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  1. ## Skeleton config file for RetroArch
  2.  
  3. cheevos_username =
  4. cheevos_password =
  5. cheevos_enable = true
  6.  
  7. # If set to a directory, the content history playlist will be saved
  8. # to this directory.
  9. # content_history_dir =
  10.  
  11. # Automatically saves a savestate at the end of RetroArch's lifetime.
  12. # The path is $SRAM_PATH.auto.
  13. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  14. # savestate_auto_save = false
  15. # savestate_auto_load = true
  16.  
  17. # Load libretro from a dynamic location for dynamically built RetroArch.
  18. # This option is mandatory.
  19.  
  20. # Path to a libretro implementation.
  21. # libretro_path = "/path/to/libretro.so"
  22.  
  23. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  24. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  25. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  26. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  27. # libretro_log_level = 0
  28.  
  29. # Enable or disable verbosity level of frontend.
  30. # log_verbosity = false
  31.  
  32. # If this option is enabled, every content file loaded in RetroArch will be
  33. # automatically added to a history list.
  34. # history_list_enable = true
  35.  
  36. # Enable performance counters
  37. # perfcnt_enable = false
  38.  
  39. # Path to core options config file.
  40. # This config file is used to expose core-specific options.
  41. # It will be written to by RetroArch.
  42. # A default path will be assigned if not set.
  43. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  44.  
  45. # Path to content history file.
  46. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  47. # A default path will be assigned if not set.
  48. # content_history_path =
  49.  
  50. # Path to music content history file (optional).
  51. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  52. # A default path will be assigned if not set.
  53. # content_music_history_path =
  54.  
  55. # Path to image content history file (optional).
  56. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  57. # A default path will be assigned if not set.
  58. # content_image_history_path =
  59.  
  60. # Path to video content history file (optional).
  61. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  62. # A default path will be assigned if not set.
  63. # content_video_history_path =
  64.  
  65. # Number of entries that will be kept in content history file.
  66. # content_history_size = 200
  67.  
  68. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  69. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  70. # content_directory =
  71.  
  72. # Sets start directory for menu config browser.
  73. # rgui_config_directory =
  74.  
  75. # Show startup screen in menu.
  76. # Is automatically set to false when seen for the first time.
  77. # This is only updated in config if config_save_on_exit is set to true, however.
  78. rgui_show_start_screen = "false"
  79.  
  80. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  81. # Overwrites the config. #include's and comments are not preserved.
  82. config_save_on_exit = "false"
  83.  
  84. # Shows hidden files and folders in directory listings.
  85. # show_hidden_files = false
  86.  
  87. #### Driver
  88.  
  89. # Input driver. Depending on video driver, it might force a different input driver.
  90. # input_driver = sdl
  91.  
  92. # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
  93. input_joypad_driver = "udev"
  94.  
  95. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  96. # video_driver = "gl"
  97.  
  98. # Which context implementation to use.
  99. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  100. # By default, tries to use first suitable driver.
  101. # video_context_driver =
  102.  
  103. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  104. # audio_driver =
  105.  
  106. # Audio resampler driver backend. Which audio resampler to use.
  107. # Default will use "sinc".
  108. # audio_resampler =
  109.  
  110. # Camera driver.
  111. # camera_driver =
  112.  
  113. # Location driver.
  114. # location_driver =
  115.  
  116. # Menu driver to use. ("rgui", "xmb", "glui")
  117. menu_driver = "xmb"
  118.  
  119. # Record driver. Used when recording video.
  120. # record_driver =
  121.  
  122. #### Video
  123.  
  124. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  125. # by video driver.
  126. # suspend_screensaver_enable = true
  127.  
  128. # Display framerate.
  129. # fps_show = false
  130.  
  131. # Display memory.
  132. # memory_show = false
  133.  
  134. # Display total number of frames rendered. (only displays if fps_show is enabled)
  135. # framecount_show =
  136.  
  137. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  138. # suggests RetroArch to use that particular monitor.
  139. # video_monitor_index = 0
  140.  
  141. # Start in fullscreen. Can be changed at runtime.
  142. video_fullscreen = "true"
  143.  
  144. # If fullscreen, prefer using a windowed fullscreen mode.
  145. # video_windowed_fullscreen = true
  146.  
  147. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  148. # video_fullscreen_x = 0
  149. # video_fullscreen_y = 0
  150.  
  151. # Video refresh rate of your CRT monitor.
  152. # Used to calculate a suitable audio input rate.
  153. # crt_video_refresh_rate = 59.94
  154.  
  155. # Video refresh rate of your monitor.
  156. # Used to calculate a suitable audio input rate.
  157. # video_refresh_rate = 59.94
  158.  
  159. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  160. # have video problems with sRGB FBO support enabled.
  161. # video_force_srgb_disable = false
  162.  
  163. # If this is true and video_aspect_ratio is not set,
  164. # aspect ratio is decided by libretro implementation.
  165. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  166. video_aspect_ratio_auto = "true"
  167.  
  168. # A floating point value for video aspect ratio (width / height).
  169. # If this is not set, aspect ratio is assumed to be automatic.
  170. # Behavior then is defined by video_aspect_ratio_auto.
  171. # video_aspect_ratio =
  172.  
  173. # Windowed x resolution scale and y resolution scale
  174. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  175. # video_scale = 3.0
  176.  
  177. # Percentage of opacity to use for the window (100 is completely opaque).
  178. # video_window_opacity = 100
  179.  
  180. # Whether to enable the default window decorations like border, titlebar etc.
  181. # video_window_show_decorations = true
  182.  
  183. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  184. # video_disable_composition = false
  185.  
  186. # Video vsync.
  187. # video_vsync = true
  188.  
  189. # Interval at which a Vsync swap is performed.
  190. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
  191. # video_swap_interval = 1
  192.  
  193. # Max amount of swapchain images.
  194. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  195. # video_max_swapchain_images = 3
  196.  
  197. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  198. # video_hard_sync = false
  199.  
  200. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  201. # Maximum is 3.
  202. # video_hard_sync_frames = 0
  203.  
  204. # Sets how many milliseconds to delay after VSync before running the core.
  205. # Can reduce latency at cost of higher risk of stuttering.
  206. # Maximum is 15.
  207. # video_frame_delay = 0
  208.  
  209. # Inserts a black frame inbetween frames.
  210. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  211. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  212. # video_black_frame_insertion = false
  213.  
  214. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  215. video_threaded = "true"
  216.  
  217. # Use a shared context for HW rendered libretro cores.
  218. # Avoids having to assume HW state changes inbetween frames.
  219. # video_shared_context = false
  220.  
  221. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  222. # video_smooth = true
  223.  
  224. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  225. # video_force_aspect = true
  226.  
  227. # Only scales video in integer steps.
  228. # The base size depends on system-reported geometry and aspect ratio.
  229. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  230. # video_scale_integer = false
  231.  
  232. # Index of the aspect ratio selection in the menu.
  233. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
  234. # aspect_ratio_index = 19
  235.  
  236. # Forces cropping of overscanned frames.
  237. # Exact behavior of this option is implementation specific.
  238. # video_crop_overscan = true
  239.  
  240. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  241. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  242.  
  243. # Load video_shader on startup.
  244. # Other shaders can still be loaded later in runtime.
  245. video_shader_enable = "true"
  246.  
  247. # CPU-based video filter. Path to a dynamic library.
  248. # video_filter =
  249.  
  250. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  251. # Do note that the _full_ path of the font is necessary!
  252. # video_font_path =
  253.  
  254. # Size of the font rendered in points.
  255. video_font_size = "24"
  256.  
  257. # Enable usage of OSD messages.
  258. # video_font_enable = true
  259.  
  260. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  261. # [0.0, 0.0] maps to the lower left corner of the screen.
  262. # video_message_pos_x = 0.05
  263. # video_message_pos_y = 0.05
  264.  
  265. # Color for message. The value is treated as a hexadecimal value.
  266. # It is a regular RGB hex number, i.e. red is "ff0000".
  267. # video_message_color = ffffff
  268.  
  269. # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
  270. # video_message_bgcolor_enable = false
  271. # video_message_bgcolor_red = 0
  272. # video_message_bgcolor_green = 0
  273. # video_message_bgcolor_blue = 0
  274. # video_message_bgcolor_opacity = 1.0
  275.  
  276. # Allows libretro cores to set rotation modes.
  277. # Setting this to false will honor, but ignore this request.
  278. # This is useful for vertically oriented content where one manually rotates the monitor.
  279. # video_allow_rotate = true
  280.  
  281. # Forces a certain rotation of the video.
  282. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  283. # The angle is <value> * 90 degrees counter-clockwise.
  284. # video_rotation = 0
  285.  
  286. # Forces a certain orientation of the screen from the operating system.
  287. # The angle is <value> * 90 degrees counter-clockwise.
  288. # screen_orientation = 0
  289.  
  290. #### Audio
  291.  
  292. # Enable audio.
  293. # audio_enable = true
  294.  
  295. # Enable menu audio sounds.
  296. # audio_enable_menu = false
  297. # audio_enable_menu_ok = false
  298. # audio_enable_menu_cancel = false
  299. # audio_enable_menu_notice = false
  300. # audio_enable_menu_bgm = false
  301.  
  302. # Mutes audio.
  303. # audio_mute_enable = false
  304.  
  305. # Mutes audio mixer volume globally.
  306. # audio_mixer_mute_enable = false
  307.  
  308. # Audio output samplerate.
  309. # audio_out_rate = 48000
  310.  
  311. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  312. # audio_device =
  313.  
  314. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  315. # audio_dsp_plugin =
  316.  
  317. # Will sync (block) on audio. Recommended.
  318. # audio_sync = true
  319.  
  320. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  321. # audio_latency = 64
  322.  
  323. # Enable audio rate control.
  324. # audio_rate_control = true
  325.  
  326. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  327. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  328. # audio_rate_control_delta = 0.005
  329.  
  330. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  331. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  332. # audio_max_timing_skew = 0.05
  333.  
  334. # Audio volume. Volume is expressed in dB.
  335. # 0 dB is normal volume. No gain will be applied.
  336. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  337. # audio_volume = 0.0
  338.  
  339. # Audio mixer volume. Volume is expressed in dB.
  340. # 0 dB is normal volume. No gain will be applied.
  341. # audio_mixer_volume = 0.0
  342.  
  343. #### Overlay
  344.  
  345. # Enable the overlay.
  346. # input_overlay_enable = true
  347.  
  348. # Hide the current overlay from appearing inside the menu.
  349. # input_overlay_hide_in_menu = true
  350.  
  351. # Path to input overlay.
  352. # input_overlay =
  353.  
  354. # Opacity of all the UI elements of the overlay.
  355. # input_overlay_opacity = 1.0
  356.  
  357. # Scale of all UI elements of the overlay.
  358. # input_overlay_scale = 1.0
  359.  
  360. #### Input
  361.  
  362. # Path to input remapping file.
  363. # input_remapping_path =
  364.  
  365. # Input bind timer timeout.
  366. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  367. # input_bind_timeout = 1
  368.  
  369. # If enabled, overrides the input binds with the remapped binds set for the current core.
  370. # input_remap_binds_enable = true
  371.  
  372. # Maximum amount of users supported by RetroArch.
  373. # input_max_users = 16
  374.  
  375. # Keyboard layout for input driver if applicable (udev/evdev for now).
  376. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  377. # input_keyboard_layout =
  378.  
  379. # Defines axis threshold. Possible values are [0.0, 1.0]
  380. # input_axis_threshold = 0.5
  381.  
  382. # input_analog_deadzone = 0.0
  383.  
  384. # input_analog_sensitivity = 1.0
  385.  
  386. # Enable input auto-detection. Will attempt to autoconfigure
  387. # joypads, Plug-and-Play style.
  388. input_autodetect_enable = "true"
  389.  
  390. # Show the input descriptors set by the core instead of the
  391. # default ones.
  392. # input_descriptor_label_show = true
  393.  
  394. # Hide input descriptors that were not set by the core.
  395. # input_descriptor_hide_unbound = false
  396.  
  397. # Influence how input polling is done inside RetroArch.
  398. # 0 : Early - Input polling is performed before call to retro_run.
  399. # 1 : Normal - Input polling is performed when retro_input_poll is
  400. # requested.
  401. # 2 : Late - Input polling is performed on first call to retro_input_state
  402. # per frame
  403. #
  404. # Setting it to 0 or 2 can result in less latency depending on
  405. # your configuration.
  406. #
  407. # When netplay is enabled, the default polling behavior (1) will
  408. # be used regardless of the value set here.
  409. # input_poll_type_behavior = 1
  410.  
  411. # Sets which libretro device is used for a user.
  412. # Devices are indentified with a number.
  413. # This is normally saved by the menu.
  414. # Device IDs are found in libretro.h.
  415. # These settings are overridden by explicit command-line arguments which refer to input devices.
  416. # None: 0
  417. # Joypad (RetroPad): 1
  418. # Mouse: 2
  419. # Keyboard: 3
  420. # Generic Lightgun: 4
  421. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  422. # Multitap (SNES specific): 257
  423. # Super Scope (SNES specific): 260
  424. # Justifier (SNES specific): 516
  425. # Justifiers (SNES specific): 772
  426.  
  427. # input_libretro_device_p1 =
  428. # input_libretro_device_p2 =
  429. # input_libretro_device_p3 =
  430. # input_libretro_device_p4 =
  431. # input_libretro_device_p5 =
  432. # input_libretro_device_p6 =
  433. # input_libretro_device_p7 =
  434. # input_libretro_device_p8 =
  435.  
  436. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  437. # is for keypad keys):
  438. #
  439. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  440. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  441. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  442. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  443. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  444. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  445. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  446. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  447. #
  448. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  449. # rather than relying on a default.
  450. input_player1_a = "x"
  451. input_player1_b = "z"
  452. input_player1_y = "a"
  453. input_player1_x = "s"
  454. input_player1_start = "enter"
  455. input_player1_select = "rshift"
  456. input_player1_l = "q"
  457. input_player1_r = "w"
  458. input_player1_left = "left"
  459. input_player1_right = "right"
  460. input_player1_up = "up"
  461. input_player1_down = "down"
  462. # input_player1_l2 =
  463. # input_player1_r2 =
  464. # input_player1_l3 =
  465. # input_player1_r3 =
  466.  
  467. # Two analog sticks (DualShock-esque).
  468. # Bound as usual, however, if a real analog axis is bound,
  469. # it can be read as a true analog.
  470. # Positive X axis is right, Positive Y axis is down.
  471. # input_player1_l_x_plus =
  472. # input_player1_l_x_minus =
  473. # input_player1_l_y_plus =
  474. # input_player1_l_y_minus =
  475. # input_player1_r_x_plus =
  476. # input_player1_r_x_minus =
  477. # input_player1_r_y_plus =
  478. # input_player1_r_y_minus =
  479.  
  480. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  481. # First joypad available is 0.
  482. # input_player1_joypad_index = 0
  483. # input_player2_joypad_index = 1
  484. # input_player3_joypad_index = 2
  485. # input_player4_joypad_index = 3
  486. # input_player5_joypad_index = 4
  487. # input_player6_joypad_index = 5
  488. # input_player7_joypad_index = 6
  489. # input_player8_joypad_index = 7
  490.  
  491. # Input device buttons.
  492. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  493. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  494. # E.g. "h0up"
  495. # input_player1_a_btn =
  496. # input_player1_b_btn =
  497. # input_player1_y_btn =
  498. # input_player1_x_btn =
  499. # input_player1_start_btn =
  500. # input_player1_select_btn =
  501. # input_player1_l_btn =
  502. # input_player1_r_btn =
  503. # input_player1_left_btn =
  504. # input_player1_right_btn =
  505. # input_player1_up_btn =
  506. # input_player1_down_btn =
  507. # input_player1_l2_btn =
  508. # input_player1_r2_btn =
  509. # input_player1_l3_btn =
  510. # input_player1_r3_btn =
  511.  
  512. # Menu buttons.
  513. # menu_search_btn =
  514. # menu_info_btn =
  515. # menu_default_btn =
  516. # menu_scroll_down_btn =
  517. # menu_scroll_up_btn =
  518.  
  519. # Swap buttons for OK/Cancel
  520. menu_swap_ok_cancel_buttons = "false"
  521.  
  522. # Axis for RetroArch D-Pad.
  523. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  524. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  525. # input_player1_left_axis =
  526. # input_player1_right_axis =
  527. # input_player1_up_axis =
  528. # input_player1_down_axis =
  529.  
  530. # Holding the turbo while pressing another button will let the button enter a turbo mode
  531. # where the button state is modulated with a periodic signal.
  532. # The modulation stops when the button itself (not turbo button) is released.
  533. # input_player1_turbo =
  534.  
  535. # Describes the period and how long of that period a turbo-enabled button should behave.
  536. # Numbers are described in frames.
  537. # input_turbo_period = 6
  538. # input_turbo_duty_cycle = 3
  539.  
  540. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  541. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  542.  
  543. # Toggles fullscreen.
  544. # input_toggle_fullscreen = f
  545.  
  546. # Saves state.
  547. # input_save_state = f2
  548. # Loads state.
  549. # input_load_state = f4
  550.  
  551. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  552. # When slot is != 0, path will be $path%d, where %d is slot number.
  553. # input_state_slot_increase = f7
  554. # input_state_slot_decrease = f6
  555.  
  556. # Toggles between fast-forwarding and normal speed.
  557. # input_toggle_fast_forward = space
  558.  
  559. # Hold for fast-forward. Releasing button disables fast-forward.
  560. # input_hold_fast_forward = l
  561.  
  562. # Key to exit RetroArch cleanly.
  563. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  564. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  565. input_exit_emulator = "escape"
  566.  
  567. # Applies next and previous shader in directory.
  568. input_shader_next = "m"
  569. input_shader_prev = "n"
  570.  
  571. # Hold button down to rewind. Rewinding must be enabled.
  572. input_rewind = "r"
  573.  
  574. # Toggle between recording and not.
  575. # input_movie_record_toggle = o
  576.  
  577. # Toggle between paused and non-paused state
  578. # input_pause_toggle = p
  579.  
  580. # Frame advance when content is paused
  581. # input_frame_advance = k
  582.  
  583. # Reset the content.
  584. # input_reset = h
  585.  
  586. # Cheats.
  587. # input_cheat_index_plus = y
  588. # input_cheat_index_minus = t
  589. # input_cheat_toggle = u
  590.  
  591. # Mute/unmute audio
  592. # input_audio_mute = f9
  593.  
  594. # Take screenshot
  595. # input_screenshot = f8
  596.  
  597. # Netplay flip users.
  598. # input_netplay_flip_players = i
  599.  
  600. # Hold for slowmotion.
  601. # input_slowmotion = e
  602.  
  603. # Enable other hotkeys.
  604. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  605. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  606. # This is useful for RETRO_KEYBOARD centric implementations
  607. # which query a large area of the keyboard, where it is not desirable
  608. # that hotkeys get in the way.
  609.  
  610. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  611. # input_enable_hotkey_btn =
  612.  
  613. # Increases audio volume.
  614. # input_volume_up = kp_plus
  615. # Decreases audio volume.
  616. # input_volume_down = kp_minus
  617.  
  618. # Toggles to next overlay. Wraps around.
  619. # input_overlay_next =
  620.  
  621. # Toggles eject for disks. Used for multiple-disk content.
  622. # input_disk_eject_toggle =
  623.  
  624. # Cycles through disk images. Use after ejecting.
  625. # Complete by toggling eject again.
  626. # input_disk_next =
  627.  
  628. # Toggles menu.
  629. # input_menu_toggle = f1
  630.  
  631. # RetroPad button combination to toggle menu
  632. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  633. # input_menu_toggle_gamepad_combo = 0
  634.  
  635. # allow any RetroPad to control the menu
  636. all_users_control_menu = "true"
  637.  
  638. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  639. # and keeps the mouse pointer inside the window to allow relative mouse input
  640. # to work better.
  641. # input_grab_mouse_toggle = f11
  642.  
  643. #### Menu
  644.  
  645. # If disabled, will hide 'Online Updater' inside the menu.
  646. menu_show_online_updater = "false"
  647.  
  648. # If disabled, will hide the ability to update cores (and core info files) inside the menu.
  649. menu_show_core_updater = "false"
  650.  
  651. # If disabled, the libretro core will keep running in the background when we
  652. # are in the menu.
  653. # menu_pause_libretro = false
  654.  
  655. # If disabled, we use separate controls for menu operation.
  656. menu_unified_controls = "true"
  657.  
  658. # Enable mouse controls inside the menu.
  659. # menu_mouse_enable = false
  660.  
  661. # Enable touch controls inside the menu.
  662. # menu_pointer_enable = false
  663.  
  664. # Shows current date and/or time inside menu.
  665. # menu_timedate_enable = true
  666.  
  667. # Shows current battery level inside menu.
  668. # menu_battery_level_enable = true
  669.  
  670. # Shows current core inside menu.
  671. # menu_core_enable = true
  672.  
  673. # Path to an image to set as menu wallpaper.
  674. # menu_wallpaper =
  675.  
  676. # Dynamically load a new wallpaper depending on context.
  677. # menu_dynamic_wallpaper_enable = false
  678.  
  679. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  680. # menu_thumbnails = 0
  681. # menu_left_thumbnails = 0
  682.  
  683. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
  684. # menu_navigation_wraparound_enable = false
  685.  
  686. # Filter files being shown in filebrowser by supported extensions.
  687. # menu_navigation_browser_filter_supported_extensions_enable = true
  688.  
  689. # Collapse subgroup settings into main group to create one big listing of settings
  690. # per category.
  691. # menu_collapse_subgroups_enable = false
  692.  
  693. #### Core
  694. #
  695. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  696. # load_dummy_on_core_shutdown = "true"
  697.  
  698. # Check for firmware requirement(s) before loading a content.
  699. # check_firmware_before_loading = "false"
  700.  
  701. #### User Interface
  702.  
  703. # Start UI companion driver's interface on boot (if available).
  704. # ui_companion_start_on_boot = true
  705.  
  706. # Toggle companion UI on startup (currently only used to show the WIMP UI)
  707. # ui_companion_toggle = false
  708.  
  709. # Only init the WIMP UI for this session if this is enabled
  710. # desktop_menu_enable = true
  711.  
  712. #### Camera
  713.  
  714. # Override the default camera device the camera driver uses. This is driver dependant.
  715. # camera_device =
  716.  
  717. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  718. # camera_allow = false
  719.  
  720. #### Location
  721.  
  722. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  723. # location_allow = false
  724.  
  725. #### Core Updater
  726.  
  727. # URL to core update directory on buildbot.
  728. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  729.  
  730. # URL to assets update directory on buildbot.
  731. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  732.  
  733. # After downloading, automatically extract archives that the downloads are contained inside.
  734. # core_updater_auto_extract_archive = true
  735.  
  736. #### Network
  737.  
  738. # When being client over netplay, use keybinds for user 1.
  739. # netplay_client_swap_input = false
  740.  
  741. # The username of the person running RetroArch. This will be used for playing online, for instance.
  742. # netplay_nickname =
  743.  
  744. # The amount of delay frames to use for netplay. Increasing this value will increase
  745. # performance, but introduce more latency.
  746. # netplay_delay_frames = 0
  747.  
  748. # Netplay mode for the current user.
  749. # false is Server, true is Client.
  750. # netplay_mode = false
  751.  
  752. # Enable or disable spectator mode for the user during netplay.
  753. # netplay_spectator_mode_enable = false
  754.  
  755. # The IP Address of the host to connect to.
  756. # netplay_ip_address =
  757.  
  758. # The port of the host IP Address. Can be either a TCP or UDP port.
  759. # netplay_ip_port = 55435
  760.  
  761. # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
  762. # netplay_use_mitm_server = false
  763.  
  764. # The requested MITM server to use.
  765. # netplay_mitm_server = "nyc"
  766.  
  767. #### Directory
  768.  
  769. # Sets the System/BIOS directory.
  770. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  771. system_directory = "/home/pi/RetroPie/BIOS"
  772.  
  773. # Save all downloaded files to this directory.
  774. # core_assets_directory =
  775.  
  776. # Assets directory. This location is queried by default when menu interfaces try to look for
  777. # loadable assets, etc.
  778. # assets_directory =
  779.  
  780. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  781. # loaded by the menu depending on context.
  782. # dynamic_wallpapers_directory =
  783.  
  784. # Thumbnails directory. To store thumbnail files.
  785. # thumbnails_directory =
  786.  
  787. # File browser directory. Sets start directory for menu file browser.
  788. rgui_browser_directory = "/home/pi/RetroPie/roms"
  789.  
  790. # Core directory for libretro core implementations.
  791. # libretro_directory =
  792.  
  793. # Core info directory for libretro core information.
  794. # libretro_info_path =
  795.  
  796. # Path to content database directory.
  797. # content_database_path =
  798.  
  799. # Saved queries are stored to this directory.
  800. # cursor_directory =
  801.  
  802. # Path to cheat database directory.
  803. # cheat_database_path =
  804.  
  805. # Defines a directory where CPU-based video filters are kept.
  806. # video_filter_dir =
  807.  
  808. # Directory where DSP plugins are kept.
  809. # audio_filter_dir =
  810.  
  811. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  812. # video_shader_dir =
  813.  
  814. # Recording output directory. Where recordings are saved.
  815. # recording_output_directory =
  816.  
  817. # Recording config directory. Where recording settings are kept.
  818. # recording_config_directory =
  819.  
  820. # Overlay directory. Where overlays are kept for easy access.
  821. # overlay_directory =
  822.  
  823. # Directory to dump screenshots to.
  824. # screenshot_directory =
  825.  
  826. # Directory for joypad autoconfigs.
  827. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  828. # corresponding to that joypad is present in joypad_autoconfig_dir.
  829. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  830. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  831. # Requires input_autodetect_enable to be enabled.
  832. # joypad_autoconfig_dir =
  833.  
  834. # Save all remapped controls to this directory.
  835. # input_remapping_directory =
  836.  
  837. # Save all playlists/collections to this directory.
  838. # playlist_directory =
  839.  
  840. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  841. # This will be overridden by explicit command line options.
  842. # savefile_directory =
  843.  
  844. # Save all save states (*.state) to this directory.
  845. # This will be overridden by explicit command line options.
  846. # savestate_directory =
  847.  
  848. # If set to a directory, content which is temporarily extracted
  849. # will be extracted to this directory.
  850. cache_directory = "/tmp/retroarch"
  851.  
  852. #### Misc
  853.  
  854. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  855. rewind_enable = "false"
  856.  
  857. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  858. # The buffer should be approx. 20MB per minute of buffer time.
  859. rewind_buffer_size = "10"
  860.  
  861. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  862. rewind_granularity = "2"
  863.  
  864. # Pause gameplay when window focus is lost.
  865. # pause_nonactive = true
  866.  
  867. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  868. # The interval is measured in seconds. A value of 0 disables autosave.
  869. # autosave_interval =
  870.  
  871. # Records video after CPU video filter.
  872. # video_post_filter_record = false
  873.  
  874. # Records output of GPU shaded material if available.
  875. # video_gpu_record = false
  876.  
  877. # Screenshots output of GPU shaded material if available.
  878. video_gpu_screenshot = "true"
  879.  
  880. # Watch content shader files for changes and auto-apply as necessary.
  881. # video_shader_watch_files = false
  882.  
  883. # Block SRAM from being overwritten when loading save states.
  884. # Might potentially lead to buggy games.
  885. # block_sram_overwrite = false
  886.  
  887. # When saving a savestate, save state index is automatically increased before
  888. # it is saved.
  889. # Also, when loading content, the index will be set to the highest existing index.
  890. # There is no upper bound on the index.
  891. # savestate_auto_index = false
  892.  
  893. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  894. # slowmotion_ratio = 3.0
  895.  
  896. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  897. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  898. # Do not rely on this cap to be perfectly accurate.
  899. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  900. # fastforward_ratio = 0.0
  901.  
  902. # Enable stdin/network command interface.
  903. # network_cmd_enable = false
  904. # network_cmd_port = 55355
  905. # stdin_cmd_enable = false
  906.  
  907. # Enable Sustained Performance Mode in Android 7.0+
  908. # sustained_performance_mode = true
  909.  
  910. # File format to use when writing playlists to disk
  911. # playlist_use_old_format = false
  912.  
  913. # Keep track of how long each core+content has been running for over time
  914. # content_runtime_log = false
  915.  
  916. # vibrate_on_keypress = false
  917.  
  918. # Enable device vibration for supported cores
  919. # enable_device_vibration = false
  920. input_enable_hotkey = "nul"
  921. auto_remaps_enable = "true"
  922. rgui_aspect_ratio_lock = "2"
  923. menu_show_restart_retroarch = "false"
  924. xmb_show_add = "false"
  925. xmb_show_history = "false"
  926. xmb_show_images = "false"
  927. xmb_show_music = "false"
  928. xmb_shadows_enable = "false"
  929. quit_press_twice = "false"
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