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Tyler_

dynamic housing example

Oct 30th, 2013
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  1. new DB:gDatabase,
  2.     Iterator:gHouses<MAX_HOUSES>,
  3.     gHouses;
  4.  
  5. public OnGameModeInit()
  6. {
  7.     LoadHouses();
  8.     printf("[house] Houses loaded: %d",gHouses);
  9.     return 1;
  10. }
  11.  
  12. stock LoadHouses()
  13. {
  14.     new DBResult:result,
  15.         value[64],
  16.         count;
  17.     result = db_query(gDatabase,"SELECT * FROM `houses`");
  18.     do
  19.     {
  20.         // Load..
  21.         Iter_Add(gHouses,count);
  22.         printf("[house] House ID %d (SQL %d) loaded.",count,0);//hInfo[i][hSQLID]);
  23.         count ++;
  24.     }
  25.     while(db_next_row(result));
  26.     db_free_result(result);
  27.     gHouses = count;
  28.     return 1;
  29. }
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