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  1. #-----------------------------------------#
  2. # #
  3. # Just Essentials #
  4. # #
  5. #-----------------------------------------#
  6. # #
  7. # Version 1.3.6 #
  8. # #
  9. #-----------------------------------------#
  10.  
  11. #-----------------------------------------#
  12. # #
  13. # Messages #
  14. # #
  15. #-----------------------------------------#
  16. # --------------------------------
  17. # IMPORTANT NOTE
  18. # --------------------------------
  19. # As of JEssentials V1.3.0, almost all messages can be configured in the lang.yml file.
  20.  
  21. # -=- Command Messages -=-
  22.  
  23. # Define the prefix for the command /broadcast
  24.  
  25. broadcastPrefix: '&4[&aServer&4]'
  26. # Define the /msg format for sending and receiving messages.
  27. # %player%, and %message% variables can be used in this message.
  28. # NOTE: If you are confused on the difference between these two messages, view them in game.
  29. # It will make it much clearer on what these two messages represent.
  30. # IMPORTANT: For socialspy, the string "me" will be replaced with the player's name, so please use 'me' to represent the
  31. # player sending or receiving the message to avoid formatting issues.
  32. msgMessage-Sent: '&6[&cme &6-> &r%player%&6]&r %message%'
  33. msgMessage-Receive: '&6[&r%player% &6-> &cme&6]&r %message%'
  34.  
  35. # Define message for when a tpa request is received.
  36. # %sender% variable can be used in this message.
  37. tpaMessage:
  38. - '&6Tpa request received from &c%sender%'
  39. - '&6Use &c/tpaccept &6to accept the request.'
  40. - '&6use &c/tpdeny &6to deny the request.'
  41. # Define message for when a tpahere request is received
  42. # %sender% variable can be used in this message.
  43. tpaHereMessage:
  44. - '&c%sender% &6would like you to teleport to their location.'
  45. - '&6Use &c/tpaccept &6to accept the request.'
  46. - '&6use &c/tpdeny &6to deny the request.'
  47.  
  48.  
  49. # -=- Other Messages -=-
  50.  
  51. # Define join and leave messages for the server.
  52.  
  53. joinMessage: '&e%player% has joined the game.'
  54. leaveMessage: '&e%player% has left the game.'
  55.  
  56. # Define message for when a player joins for the first time
  57.  
  58. firstJoinMessage: '&dWelcome %player% to the server for the first time!'
  59.  
  60.  
  61. # Define MOTD (message sent to player when they join.)
  62. motd: '&6Welcome to our server %player%!'
  63.  
  64.  
  65. # Change the server chat format here
  66. # VARIABLES:
  67. # %player% - Player who sent the message.
  68. # %group% - Player's current group
  69. # %message% - The message the player sent.
  70. # %world% - The current player's world
  71. # %playerDisplay% - Uses the players nickname instead of their IGN name.
  72.  
  73. chat-format: '%group% &f<%playerDisplay%> %message%'
  74.  
  75.  
  76.  
  77. #-----------------------------------------#
  78. # #
  79. # Settings #
  80. # #
  81. #-----------------------------------------#
  82.  
  83. # Choose whether or not you want the startup message to be displayed in game-chat.
  84. # (Personally, I'd recommend disabling this. I only have it to remind you to report all bugs to the github!)
  85.  
  86. enable-startupMessage: true
  87.  
  88. # Choose whether or not to use JEssentials integrated economy
  89. enable-economy: true
  90.  
  91. # Enable/disable MOTD.
  92. enable-motd: true
  93.  
  94. # Define how many homes players are allowed to set if they have the permission jessentials.sethome.multiple
  95. # NOTE: Do not use decimal numbers. This will return an error to console.
  96. homeNumber: 3
  97.  
  98. # Choose whether to enable broadcasting when a player is banned.
  99.  
  100. enable-broadcastBan: true
  101.  
  102. # Choose to enable or disable broadcasting when a player is afk.
  103.  
  104. enable-broadcastAfk: true
  105.  
  106. # Choose to enable or disable automatically kicking a player when afk.
  107.  
  108. enable-afkAutoKick: false
  109. # If the above is true, how long (in minutes) of the player being stationary until they are kicked?
  110. # NOTE: Do not use decimal numbers. This will return an error to console.
  111. afkKickTime: 15
  112. # Choose to enable or disable broadcasting ip-bans.
  113.  
  114. enable-broadcastIpBan: true
  115.  
  116. # Choose to enable or disable tp-safety, which will make it so a player, after teleporting, cannot take damage for X amount of seconds.
  117. #
  118. enable-tpSafety: true
  119.  
  120. # How long the player should be protected after teleporting. (in seconds) if tpSafety is enabled.
  121. # NOTE: Do not use decimal numbers. This will return an error to console.
  122. tpSafetyLength: 3
  123.  
  124. # Choose to enable or disable a delay when teleporting to protect players.
  125.  
  126. enable-tpDelay: true
  127.  
  128. # How long the delay will be when teleporting (in seconds).
  129.  
  130. tpDelay: 3
  131.  
  132. # Define how long a tpa request will take to time out (in seconds).
  133. # NOTE: Do not use decimal numbers. This will return an error to console.
  134. tpaRequestTimedOut: 60
  135.  
  136. # Define all cooldowns for commands here
  137. # NOTE: Players with the jessentials.cooldown.bypass permission bypass these cooldowns
  138. # NOTE: The format for adding a command is: <command>, <cooldown in seconds>
  139. # Remove the '#' to enable the command cooldowns below
  140.  
  141. commandCooldowns:
  142. # - /heal, 180
  143. # - /feed, 180
  144. # - /repair, 180
  145.  
  146. # Choose whether or not to automatically check for new updates.
  147. # NOTE: I highly recommend to keep this on, this plugin is constantly being updated.
  148. checkForUpdates: true
  149.  
  150.  
  151. #-----------------------------------------#
  152. # #
  153. # Permissions #
  154. # #
  155. #-----------------------------------------#
  156.  
  157. # Define a custom permission prefix
  158. # EXAMPLE: The /msg permission is jessentials.msg
  159. # By changing the prefix, I could make it myservernamehere.msg
  160. # NOTE: You CANNOT use spaces or special characters. This will cause all permissions to not work properly.
  161.  
  162. permissionPrefix: 'jessentials'
  163.  
  164.  
  165. #-----------------------------------------#
  166. # #
  167. # Signs #
  168. # #
  169. #-----------------------------------------#
  170.  
  171. # Define all signs below. This is what the signs first line will change into when the player places a clickable sign.
  172. # NOTE: If the text you provide is too long to fit on a sign in-game, you will get an error to the console and the sign will not work.
  173. # (THIS DOES NOT INCLUDE COLOR CODES)
  174.  
  175. healSign: '&a[Heal]'
  176. disposalSign: '&8[Disposal]'
  177. freeSign: '&1[Free]'
  178. warpSign: '&1[Warp]'
  179. kitSign: '&1[Kit]'
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