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- [] spawn {
- for "_i" from 1 to 4 do {
- [] spawn {
- _obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,1,-5]);
- _obj attachto [(vehicle player) ,[0,0,-5]];
- sleep 1.7;
- detach _obj;
- _obj setVectorDir (vectorDir (vehicle player));
- _obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * 0.9, (vectorMagnitude velocity (vehicle player)) * 0.9,15];
- };
- [] spawn {
- _obj = 'F_40mm_white' createvehicle ((vehicle player) ModelToWorld [0,-1,-5]);
- _obj attachto [(vehicle player) ,[0,0,-5]];
- sleep 1.7;
- detach _obj;
- _obj setVectorDir (vectorDir(vehicle player));
- _obj setvelocityModelSpace [(vectorMagnitude velocity (vehicle player)) * -0.9,(vectorMagnitude velocity (vehicle player)) * 0.9,15];
- };
- sleep 1.5;
- };
- };
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