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- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 44913ac8
- Copying resources:
- Copying sprite names [0]
- Copying sound names [0]
- Copying background names [0]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [0]
- Copying object names [1]
- Copying room names [1]
- Copying constant names [0]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts and 0 timelines in 0 passes...
- Completing script "Link"
- Done.
- Completing timeline "Link"
- Done.
- 1 Objects:
- object0: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `object0::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `object0::undefinedEventERROR... Done. Parse... Done.
- Event[8]: Parsing 2 sub-events:
- Check `object0::draw... Done. Parse... Done.
- Check `object0::undefinedEventERROR... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Linking" timelines into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing timeline control information
- Linking globals and ambiguous variables
- Running Secondary Parse Passes
- Writing events
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