tsutitire2

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Oct 1st, 2020
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  1. Variables:
  2. {%player%.scope} = 0
  3.  
  4. command /scope <int>:
  5. trigger:
  6. if arg-1 is 0:
  7. if player's tool's data value is 0 or 12 or 18:
  8. set player's tool's data value to 0
  9. message "&a&LSet your weapon's scope to &bNONE"
  10.  
  11. if player's tool's data value is 23 or 41 or 46:
  12. set player's tool's data value to 23
  13. message "&a&LSet your weapon's scope to &bNONE"
  14.  
  15. if player's tool's data value is 30 or 58:
  16. set player's tool's data value to 30
  17. message "&a&LSet your weapon's scope to &bNONE"
  18. if arg-1 is 1:
  19. if player's tool's data value is 0 or 12 or 18:
  20. set player's tool's data value to 12
  21. message "&a&LSet your weapon's scope to &bHOLO"
  22.  
  23. if player's tool's data value is 23 or 41 or 46:
  24. set player's tool's data value to 46
  25. message "&a&LSet your weapon's scope to &bHOLO"
  26.  
  27. if player's tool's data value is 30 or 58:
  28. set player's tool's data value to 58
  29. message "&a&LSet your weapon's scope to &bHOLO"
  30. if arg-1 is 2:
  31. if player's tool's data value is 0 or 12 or 18:
  32. set player's tool's data value to 18
  33. message "&a&LSet your weapon's scope to &bSCOPE"
  34.  
  35. if player's tool's data value is 23 or 41 or 46:
  36. set player's tool's data value to 41
  37. message "&a&LSet your weapon's scope to &bSCOPE"
  38.  
  39. on sneak toggle:
  40. if player is sneaking:
  41. if player's tool's data value is 11:
  42. if player's tool is diamond hoe:
  43. set player's tool's data value to 0
  44.  
  45. if player's tool's data value is 17:
  46. if player's tool is diamond hoe:
  47. set player's tool's data value to 12
  48.  
  49. if player's tool's data value is 22:
  50. if player's tool is diamond hoe:
  51. set player's tool's data value to 18
  52.  
  53. if player's tool's data value is 28:
  54. if player's tool is diamond hoe:
  55. set player's tool's data value to 23
  56.  
  57. if player's tool's data value is 35:
  58. if player's tool is diamond hoe:
  59. set player's tool's data value to 30
  60.  
  61. if player's tool's data value is 40:
  62. if player's tool is diamond hoe:
  63. set player's tool's data value to 36
  64.  
  65. if player's tool's data value is 45:
  66. if player's tool is diamond hoe:
  67. set player's tool's data value to 41
  68.  
  69. if player's tool's data value is 50:
  70. if player's tool is diamond hoe:
  71. set player's tool's data value to 46
  72.  
  73. if player's tool's data value is 52:
  74. if player's tool is diamond hoe:
  75. set player's tool's data value to 58
  76.  
  77. if player's tool's data value is 54:
  78. if player's tool is diamond hoe:
  79. set player's tool's data value to 53
  80.  
  81. if player's tool's data value is 57:
  82. if player's tool is diamond hoe:
  83. set player's tool's data value to 56
  84.  
  85. if player is not sneaking:
  86. if player's tool's data value is 0:
  87. if player's tool is diamond hoe:
  88. set player's tool's data value to 11
  89.  
  90. if player's tool's data value is 12:
  91. if player's tool is diamond hoe:
  92. set player's tool's data value to 17
  93.  
  94. if player's tool's data value is 18:
  95. if player's tool is diamond hoe:
  96. set player's tool's data value to 22
  97.  
  98. if player's tool's data value is 23:
  99. if player's tool is diamond hoe:
  100. set player's tool's data value to 28
  101.  
  102. if player's tool's data value is 30:
  103. if player's tool is diamond hoe:
  104. set player's tool's data value to 35
  105.  
  106. if player's tool's data value is 36:
  107. if player's tool is diamond hoe:
  108. set player's tool's data value to 40
  109.  
  110. if player's tool's data value is 41:
  111. if player's tool is diamond hoe:
  112. set player's tool's data value to 45
  113.  
  114. if player's tool's data value is 46:
  115. if player's tool is diamond hoe:
  116. set player's tool's data value to 50
  117.  
  118. if player's tool's data value is 58:
  119. if player's tool is diamond hoe:
  120. set player's tool's data value to 52
  121.  
  122. if player's tool's data value is 53:
  123. if player's tool is diamond hoe:
  124. set player's tool's data value to 54
  125.  
  126. if player's tool's data value is 56:
  127. if player's tool is diamond hoe:
  128. set player's tool's data value to 57
  129.  
  130. on crackshot reload:
  131. if player's tool is diamond hoe:
  132. #ak47
  133. if player's tool's data value is 0:
  134. set player's tool's data value to 1
  135. wait 10 ticks
  136. if player's tool is not diamond hoe:
  137. stop
  138. if player's tool's data value is not 1:
  139. stop
  140. set player's tool's data value to 2
  141. wait 10 ticks
  142. if player's tool is not diamond hoe:
  143. stop
  144. if player's tool's data value is not 2:
  145. stop
  146. set player's tool's data value to 3
  147. wait 10 ticks
  148. if player's tool is not diamond hoe:
  149. stop
  150. if player's tool's data value is not 3:
  151. stop
  152. set player's tool's data value to 4
  153. wait 10 ticks
  154. if player's tool is not diamond hoe:
  155. stop
  156. if player's tool's data value is not 4:
  157. stop
  158. set player's tool's data value to 8
  159. wait 10 ticks
  160. if player's tool is not diamond hoe:
  161. stop
  162. if player's tool's data value is not 8:
  163. stop
  164. set player's tool's data value to 0
  165. if player's tool's data value is 11:
  166. set player's tool's data value to 1
  167. wait 10 ticks
  168. if player's tool is not diamond hoe:
  169. stop
  170. if player's tool's data value is not 1:
  171. stop
  172. set player's tool's data value to 2
  173. wait 10 ticks
  174. if player's tool is not diamond hoe:
  175. stop
  176. if player's tool's data value is not 2:
  177. stop
  178. set player's tool's data value to 3
  179. wait 10 ticks
  180. if player's tool is not diamond hoe:
  181. stop
  182. if player's tool's data value is not 3:
  183. stop
  184. set player's tool's data value to 4
  185. wait 10 ticks
  186. if player's tool is not diamond hoe:
  187. stop
  188. if player's tool's data value is not 4:
  189. stop
  190. set player's tool's data value to 8
  191. wait 10 ticks
  192. if player's tool is not diamond hoe:
  193. stop
  194. if player's tool's data value is not 8:
  195. stop
  196. set player's tool's data value to 0
  197. #ak47-s1
  198. if player's tool's data value is 12:
  199. set player's tool's data value to 13
  200. wait 10 ticks
  201. if player's tool is not diamond hoe:
  202. stop
  203. if player's tool's data value is not 13:
  204. stop
  205. set player's tool's data value to 13
  206. wait 10 ticks
  207. if player's tool is not diamond hoe:
  208. stop
  209. if player's tool's data value is not 13:
  210. stop
  211. set player's tool's data value to 14
  212. wait 10 ticks
  213. if player's tool is not diamond hoe:
  214. stop
  215. if player's tool's data value is not 14:
  216. stop
  217. set player's tool's data value to 14
  218. wait 10 ticks
  219. if player's tool is not diamond hoe:
  220. stop
  221. if player's tool's data value is not 14:
  222. stop
  223. set player's tool's data value to 15
  224. wait 10 ticks
  225. if player's tool is not diamond hoe:
  226. stop
  227. if player's tool's data value is not 15:
  228. stop
  229. set player's tool's data value to 12
  230. if player's tool's data value is 17:
  231. set player's tool's data value to 13
  232. wait 10 ticks
  233. if player's tool is not diamond hoe:
  234. stop
  235. if player's tool's data value is not 13:
  236. stop
  237. set player's tool's data value to 13
  238. wait 10 ticks
  239. if player's tool is not diamond hoe:
  240. stop
  241. if player's tool's data value is not 13:
  242. stop
  243. set player's tool's data value to 14
  244. wait 10 ticks
  245. if player's tool is not diamond hoe:
  246. stop
  247. if player's tool's data value is not 14:
  248. stop
  249. set player's tool's data value to 14
  250. wait 10 ticks
  251. if player's tool is not diamond hoe:
  252. stop
  253. if player's tool's data value is not 14:
  254. stop
  255. set player's tool's data value to 15
  256. wait 10 ticks
  257. if player's tool is not diamond hoe:
  258. stop
  259. if player's tool's data value is not 15:
  260. stop
  261. set player's tool's data value to 12
  262. #ak47-s2
  263. if player's tool's data value is 18:
  264. set player's tool's data value to 19
  265. wait 10 ticks
  266. if player's tool is not diamond hoe:
  267. stop
  268. if player's tool's data value is not 19:
  269. stop
  270. set player's tool's data value to 19
  271. wait 10 ticks
  272. if player's tool is not diamond hoe:
  273. stop
  274. if player's tool's data value is not 19:
  275. stop
  276. set player's tool's data value to 20
  277. wait 10 ticks
  278. if player's tool is not diamond hoe:
  279. stop
  280. if player's tool's data value is not 20:
  281. stop
  282. set player's tool's data value to 21
  283. wait 10 ticks
  284. if player's tool is not diamond hoe:
  285. stop
  286. if player's tool's data value is not 21:
  287. stop
  288. set player's tool's data value to 22
  289. wait 10 ticks
  290. if player's tool is not diamond hoe:
  291. stop
  292. if player's tool's data value is not 22:
  293. stop
  294. set player's tool's data value to 18
  295. if player's tool's data value is 22:
  296. set player's tool's data value to 19
  297. wait 10 ticks
  298. if player's tool is not diamond hoe:
  299. stop
  300. if player's tool's data value is not 19:
  301. stop
  302. set player's tool's data value to 19
  303. wait 10 ticks
  304. if player's tool is not diamond hoe:
  305. stop
  306. if player's tool's data value is not 19:
  307. stop
  308. set player's tool's data value to 20
  309. wait 10 ticks
  310. if player's tool is not diamond hoe:
  311. stop
  312. if player's tool's data value is not 20:
  313. stop
  314. set player's tool's data value to 21
  315. wait 10 ticks
  316. if player's tool is not diamond hoe:
  317. stop
  318. if player's tool's data value is not 21:
  319. stop
  320. set player's tool's data value to 21
  321. wait 10 ticks
  322. if player's tool is not diamond hoe:
  323. stop
  324. if player's tool's data value is not 21:
  325. stop
  326. set player's tool's data value to 18
  327. if player's tool's data value is 23:
  328. set player's tool's data value to 23
  329. wait 10 ticks
  330. if player's tool is not diamond hoe:
  331. stop
  332. if player's tool's data value is not 23:
  333. stop
  334. set player's tool's data value to 25
  335. wait 10 ticks
  336. if player's tool is not diamond hoe:
  337. stop
  338. if player's tool's data value is not 25:
  339. stop
  340. set player's tool's data value to 26
  341. wait 10 ticks
  342. if player's tool is not diamond hoe:
  343. stop
  344. if player's tool's data value is not 26:
  345. stop
  346. set player's tool's data value to 26
  347. wait 10 ticks
  348. if player's tool is not diamond hoe:
  349. stop
  350. if player's tool's data value is not 26:
  351. stop
  352. set player's tool's data value to 27
  353. wait 10 ticks
  354. if player's tool is not diamond hoe:
  355. stop
  356. if player's tool's data value is not 27:
  357. stop
  358. set player's tool's data value to 23
  359.  
  360. if player's tool's data value is 28:
  361. set player's tool's data value to 23
  362. wait 10 ticks
  363. if player's tool is not diamond hoe:
  364. stop
  365. if player's tool's data value is not 23:
  366. stop
  367. set player's tool's data value to 25
  368. wait 10 ticks
  369. if player's tool is not diamond hoe:
  370. stop
  371. if player's tool's data value is not 25:
  372. stop
  373. set player's tool's data value to 26
  374. wait 10 ticks
  375. if player's tool is not diamond hoe:
  376. stop
  377. if player's tool's data value is not 26:
  378. stop
  379. set player's tool's data value to 26
  380. wait 10 ticks
  381. if player's tool is not diamond hoe:
  382. stop
  383. if player's tool's data value is not 26:
  384. stop
  385. set player's tool's data value to 27
  386. wait 10 ticks
  387. if player's tool is not diamond hoe:
  388. stop
  389. if player's tool's data value is not 27:
  390. stop
  391. set player's tool's data value to 23
  392.  
  393. if player's tool's data value is 30:
  394. set player's tool's data value to 30
  395. wait 10 ticks
  396. if player's tool is not diamond hoe:
  397. stop
  398. if player's tool's data value is not 30:
  399. stop
  400. set player's tool's data value to 31
  401. wait 10 ticks
  402. if player's tool is not diamond hoe:
  403. stop
  404. if player's tool's data value is not 31:
  405. stop
  406. set player's tool's data value to 32
  407. wait 10 ticks
  408. if player's tool is not diamond hoe:
  409. stop
  410. if player's tool's data value is not 32:
  411. stop
  412. set player's tool's data value to 33
  413. wait 10 ticks
  414. if player's tool is not diamond hoe:
  415. stop
  416. if player's tool's data value is not 33:
  417. stop
  418. set player's tool's data value to 34
  419. wait 10 ticks
  420. if player's tool is not diamond hoe:
  421. stop
  422. if player's tool's data value is not 34:
  423. stop
  424. set player's tool's data value to 30
  425.  
  426. if player's tool's data value is 35:
  427. set player's tool's data value to 30
  428. wait 10 ticks
  429. if player's tool is not diamond hoe:
  430. stop
  431. if player's tool's data value is not 30:
  432. stop
  433. set player's tool's data value to 31
  434. wait 10 ticks
  435. if player's tool is not diamond hoe:
  436. stop
  437. if player's tool's data value is not 31:
  438. stop
  439. set player's tool's data value to 32
  440. wait 10 ticks
  441. if player's tool is not diamond hoe:
  442. stop
  443. if player's tool's data value is not 32:
  444. stop
  445. set player's tool's data value to 33
  446. wait 10 ticks
  447. if player's tool is not diamond hoe:
  448. stop
  449. if player's tool's data value is not 33:
  450. stop
  451. set player's tool's data value to 34
  452. wait 10 ticks
  453. if player's tool is not diamond hoe:
  454. stop
  455. if player's tool's data value is not 34:
  456. stop
  457. set player's tool's data value to 30
  458.  
  459. if player's tool's data value is 36:
  460. set player's tool's data value to 36
  461. wait 10 ticks
  462. if player's tool is not diamond hoe:
  463. stop
  464. if player's tool's data value is not 36:
  465. stop
  466. set player's tool's data value to 36
  467. wait 10 ticks
  468. if player's tool is not diamond hoe:
  469. stop
  470. if player's tool's data value is not 36:
  471. stop
  472. set player's tool's data value to 37
  473. wait 10 ticks
  474. if player's tool is not diamond hoe:
  475. stop
  476. if player's tool's data value is not 37:
  477. stop
  478. set player's tool's data value to 38
  479. wait 10 ticks
  480. if player's tool is not diamond hoe:
  481. stop
  482. if player's tool's data value is not 38:
  483. stop
  484. set player's tool's data value to 39
  485. wait 10 ticks
  486. if player's tool is not diamond hoe:
  487. stop
  488. if player's tool's data value is not 39:
  489. stop
  490. set player's tool's data value to 36
  491.  
  492. if player's tool's data value is 40:
  493. set player's tool's data value to 36
  494. wait 10 ticks
  495. if player's tool is not diamond hoe:
  496. stop
  497. if player's tool's data value is not 36:
  498. stop
  499. set player's tool's data value to 36
  500. wait 10 ticks
  501. if player's tool is not diamond hoe:
  502. stop
  503. if player's tool's data value is not 36:
  504. stop
  505. set player's tool's data value to 37
  506. wait 10 ticks
  507. if player's tool is not diamond hoe:
  508. stop
  509. if player's tool's data value is not 37:
  510. stop
  511. set player's tool's data value to 38
  512. wait 10 ticks
  513. if player's tool is not diamond hoe:
  514. stop
  515. if player's tool's data value is not 38:
  516. stop
  517. set player's tool's data value to 39
  518. wait 10 ticks
  519. if player's tool is not diamond hoe:
  520. stop
  521. if player's tool's data value is not 39:
  522. stop
  523. set player's tool's data value to 36
  524.  
  525. if player's tool's data value is 41:
  526. set player's tool's data value to 41
  527. wait 10 ticks
  528. if player's tool is not diamond hoe:
  529. stop
  530. if player's tool's data value is not 41:
  531. stop
  532. set player's tool's data value to 42
  533. wait 10 ticks
  534. if player's tool is not diamond hoe:
  535. stop
  536. if player's tool's data value is not 42:
  537. stop
  538. set player's tool's data value to 43
  539. wait 10 ticks
  540. if player's tool is not diamond hoe:
  541. stop
  542. if player's tool's data value is not 43:
  543. stop
  544. set player's tool's data value to 43
  545. wait 10 ticks
  546. if player's tool is not diamond hoe:
  547. stop
  548. if player's tool's data value is not 43:
  549. stop
  550. set player's tool's data value to 44
  551. wait 10 ticks
  552. if player's tool is not diamond hoe:
  553. stop
  554. if player's tool's data value is not 44:
  555. stop
  556. set player's tool's data value to 41
  557.  
  558. if player's tool's data value is 45:
  559. set player's tool's data value to 41
  560. wait 10 ticks
  561. if player's tool is not diamond hoe:
  562. stop
  563. if player's tool's data value is not 41:
  564. stop
  565. set player's tool's data value to 42
  566. wait 10 ticks
  567. if player's tool is not diamond hoe:
  568. stop
  569. if player's tool's data value is not 42:
  570. stop
  571. set player's tool's data value to 43
  572. wait 10 ticks
  573. if player's tool is not diamond hoe:
  574. stop
  575. if player's tool's data value is not 43:
  576. stop
  577. set player's tool's data value to 43
  578. wait 10 ticks
  579. if player's tool is not diamond hoe:
  580. stop
  581. if player's tool's data value is not 43:
  582. stop
  583. set player's tool's data value to 44
  584. wait 10 ticks
  585. if player's tool is not diamond hoe:
  586. stop
  587. if player's tool's data value is not 44:
  588. stop
  589. set player's tool's data value to 41
  590.  
  591. if player's tool's data value is 46:
  592. set player's tool's data value to 46
  593. wait 10 ticks
  594. if player's tool is not diamond hoe:
  595. stop
  596. if player's tool's data value is not 46:
  597. stop
  598. set player's tool's data value to 46
  599. wait 10 ticks
  600. if player's tool is not diamond hoe:
  601. stop
  602. if player's tool's data value is not 46:
  603. stop
  604. set player's tool's data value to 47
  605. wait 10 ticks
  606. if player's tool is not diamond hoe:
  607. stop
  608. if player's tool's data value is not 47:
  609. stop
  610. set player's tool's data value to 48
  611. wait 10 ticks
  612. if player's tool is not diamond hoe:
  613. stop
  614. if player's tool's data value is not 48:
  615. stop
  616. set player's tool's data value to 49
  617. wait 10 ticks
  618. if player's tool is not diamond hoe:
  619. stop
  620. if player's tool's data value is not 49:
  621. stop
  622. set player's tool's data value to 46
  623.  
  624. if player's tool's data value is 50:
  625. set player's tool's data value to 46
  626. wait 10 ticks
  627. if player's tool is not diamond hoe:
  628. stop
  629. if player's tool's data value is not 46:
  630. stop
  631. set player's tool's data value to 46
  632. wait 10 ticks
  633. if player's tool is not diamond hoe:
  634. stop
  635. if player's tool's data value is not 46:
  636. stop
  637. set player's tool's data value to 47
  638. wait 10 ticks
  639. if player's tool is not diamond hoe:
  640. stop
  641. if player's tool's data value is not 47:
  642. stop
  643. set player's tool's data value to 48
  644. wait 10 ticks
  645. if player's tool is not diamond hoe:
  646. stop
  647. if player's tool's data value is not 48:
  648. stop
  649. set player's tool's data value to 49
  650. wait 10 ticks
  651. if player's tool is not diamond hoe:
  652. stop
  653. if player's tool's data value is not 49:
  654. stop
  655. set player's tool's data value to 46
  656.  
  657.  
  658.  
  659.  
  660.  
  661.  
  662.  
  663. On death:
  664. set victim's offhand tool to air
  665. set {%victim%.scope} to 0
  666.  
  667. #On crackshot shoot:
  668. #drawLine particle redstone, speed 1, RGB 0, 139, 139, center player, target location of target block, id "%player%", solid true, density 50, visibleRange 50, pulseDelay 1
  669. #while ground state of event-entity is false:
  670. #show 50 crit particles at event-entity
  671. #wait 2 tick
  672. command /screset:
  673. trigger:
  674. set {%player%.scope} to 0
  675. every 10 tick in "world":
  676. loop all players:
  677. if {reloadtime.%loop-player%} is less than 0:
  678. set {reload.%loop-player%} to false
  679. if {reload.%loop-player%} is true:
  680. send action bar "&c|||||||||&7||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  681. add -1 to {reloadtime.%loop-player%}
  682. wait 1 tick
  683. send action bar "&c||||||||||||||||||&7|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  684. add -1 to {reloadtime.%loop-player%}
  685. wait 1 tick
  686. send action bar "&c|||||||||||||||||||||||||||&7||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  687. add -1 to {reloadtime.%loop-player%}
  688. wait 1 tick
  689. send action bar "&c||||||||||||||||||||||||||||||||||||&7|||||||||||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  690. add -1 to {reloadtime.%loop-player%}
  691. wait 1 tick
  692. send action bar "&c|||||||||||||||||||||||||||||||||||||||||||||&7||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  693. add -1 to {reloadtime.%loop-player%}
  694. wait 1 tick
  695. send action bar "&c||||||||||||||||||||||||||||||||||||||||||||||||||||||&7|||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  696. add -1 to {reloadtime.%loop-player%}
  697. wait 1 tick
  698. send action bar "&c|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||&7||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  699. add -1 to {reloadtime.%loop-player%}
  700. wait 1 tick
  701. send action bar "&c||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||&7|||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  702. add -1 to {reloadtime.%loop-player%}
  703. wait 1 tick
  704. send action bar "&c|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||&7||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  705. add -1 to {reloadtime.%loop-player%}
  706. wait 1 tick
  707. send action bar "&c|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| &7%{reloadtime.%loop-player%}% tick's" to loop-player
  708. add -1 to {reloadtime.%loop-player%}
  709. wait 1 tick
  710. on crackshot reload:
  711. set {reload.%player%} to true
  712. set {reloadtime.%player%} to event-number
  713.  
  714. on crackshot reload finish:
  715. set {reload.%player%} to false
  716. if player's tool's data value is 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8:
  717. set player's tool's data value to 0
  718. if player's tool's data value is 13 or 14 or 15 or 16 or 17:
  719. set player's tool's data value to 12
  720. if player's tool's data value is 19 or 20 or 21 or 22:
  721. set player's tool's data value to 18
  722. if player's tool's data value is 23 or 24 or 25 or 26 or 27 or 28:
  723. set player's tool's data value to 23
  724. if player's tool's data value is 30 or 31 or 32 or 33 or 34 or 35:
  725. set player's tool's data value to 30
  726. if player's tool's data value is 36 or 37 or 38 or 39 or 40:
  727. set player's tool's data value to 36
  728. if player's tool's data value is 41 or 42 or 43 or 44 or 45:
  729. set player's tool's data value to 41
  730. if player's tool's data value is 46 or 47 or 48 or 49 or 50:
  731. set player's tool's data value to 46
  732.  
  733. every ticks:
  734. loop all players:
  735. if loop-player is sneaking:
  736. if loop-player's tool is diamond hoe:
  737. execute console command "/effect %loop-player% slowness 1 10"
  738. if loop-player is not sneaking:
  739. if loop-player's tool is diamond hoe:
  740. execute console command "/effect %loop-player% slowness 0 100"
  741. on crackshot shoot:
  742. execute console command "/tp %player% ~ ~ ~ ~ ~-0.2"
  743. execute console command "/tp %player% ~ ~ ~ ~ ~-0.1"
  744. execute console command "/tp %player% ~ ~ ~ ~ ~-0.2"
  745. execute console command "/tp %player% ~ ~ ~ ~ ~-0.2"
  746. execute console command "/tp %player% ~ ~ ~ ~ ~-0.3"
  747. execute console command "/tp %player% ~ ~ ~ ~ ~-0.2"
  748. execute console command "/tp %player% ~ ~ ~ ~ ~-0.2"
  749. execute console command "/tp %player% ~ ~ ~ ~ ~-0.1"
  750.  
  751.  
  752. on death:
  753. set {reload.%player%} to false
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