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- int[][] result;
- float t, c;
- float ease(float p) {
- return 3*p*p - 2*p*p*p;
- }
- float ease(float p, float g) {
- if (p < 0.5)
- return 0.5 * pow(2*p, g);
- else
- return 1 - 0.5 * pow(2*(1 - p), g);
- }
- float mn = .5*sqrt(3), ia = atan(sqrt(.5));
- void push() {
- pushMatrix();
- pushStyle();
- }
- void pop() {
- popStyle();
- popMatrix();
- }
- float c01(float g) {
- return constrain(g, 0, 1);
- }
- void draw() {
- if (!recording) {
- t = mouseX*1.0/width;
- c = mouseY*1.0/height;
- if (mousePressed)
- println(c);
- draw_();
- } else {
- for (int i=0; i<width*height; i++)
- for (int a=0; a<3; a++)
- result[i][a] = 0;
- c = 0;
- for (int sa=0; sa<samplesPerFrame; sa++) {
- t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
- draw_();
- loadPixels();
- for (int i=0; i<pixels.length; i++) {
- result[i][0] += pixels[i] >> 16 & 0xff;
- result[i][1] += pixels[i] >> 8 & 0xff;
- result[i][2] += pixels[i] & 0xff;
- }
- }
- loadPixels();
- for (int i=0; i<pixels.length; i++)
- pixels[i] = 0xff << 24 |
- int(result[i][0]*1.0/samplesPerFrame) << 16 |
- int(result[i][1]*1.0/samplesPerFrame) << 8 |
- int(result[i][2]*1.0/samplesPerFrame);
- updatePixels();
- saveFrame("f###.gif");
- if (frameCount==numFrames)
- exit();
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- int samplesPerFrame = 4;
- int numFrames = 180;
- float shutterAngle = .6;
- boolean recording = false;
- void setup() {
- size(720, 720, P3D);
- pixelDensity(recording ? 1 : 2);
- smooth(8);
- result = new int[width*height][3];
- rectMode(CENTER);
- fill(32);
- noStroke();
- blendMode(MULTIPLY);
- }
- float x, y, z, tt;
- int N = 8;
- float r = 250;
- int n = 120, m = 120;
- float qq;
- float wh = 16;
- float sw = .2;
- void circ(float q) {
- for (int i=0; i<N; i++)
- slice(map(i+.5-sw, 0, N, -r, r), map(i+.5+sw, 0, N, -r, r), q);
- }
- void waveVertex(float x_, float y_, float q) {
- vertex(x_, y_+wh*sin(.02*x_ + TWO_PI*t + q));
- }
- void slice(float y1, float y2, float q) {
- beginShape();
- for (int i=0; i<n; i++) {
- qq = i/float(n);
- y = lerp(y1, y2, qq);
- x = -sqrt(r*r-y*y);
- waveVertex(x, y, q);
- }
- for (int i=0; i<m; i++) {
- qq = i/float(m);
- y = y2;
- x = lerp(-sqrt(r*r-y*y), sqrt(r*r-y*y), qq);
- waveVertex(x, y, q);
- }
- for (int i=0; i<n; i++) {
- qq = i/float(n-1);
- y = lerp(y2, y1, qq);
- x = sqrt(r*r-y*y);
- waveVertex(x, y, q);
- }
- for (int i=0; i<m; i++) {
- qq = i/float(m);
- y = y1;
- x = lerp(sqrt(r*r-y*y), -sqrt(r*r-y*y), qq);
- waveVertex(x, y, q);
- }
- endShape();
- }
- void draw_() {
- background(250);
- push();
- translate(width/2, height/2);
- fill(#30E0FF);
- circ(0);
- fill(#FD22F3);
- circ(TWO_PI/3);
- fill(#FFE210);
- circ(2*TWO_PI/3);
- pop();
- }
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