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- Update Build 20606:
- Fix to curio staying in the background bug.
- Rolled back Russian Translations.
- Update Build 20591:
- Fixed the riposte crash - NOTE If a enemy/hero dies from a riposte, the triggering attack will no longer apply any effects (STUN, BLIGHT, BLEED, DEBUFF) but will still apply damage if it was an successful hit.
- Added Simplified Chinese localization
- Updated French and Russian strings
- Update Build 20578:
- Fix to curio results soft lock bug.
- Update Build 20547:
- Darkest Dungeon
- Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
- Fix to missing actor fx crash.
- Fix to hunger and trinket loot death bug
- Fix to losing turns when quitting out of battle
- Fix to drag torch infinite use exploit
- Remove actor dots on retreat.
- Fix to inability to use an item during the loot window of a curio bug.
- Fix to corvids curiosity quirk description in sanitarium.
- Fix to visuals on shuffle skills
- Fix the alerts not showing up.
- Fix to Vvulf soft lock.
- When using controller put all the quests on one line if there is more then the number of quests per row.
- Fix to being able to use gold and heirlooms on curios.
- Update buffs after resetting hp after a raid.
- Save and restore consecutive stun counts.
- Fixed to monster stun resist incrimination when you retreat from battle.
- Restore stun visuals when restoring a save with a stunned monster in it.
- Fix to stunning already stunned monsters incrementing the stun counter.
- Fix to first turn of battle being lost by quitting.
- Fix to crash when buff is no longer valid.
- Fix to battle turn order saving bug.
- Fix to saving of hero turns at the start of non first round.
- Fix to blocking camping eating when you have no food consumption.
- Fix double heal during hunger event.
- Fix torch tooltip title string.
- Fixed invalid dungeon crash when loading quests.
- Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
- Fix to final boss transforming brain bug.
- The Crimson Court
- Fix to baron crash when summoning / switching when full.
- Fix to courtesan shuffle party effect so it happens after the timescript and only once.
- Fix to curtain being obvious bug in baron fight.
- Countess fixes
- Viscount balance pass
- Fixed memory leak in spine skeleton.
- Update Build 20340:
- Fix to being unable to enter a door immediately after unlocking
- Update Build 20325:
- The Crimson Court
- Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.
- New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
- Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
- Crimson Curse proc rates from monsters reduced somewhat.
- Curse Contagion chances increased in buildings - make sure to properly quarantine!
- It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
- Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
- Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
- Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
- Refined Curse act-outs and stat changes to create more identity at each stage.
- Main Game Misc and/or Crimson Court Bugs:
- Updated idle animations for Plague Doctor
- Shrieker Steal Trinkets event now properly set to post-week 42. Other
- Shrieker event now restored to previous settings as desired.
- fix to masochistic camping meal balk (string name errors)
- added a max currency of 2 billion (2000000000) so as to stop roll over problems
- replaced missing strings
- Death's door debuffs should no longer disappear after restarting game in a battle
- Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
- Fix to controller not having campaign selected by default.
- Fix to missing sfx on warning confirms.
- Fixing tray display overlay problem
- if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
- localization string update, adding the '+' symbol to positive dmg and crit mods
- making sure subtitles play when the narration system isn't initialized.
- Remove flavor text description in sanitarium and activity log when explicit buff description is active.
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