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dcomicboy

weapon spawn/lifetaker

Feb 5th, 2012
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  1. if((*(BYTE *)GameStatus == 1) && LT)
  2. {
  3.  
  4. if(ValidPointer(g_LTClient))
  5. {
  6. CAutoMessage Msg;
  7. Msg.Writeuint8(50);
  8. Msg.Writeuint8(1);
  9. Msg.Writeuint8(1);
  10. Msg.Writeuint8(1);
  11. Msg.Writeuint8(1);
  12. Msg.Writeuint8(1);
  13. Msg.Writeuint8(27);
  14. Msg.Writeuint8(1);
  15. Msg.Writeuint8(1);
  16. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  17. keybd_event(0x33,0,0,0);
  18. LT = 0;
  19. }
  20. else
  21. {
  22. g_LTClient = *(CLTClient**)0x3779E0B8;
  23. g_CommonLT = g_LTClient->Common();
  24. return LT;
  25.  
  26. }
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