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Xandy_Shox

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Mar 25th, 2017
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  1. #define PlayerName(%0) NomePlayer[%0]
  2.  
  3. new NomePlayer[MAX_PLAYERS][24];
  4. public OnPlayerConnect(playerid)
  5. {
  6. GetPlayerName(playerid, NomePlayer[playerid], MAX_PLAYER_NAME);
  7. return 1;
  8. }
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