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- Mono path[0] = '/mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
- Mono config path = '/mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/MonoBleedingEdge/etc'
- Preloaded 'libfmod.so'
- Preloaded 'libfmodL.so'
- Preloaded 'libfmodstudio.so'
- Preloaded 'libfmodstudioL.so'
- Preloaded 'libresonanceaudio.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'ScreenSelector.so'
- Display 0 'SONY TV XV 72"': 1920x1080 (primary device).
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2019.2.4f1 (c63b2af89a85)
- [XR] Discovering subsystems at path /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce RTX 2070/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 430.40
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
- object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman
- d_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_
- NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_te
- xture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 41657656
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.150 seconds
- Default vsync count 0
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- UnloadTime: 1.893574 ms
- Commandline options: /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg tannenberg
- Realtime: 0.227 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 7f0d62ffd700 -> priority: 1
- Thread -> id: 7f0d627fc700 -> priority: 1
- Thread -> id: 7f0d61ffb700 -> priority: 1
- Thread -> id: 7f0d617fa700 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=606
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading start bundles took 0.2 s.
- Realtime: 0.645 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
- Shader 'Relief Pack/ReliefTerrain-FirstPass-8layer': failed to set fallback shader 'Nature/Terrain/Standard'
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Skipping shader warmup on this platform as it causes a long hang in the splashscreen on OpenGLCore (Mac/Linux, possibly Windows).
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 0.719384 ms
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
- (Filename: ./Runtime/Misc/Plugins.cpp Line: 282)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libudev.so
- SplashScene Awake.
- Realtime: 2.953 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting PlayClips videoplayer on LinuxPlayer, should skip to game right away.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1.41789 Steamworks setup done front:Eastern GetMySteamID=76561198002463798
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 7787.
- Total: 20.350081 ms (FindLiveObjects: 0.355702 ms CreateObjectMapping: 0.292533 ms MarkObjects: 18.776340 ms DeleteObjects: 0.923738 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 1.659224 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 305 Build=17239 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586297716441171478
- Realtime: 6.693 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Unloading 1767 unused Assets to reduce memory usage. Loaded Objects now: 40893.
- Total: 161.611058 ms (FindLiveObjects: 2.011108 ms CreateObjectMapping: 0.976298 ms MarkObjects: 155.912826 ms DeleteObjects: 2.709097 ms)
- Best region found in PlayerPrefs. Connecting to: eu
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread
- Realtime: 8.863 NetworkTime: 522027.467 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 9.042 NetworkTime: 522027.646 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 1391 unused Assets to reduce memory usage. Loaded Objects now: 37388.
- Total: 174.123517 ms (FindLiveObjects: 1.812840 ms CreateObjectMapping: 1.045639 ms MarkObjects: 168.242888 ms DeleteObjects: 3.020196 ms)
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/Kernel32
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32.so
- Fallback handler could not load library /mnt/Data/Games/SteamLibraryLinux/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libKernel32
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 11.327 NetworkTime: 0 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- no location for _12Stmihiel
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Squad selected that doesn't have a squad row! Setting back button to first item
- Realtime: 18.717 NetworkTime: 2202488.335 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to False. (There is no close button in the new UI popup!)
- Realtime: 25.617 NetworkTime: 2202495.235 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to False. (There is no close button in the new UI popup!)
- Realtime: 48.293 NetworkTime: 2202517.912 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to False. (There is no close button in the new UI popup!)
- Realtime: 64.358 NetworkTime: 2202533.978 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JoinTeamRoom 40fdff6b-8cae-437a-ac9b-659ee8c30552 type:Maneuver isFriendJoin_AllowAnyGameType:False
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 77.628 NetworkTime: 624456.764 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- MainMenuConnection OnJoinedRoom ManeuverInGameSquadJoin
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Send request to ReserveSlot with squad [-1] RoleID: -1
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GotSlotFromMC
- Realtime: 77.815 NetworkTime: 624456.951 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 77.819 NetworkTime: 624456.951 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _18Dobrudja_BAKED Maneuver
- Realtime: 77.828 NetworkTime: 624456.964 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 77.829 NetworkTime: 624456.964 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 77.848 NetworkTime: 624456.964 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 77.862 NetworkTime: 624456.998 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 77.862 NetworkTime: 624456.998 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Already loading another screen, lets not load _18Dobrudja_BAKED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 38468.
- Total: 205.516481 ms (FindLiveObjects: 1.841340 ms CreateObjectMapping: 0.903936 ms MarkObjects: 202.097227 ms DeleteObjects: 0.672147 ms)
- Steam OnLobbyCreated: serverregion eu
- Realtime: 78.075 NetworkTime: 624457.211 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 24.408333 ms
- Unloading 1836 unused Assets to reduce memory usage. Loaded Objects now: 12570.
- Total: 83.023281 ms (FindLiveObjects: 0.696201 ms CreateObjectMapping: 0.757782 ms MarkObjects: 76.440205 ms DeleteObjects: 5.127378 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 78.437 NetworkTime: 624457.572 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 12555.
- Total: 78.116920 ms (FindLiveObjects: 0.659213 ms CreateObjectMapping: 0.581338 ms MarkObjects: 76.803814 ms DeleteObjects: 0.070872 ms)
- {624457.659} LevelLoaderEmpty load level..
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 0.347922 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 30409.
- Total: 163.062374 ms (FindLiveObjects: 1.209081 ms CreateObjectMapping: 1.883137 ms MarkObjects: 159.748717 ms DeleteObjects: 0.219310 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 80.661 NetworkTime: 624459.798 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 80.712 NetworkTime: 624459.848 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 29635.
- Total: 197.310917 ms (FindLiveObjects: 3.178609 ms CreateObjectMapping: 4.513685 ms MarkObjects: 188.399314 ms DeleteObjects: 1.212914 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 0.363536 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 85.874 NetworkTime: 624464.662 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 85.874 NetworkTime: 624464.662 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_18Dobrudja' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset begin. weatherIndex=2 LoadedLevelName:_18Dobrudja level:_18Dobrudja
- Realtime: 85.967 NetworkTime: 624464.662 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 86.427 NetworkTime: 624464.662 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Ask MC to connect us (ServerCheckConnectedPlayer)
- Realtime: 87.794 NetworkTime: 624464.662 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2352 unused Assets to reduce memory usage. Loaded Objects now: 215030.
- Total: 302.721972 ms (FindLiveObjects: 20.585612 ms CreateObjectMapping: 7.224117 ms MarkObjects: 271.146786 ms DeleteObjects: 3.763332 ms)
- loadAndApplyPreset end. weatherIndex=2 LoadedLevelName:_18Dobrudja level:_18Dobrudja
- Realtime: 88.729 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=6460919 squadNetworkIDIndex=0 0=76561198336721743 1=76561198963455431 2=76561197980171147 3=76561197986490240 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.878 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Schreiber Nr.26 squadID=7837579 squadNetworkIDIndex=1 0=BOT175 1=76561198128231083 2=76561198200553514 3=BOT160 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul Teleorman No. 20 squadID=21461 squadNetworkIDIndex=2 0=76561198288785019 1=76561198074396339 2=76561198988425952 3=76561197988806566 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 15 squadID=21437 squadNetworkIDIndex=3 0=BOT187 1=BOT193 2=76561198107629971 3=BOT199 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4581170 squadNetworkIDIndex=4 0=BOT163 1=BOT178 2=76561198011569180 3=76561198075054277 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonConradNr. 39 squadID=1373750 squadNetworkIDIndex=6 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul II Romanați No. 19 squadID=7682911 squadNetworkIDIndex=7 0=BOT208 1=BOT214 2=BOT220 3=BOT226 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Bulgarian squadName=35th Vratsanski IR. 2nd Inf. Brigade squadID=5854468 squadNetworkIDIndex=8 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Cossack squadName=1st Generalissimus Prince Suvorov's Don-Cossack Regiment squadID=216208 squadNetworkIDIndex=9 0=BOT232 1=BOT238 2=BOT244 3=BOT250 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.879 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Infanterie squadName=Infanterie-Regiment Nr. 354 squadID=5188394 squadNetworkIDIndex=10 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Roumanian squadName=Regimentul 43 Infanterie squadID=4761703 squadNetworkIDIndex=11 0=BOT256 1=BOT262 2=BOT268 3=BOT274 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=KukTrupp squadName=Infanterieregiment Schoedler Nr.30 squadID=8802553 squadNetworkIDIndex=12 0=BOT277 1=BOT283 2=BOT289 3=BOT295 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Frontovik squadName=96th Omsk Infantry Regiment squadID=7909401 squadNetworkIDIndex=13 0=BOT280 1=BOT286 2=BOT292 3=BOT298 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Bulgarian squadName=47th IR. 3rd Inf. Brigade squadID=8760759 squadNetworkIDIndex=14 0=BOT301 1=BOT307 2=BOT313 3=BOT319 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=5795602 squadNetworkIDIndex=15 0=BOT304 1=BOT310 2=BOT316 3=BOT322 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 624467.246 sectionType=Frontovik squadName=24th Infantry Division squadID=9808452 squadNetworkIDIndex=5 0=BOT184 1=76561198118019765 2=BOT190 3=BOT196 sender ='∆ GrosseBoudine.Be' (master)
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 88.88 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_18Dobrudja Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 624196.945 roundTimeLimit 2400 realtimeSinceStartup=88.94147 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 88.942 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: '∆ GrosseBoudine.Be' (master)
- Realtime: 88.942 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchPlaying Joined CurrentMC:'∆ GrosseBoudine.Be' (master)
- Realtime: 88.991 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 89.946 NetworkTime: 624467.876 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT190] Vasily Tkachenko status: spectating, faction: Entente]
- Realtime: 90.352 NetworkTime: 624469.445 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Usableobject overwriting on existing inUseByPlayerNode, this can happen during loadingscreen.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 91.327 NetworkTime: 624470.47 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 92.79 NetworkTime: 624471.902 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 2974 unused Assets to reduce memory usage. Loaded Objects now: 197494.
- Total: 315.504939 ms (FindLiveObjects: 11.954771 ms CreateObjectMapping: 4.306989 ms MarkObjects: 293.841687 ms DeleteObjects: 5.399122 ms)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 93.133 NetworkTime: 624472.263 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 93.133 NetworkTime: 624472.263 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 93.156 NetworkTime: 624472.304 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Swapping Faction: Valid: True | Requested PlayerCount: 7 | Current PlayerCount: 8
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 624467.876, progress: 0 owner: Cpt.DoeJohnson, not added in the first place?
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Coroutine couldn't be started because the the game object 'HUD_TITLESCREEN(Clone)' is inactive!
- (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
- OnMasterClientSwitched from player ∆ GrosseBoudine.Be {76561197980171147} to player thoyles {76561198075054277}
- Realtime: 932.569 NetworkTime: 625311.693 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 932.569 NetworkTime: 625311.693 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {625311.693} OnMasterClientSwitched from player ∆ GrosseBoudine.Be {76561197980171147} [25 & 53] to player thoyles {76561198075054277} [224 & 91]. Players=['Agent B' ] {76561198205129503}['thoyles' (master)] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['hej' ] {76561198963455431}['I_Cultist_I' ] {76561198993754256}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}
- Realtime: 932.569 NetworkTime: 625311.693 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player thoyles {76561198075054277} to player I_Cultist_I {76561198993754256}
- Realtime: 933.05 NetworkTime: 625312.174 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 933.05 NetworkTime: 625312.174 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {625312.174} OnMasterClientSwitched from player thoyles {76561198075054277} [25 & 53] to player I_Cultist_I {76561198993754256} [23 & 96]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['hej' ] {76561198963455431}['I_Cultist_I' (master)] {76561198993754256}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}
- Realtime: 933.05 NetworkTime: 625312.174 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player I_Cultist_I {76561198993754256} to player thoyles {76561198075054277}
- Realtime: 1135.747 NetworkTime: 625514.871 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1135.747 NetworkTime: 625514.871 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {625514.871} OnMasterClientSwitched from player I_Cultist_I {76561198993754256} [261 & 91] to player thoyles {76561198075054277} [261 & 91]. Players=['Agent B' ] {76561198205129503}['thoyles' (master)] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' ] {76561198963455431}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}
- Realtime: 1135.747 NetworkTime: 625514.871 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player thoyles {76561198075054277} to player hej {76561198963455431}
- Realtime: 1135.952 NetworkTime: 625515.075 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1135.952 NetworkTime: 625515.075 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {625515.075} OnMasterClientSwitched from player thoyles {76561198075054277} [23 & 96] to player hej {76561198963455431} [34 & 83]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['leonmaettig' ] {76561198200553514}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' (master)] {76561198963455431}['Nightmare1' ] {76561198074396339}['Antonio Cañas (iKhone)' ] {76561197986490240}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}
- Realtime: 1135.952 NetworkTime: 625515.075 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnMasterClientSwitched from player hej {76561198963455431} to player M2H_Mike {76561198005242613}
- Realtime: 1376.604 NetworkTime: 625755.73 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1376.604 NetworkTime: 625755.73 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {625755.73} OnMasterClientSwitched from player hej {76561198963455431} [214 & 91] to player M2H_Mike {76561198005242613} [18 & 60]. Players=['Agent B' ] {76561198205129503}['thoyles' ] {76561198075054277}['M2H_Mike' (master)] {76561198005242613}['[New] nicoro57' ] {76561198261627486}['mem4er' ] {76561198306526934}['RadSheep' ] {76561198288785019}['hercules_sandaali' ] {76561198988425952}['warenik' ] {76561198011569180}['bg4st' ] {76561198107629971}['Skully The Skelly' ] {76561198118019765}['guily666' ] {76561197987564454}['hej' ] {76561198963455431}['[1.Dac] Whiskas' ] {76561198005635270}['Nightmare1' ] {76561198074396339}['edhirif' ] {76561198044825619}['Cpt.DoeJohnson' (local)] {76561198002463798}['Wilson' ] {76561198128231083}['DarkestNest' ] {76561198392092674}['Dementos' ] {76561197987033719}['isijiro' ] {76561198028638871}['Tyyne Puustisen HAAMU!' ] {76561198119344073}['jusape' ] {76561198005072373}['_ПЕЧЕНЬКА_magicdrop.ru' ] {76561198807593644}['[BT-FA]Страж' ] {76561198327305407}['Pepega' ] {76561198855831615}['Władysław I Łokietek' ] {76561198392897161}['Khan-Khèr' ] {76561198023414904}
- Realtime: 1376.604 NetworkTime: 625755.73 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Server Stopped round at: 625977.491 realTime:1598.363
- Realtime: 1598.363 NetworkTime: 625977.491 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'M2H_Mike' (master)
- Realtime: 1598.364 NetworkTime: 625977.491 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 1608.493 {625987.624} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_18Dobrudja_BAKED] GameType[Maneuver] Room[Room: '40fdff6b-8cae-437a-ac9b-659ee8c30552' visible,open 27/68 players.]
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchEnding to MatchEnded CurrentMC: 'M2H_Mike' (master)
- Realtime: 1608.494 NetworkTime: 625987.624 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Opened AfterActionMenu_MapVote while I can't vote yet.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Wating for 39.91162 instead of 40
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {626027.555} Next: _20Ukraine
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 1650.171 NetworkTime: 626029.301 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1650.18 NetworkTime: 626029.311 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _20Ukraine_BAKED Maneuver
- Realtime: 1650.18 NetworkTime: 626029.311 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 1650.18 NetworkTime: 626029.311 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1650.194 NetworkTime: 626029.311 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 1650.207 NetworkTime: 626029.338 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 67938 unused Assets to reduce memory usage. Loaded Objects now: 229352.
- Total: 1247.955526 ms (FindLiveObjects: 15.522678 ms CreateObjectMapping: 16.560693 ms MarkObjects: 346.983257 ms DeleteObjects: 868.886946 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 422.533251 ms
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: ./Runtime/Camera/Camera.cpp Line: 4507)
- Unloading 17847 unused Assets to reduce memory usage. Loaded Objects now: 57873.
- Total: 233.247597 ms (FindLiveObjects: 5.369802 ms CreateObjectMapping: 4.585169 ms MarkObjects: 179.478635 ms DeleteObjects: 43.811914 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 1652.243 NetworkTime: 626031.374 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 57852.
- Total: 178.297172 ms (FindLiveObjects: 4.359607 ms CreateObjectMapping: 1.935532 ms MarkObjects: 171.815234 ms DeleteObjects: 0.184597 ms)
- {626031.554} LevelLoaderEmpty load level..
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 1.295372 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 72268.
- Total: 256.180799 ms (FindLiveObjects: 4.895117 ms CreateObjectMapping: 3.632276 ms MarkObjects: 247.509472 ms DeleteObjects: 0.142027 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1653.874 NetworkTime: 626033.005 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 1653.926 NetworkTime: 626033.057 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 7852 unused Assets to reduce memory usage. Loaded Objects now: 33144.
- Total: 265.020335 ms (FindLiveObjects: 3.167086 ms CreateObjectMapping: 3.535676 ms MarkObjects: 237.336752 ms DeleteObjects: 20.978492 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 0.694869 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 1657.84 NetworkTime: 626036.67 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 1657.84 NetworkTime: 626036.67 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_20Ukraine' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1659.321 NetworkTime: 626036.67 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Ask MC to connect us (ServerCheckConnectedPlayer)
- Realtime: 1660.628 NetworkTime: 626036.67 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2664 unused Assets to reduce memory usage. Loaded Objects now: 285527.
- Total: 412.056355 ms (FindLiveObjects: 17.911944 ms CreateObjectMapping: 6.561524 ms MarkObjects: 380.590963 ms DeleteObjects: 6.989408 ms)
- loadAndApplyPreset begin. weatherIndex=5 LoadedLevelName:_20Ukraine level:_20Ukraine
- Realtime: 1661.197 NetworkTime: 626040.311 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset end. weatherIndex=5 LoadedLevelName:_20Ukraine level:_20Ukraine
- Realtime: 1661.327 NetworkTime: 626040.469 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1662.223 NetworkTime: 626041.365 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 1665.352 NetworkTime: 626044.488 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 965 unused Assets to reduce memory usage. Loaded Objects now: 175139.
- Total: 353.906008 ms (FindLiveObjects: 9.002777 ms CreateObjectMapping: 4.149909 ms MarkObjects: 338.128293 ms DeleteObjects: 2.622824 ms)
- Received AddSquad 626044.529 sectionType=Cossack squadName=1st Generalissimus Prince Suvorov's Don-Cossack Regiment squadID=216208 squadNetworkIDIndex=0 0=76561198005242613 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=KukTrupp squadName=Infanterieregiment Schreiber Nr.26 squadID=7837579 squadNetworkIDIndex=1 0= 1=76561198213885945 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=Roumanian squadName=Regimentul II Romanați No. 19 squadID=7682911 squadNetworkIDIndex=2 0=76561198306526934 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=Frontovik squadName=100th Ostrov Infantry Regiment squadID=4581170 squadNetworkIDIndex=3 0=76561198855831615 1=76561198392092674 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=6460919 squadNetworkIDIndex=4 0=76561197987564454 1= 2=76561198807593644 3= sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 15 squadID=21437 squadNetworkIDIndex=5 0= 1= 2= 3=76561198087255909 sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=Bulgarian squadName=48th IR. 3rd Inf. Brigade squadID=8802553 squadNetworkIDIndex=6 0=76561198005635270 1= 2= 3=76561198023414904 sender ='M2H_Mike' (master)
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 1665.711 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626044.529 sectionType=KukTrupp squadName=Infanterieregiment Freiherr vonConradNr. 39 squadID=1373750 squadNetworkIDIndex=7 0=76561198002463798 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1665.712 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_20Ukraine Gametype:Maneuver serverGameStatus: MatchAwaitingSetup matchWinner None team1wins 0 team2wins 0 timeRoundStarted: -1 roundTimeLimit 2400 realtimeSinceStartup=1665.716 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 1665.716 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 1665.723 NetworkTime: 626044.853 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'M2H_Mike' (master)
- Realtime: 1667.47 NetworkTime: 626046.611 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchStarting Joined CurrentMC:'M2H_Mike' (master)
- Realtime: 1667.471 NetworkTime: 626046.611 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.606 sectionType=Roumanian squadName=Regimentul 78 Infanterie squadID=3193446 squadNetworkIDIndex=8 0=BOT175 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.556 NetworkTime: 626046.611 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.724 sectionType=KukTrupp squadName=Infanterieregiment Ferdinand Kronprinz von Rumänien Nr.96 squadID=6672004 squadNetworkIDIndex=9 0=BOT196 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.651 NetworkTime: 626046.772 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.744 sectionType=Roumanian squadName=Regimentul Roman No. 14 squadID=1493138 squadNetworkIDIndex=10 0=BOT199 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.701 NetworkTime: 626046.843 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.862 sectionType=KukTrupp squadName=1.Regiment der Tiroler Kaiserjäger squadID=5435233 squadNetworkIDIndex=11 0=BOT220 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.819 NetworkTime: 626046.959 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.876 sectionType=Roumanian squadName=Regimentul 78 Infanterie squadID=5234570 squadNetworkIDIndex=12 0=BOT223 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.819 NetworkTime: 626046.959 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626046.994 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Carl Stephan Nr.8 squadID=3052197 squadNetworkIDIndex=13 0=BOT244 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.928 NetworkTime: 626047.07 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626047.013 sectionType=Roumanian squadName=Regimentul 42 Infanterie squadID=9828908 squadNetworkIDIndex=14 0=BOT247 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1667.93 NetworkTime: 626047.07 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626047.127 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Sterneck Nr.35 squadID=8660433 squadNetworkIDIndex=15 0=BOT268 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1668.036 NetworkTime: 626047.175 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626047.148 sectionType=Roumanian squadName=Regimentul 62 Infanterie squadID=5296430 squadNetworkIDIndex=16 0=BOT271 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1668.104 NetworkTime: 626047.247 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626047.269 sectionType=KukTrupp squadName=Infanterieregiment Alexander I. Kaiser von Rußland Nr.2 squadID=2988706 squadNetworkIDIndex=17 0=BOT292 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1668.239 NetworkTime: 626047.369 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626047.283 sectionType=Roumanian squadName=Regimentul 67 Infanterie squadID=450176 squadNetworkIDIndex=18 0=BOT295 1= 2= 3= sender ='M2H_Mike' (master)
- Realtime: 1668.239 NetworkTime: 626047.369 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=450176 squadNetworkIDIndex=
- Realtime: 1668.242 NetworkTime: 626047.369 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=2988706 squadNetworkIDIndex=
- Realtime: 1668.274 NetworkTime: 626047.415 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=8660433 squadNetworkIDIndex=
- Realtime: 1668.492 NetworkTime: 626047.632 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=3193446 squadNetworkIDIndex=
- Realtime: 1669.648 NetworkTime: 626048.768 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 626048.712 sectionType=Roumanian squadName=Regimentul Teleorman No. 20 squadID=21461 squadNetworkIDIndex=8 0= 1= 2=76561198288785019 3= sender ='M2H_Mike' (master)
- Realtime: 1669.649 NetworkTime: 626048.768 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 1672.588 NetworkTime: 626051.719 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 1672.588 NetworkTime: 626051.719 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 1672.75 NetworkTime: 626051.892 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'M2H_Mike' (master)
- Realtime: 1687.396 NetworkTime: 626066.537 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to False. (There is no close button in the new UI popup!)
- Realtime: 2004.584 NetworkTime: 626383.733 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AbortLoadingThisGameSetup
- Realtime: 2005.657 NetworkTime: 626384.805 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 626066.53, progress: 0 owner: Cpt.DoeJohnson, not added in the first place?
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Called PhotonNetwork.LeaveRoom True
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _1MainMenu_EASTERN_BAKED
- Realtime: 2006.438 NetworkTime: 626384.805 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 2006.438 NetworkTime: 626384.805 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 2006.46 NetworkTime: 626384.805 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 2006.553 NetworkTime: 626385.701 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 14067 unused Assets to reduce memory usage. Loaded Objects now: 210800.
- Total: 596.168484 ms (FindLiveObjects: 12.142256 ms CreateObjectMapping: 8.931387 ms MarkObjects: 476.873167 ms DeleteObjects: 98.218988 ms)
- GameSetup.SP has an OnLeftRoom() event.
- Realtime: 2007.172 NetworkTime: 626386.32 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 271.157151 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: ./Runtime/Camera/Camera.cpp Line: 4507)
- Unloading 19073 unused Assets to reduce memory usage. Loaded Objects now: 38901.
- Total: 402.501707 ms (FindLiveObjects: 4.497614 ms CreateObjectMapping: 6.219279 ms MarkObjects: 340.896617 ms DeleteObjects: 50.885857 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 2008.637 NetworkTime: 2204478.275 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 2008.687 NetworkTime: 2204478.325 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 6634 unused Assets to reduce memory usage. Loaded Objects now: 31999.
- Total: 390.509495 ms (FindLiveObjects: 13.929009 ms CreateObjectMapping: 5.842180 ms MarkObjects: 355.849803 ms DeleteObjects: 14.881286 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 1.039800 ms
- CoRoutOnLevelWasLoaded UnityEngine.SceneManagement.Scene
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 305 Build=17239 CommandLineFront=Eastern Platform=Steam Branch=None Language=EN Date: -8586297696407855358
- Realtime: 2010.032 NetworkTime: 2204479.669 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 4096 MB
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 47932.
- Total: 377.216808 ms (FindLiveObjects: 6.698386 ms CreateObjectMapping: 2.942409 ms MarkObjects: 361.424721 ms DeleteObjects: 6.149100 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 2011.457 NetworkTime: 2204481.095 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 2011.856 NetworkTime: 2204481.493 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 2012.008 NetworkTime: 2204481.645 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 1326 unused Assets to reduce memory usage. Loaded Objects now: 44191.
- Total: 366.005367 ms (FindLiveObjects: 3.932672 ms CreateObjectMapping: 1.750139 ms MarkObjects: 356.829590 ms DeleteObjects: 3.491049 ms)
- Dont know how to close button to True. (There is no close button in the new UI popup!)
- Realtime: 2014.265 NetworkTime: 2204483.902 Category:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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