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- new DB:gDatabase,
- Iterator:gHouses<MAX_HOUSES>,
- gHouses;
- public OnGameModeInit()
- {
- LoadHouses();
- printf("[house] Houses loaded: %d",gHouses);
- return 1;
- }
- stock LoadHouses()
- {
- new DBResult:result,
- value[64],
- count;
- result = db_query(gDatabase,"SELECT * FROM `houses`");
- do
- {
- // Load..
- Iter_Add(gHouses,count);
- printf("[house] House ID %d (SQL %d) loaded.",count,0);//hInfo[i][hSQLID]);
- count ++;
- }
- while(db_next_row(result));
- db_free_result(result);
- gHouses = count;
- return 1;
- }
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