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Featherboard config not working

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '&b*&7-&b*&7-&b*&7&l[&3&lLuxorMC&7&l]&b*&7-&b*&7-&b*'
  174. # Interval is the animation interval in TICKS (20 ticks is one second).
  175. # Every X ticks the animation goes to the next frame (see above)
  176. # Once all frames are finished it will start over from the first one
  177. interval: 2
  178. # If you don't want a static order of the frames and want to show each frame at random
  179. # you can enable this option.
  180. random: false
  181. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  182. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  183. # These lines (usually a header or footer) are also good for decoration.
  184. header:
  185. text:
  186. - '&7&m+---------------------+'
  187. interval: 10
  188. random: true
  189. player-label:
  190. text:
  191. - '&7&l> &b&lFaction Name'
  192. interval: 100
  193. random: false
  194. player-line1:
  195. text:
  196. - '&3&o<cmd repeatmiddle="20">{factions_faction_name}</cmd>'
  197. interval: 2
  198. random: false
  199. spacer1:
  200. text: []
  201. interval: 100
  202. random: false
  203. news-info:
  204. text:
  205. - '&7&l> &b&lFaction Power'
  206. interval: 100
  207. random: false
  208. news:
  209. # Lets create some animated news
  210. # News is something you need to write quick
  211. # and usually you don't want to spend ages on creating
  212. # some cool effect. That is why FeatherBoard features
  213. # several presets you can use.
  214. text:
  215. - '&3&o<cmd repeatmiddle="20">{factions_power}</cmd>'
  216. interval: 2 # When using preset effects. The interval will apply to that effect
  217. # Do you want to randomize the animation frames?
  218. random: false
  219. # For empty lines just add another 'section' but just don't put any text
  220. # in it so it acts like an empty line.
  221. spacer2:
  222. text: []
  223. interval: 100
  224. random: false
  225. timesplayed-label: #Switch between site, times played and health
  226. text:
  227. - '&7&l> &b&lSite:'
  228. - '&7&l> &b&lStore:'
  229. - '&7&l> &b&lDiscord:'
  230. interval: 100
  231. random: false
  232. timesplayed: #Switch between site, times played and health
  233. text:
  234. - '&3&oluxorforums.enjin.com'
  235. - '&3&oluxorshop.buycraft.net
  236. - '&3&odiscord.gg/KWqkzQu'
  237. interval: 100
  238. random: false
  239. # For empty lines just add another 'section' but just don't put any text
  240. # in it so it acts like an empty line.
  241. spacer3:
  242. text: []
  243. interval: 100
  244. random: false
  245. server-label:
  246. text:
  247. - '&7&l> &b&lServer Info:'
  248. interval: 100
  249. random: false
  250. server-line1:
  251. text:
  252. - '&3&o<cmd repeatmiddle="20">{onlineplayers}/12 online players</cmd>' #Refresh the ram 200 times
  253. - '&3&o<repeat times=100>{tps_rounded} &7TPS</repeat>' #Refresh the tps 100 times
  254. interval: 1
  255. random: false
  256. server-line2:
  257. text:
  258. - '&3{onlineplayers} &aonline players'
  259. interval: 10
  260. random: false
  261. # This is the same as the header. It is not needed since you already use the header as the longest line
  262. # but it looks cleaner having a footer.
  263. footer:
  264. text:
  265. - '&7&m+---------------------+'
  266. interval: 10
  267. random: true
  268. # This is a combat scoreboard example showing
  269. # combat related information.
  270. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  271. # (Unless you want it to show all the time)
  272. # You still need to 'trigger' this scoreboard in the vanilla_combat
  273. combat-scoreboard-example:
  274. # Lets just use the title,header and footer from the example above
  275. # for in depth configuration look above.
  276. #
  277. # When designing a board that is used when triggered on an event. You have
  278. # to think (before looking at the placeholders) what is relevant.
  279. # For example: When I think of combat my first thoughts are:
  280. # - Health: To see how much you have left
  281. # - Possible cooldown timers
  282. # - With who am I in combat?
  283. # - Target health
  284. # - mcMMO attacking level?
  285. #
  286. # Next you have to think what is important during that event:
  287. # - Combat: not too much distraction (no animations, smaller scoreboard)
  288. #
  289. # Once you know those things start looking for placeholders. A lot of events such
  290. # as mcmmo have placeholders that can only be used in such events.
  291. title:
  292. text:
  293. # To create cool looking animations you create yourself
  294. # you can use the graphical tool AnimationCreator
  295. # https://www.spigotmc.org/resources/animationcreator.6001/
  296. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  297. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  298. - '<single><delay times="10">&l><</delay></single>'
  299. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  300. - '<single>&f&lherB</single>'
  301. - '<single>&f&lherBo</single>'
  302. - '<single>&f&latherBoa</single>'
  303. - '<single>&f&leatherBoar</single>'
  304. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  305. interval: 2
  306. random: false
  307. header:
  308. text:
  309. - '&a&m+-----------------+'
  310. interval: 10
  311. random: true
  312. combat-label:
  313. text:
  314. - '&8&l> &7&lCombat target:'
  315. interval: 100
  316. random: false
  317. combat-data:
  318. text:
  319. - '{vanilla-combat_opponent_name}'
  320. interval: 2
  321. random: false
  322. spacer1:
  323. text: []
  324. interval: 100
  325. health-label:
  326. text:
  327. - '&8&l> &7&lHealth stats:'
  328. interval: 100
  329. random: false
  330. health-data-1:
  331. text:
  332. - '&aYou: {healthbar}'
  333. interval: 1
  334. random: false
  335. health-data-2:
  336. text:
  337. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  338. interval: 1
  339. random: false
  340. footer:
  341. text:
  342. - '&a&m+-----------------+'
  343. interval: 10
  344. random: true
  345. # This is an example for mcMMO when you level up
  346. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  347. # (Unless you want it to show all the time)
  348. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  349. mcmmo-levelup:
  350. title:
  351. text:
  352. # To create cool looking animations you create yourself
  353. # you can use the graphical tool AnimationCreator
  354. # https://www.spigotmc.org/resources/animationcreator.6001/
  355. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  356. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  357. - '<single><delay times="10">&l><</delay></single>'
  358. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  359. - '<single>&f&lherB</single>'
  360. - '<single>&f&lherBo</single>'
  361. - '<single>&f&latherBoa</single>'
  362. - '<single>&f&leatherBoar</single>'
  363. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  364. interval: 2
  365. random: false
  366. header:
  367. text:
  368. - '&a&m+-----------------+'
  369. interval: 10
  370. random: true
  371. info-label:
  372. text:
  373. # mcMMO-levelup comes with several event specific placeholders
  374. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  375. interval: 10
  376. spacer1: # This is a spacer an empty line
  377. text:
  378. - ''
  379. interval: 10
  380. # Do you want to randomize the animation frames?
  381. random: false
  382. skill-label: # You can add elements to the group and name them like you want
  383. # Lets make a static label
  384. text:
  385. - '&9&l> &e&lSkill:'
  386. interval: 10 # The interval is not important since its just 1 static text.
  387. # Do you want to randomize the animation frames?
  388. random: false
  389. skill:
  390. # Lets make a static label
  391. text:
  392. - '{mcmmo-levelup_skill_name}'
  393. interval: 10 # The interval is not important since its just 1 static text.
  394. # Do you want to randomize the animation frames?
  395. random: false
  396. spacer2: # This is a spacer an empty line
  397. text:
  398. - ''
  399. interval: 100
  400. # Do you want to randomize the animation frames?
  401. random: false
  402. skilllevel-label: # You can add elements to the group and name them like you want
  403. # Lets make a static label
  404. text:
  405. - '&b&l> &e&lCurrent level:'
  406. interval: 10 # The interval is not important since its just 1 static text.
  407. # Do you want to randomize the animation frames?
  408. random: false
  409. skilllevel:
  410. # Lets make a static label
  411. text:
  412. - '{mcmmo-levelup_skilllevel}'
  413. interval: 10 # The interval is not important since its just 1 static text.
  414. # Do you want to randomize the animation frames?
  415. random: false
  416. footer:
  417. text:
  418. - '&a&m+-----------------+'
  419. interval: 10
  420. random: true
  421. # This is an example for Towny when you enter a town
  422. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  423. # (Unless you want it to show all the time)
  424. # You still need to 'trigger' this scoreboard in the 'towny-town'
  425. towny-town-example:
  426. # Lets just use the title,header and footer from the example above
  427. # for in depth configuration look above.
  428. title:
  429. text:
  430. # To create cool looking animations you create yourself
  431. # you can use the graphical tool AnimationCreator
  432. # https://www.spigotmc.org/resources/animationcreator.6001/
  433. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  434. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  435. - '<single><delay times="10">&l><</delay></single>'
  436. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  437. - '<single>&f&lherB</single>'
  438. - '<single>&f&lherBo</single>'
  439. - '<single>&f&latherBoa</single>'
  440. - '<single>&f&leatherBoar</single>'
  441. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  442. interval: 2
  443. random: false
  444. header:
  445. text:
  446. - '&a&m+-------------------+'
  447. interval: 10
  448. random: true
  449. town-label:
  450. text:
  451. - '&bYou are in town:'
  452. interval: 100
  453. town-data:
  454. text:
  455. - '{towny_currenttown_name}'
  456. interval: 100
  457. spacer1:
  458. text: []
  459. interval: 100
  460. townboard-label:
  461. text:
  462. - '&bTown board:'
  463. interval: 100
  464. townboard:
  465. text:
  466. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  467. interval: 3
  468. spacer2:
  469. text: []
  470. interval: 100
  471. population-label:
  472. text:
  473. - '&bPopulation:'
  474. interval: 100
  475. poplulation-data:
  476. text:
  477. - '{towny_currenttown_residents}'
  478. interval: 100
  479. footer:
  480. text:
  481. - '&a&m+-------------------+'
  482. interval: 10
  483. random: true
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