Advertisement
Guest User

Player-prev.log

a guest
Jan 22nd, 2020
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.40 KB | None | 0 0
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.159 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.829200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 2:51:59 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  33. Setting up 2 worker threads for Enlighten.
  34. Thread -> id: 1338 -> priority: 1
  35. Thread -> id: 2e08 -> priority: 1
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174267.
  39. Total: 581.417300 ms (FindLiveObjects: 17.843600 ms CreateObjectMapping: 37.250000 ms MarkObjects: 525.716000 ms DeleteObjects: 0.607200 ms)
  40.  
  41. Tamer ID: 6103
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175069.
  48. Total: 371.516900 ms (FindLiveObjects: 11.617000 ms CreateObjectMapping: 18.364600 ms MarkObjects: 341.053700 ms DeleteObjects: 0.481100 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  51.  
  52. Unloading 762 unused Assets to reduce memory usage. Loaded Objects now: 194223.
  53. Total: 499.515300 ms (FindLiveObjects: 13.972300 ms CreateObjectMapping: 19.054400 ms MarkObjects: 464.929300 ms DeleteObjects: 1.559000 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  56.  
  57. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199967.
  58. Total: 407.591400 ms (FindLiveObjects: 12.926800 ms CreateObjectMapping: 21.356500 ms MarkObjects: 372.150500 ms DeleteObjects: 1.157100 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  61.  
  62. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207118.
  63. Total: 395.107000 ms (FindLiveObjects: 13.700800 ms CreateObjectMapping: 19.855200 ms MarkObjects: 360.701400 ms DeleteObjects: 0.849200 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  66.  
  67. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211718.
  68. Total: 405.093800 ms (FindLiveObjects: 13.227500 ms CreateObjectMapping: 19.832500 ms MarkObjects: 371.064900 ms DeleteObjects: 0.968500 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211813.
  73. Total: 420.570800 ms (FindLiveObjects: 13.204100 ms CreateObjectMapping: 19.629300 ms MarkObjects: 387.385600 ms DeleteObjects: 0.351500 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219608.
  78. Total: 413.210400 ms (FindLiveObjects: 14.430300 ms CreateObjectMapping: 23.198100 ms MarkObjects: 372.968200 ms DeleteObjects: 2.613200 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225100.
  83. Total: 431.219400 ms (FindLiveObjects: 14.878200 ms CreateObjectMapping: 25.308000 ms MarkObjects: 390.421000 ms DeleteObjects: 0.612000 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231198.
  88. Total: 499.989700 ms (FindLiveObjects: 23.815100 ms CreateObjectMapping: 29.573900 ms MarkObjects: 445.641700 ms DeleteObjects: 0.958400 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238369.
  93. Total: 606.853700 ms (FindLiveObjects: 54.065800 ms CreateObjectMapping: 41.059200 ms MarkObjects: 511.049700 ms DeleteObjects: 0.678400 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238369.
  98. Total: 473.243200 ms (FindLiveObjects: 21.584500 ms CreateObjectMapping: 32.365300 ms MarkObjects: 418.728300 ms DeleteObjects: 0.564500 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238369.
  103. Total: 483.267600 ms (FindLiveObjects: 15.582700 ms CreateObjectMapping: 29.575000 ms MarkObjects: 437.533900 ms DeleteObjects: 0.575600 ms)
  104.  
  105. Close Time: 1/23/2020 2:55:20 AM
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement