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- bind ESCAPE [ if $connected [ ingamemenu ] [if (= (watchingtutorial) 1) [ showmenu "Tutorial Menu" ] [ if (watchingdemo) [ showmenu "Watching demo" ] [ showmenu main ] ] ] ]
- tutstart = [
- if (= $arg1 1) [
- mapstartonce = [tut]
- //disable most of the HUD
- getconsize__ = $consize
- getcrosshairsize__ = $crosshairsize
- gethidespecthud__ = $hidespecthud
- gethideteam__ = $hideteam
- gethidehudequipment__ = $hidehudequipment
- consize 0
- crosshairsize 0
- hidespecthud 1
- hideteam 1
- hidehudequipment 1
- watchingtutorial = [1]
- demo "tutorial_demo"
- ] []]
- endtutorial = [
- consize $getconsize__
- crosshairsize $getcrosshairsize__
- hidespecthud $gethidespecthud__
- hideteam $gethideteam__
- hidehudequipment $gethidehudequipment__
- watchingtutorial = 0
- ]
- tut = [
- sleep 50 [paused 1; showmenu "AC Tutorial - Welcome"; sleep 20 [mapstartonce = [endtutorial]]]
- consize 1; echo "2Live tutorial information will appear here."
- ]
- tut2 = [
- sleep 9000 [paused 1; showmenu "AC Tutorial - Basic Movement"] //Need echoes timed with the movement before the paused 1
- ]
- tut3 = [
- sleep 8000 [paused 1; showmenu "AC Tutorial - More Movement"] //ibid
- ]
- tut4 = [
- consize 1; echo "Here, the players are straferunning."
- sleep 14200 [
- consize 2; echo "Now, they are jumping."
- sleep 6000 [
- consize 1; echo "See them crouch up and down!"
- sleep 6000 [
- echo "Flying through the air like a squatting duck, crouchjumping." ] ] ]
- sleep 42000 [paused 1; showmenu "AC Tutorial - Weapons"] //Main timing sequence to go to next menu, all above are subkeyframes
- ]
- tut5 = [
- sleep 10 [paused 1; showmenu "AC Tutorial - Weapon Info"]
- ]
- tut6 = [
- sleep 6000 [consize 2; echo "Someone is about to get splattered with the shotgun"]
- sleep 18000 [consize 2; echo "BOOM HEADSHOT! The sniper was scoping."]
- sleep 26000 [consize 2; echo "Slice and dice with the knife."]
- sleep 41000 [consize 2; echo "Fire in the hole! Grenades, grenades, grenades."]
- sleep 50000 [paused 1; showmenu "AC Tutorial - CTF"]
- ]
- tut7 = [
- sleep 9000 [consize 2; echo "Touch a flag to pick it up"]
- sleep 17000 [echo "You will drop the flag if you get fragged."]
- sleep 19000 [echo "Touch the flag to return it"]
- sleep 26000 [echo "Touch your own flag to score!"]
- sleep 41000 [paused 1; showmenu "AC Tutorial - Advanced"]
- ]
- tut8 = [
- sleep 50 [echo "They are now edge jumping. These are popular spots to edgejump."]
- sleep 18500 [echo "This is a rifle sprint: face opposite to where you want to go, jump backwards while shooting."]
- sleep 32500 [echo "This is a rifle jump: jump, face down, and shoot."]
- sleep 49000 [echo "That was a bad attempt at grenade jumping. You aren't supposed to die."]
- sleep 50000 [echo "A good grenade jump will give you height and distance."]
- sleep 65000 [echo "Time for the combat demonstration!"]
- sleep 200000 [paused 1; showmenu "AC Tutorial - GG"]
- ]
- newmenu "Tutorial Menu"
- menuitem "Go back to tutorial" [closemenu "Watching Tutorial"; paused 0]
- menuitem "Restart tutorial" "tutstart 1"
- menuitem "3Stop 5tutorial" "dm ac_complex; endtutorial"
- newmenu "AC Tutorial - Welcome"
- menuitem "1Thank you for downloading and trying 2AssaultCube!" -1
- menuitem "" -1
- menuitem "This short tutorial will show you the basics so you" -1
- menuitem "can start fragging as soon as possible. Just sit back" -1
- menuitem "and watch. You will be able to experiment after." -1
- menuitem "" -1
- menuitem " 0Continue" "paused 0; tut2; consize 0"
- newmenu "AC Tutorial - Basic Movement"
- menuitem "Basic movement is done with the WASD keys." -1
- menuitem "For left-handed players that prefer to use" -1
- menuitem "the arrow keys for movement, you can switch" -1
- menuitem "to a left-handed setup via the HUD settings." -1
- menuitem "This change will only be visible if your weapon" -1
- menuitem "model is visible on the screen. /hudgun 1" -1
- menuitem "" -1
- menuitem "W: Forward" -1
- menuitem "S: Backward" -1
- menuitem "A: Left" -1
- menuitem "D: Right" -1
- menuitem "" -1
- menuitem " 0Continue - 1/7" "paused 0; tut3"
- newmenu "AC Tutorial - More Movement"
- menuitem "If you combine a directional key (W or S)" -1
- menuitem "with a strafing key, you will straferun." -1
- menuitem "This diagonal movement is faster. Use it" -1
- menuitem "to your advantage all day, every day." -1
- menuitem "" -1
- menuitem "Jumping is done with the spacebar." -1
- menuitem "Use it to get up to new places or" -1
- menuitem "dodge bullets." -1
- menuitem "" -1
- menuitem "Crouching makes your player go low" -1
- menuitem "to the ground. It reduces recoil," -1
- menuitem "which is how much your gun pushes" -1
- menuitem "up when you shoot." -1
- menuitem "" -1
- menuitem "Crouch jumping is a combination of" -1
- menuitem "the two. First jump, then crouch." -1
- menuitem "You will look like a squatting duck" -1
- menuitem "flying through the air. Your player" -1
- menuitem "will jump slightly higher and farther" -1
- menuitem "with this technique." -1
- menuitem "" -1
- menuitem "Jump: spacebar" -1
- menuitem "Crouch: shift" -1
- menuitem "" -1
- menuitem " 0Continue - 2/7" "paused 0; tut4"
- newmenu "AC Tutorial - Weapons"
- menuitem "There is a variety of weapons in AssaultCube." -1
- menuitem "Some are better for certain situations than others." -1
- menuitem "Choose your starting weapon with the B key. Switch"
- menuitem "between your pistol, grenades and knife by scrolling." -1
- menuitem "" -1
- menuitem "When you are out of ammo for your primary weapon," -1
- menuitem "it is sometimes better to switch to your pistol" -1
- menuitem "(scroll the mousewheel or press 2) and keep firing." -1
- menuitem "" -1
- menuitem "Your knife is also a potent weapon. Use it when your" -1
- menuitem "enemy is cornered or out of ammo." -1
- menuitem "" -1
- menuitem "For long range engagements, or for better accuracy," -1
- menuitem "use the right mouse button to use the sniper scope." -1
- menuitem "The sniper is the only weapon that has a scope, and" -1
- menuitem "is more accurate when scoped. No damage bonus." -1
- menuitem "" -1
- menuitem "Left mouse: shoot" -1
- menuitem "Middle mouse click: knife" -1
- menuitem "Right mouse: scope or grenade" -1
- menuitem "Scroll: cyle through weapons" -1
- menuitem "Reload: R"
- menuitem "" -1
- menuitem " 0Continue - 3/7" "paused 0; tut5"
- newmenu "AC Tutorial - Weapon Info"
- menuitem "When you get close enough to your enemy, the shotgun" -1
- menuitem "will splatter them into bits of gibs (gore)." -1
- menuitem "" -1
- menuitem "A headshot with the sniper will reward you with an instant" -1
- menuitem "kill and 2 frags instead of one."
- menuitem "A knife kill is worth two frags as well." -1
- menuitem "Just make sure you are close to your enemy!" -1
- menuitem "" -1
- menuitem "Be careful with grenades! One can easily damage, or gib" -1
- menuitem "teammates with these." -1
- menuitem "" -1
- menuitem " 0Continue - 4/7" "paused 0; tut6"
- newmenu "AC Tutorial - CTF"
- menuitem "Capture the Flag, or CTF for short, is one of the most" -1
- menuitem "popular gamemodes in AssaultCube. The objective here is to" -1
- menuitem "bring the enemy flag back to your own, All while the opposing" -1
- menuitem "team is trying to steal yours! If you are the flag carrier" -1
- menuitem "and your own flag is stolen, is usually safer to proceed to" -1
- menuitem "the safety of your own base." -1
- menuitem "" -1
- menuitem " 0Continue - 5/7" "paused 0; tut7"
- newmenu "AC Tutorial - Advanced"
- menuitem "There are several advanced tactics you can use while playing AssaultCube." -1
- menuitem "Edge jumping is a trick that lets you jump higher, when jumping onto an edge." -1
- menuitem "You must be strafing or straferunning and land on the very edge of a ledge to" -1
- menuitem "execute this. Press spacebar again when you are on the edge to jump a bit higher." -1
- menuitem ""
- menuitem "Rifle sprinting uses the recoil of the Assault Rifle to propel you across a map." -1
- menuitem "" -1
- menuitem "Rifle jump is similar a rifle sprint, except you use it to jump higher and farther." -1
- menuitem "A grenade jump is a more drastic and violent jump, using the explosion of the" -1
- menuitem "grenade to propel yourself." -1
- menuitem "" -1
- menuitem "After this is done, you will watch demonstration of real combat in AssaultCube."
- menuitem " 0Continue - 6/7" "paused 0; tut8"
- newmenu "AC Tutorial - GG"
- menuitem "Thats it! The tutorial is over now. Take a minute to look at the" -1
- menuitem "scoreboard. Your name along with your frags and deaths will be" -1
- menuitem "displayed. When applicable, points for objective-based games are" -1
- menuitem "also displayed. Score is calculated with a complicated formula," -1
- menuitem "which will not be discussed in this tutorial. Ping is the lag time" -1
- menuitem "i.e. latency. However, a high ping is not unplayable with AC, where" -1
- menuitem "pings of up to 350 are acceptable. The column before that is PJ," -1
- menuitem "short for Packet Jump. Normal values for PJ is around 40-60," -1
- menuitem "anything higher than this will cause strange gameplay effects such" -1
- menuitem "as teleporting. When a players PJ shows LAG it means that they are" -1
- menuitem "suffering from bad PJ values." -1
- menuitem "" -1
- menuitem "Show scoreboard: TAB" -1
- menuitem "Try it out!"
- menuitem "" -1
- menuitem " 0Finish - 7/7" "paused 0; showscores 1; sleep 60000 dm ac_complex; endtutorial"
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