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  1. Level 112 Cleric
  2. Full Armor and Weapon setup
  3. Full crafting setup
  4. Bonded rare metal Light Thrown
  5. Has not converted mech
  6. Very Great Deal!!
  7.  
  8. $150 or will consider trade for MoonMage, Necro or Thief
  9.  
  10. Discord - MajicorDR#6524
  11.  
  12. Name: Fate's Skein Xxxxx of Tamsine Race: Dwarf Guild: Cleric
  13. Gender: Male Age: 36 Circle: 112
  14. You were born on the 23rd day of the 8th month of Skullcleaver the Dwarven Axe in the year of the Emerald Dolphin, 390 years after the victory of Lanival the Redeemer.
  15.  
  16. Your birthday is more than 7 months away.
  17.  
  18. Strength : 55 Reflex : 55 +1
  19. Agility : 50 Charisma : 35
  20. Discipline : 60 Wisdom : 55
  21. Intelligence : 55 Stamina : 55
  22.  
  23. Concentration : 458 Max : 458
  24.  
  25. Favors : 53
  26. TDPs : 2523
  27. Encumbrance : Somewhat Burdened (2/11)
  28. Luck : Average
  29.  
  30. SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
  31. Shield Usage: 351 49% clear (0/34) Light Armor: 352 63% clear (0/34)
  32. Chain Armor: 346 34% clear (0/34) Brigandine: 347 27% clear (0/34)
  33. Plate Armor: 248 27% clear (0/34) Defending: 351 95% clear (0/34)
  34. Parry Ability: 434 92% clear (0/34) Small Edged: 430 58% dabbling (1/34)
  35. Large Edged: 412 42% clear (0/34) Twohanded Edged: 121 92% clear (0/34)
  36. Small Blunt: 146 93% clear (0/34) Large Blunt: 407 33% clear (0/34)
  37. Twohanded Blunt: 121 76% clear (0/34) Slings: 121 57% clear (0/34)
  38. Bow: 121 68% clear (0/34) Crossbow: 121 76% clear (0/34)
  39. Staves: 125 52% clear (0/34) Polearms: 122 40% clear (0/34)
  40. Light Thrown: 419 10% clear (0/34) Heavy Thrown: 122 17% clear (0/34)
  41. Brawling: 419 09% clear (0/34) Offhand Weapon: 121 83% clear (0/34)
  42. Melee Mastery: 467 88% clear (0/34) Missile Mastery: 409 63% clear (0/34)
  43. Holy Magic: 597 21% mind lock (34/34) Attunement: 550 81% dabbling (1/34)
  44. Arcana: 704 52% mind lock (34/34) Targeted Magic: 474 28% clear (0/34)
  45. Augmentation: 502 13% riveted (28/34) Debilitation: 492 60% clear (0/34)
  46. Utility: 474 91% engrossed (27/34) Warding: 456 53% engrossed (27/34)
  47. Sorcery: 231 52% clear (0/34) Theurgy: 580 05% clear (0/34)
  48. Evasion: 353 33% clear (0/34) Athletics: 364 63% clear (0/34)
  49. Perception: 399 83% clear (0/34) Stealth: 142 34% clear (0/34)
  50. Locksmithing: 158 14% clear (0/34) First Aid: 308 21% clear (0/34)
  51. Outdoorsmanship: 355 24% engrossed (27/34) Skinning: 270 94% clear (0/34)
  52. Engineering: 129 65% clear (0/34) Outfitting: 396 61% clear (0/34)
  53. Scholarship: 518 18% mind lock (34/34) Mechanical Lore: 458 00% riveted (28/34)
  54. Appraisal: 469 01% riveted (28/34) Performance: 350 27% very riveted (29/34)
  55. Tactics: 391 68% clear (0/34)
  56.  
  57. Total Ranks Displayed: 16752
  58. Time Development Points: 2523 Favors: 53 Deaths: 20 Departs: 11
  59.  
  60.  
  61. You recall the spells you have learned from your training.
  62.  
  63. In the chapter entitled "Holy Defense", you have notes on the Protection from Evil [pfe], Minor Physical Protection [mpp], Shield of Light [sol], Benediction, Major Physical Protection [mapp], Ghost Shroud [ghs], and Halo spells.
  64.  
  65. In the chapter entitled "Spirit Manipulation", you have notes on the Rejuvenation, Vigil, Soul Bonding [sb], Mass Rejuvenation [mre], Centering, and Soul Sickness [sick] spells.
  66.  
  67. In the chapter entitled "Holy Evocations", you have notes on the Bless, Harm Evil [he], Divine Radiance [dr], Time of the Red Spiral [totrs], Harm Horde [hh], Malediction, Fists of Faenella [ff], and Hydra Hex [hyh] spells.
  68.  
  69. In the chapter entitled "Divine Intervention", you have notes on the Resurrection [rezz], Glythtide's Gift [gg], Murrula's Flames [mf], and Fire of Ushnish [fou] spells.
  70.  
  71. In the chapter entitled "Metamagic", you have notes on the Sanctify Pattern [sap], Uncurse, Persistence of Mana [pom], and Osrel Meraud [om] spells.
  72.  
  73. In the chapter entitled "Antinomic Sorcery", you have notes on the Aspects of the All-God [all] spell.
  74.  
  75. In the chapter entitled "Analogous Patterns", you have notes on the Gauge Flow [gaf] spells.
  76.  
  77. You have temporarily memorized the Calm spell.
  78.  
  79.  
  80. You recall proficiency with the magic feats of Sorcerous Patterns, Augmentation Mastery, Debilitation Mastery, Targeted Mastery, Utility Mastery, Improvised Rituals, Injured Casting, Deep Attunement, Raw Channeling, Efficient Channeling, Efficient Harnessing, Improved Memory, Magic Theorist, Dedicated Cambrinth Use, Area Casting and Symbiotic Research.
  81.  
  82.  
  83. You have 9 spell slots available.
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