EnforcerSetup

mald

Jan 4th, 2016
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  1. Name: Grand Principality of Gredon
  2.  
  3. Species/Subrace: Gredons, mix of races
  4. DCS Member Species: Y
  5. Fluff: The Grand Principality of Gredon, or simply Gredon as many know it, is a nation not of equals, but of understood divides. While no one likes to talk much about it to outsiders, there is a clear divide between the nobility and everyone else in the nation, but it is a divide that had been agreed on in generations past. The unspoken rule was that the normal citizens of the nation were the muscle, the important circulatory system of the nation, the support structure that kept everything running, and were generally treated well by the nobility. Nobles were expected to not only run their given territory, but fight in defense of it, be it from the command center or on the front lines, earning their keep so the civilians could continue their normal lives. This way, cowardly nobles were routed out and disposed of, and those who were gallant in battle were promoted to the nobility in reward, and as to tell them they were expected to keep up the example they themselves gave.
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  7. In a way this philosophy has had great effect on their battle doctrine, a focus on fighter combat and close range combat, adopting the use of close range 'mobile armors', mechanized units that looked like large suits of armor, using smaller laser/plasma weapons to help boarding parties as well as to try and disable weaponry at close range. Several of these models have the ability to shift to a more mobile 'fighter' form for quick getaways. Their defensive technology focuses on shields, and speed, hoping a shower of laser fire will disable or destroy the enemy quickly. As such, they have also tried to focus on point defense units to avoid missile fire, but their results may not have been the best at this time.
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  9. Racial Bonus: Strong Military Tradition - Your faction has adopted a ruling class of military elite. As such,they undergo rigorous training making them incredibly effective in combat. Your ships gain the "Veterancy" ability, and gain +1 to combat rolls for every engagement they survive and participate in with a maximum of +10
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  11. Racial Detractor: Warrior Barons - While the intense training of the leadership makes for strong military forces, only so many nobles can be deployed at a time. Your Fleet Capacity is reduced by 2
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  13. Technology:
  14. Resource Efficiency
  15. Chemical Lasers
  16. >(2 Turns Remaining, 2 Water, 2 Exotic Metal)
  17. >+4 Damage to Lasers for two rounds
  18. >Ability Cost: 1 Water
  19. >3 Round Cooldown
  20.  
  21. Resources:
  22. Fuel: 8
  23. Food: 3
  24. Water: 7
  25. Raw Metal: 3
  26. Exotic Metal: 10
  27.  
  28. Main ship: The Regal Dawn
  29. Liveship
  30. Attack 7
  31. Defense: 1
  32. PRP: 3
  33. Shields: 95%
  34. Population Cap: 3000
  35. Bonus: 22 - Your ship was carrying a compliment of mining barges to the Periphery during the Evacuation. You gain +5 to all Mining/Salvage rolls
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