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it unlocks many cool features!
- drop alot of heads
- Code:
- --// Vars
- local WS = game:GetService("Workspace")
- local PS = game:GetService("Players")
- local Event = WS.Remotes.MoveClone
- for i = 1, 100 do
- Event:FireServer(PS.LocalPlayer.Character.Head, workspace)
- end
- unlock all gamepasses
- Code:
- --// Vars
- local PS = game:GetService("Players")
- local WS = game:GetService("Workspace")
- local Passes = PS.LocalPlayer:WaitForChild("passes")
- local Event = WS.Remotes.ChangeValue
- for _,v in pairs (Passes:GetChildren()) do
- if v.Value == false then
- Event:FireServer(v, true)
- end
- end
- give everyone free gamepasses
- Code:
- --// Vars
- local PS = game:GetService("Players")
- local WS = game:GetService("Workspace")
- local Event = WS.Remotes.ChangeValue
- for _,v in pairs (PS:GetPlayers()) do
- local Passes = v:WaitForChild("passes")
- for _,v in pairs (Passes:GetChildren()) do
- if v.Value == false then
- Event:FireServer(v, true)
- end
- end
- end
- start all generators in-game
- Code:
- --// Vars
- local WS = game:GetService("Workspace")
- local Event = WS.Remotes.GenStart
- local Map = WS:WaitForChild("MAP")
- local Generators = Map:WaitForChild("GENS")
- for _,v in pairs (Generators:GetChildren()) do
- Event:FireServer(v, true)
- end
- spam all proxies abilities to all players
- Code:
- --// Vars
- local PS = game:GetService("Players")
- local WS = game:GetService("Workspace")
- local Event = WS.Remotes.ProxyAbil
- for _,v in pairs (PS:GetPlayers()) do
- if v.Name ~= PS.LocalPlayer.Name then
- Event:FireServer("shock", v)
- Event:FireServer("flash", v)
- Event:FireServer("slender", v)
- end
- end
- get all pages in-game
- Code:
- --// Vars
- local WS = game:GetService("Workspace")
- local PS = game:GetService("Players")
- local Map = WS:WaitForChild("MAP")
- local Pages = Map:WaitForChild("Pages")
- local Event = WS.Remotes.PCollect
- local CharacterHum = PS.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
- for _,v in pairs (Pages:GetChildren()) do
- if v:IsA("Part") and v.Transparency == 0 then
- repeat wait() CharacterHum.CFrame = CFrame.new(v.Position) Event:FireServer(v) until v.Transparency == 1
- end
- end
- force end the current game
- Code:
- --// Vars
- local WS = game:GetService("Workspace")
- local GameValues = WS:WaitForChild("GameValues")
- local A_1 = GameValues.SlenderGone
- local A_2 = true
- local Event = game:GetService("Workspace").Remotes.ChangeValue
- Event:FireServer(A_1, A_2)
- crash server
- Code:
- --// Vars
- local WS = game:GetService("Workspace")
- for _,v in pairs (WS:GetDescendants()) do
- if v:IsA("NumberValue") then
- local A_1 = v
- local A_2 = 99999e9
- local Event = game:GetService("Workspace").Remotes.ChangeValue
- Event:FireServer(A_1, A_2)
- end
- end
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