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TheRealAK47

nolag

Dec 16th, 2018
101
0
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  1. for _,v in pairs(workspace:GetDescendants()) do
  2. if v.ClassName == "Part"
  3. or v.ClassName == "SpawnLocation"
  4. or v.ClassName == "WedgePart"
  5. or v.ClassName == "Terrain"
  6. or v.ClassName == "MeshPart" then
  7. v.BrickColor = BrickColor.new(155, 155, 155)
  8. v.Material = "Plastic"
  9. v.RobloxLocked = true
  10. end
  11. end
  12.  
  13. for _,v in pairs(workspace:GetDescendants()) do
  14. if v.ClassName == "Decal"
  15. or v.ClassName == "Texture" then
  16. v:Destroy()
  17. end
  18. end
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