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- --[[
- Note: If you set the amount to a high value (over 1000), make sure you also execute an anti-cheat bypass as well
- ]]
- for _, v in ipairs(getgc(true)) do
- -- // Make sure is a table and narrow it down to the class stats table
- if (typeof(v) == "table" and rawget(v, "damn") and rawget(v, "berz")) then
- -- Multiplies your defence by 500
- v.revolver.basestats.defmod = 500
- -- Multiplies your reload speed by 500
- v.revolver.basestats.reloadmod = 500
- -- Multiplies your accuracy by 500
- v.revolver.basestats.accmod = 500
- -- Multiplies something, I don't know what it is so im setting it to 500 ;p
- v.revolver.basestats.shovemod = 500
- -- Multiplies the amount of scrap you salvage from an item by 500
- v.revolver.basestats.scavmod = 500
- -- Sets your PERK revolver's range to 500 studs
- v.revolver.activestats.revolver_range = 500
- -- Sets your PERK revolver's base damage by 500
- v.revolver.activestats.revolver_damage = 500
- -- Multiplies your PERK revolver's headshot damage by 500 (What's 500 x 500, kids?)
- v.revolver.activestats.revolver_headshot_multi = 500
- -- Sets your ability cooldown to 0.1
- v.revolver.activestats.cooldown = 0.1
- end
- end
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