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  1. [B]How to Use[/B]: This team has 2 primary ways to win - either through QD Arceus-Ghost (supported by Headlong Rush Enamorus, which removes all common special walls with relative ease), or through GT Ursaluna (supported by Ruination Zacian-C, who tears through Fur Coat users' Recover PP and removes Rocky Helmets). Arceus-Ghost, Dialga-O, and Dondozo fill out a standard FurScalesPrank core. Playing defensive early is usually the best bet, since most of the attackers enjoy being slow pivoted in and don't appreciate a surprise Glare or Nuzzle, so early scouting is recommended unless it's clear that they probably autolose to Arceus. Once stuff is scouted and you know what the main objective is (ie. you've identified which wincons you want to pursue, which can easily be both), the team excels at creating very high pressure in a very short time window, which you can keep applying until you break through.
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  3. [B]Other Options[/B]:
  4. [LIST]
  5. [*]:palkia: The team has an alternative version with some slight changes, namely swapping Ursaluna for QD Beads Palkia and making Dialga-O Ice Scales over RegenVest. This version focuses almost entirely on special wallbreaking, although is less consistent in Imposter-proofing (even with Scales Dialga-O, Palkia-O just does so much damage) and gives up Ursaluna's massively strong Extreme Speed. [URL='https://pokepast.es/7d984b106858358b']Here it is.[/URL]
  6. [*]:thundurus: Enamorus is aggressive hazard control, however is frail as a result - nothing else can really perform the role it does, although if you're intent on playing a slower game, fitting this slot with bulkier hazard removal (like Tidy Up) can work.
  7. [*]:zacian-crowned: Headlong Rush Enamorus + Earth Eater Zacian-C is the general setup, however V-create Enamorus + Well-Baked Body Zacian-C also works. Trades lower killing power for better utility against stuff like Arceus-Fire.
  8. [/LIST]
  9. [B]Effectiveness[/B]: Won with it in ghosting tour, consistently beats good players and has few exploitable weaknesses.
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  11. [B]Weaknesses:[/B]
  12. [LIST]
  13. [*]:arceus::spooky plate::flutter mane: Normalize is annoying but generally not a game ender, getting them Glared and pivoting to Zacian (to knock Flutter's plate) or Arceus (to QD faster than opposing Arceus) works best.
  14. [*]:palkia: No team has long-term answers to this (without fringe stuff like DesLand Zacian-C), here it's no different. Playing aggressive is best, Ursaluna's Extreme Speed can pick it off from moderate HP / Tera Normal ESpeed is 62.5% to just OHKO.
  15. [*]:miraidon: Similar story to the above, but you have switching options with Ursaluna / Zacian-C and the threatening sets don't boost Speed (so Zacian-C can always chase them out). Tera Ground Enamorus also just default dances on people that don't know the set.
  16. [/LIST]
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