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Jul 26th, 2025
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  1. 2025-07-26T21:34:37 754.978 INF Time: 12.41m FPS: 19.71 Heap: 2870.8MB Max: 3541.3MB Chunks: 604 CGO: 44 Ply: 2 Zom: 6 Ent: 10 (12) Items: 2 CO: 2 RSS: 5156.1MB
  2. 2025-07-26T21:34:41 758.581 INF 16435 Vehicle PostInit [type=EntityBicycle, name=vehicleBicycle, id=81977], (-27.01, 62.14, -2361.07) (chunk -2, -148), rbPos (0.00, 0.00, 0.00)
  3. Uncaught error
  4. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  5. Look rotation viewing vector is zero
  6. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  7. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  8. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  9. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  10. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  11. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  12. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  13. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  14. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  15. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  16. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  17. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  18. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  19. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  20. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  21. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  22. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  23. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  24. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  25. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  26. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  27. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  28. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  29. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  30. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  31. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  32. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  33. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips"
  34. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg"
  35. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg/LeftLeg"
  36. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1"
  37. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"
  38. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"
  39. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/Neck/Head"
  40. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"
  41. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"
  42. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg"
  43. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg/RightLeg"
  44. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  45. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  46. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  47. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  48. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  49. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  50. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  51. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  52. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  53. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  54. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  55. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  56. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  57. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  58. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  59. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  60. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  61. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  62. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  63. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  64. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  65. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  66. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  67. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  68. 2025-07-26T21:34:41 759.286 ERR Wrong entity chunk position! [type=EntityPlayer, name=Nightheart, id=9418] x=-134217728 z=-134217728/Chunk_0,0
  69. 2025-07-26T21:34:41 759.286 ERR Wrong entity chunk position! [type=EntityBicycle, name=vehicleBicycle, id=81977] x=-134217728 z=-134217728/Chunk_0,0
  70. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  71. Look rotation viewing vector is zero
  72. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips"
  73. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg"
  74. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LeftUpLeg/LeftLeg"
  75. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1"
  76. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"
  77. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"
  78. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/Neck/Head"
  79. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"
  80. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"
  81. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg"
  82. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/GameObject/Model/UMA_Bear_Rig/Global/Position/Hips/RightUpLeg/RightLeg"
  83. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  84. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  85. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips"
  86. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg"
  87. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/LeftUpLeg/LeftLeg"
  88. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg"
  89. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/RightUpLeg/RightLeg"
  90. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2"
  91. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm"
  92. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm"
  93. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head"
  94. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm"
  95. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Players/Player_9418/GameObject/Graphics/Model/player_FemaleRagdoll/Origin/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm"
  96. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  97. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  98. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  99. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  100. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
  101. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
  102. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  103. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  104. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieSteveCrawler_81972/Collider"
  105. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  106. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  107. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  108. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  109. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
  110. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel0/Collider"
  111. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/Wheel1/Collider"
  112. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BLow"
  113. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "vehicleBicycle_81977/Physics/BHigh"
  114. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieBusinessMan_81970/Collider"
  115. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  116. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Animals/animalBear_81971/Collider"
  117. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/zombieSteveCrawler_81972/Collider"
  118. 2025-07-26T21:34:41 759.334 ERR Wrong entity chunk position! [type=EntityPlayer, name=Nightheart, id=9418] x=-134217728 z=-134217728/Chunk_0,0
  119. 2025-07-26T21:34:41 759.334 ERR Wrong entity chunk position! [type=EntityBicycle, name=vehicleBicycle, id=81977] x=-134217728 z=-134217728/Chunk_0,0
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