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- Hellfire (Evocation)
- Level: 9 Components: V,S,M
- Range: Touch CT: 1 round
- Duration: Perm. Saving Throw: None
- AE: One creature
- Explanation/Description: The Arch-Mage Avissar is also said to have personally
- devised this deadly enchantment; further, it is said that the Arch-Mage met his end
- on the vengeful point of the sword wielded by the brother of the spell's first victim.
- Thus, the spell is often referred to as Avissar’s Bane. Hellfire may be cast but once
- per week due to the strain placed on the spell-caster. It requires that the
- spell-caster touch his victim (as a hit in melee), and it may affect any single
- creature, subject to the following conditions: It will not affect creatures
- that may be hit only by magical weaponry; fire-based creatures, undead, and
- creatures from planes other than the Prime Material Plane cannot be affected;
- and, the victim's hit dice/level may not exceed the spell-caster's level.
- The victim of Avissar’s Bane suffers the
- following effects:
- 1. The victim's hit-point total is reduced to 1 permanently; thus, any wound results
- in unconsciousness or death.
- 2. The victim feels as if he is being burned alive, and he sweats continuously.
- 3. The victim is exhausted, and any fighting is done at - 4 on to hit and
- damage rolls.
- 4. There is a 15% (noncumulative) chance per hour that the victim will be
- overcome by pain and become unconscious, only to awaken 1-4 hours later, still
- in agony. This chance increases to 40% if the victim engages in combat or other
- strenuous activity for more than 15 minutes of any single hour. Each time this
- occurs, there is a 1% cumulative chance per round thereafter that the victim dies.
- These effects are permanent and will end only with the death of the spell's
- victim. The effects of hellfire cannot be negated, save by an act of the gods, a wish
- spell, or by the will of the magic-user who cast the spell originally. The material
- components are a drop of oil, a pinch of sulfur, a powdered ruby of at least
- 5,000 gp value, and the horn of a greater devil (horned devil, ice devil, or pit fiend).
- The casting of this spell is considered an evil act, as it draws negative heat energy
- from the Nine Hells directly into the victim for purposes of causing suffering. Use of
- this spell might entail severe consequences if alignment is violated.
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