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- 2025-07-26T21:34:37 754.978 INF Time: 12.41m FPS: 19.71 Heap: 2870.8MB Max: 3541.3MB Chunks: 604 CGO: 44 Ply: 2 Zom: 6 Ent: 10 (12) Items: 2 CO: 2 RSS: 5156.1MB
- 2025-07-26T21:34:41 758.581 INF 16435 Vehicle PostInit [type=EntityBicycle, name=vehicleBicycle, id=81977], (-27.01, 62.14, -2361.07) (chunk -2, -148), rbPos (0.00, 0.00, 0.00)
- Uncaught error
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Look rotation viewing vector is zero
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- 2025-07-26T21:34:41 759.286 ERR Wrong entity chunk position! [type=EntityPlayer, name=Nightheart, id=9418] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-26T21:34:41 759.286 ERR Wrong entity chunk position! [type=EntityBicycle, name=vehicleBicycle, id=81977] x=-134217728 z=-134217728/Chunk_0,0
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Look rotation viewing vector is zero
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieSteveCrawler_81972/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
- Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieSteveCrawler_81972/Collider"
- 2025-07-26T21:34:41 759.334 ERR Wrong entity chunk position! [type=EntityPlayer, name=Nightheart, id=9418] x=-134217728 z=-134217728/Chunk_0,0
- 2025-07-26T21:34:41 759.334 ERR Wrong entity chunk position! [type=EntityBicycle, name=vehicleBicycle, id=81977] x=-134217728 z=-134217728/Chunk_0,0
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