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  1. $ bitbake core-image-sato
  2. ERROR: Attempting to set server environment: Unable to update the server configuration with local parameters: Traceback (most recent call last):
  3. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/command.py", line 90, in runCommand
  4. result = command_method(self, commandline)
  5. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/command.py", line 290, in updateConfig
  6. command.cooker.updateConfigOpts(options, environment, cmdline)
  7. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/cooker.py", line 461, in updateConfigOpts
  8. self.reset()
  9. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/cooker.py", line 1736, in reset
  10. self.handlePRServ()
  11. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/cooker.py", line 319, in handlePRServ
  12. with hashserv.create_client(upstream) as client:
  13. File "/home/andy/projects/yocto/test/poky/bitbake/lib/hashserv/__init__.py", line 86, in create_client
  14. raise e
  15. File "/home/andy/projects/yocto/test/poky/bitbake/lib/hashserv/__init__.py", line 80, in create_client
  16. c.connect_websocket(*a)
  17. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/asyncrpc/client.py", line 201, in wrapper
  18. return self.loop.run_until_complete(downcall(*args, **kwargs))
  19. File "/usr/lib/python3.10/asyncio/base_events.py", line 649, in run_until_complete
  20. return future.result()
  21. File "/home/andy/projects/yocto/test/poky/bitbake/lib/bb/asyncrpc/client.py", line 87, in connect_websocket
  22. import websockets
  23. ModuleNotFoundError: No module named 'websockets'
  24.  
  25. andy@big-machine:~/projects/yocto/test/poky/build$ cat conf/local.conf
  26. #
  27. # This file is your local configuration file and is where all local user settings
  28. # are placed. The comments in this file give some guide to the options a new user
  29. # to the system might want to change but pretty much any configuration option can
  30. # be set in this file. More adventurous users can look at
  31. # local.conf.sample.extended which contains other examples of configuration which
  32. # can be placed in this file but new users likely won't need any of them
  33. # initially. There's also site.conf.sample which contains examples of site specific
  34. # information such as proxy server addresses.
  35. #
  36. # Lines starting with the '#' character are commented out and in some cases the
  37. # default values are provided as comments to show people example syntax. Enabling
  38. # the option is a question of removing the # character and making any change to the
  39. # variable as required.
  40.  
  41. #
  42. # Machine Selection
  43. #
  44. # You need to select a specific machine to target the build with. There are a selection
  45. # of emulated machines available which can boot and run in the QEMU emulator:
  46. #
  47. #MACHINE ?= "qemuarm"
  48. #MACHINE ?= "qemuarm64"
  49. #MACHINE ?= "qemumips"
  50. #MACHINE ?= "qemumips64"
  51. #MACHINE ?= "qemuppc"
  52. #MACHINE ?= "qemux86"
  53. #MACHINE ?= "qemux86-64"
  54. #
  55. # There are also the following hardware board target machines included for
  56. # demonstration purposes:
  57. #
  58. #MACHINE ?= "beaglebone-yocto"
  59. #MACHINE ?= "genericarm64"
  60. #MACHINE ?= "genericx86"
  61. #MACHINE ?= "genericx86-64"
  62. #
  63. # This sets the default machine to be qemux86-64 if no other machine is selected:
  64. MACHINE ??= "qemux86-64"
  65.  
  66. # These are some of the more commonly used values. Looking at the files in the
  67. # meta/conf/machine directory, or the conf/machine directory of any additional layers
  68. # you add in will show all the available machines.
  69.  
  70. #
  71. # Where to place downloads
  72. #
  73. # During a first build the system will download many different source code tarballs
  74. # from various upstream projects. This can take a while, particularly if your network
  75. # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
  76. # can preserve this directory to speed up this part of subsequent builds. This directory
  77. # is safe to share between multiple builds on the same machine too.
  78. #
  79. # The default is a downloads directory under TOPDIR which is the build directory.
  80. #
  81. #DL_DIR ?= "${TOPDIR}/downloads"
  82.  
  83. #
  84. # Where to place shared-state files
  85. #
  86. # BitBake has the capability to accelerate builds based on previously built output.
  87. # This is done using "shared state" files which can be thought of as cache objects
  88. # and this option determines where those files are placed.
  89. #
  90. # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
  91. # from these files if no changes were made to the configuration. If changes were made
  92. # to the configuration, only shared state files where the state was still valid would
  93. # be used (done using checksums).
  94. #
  95. # The default is a sstate-cache directory under TOPDIR.
  96. #
  97. #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
  98.  
  99. #
  100. # Where to place the build output
  101. #
  102. # This option specifies where the bulk of the building work should be done and
  103. # where BitBake should place its temporary files and output. Keep in mind that
  104. # this includes the extraction and compilation of many applications and the toolchain
  105. # which can use Gigabytes of hard disk space.
  106. #
  107. # The default is a tmp directory under TOPDIR.
  108. #
  109. #TMPDIR = "${TOPDIR}/tmp"
  110.  
  111. #
  112. # Default policy config
  113. #
  114. # The distribution setting controls which policy settings are used as defaults.
  115. # The default value is fine for general Yocto project use, at least initially.
  116. # Ultimately when creating custom policy, people will likely end up subclassing
  117. # these defaults.
  118. #
  119. DISTRO ?= "poky"
  120. # As an example of a subclass there is a "bleeding" edge policy configuration
  121. # where many versions are set to the absolute latest code from the upstream
  122. # source control systems. This is just mentioned here as an example, its not
  123. # useful to most new users.
  124. # DISTRO ?= "poky-bleeding"
  125.  
  126. #
  127. # Package Management configuration
  128. #
  129. # This variable lists which packaging formats to enable. Multiple package backends
  130. # can be enabled at once and the first item listed in the variable will be used
  131. # to generate the root filesystems.
  132. # Options are:
  133. # - 'package_deb' for debian style deb files
  134. # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
  135. # - 'package_rpm' for rpm style packages
  136. # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
  137. # OE-Core defaults to ipkg, whilst Poky defaults to rpm:
  138. # PACKAGE_CLASSES ?= "package_rpm"
  139.  
  140. #
  141. # SDK target architecture
  142. #
  143. # This variable specifies the architecture to build SDK items for and means
  144. # you can build the SDK packages for architectures other than the machine you are
  145. # running the build on (i.e. building i686 packages on an x86_64 host).
  146. # Supported values are i686, x86_64, aarch64
  147. #SDKMACHINE ?= "i686"
  148.  
  149. #
  150. # Extra image configuration defaults
  151. #
  152. # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
  153. # images. Some of these options are added to certain image types automatically. The
  154. # variable can contain the following options:
  155. # "dbg-pkgs" - add -dbg packages for all installed packages
  156. # (adds symbol information for debugging/profiling)
  157. # "src-pkgs" - add -src packages for all installed packages
  158. # (adds source code for debugging)
  159. # "dev-pkgs" - add -dev packages for all installed packages
  160. # (useful if you want to develop against libs in the image)
  161. # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
  162. # (useful if you want to run the package test suites)
  163. # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
  164. # "tools-debug" - add debugging tools (gdb, strace)
  165. # "eclipse-debug" - add Eclipse remote debugging support
  166. # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
  167. # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
  168. # "debug-tweaks" - make an image suitable for development
  169. # e.g. ssh root access has a blank password
  170. # There are other application targets that can be used here too, see
  171. # meta/classes-recipe/image.bbclass and
  172. # meta/classes-recipe/core-image.bbclass for more details.
  173. # We default to enabling the debugging tweaks.
  174. EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
  175.  
  176. #
  177. # Additional image features
  178. #
  179. # The following is a list of additional classes to use when building images which
  180. # enable extra features. Some available options which can be included in this variable
  181. # are:
  182. # - 'buildstats' collect build statistics
  183. USER_CLASSES ?= "buildstats"
  184.  
  185. #
  186. # Runtime testing of images
  187. #
  188. # The build system can test booting virtual machine images under qemu (an emulator)
  189. # after any root filesystems are created and run tests against those images. It can also
  190. # run tests against any SDK that are built. To enable this uncomment these lines.
  191. # See meta/classes-recipe/test{image,sdk}.bbclass for further details.
  192. #IMAGE_CLASSES += "testimage testsdk"
  193. #TESTIMAGE_AUTO:qemuall = "1"
  194.  
  195. #
  196. # Interactive shell configuration
  197. #
  198. # Under certain circumstances the system may need input from you and to do this it
  199. # can launch an interactive shell. It needs to do this since the build is
  200. # multithreaded and needs to be able to handle the case where more than one parallel
  201. # process may require the user's attention. The default is iterate over the available
  202. # terminal types to find one that works.
  203. #
  204. # Examples of the occasions this may happen are when resolving patches which cannot
  205. # be applied, to use the devshell or the kernel menuconfig
  206. #
  207. # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
  208. # Note: currently, Konsole support only works for KDE 3.x due to the way
  209. # newer Konsole versions behave
  210. #OE_TERMINAL = "auto"
  211. # By default disable interactive patch resolution (tasks will just fail instead):
  212. PATCHRESOLVE = "noop"
  213.  
  214. #
  215. # Disk Space Monitoring during the build
  216. #
  217. # Monitor the disk space during the build. If there is less that 1GB of space or less
  218. # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
  219. # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt
  220. # of the build. The reason for this is that running completely out of space can corrupt
  221. # files and damages the build in ways which may not be easily recoverable.
  222. # It's necessary to monitor /tmp, if there is no space left the build will fail
  223. # with very exotic errors.
  224. BB_DISKMON_DIRS ??= "\
  225. STOPTASKS,${TMPDIR},1G,100K \
  226. STOPTASKS,${DL_DIR},1G,100K \
  227. STOPTASKS,${SSTATE_DIR},1G,100K \
  228. STOPTASKS,/tmp,100M,100K \
  229. HALT,${TMPDIR},100M,1K \
  230. HALT,${DL_DIR},100M,1K \
  231. HALT,${SSTATE_DIR},100M,1K \
  232. HALT,/tmp,10M,1K"
  233.  
  234. #
  235. # Shared-state files from other locations
  236. #
  237. # As mentioned above, shared state files are prebuilt cache data objects which can be
  238. # used to accelerate build time. This variable can be used to configure the system
  239. # to search other mirror locations for these objects before it builds the data itself.
  240. #
  241. # This can be a filesystem directory, or a remote url such as https or ftp. These
  242. # would contain the sstate-cache results from previous builds (possibly from other
  243. # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
  244. # cache locations to check for the shared objects.
  245. # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
  246. # at the end as shown in the examples below. This will be substituted with the
  247. # correct path within the directory structure.
  248. #SSTATE_MIRRORS ?= "\
  249. #file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH \
  250. #file://.* file:///some/local/dir/sstate/PATH"
  251.  
  252. #
  253. # Yocto Project SState Mirror
  254. #
  255. # The Yocto Project has prebuilt artefacts available for its releases, you can enable
  256. # use of these by uncommenting some of the following lines. This will mean the build uses
  257. # the network to check for artefacts at the start of builds, which does slow it down
  258. # initially but it will then speed up the builds by not having to build things if they are
  259. # present in the cache. It assumes you can download something faster than you can build it
  260. # which will depend on your network.
  261. # Note: For this to work you also need hash-equivalence passthrough to the matching server
  262. # There is a choice between our sstate server directly and a faster content delivery network
  263. # (CDN) kindly provided by JSDelivr, uncomment one of the SSTATE_MIRRORS lines, not both.
  264. # Using the CDN rather than the yoctoproject.org address is suggested/preferred.
  265. #
  266. #BB_HASHSERVE_UPSTREAM = 'wss://hashserv.yoctoproject.org/ws'
  267. #SSTATE_MIRRORS ?= "file://.* http://cdn.jsdelivr.net/yocto/sstate/all/PATH;downloadfilename=PATH"
  268. #
  269. ###SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/all/PATH;downloadfilename=PATH"
  270.  
  271.  
  272. #
  273. # Qemu configuration
  274. #
  275. # By default native qemu will build with a builtin VNC server where graphical output can be
  276. # seen. The line below enables the SDL UI frontend too.
  277. PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
  278. # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
  279. # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
  280. #ASSUME_PROVIDED += "libsdl2-native"
  281.  
  282. # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
  283. # a handy set of menus for controlling the emulator.
  284. #PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
  285.  
  286. #
  287. # Hash Equivalence
  288. #
  289. # Enable support for automatically running a local hash equivalence server and
  290. # instruct bitbake to use a hash equivalence aware signature generator. Hash
  291. # equivalence improves reuse of sstate by detecting when a given sstate
  292. # artifact can be reused as equivalent, even if the current task hash doesn't
  293. # match the one that generated the artifact.
  294. #
  295. # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
  296. #
  297. #BB_HASHSERVE = "auto"
  298. #BB_SIGNATURE_HANDLER = "OEEquivHash"
  299.  
  300. #
  301. # Memory Resident Bitbake
  302. #
  303. # Bitbake's server component can stay in memory after the UI for the current command
  304. # has completed. This means subsequent commands can run faster since there is no need
  305. # for bitbake to reload cache files and so on. Number is in seconds, after which the
  306. # server will shut down.
  307. #
  308. #BB_SERVER_TIMEOUT = "60"
  309.  
  310. # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
  311. # track the version of this file when it was generated. This can safely be ignored if
  312. # this doesn't mean anything to you.
  313. CONF_VERSION = "2"
  314.  
  315. BB_HASHSERVE_UPSTREAM = "wss://hashserv.yoctoproject.org/ws"
  316. SSTATE_MIRRORS ?= "file://.* http://cdn.jsdelivr.net/yocto/sstate/all/PATH;downloadfilename=PATH"
  317. BB_HASHSERVE = "auto"
  318. BB_SIGNATURE_HANDLER = "OEEquivHash"
  319.  
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