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Nov 22nd, 2019
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  1. Hellfire (Evocation)
  2. Level: 9 Components: V,S,M
  3. Range: Touch CT: 1 round
  4. Duration: Perm. Saving Throw: None
  5. AE: One creature
  6.  
  7. Explanation/Description: The Arch-Mage Avissar is also said to have personally
  8. devised this deadly enchantment; further, it is said that the Arch-Mage met his end
  9. on the vengeful point of the sword wielded by the brother of the spell's first victim.
  10. Thus, the spell is often referred to as Avissar’s Bane. Hellfire may be cast but once
  11. per week due to the strain placed on the spell-caster. It requires that the
  12. spell-caster touch his victim (as a hit in melee), and it may affect any single
  13. creature, subject to the following conditions: It will not affect creatures
  14. that may be hit only by magical weaponry; fire-based creatures, undead, and
  15. creatures from planes other than the Prime Material Plane cannot be affected;
  16. and, the victim's hit dice/level may not exceed the spell-caster's level.
  17.  
  18. The victim of Avissar’s Bane suffers the
  19. following effects:
  20. 1. The victim's hit-point total is reduced to 1 permanently; thus, any wound results
  21. in unconsciousness or death.
  22. 2. The victim feels as if he is being burned alive, and he sweats continuously.
  23. 3. The victim is exhausted, and any fighting is done at - 4 on to hit and
  24. damage rolls.
  25. 4. There is a 15% (noncumulative) chance per hour that the victim will be
  26. overcome by pain and become unconscious, only to awaken 1-4 hours later, still
  27. in agony. This chance increases to 40% if the victim engages in combat or other
  28. strenuous activity for more than 15 minutes of any single hour. Each time this
  29. occurs, there is a 1% cumulative chance per round thereafter that the victim dies.
  30. These effects are permanent and will end only with the death of the spell's
  31. victim. The effects of hellfire cannot be negated, save by an act of the gods, a wish
  32. spell, or by the will of the magic-user who cast the spell originally. The material
  33. components are a drop of oil, a pinch of sulfur, a powdered ruby of at least
  34. 5,000 gp value, and the horn of a greater devil (horned devil, ice devil, or pit fiend).
  35. The casting of this spell is considered an evil act, as it draws negative heat energy
  36. from the Nine Hells directly into the victim for purposes of causing suffering. Use of
  37. this spell might entail severe consequences if alignment is violated.
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