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- Plutia: Start
- Plutia: Plutia smiles as she finishes slaying the giclops, collecting the grist before she looks around the room itself
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- Soro left
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- Soro joined
- Soro: The room is a relatively small air pocket in a sea of ice; various underwater flora and fauna encased within the walls. There's a small stone platform with five indents at the end of the room
- Plutia: Plutia skates over to the stone platform, examining it in further detail to see if her stone would fit inside the indents
- Soro: It would not. Roll Survival or INT
- Plutia: !roll 1d20+1
- Plutia rolls d20+1 = 7
- Soro: You recognize one as being shell-shaped but the others are all super weird
- Plutia: Shell-shaped? Like turtles? You don't exactly have anything in your inventory that is shell-shaped. Plutia glances over the fauna and flora inside the ice to see if there is some kind of shell-shaped object
- Soro: Roll Perception!
- Plutia rolls d20+3 = 22
- Soro: Nice
- Soro: You find...
- Soro: Seaweed, several types of plankton, a turtle, a soda bottle, a sea worm, and a clownfish. Honk honk.
- Plutia: Plutia giggles, it's a very obscure fact that this princess loves fish puns. She takes out those ice daggers and uses them to carve all of those out of the ice
- Soro: Roll Dex
- Plutia rolls roll 1d20+7 = 15
- Soro: Success
- Plutia: She takes the turtle and other items and sees if they go into the slots on the pedestal
- Soro: They do!
- Plutia: She slots them in and also drinks a health potion
- Plutia rolls roll 1d6+3 = 5
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- Soro left
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- Sorodin joined
- Sorodin: You slot them all in, causing the platform to close up and retract into the ground, opening a stairway forwards.
- Plutia: Plutia heads down the stairs, keeping an eye out for traps and ambushes
- Sorodin: At the bottom of the stairs is a closed wall, inscribed with a bunch of runes that you can't make sense of. There's a fist-shaped hole in the center of it.
- Plutia: Plutia looks at the hole and puts her hand that is wearing the gaunlet into it
- Sorodin: The gauntlet slides in nicely, and the runes light up before the wall buckles in on itself and rescinds into the floor.
- Sorodin: Enter room beyond? y/n
- Plutia: Drink another potion and than enter. This is omnious
- Plutia rolls roll 1d6+3 = 7
- Sorodin: You enter, and the door closes behind you. *Typical.*
- Sorodin: The room beyond looks something like this.
- Sorodin: The room is split in half by a plexiglass or something wall, with an Ogre roaming around on the other side. It does not notice you. To your left is a small platform that looks like a pedestal sign, but with a small indent on it for you to put your gauntlet intoo.
- Plutia: Plutia walks up to the platform and inserts the gauntlet "A new ability? Wonderful."
- Sorodin: The platform glows white for a second, along with the gauntlet. A second later, it crumbles into oblivion, shattering into a million tiny pieces of jade, which gravitate to your gauntlet, fitting in nicely with the previous bronze.
- Sorodin: Gain Gesture: Break
- Sorodin:
- Sorodin: P times per long rest, you may use Gesture: Break. Upon usage of Gesture: Break, you roll an attack roll against an enemy in melee range. If you break WILL, you take over full control of their body; you can see through their eyes, hear through their ears, etc. However, your old body is rendered completely inactive for this period, and if your host dies, you take 2d4 mental damage, but go back to your original body.
- Sorodin:
- Sorodin: The gesture itself comprises of making an open palm, then shoving it out towards the target.
- Plutia: Plutia flexes her hand briefly as she looks over at the ogre "Well...I suppose it tis time to test this out."
- Sorodin: >
- Plutia: Plutia walks up to the ogre and attempts the gesture on it
- Plutia rolls roll 1d20+10 = 28
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- Lurking_Lavira joined
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- Lurking_Lavira left
- Sorodin: okay back from memeing
- Sorodin: You use GESTURE: BREAK on the Ogre!
- Sorodin: You break his Will, and suddenly you are the Ogre! You can see through it's eyes, and sense through it's other senses and stuff.
- Sorodin: The wall nearby is a bit cracked.
- Plutia: Plutia looks at herself "Ew. either way..." she punches the wall with her OGRE FIST
- Sorodin: on the bright side, you're like super buff now
- Sorodin: you have like 16 whole strength
- Sorodin: anyway, roll strength
- Sorodin: (+3 mod)
- Plutia rolls roll 1d20+3 = 6
- Sorodin: Wow wonderful.
- Sorodin: Your newly gotten OGRE FIST is no match for the CRACKED WALL.
- Sorodin: Damn Ogres.
- Plutia: "Ugh. Again!" She punches it once more
- Plutia rolls roll 1d20+3 = 20
- Sorodin: Your fist breaks through the wall, shattering it!
- Plutia: Awesome! She heads through it see what is on the other side.
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