: 1135.952 NetworkTime: 625515.075 Category:
  686.  
  687. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  688.  
  689. {625515.075} OnMasterClientSwitched from player thoyles {76561198075054277} [23 & 96] to player hej {76561198963455431} [34 & 83]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' (master)] {76561198963455431}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}
  690. Realtime: 1135.952 NetworkTime: 625515.075 Category:
  691.  
  692. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  693.  
  694. OnMasterClientSwitched from player hej {76561198963455431} to player M2H_Mike {76561198005242613}
  695. Realtime: 1376.604 NetworkTime: 625755.73 Category:
  696.  
  697. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  698.  
  699. StartFallbackSendAckThread - fallback thread already running...
  700. Realtime: 1376.604 NetworkTime: 625755.73 Category:
  701.  
  702. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  703.  
  704. {625755.73} OnMasterClientSwitched from player hej {76561198963455431} [214 & 91] to player M2H_Mike {76561198005242613} [18 & 60]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['M2H_Mike' (master)] {76561198005242613}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' ] {76561198963455431}['[1.Dac] Whiskas' ] {76561198005635270}['Nightmare1' ] {76561198074396339}['edhirif' ] {76561198044825619}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}['Pepega' ] {76561198855831615}['Władysław I Łokietek' ] {76561198392897161}['Khan-Khèr' ] {76561198023414904}
  705. Realtime: 1376.604 NetworkTime: 625755.73 Category:
  706.  
  707. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  708.  
  709. Server Stopped round at: 625977.491 realTime:1598.363
  710. Realtime: 1598.363 NetworkTime: 625977.491 Category:
  711.  
  712. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  713.  
  714. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'M2H_Mike' (master)
  715. Realtime: 1598.364 NetworkTime: 625977.491 Category:
  716.  
  717. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  718.  
  719. 1608.493 {625987.624} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_18Dobrudja_BAKED] GameType[Maneuver] Room[Room: '40fdff6b-8cae-437a-ac9b-659ee8c30552' visible,open 27/68 players.]
  720.  
  721. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  722.  
  723. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'M2H_Mike' (master)
  724. Realtime: 1608.494 NetworkTime: 625987.624 Category:
  725.  
  726. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  727.  
  728. Opened AfterActionMenu_MapVote while I can't vote yet.
  729.  
  730. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  731.  
  732. Wating for 39.91162 instead of 40
  733.  
  734. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  735.  
  736. {626027.555} Next: _20Ukraine
  737.  
  738. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  739.  
  740. PUN SetInterestGroups disabling ALL groups
  741. Realtime: 1650.171 NetworkTime: 626029.301 Category:
  742.  
  743. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  744.  
  745. StartFallbackSendAckThread - fallback thread already running...
  746. Realtime: 1650.18 NetworkTime: 626029.311 Category:
  747.  
  748. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  749.  
  750. Loading _20Ukraine_BAKED Maneuver
  751. Realtime: 1650.18 NetworkTime: 626029.311 Category:
  752.  
  753. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  754.  
  755. PUN SetInterestGroups disabling ALL groups
  756. Realtime: 1650.18 NetworkTime: 626029.311 Category:
  757.  
  758. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  759.  
  760. StartFallbackSendAckThread - fallback thread already running...
  761. Realtime: 1650.194 NetworkTime: 626029.311 Category:
  762.  
  763. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  764.  
  765. doLoadNextScene (now calling UnloadUnusedAssets)
  766. Realtime: 1650.207 NetworkTime: 626029.338 Category:
  767.  
  768. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  769.  
  770. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  771.  
  772. Unloading 67938 unused Assets to reduce memory usage. Loaded Objects now: 229352.
  773. Total: 1247.955526 ms (FindLiveObjects: 15.522678 ms CreateObjectMapping: 16.560693 ms MarkObjects: 346.983257 ms DeleteObjects: 868.886946 ms)
  774.  
  775. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  776. UnloadTime: 422.533251 ms
  777. Releasing render texture that is set as Camera.targetTexture!
  778.  
  779. (Filename: ./Runtime/Camera/Camera.cpp Line: 4507)
  780.  
  781.  
  782. Unloading 17847 unused Assets to reduce memory usage. Loaded Objects now: 57873.
  783. Total: 233.247597 ms (FindLiveObjects: 5.369802 ms CreateObjectMapping: 4.585169 ms MarkObjects: 179.478635 ms DeleteObjects: 43.811914 ms)
  784.  
  785. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  786. Realtime: 1652.243 NetworkTime: 626031.374 Category:
  787.  
  788. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  789.  
  790. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  791.  
  792. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 57852.
  793. Total: 178.297172 ms (FindLiveObjects: 4.359607 ms CreateObjectMapping: 1.935532 ms MarkObjects: 171.815234 ms DeleteObjects: 0.184597 ms)
  794.  
  795. {626031.554} LevelLoaderEmpty load level..
  796.  
  797. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  798.  
  799. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  800. UnloadTime: 1.295372 ms
  801. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  802.  
  803. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  804.  
  805.  
  806. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 72268.
  807. Total: 256.180799 ms (FindLiveObjects: 4.895117 ms CreateObjectMapping: 3.632276 ms MarkObjects: 247.509472 ms DeleteObjects: 0.142027 ms)
  808.  
  809. StartFallbackSendAckThread - fallback thread already running...
  810. Realtime: 1653.874 NetworkTime: 626033.005 Category:
  811.  
  812. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  813.  
  814. unloadEverything (now calling UnloadUnusedAssets)
  815. Realtime: 1653.926 NetworkTime: 626033.057 Category:
  816.  
  817. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  818.  
  819. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  820.  
  821. Unloading 7852 unused Assets to reduce memory usage. Loaded Objects now: 33144.
  822. Total: 265.020335 ms (FindLiveObjects: 3.167086 ms CreateObjectMapping: 3.535676 ms MarkObjects: 237.336752 ms DeleteObjects: 20.978492 ms)
  823.  
  824. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  825. UnloadTime: 0.694869 ms
  826. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  827.  
  828. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  829.  
  830. PUN SetInterestGroups disabling ALL groups
  831. Realtime: 1657.84 NetworkTime: 626036.67 Category:
  832.  
  833. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  834.  
  835. ResetNetworkCaches
  836. Realtime: 1657.84 NetworkTime: 626036.67 Category:
  837.  
  838. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  839.  
  840. About to start clustering on level assets object 'LevelAssets' on level '_20Ukraine' with mesh size target: 4096 MB
  841.  
  842. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  843.  
  844. StartFallbackSendAckThread - fallback thread already running...
  845. Realtime: 1659.321 NetworkTime: 626036.67 Category:
  846.  
  847. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  848.  
  849. Ask MC to connect us (ServerCheckConnectedPlayer)
  850. Realtime: 1660.628 NetworkTime: 626036.67 Category:
  851.  
  852. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  853.  
  854.  
  855. Unloading 2664 unused Assets to reduce memory usage. Loaded Objects now: 285527.
  856. Total: 412.056355 ms (FindLiveObjects: 17.911944 ms CreateObjectMapping: 6.561524 ms MarkObjects: 380.590963 ms DeleteObjects: 6.989408 ms)
  857.  
  858. loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_20Ukraine level:_20Ukraine
  859. Realtime: 1661.197 NetworkTime: 626040.311 Category:
  860.  
  861. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  862.  
  863. loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_20Ukraine level:_20Ukraine
  864. Realtime: 1661.327 NetworkTime: 626040.469 Category:
  865.  
  866. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  867.  
  868. StartFallbackSendAckThread - fallback thread already running...
  869. Realtime: 1662.223 NetworkTime: 626041.365 Category:
  870.  
  871. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  872.  
  873. ClusteringDone (now calling UnloadUnusedAssets)
  874. Realtime: 1665.352 NetworkTime: 626044.488 Category:
  875.  
  876. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  877.  
  878. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  879.  
  880. Unloading 965 unused Assets to reduce memory usage. Loaded Objects now: 175139.
  881. Total: 353.906008 ms (FindLiveObjects: 9.002777 ms CreateObjectMapping: 4.149909 ms MarkObjects: 338.128293 ms DeleteObjects: 2.622824 ms)
  882.  
  883. Received AddSquad 626044.529 sectionType=Cossack squadName=1st Generalissimus Prince Suvorov's Don-Cossack Regiment squadID=216208 squadNetworkIDIndex=0 0=76561198005242613 1= 2= 3= sender ='M2H_Mike' (master)
  884. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  885.  
  886. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  887.  
  888. Received AddSquad 626044.529 sectionType=KukTrupp squadName=Infanterieregiment Schreiber Nr.26 squadID=7837579 squadNetworkIDIndex=1 0= 1=76561198213885945 2= 3= sender ='M2H_Mike' (master)
  889. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  890.  
  891. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  892.  
  893. Received AddSquad 626044.529 sectionType=Roumanian squadName=Regimentul II Romanați No. 19 squadID=7682911 squadNetworkIDIndex=2 0=76561198306526934 1= 2= 3= sender ='M2H_Mike' (master)
  894. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  895.  
  896. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  897.  
  898. Received AddSquad 626044.529 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4581170 squadNetworkIDIndex=3 0=76561198855831615 1=76561198392092674 2= 3= sender ='M2H_Mike' (master)
  899. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  900.  
  901. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  902.  
  903. Received AddSquad 626044.529 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=6460919 squadNetworkIDIndex=4 0=76561197987564454 1= 2=76561198807593644 3= sender ='M2H_Mike' (master)
  904. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  905.  
  906. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  907.  
  908. Received AddSquad 626044.529 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 15 squadID=21437 squadNetworkIDIndex=5 0= 1= 2= 3=76561198087255909 sender ='M2H_Mike' (master)
  909. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  910.  
  911. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  912.  
  913. Received AddSquad 626044.529 sectionType=Bulgarian squadName=48th IR. 3rd Inf. Brigade squadID=8802553 squadNetworkIDIndex=6 0=76561198005635270 1= 2= 3=76561198023414904 sender ='M2H_Mike' (master)
  914. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  915.  
  916. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  917.  
  918. AddSquadsSync done.
  919. Realtime: 1665.711 NetworkTime: 626044.853 Category:
  920.  
  921. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  922.  
  923. Received AddSquad 626044.529 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonConradNr. 39 squadID=1373750 squadNetworkIDIndex=7 0=76561198002463798 1= 2= 3= sender ='M2H_Mike' (master)
  924. Realtime: 1665.712 NetworkTime: 626044.853 Category:
  925.  
  926. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  927.  
  928. Init player match with: Level:_20Ukraine Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=1665.716 IsCustomMatch=False IsPrivateMatch=False
  929. Realtime: 1665.716 NetworkTime: 626044.853 Category:
  930.  
  931. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  932.  
  933. Client received GameSetupReady signal
  934. Realtime: 1665.723 NetworkTime: 626044.853 Category:
  935.  
  936. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  937.  
  938. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'M2H_Mike' (master)
  939. Realtime: 1667.47 NetworkTime: 626046.611 Category:
  940.  
  941. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  942.  
  943. RoundDidStart with: statusMatchStarting Joined CurrentMC:'M2H_Mike' (master)
  944. Realtime: 1667.471 NetworkTime: 626046.611 Category:
  945.  
  946. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  947.  
  948. Received AddSquad 626046.606 sectionType=Roumanian squadName=Regimentul 78 Infanterie squadID=3193446 squadNetworkIDIndex=8 0=BOT175 1= 2= 3= sender ='M2H_Mike' (master)
  949. Realtime: 1667.556 NetworkTime: 626046.611 Category:
  950.  
  951. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  952.  
  953. Received AddSquad 626046.724 sectionType=KukTrupp squadName=Infanterieregiment Ferdinand Kronprinz von Rumänien Nr.96 squadID=6672004 squadNetworkIDIndex=9 0=BOT196 1= 2= 3= sender ='M2H_Mike' (master)
  954. Realtime: 1667.651 NetworkTime: 626046.772 Category:
  955.  
  956. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  957.  
  958. Received AddSquad 626046.744 sectionType=Roumanian squadName=Regimentul Roman No. 14 squadID=1493138 squadNetworkIDIndex=10 0=BOT199 1= 2= 3= sender ='M2H_Mike' (master)
  959. Realtime: 1667.701 NetworkTime: 626046.843 Category:
  960.  
  961. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  962.  
  963. Received AddSquad 626046.862 sectionType=KukTrupp squadName=1.Regiment der Tiroler Kaiserjäger squadID=5435233 squadNetworkIDIndex=11 0=BOT220 1= 2= 3= sender ='M2H_Mike' (master)
  964. Realtime: 1667.819 NetworkTime: 626046.959 Category:
  965.  
  966. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  967.  
  968. Received AddSquad 626046.876 sectionType=Roumanian squadName=Regimentul 78 Infanterie squadID=5234570 squadNetworkIDIndex=12 0=BOT223 1= 2= 3= sender ='M2H_Mike' (master)
  969. Realtime: 1667.819 NetworkTime: 626046.959 Category:
  970.  
  971. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  972.  
  973. Received AddSquad 626046.994 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Carl Stephan Nr.8 squadID=3052197 squadNetworkIDIndex=13 0=BOT244 1= 2= 3= sender ='M2H_Mike' (master)
  974. Realtime: 1667.928 NetworkTime: 626047.07 Category:
  975.  
  976. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  977.  
  978. Received AddSquad 626047.013 sectionType=Roumanian squadName=Regimentul 42 Infanterie squadID=9828908 squadNetworkIDIndex=14 0=BOT247 1= 2= 3= sender ='M2H_Mike' (master)
  979. Realtime: 1667.93 NetworkTime: 626047.07 Category:
  980.  
  981. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  982.  
  983. Received AddSquad 626047.127 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Sterneck Nr.35 squadID=8660433 squadNetworkIDIndex=15 0=BOT268 1= 2= 3= sender ='M2H_Mike' (master)
  984. Realtime: 1668.036 NetworkTime: 626047.175 Category:
  985.  
  986. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  987.  
  988. Received AddSquad 626047.148 sectionType=Roumanian squadName=Regimentul 62 Infanterie squadID=5296430 squadNetworkIDIndex=16 0=BOT271 1= 2= 3= sender ='M2H_Mike' (master)
  989. Realtime: 1668.104 NetworkTime: 626047.247 Category:
  990.  
  991. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  992.  
  993. Received AddSquad 626047.269 sectionType=KukTrupp squadName=Infanterieregiment Alexander I. Kaiser von Rußland Nr.2 squadID=2988706 squadNetworkIDIndex=17 0=BOT292 1= 2= 3= sender ='M2H_Mike' (master)
  994. Realtime: 1668.239 NetworkTime: 626047.369 Category:
  995.  
  996. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  997.  
  998. Received AddSquad 626047.283 sectionType=Roumanian squadName=Regimentul 67 Infanterie squadID=450176 squadNetworkIDIndex=18 0=BOT295 1= 2= 3= sender ='M2H_Mike' (master)
  999. Realtime: 1668.239 NetworkTime: 626047.369 Category:
  1000.  
  1001. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1002.  
  1003. Received RemoveSquad squadID=450176 squadNetworkIDIndex=
  1004. Realtime: 1668.242 NetworkTime: 626047.369 Category:
  1005.  
  1006. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1007.  
  1008. Received RemoveSquad squadID=2988706 squadNetworkIDIndex=
  1009. Realtime: 1668.274 NetworkTime: 626047.415 Category:
  1010.  
  1011. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1012.  
  1013. Received RemoveSquad squadID=8660433 squadNetworkIDIndex=
  1014. Realtime: 1668.492 NetworkTime: 626047.632 Category:
  1015.  
  1016. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1017.  
  1018. Received RemoveSquad squadID=3193446 squadNetworkIDIndex=
  1019. Realtime: 1669.648 NetworkTime: 626048.768 Category:
  1020.  
  1021. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1022.  
  1023. Received AddSquad 626048.712 sectionType=Roumanian squadName=Regimentul Teleorman No. 20 squadID=21461 squadNetworkIDIndex=8 0= 1= 2=76561198288785019 3= sender ='M2H_Mike' (master)
  1024. Realtime: 1669.649 NetworkTime: 626048.768 Category:
  1025.  
  1026. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1027.  
  1028. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1029. Realtime: 1672.588 NetworkTime: 626051.719 Category:
  1030.  
  1031. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1032.  
  1033. ResetNetworkCaches
  1034. Realtime: 1672.588 NetworkTime: 626051.719 Category:
  1035.  
  1036. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1037.  
  1038. StartFallbackSendAckThread - fallback thread already running...
  1039. Realtime: 1672.75 NetworkTime: 626051.892 Category:
  1040.  
  1041. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1042.  
  1043. GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'M2H_Mike' (master)
  1044. Realtime: 1687.396 NetworkTime: 626066.537 Category:
  1045.  
  1046. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1047.  
  1048. Dont know how to close button to False. (There is no close button in the new UI popup!)
  1049. Realtime: 2004.584 NetworkTime: 626383.733 Category:
  1050.  
  1051. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1052.  
  1053. AbortLoadingThisGameSetup
  1054. Realtime: 2005.657 NetworkTime: 626384.805 Category:
  1055.  
  1056. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1057.  
  1058. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 626066.53, progress: 0 owner: Cpt.DoeJohnson, not added in the first place?
  1059.  
  1060. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1061.  
  1062. Called PhotonNetwork.LeaveRoom True
  1063.  
  1064. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1065.  
  1066. Loading _1MainMenu_EASTERN_BAKED
  1067. Realtime: 2006.438 NetworkTime: 626384.805 Category:
  1068.  
  1069. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1070.  
  1071. PUN SetInterestGroups disabling ALL groups
  1072. Realtime: 2006.438 NetworkTime: 626384.805 Category:
  1073.  
  1074. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1075.  
  1076. StartFallbackSendAckThread - fallback thread already running...
  1077. Realtime: 2006.46 NetworkTime: 626384.805 Category:
  1078.  
  1079. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1080.  
  1081. doLoadNextScene (now calling UnloadUnusedAssets)
  1082. Realtime: 2006.553 NetworkTime: 626385.701 Category:
  1083.  
  1084. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1085.  
  1086. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1087.  
  1088. Unloading 14067 unused Assets to reduce memory usage. Loaded Objects now: 210800.
  1089. Total: 596.168484 ms (FindLiveObjects: 12.142256 ms CreateObjectMapping: 8.931387 ms MarkObjects: 476.873167 ms DeleteObjects: 98.218988 ms)
  1090.  
  1091. GameSetup.SP has an OnLeftRoom() event.
  1092. Realtime: 2007.172 NetworkTime: 626386.32 Category:
  1093.  
  1094. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1095.  
  1096. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  1097. UnloadTime: 271.157151 ms
  1098. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1099.  
  1100. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1101.  
  1102. Releasing render texture that is set as Camera.targetTexture!
  1103.  
  1104. (Filename: ./Runtime/Camera/Camera.cpp Line: 4507)
  1105.  
  1106.  
  1107. Unloading 19073 unused Assets to reduce memory usage. Loaded Objects now: 38901.
  1108. Total: 402.501707 ms (FindLiveObjects: 4.497614 ms CreateObjectMapping: 6.219279 ms MarkObjects: 340.896617 ms DeleteObjects: 50.885857 ms)
  1109.  
  1110. StartFallbackSendAckThread - fallback thread already running...
  1111. Realtime: 2008.637 NetworkTime: 2204478.275 Category:
  1112.  
  1113. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1114.  
  1115. unloadEverything (now calling UnloadUnusedAssets)
  1116. Realtime: 2008.687 NetworkTime: 2204478.325 Category:
  1117.  
  1118. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1119.  
  1120. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  1121.  
  1122. Unloading 6634 unused Assets to reduce memory usage. Loaded Objects now: 31999.
  1123. Total: 390.509495 ms (FindLiveObjects: 13.929009 ms CreateObjectMapping: 5.842180 ms MarkObjects: 355.849803 ms DeleteObjects: 14.881286 ms)
  1124.  
  1125. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1126. UnloadTime: 1.039800 ms
  1127. CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
  1128.  
  1129. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1130.  
  1131. ###########################################
  1132.  
  1133.  
  1134. Network Version: 305 Build=17239 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586297696407855358
  1135. Realtime: 2010.032 NetworkTime: 2204479.669 Category:
  1136.  
  1137. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1138.  
  1139. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
  1140.  
  1141. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1142.  
  1143.  
  1144. Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 47932.
  1145. Total: 377.216808 ms (FindLiveObjects: 6.698386 ms CreateObjectMapping: 2.942409 ms MarkObjects: 361.424721 ms DeleteObjects: 6.149100 ms)
  1146.  
  1147. StartFallbackSendAckThread - fallback thread already running...
  1148. Realtime: 2011.457 NetworkTime: 2204481.095 Category:
  1149.  
  1150. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1151.  
  1152. StartFallbackSendAckThread - fallback thread already running...
  1153. Realtime: 2011.856 NetworkTime: 2204481.493 Category:
  1154.  
  1155. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1156.  
  1157. ClusteringDone (now calling UnloadUnusedAssets)
  1158. Realtime: 2012.008 NetworkTime: 2204481.645 Category:
  1159.  
  1160. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1161.  
  1162. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1163.  
  1164. Unloading 1326 unused Assets to reduce memory usage. Loaded Objects now: 44191.
  1165. Total: 366.005367 ms (FindLiveObjects: 3.932672 ms CreateObjectMapping: 1.750139 ms MarkObjects: 356.829590 ms DeleteObjects: 3.491049 ms)
  1166.  
  1167. Dont know how to close button to True. (There is no close button in the new UI popup!)
  1168. Realtime: 2014.265 NetworkTime: 2204483.902 Category:
  1169.  
  1170. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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