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- I suppose there isn't any better place to post a "review" of sorts than here in the comments section, so here we go.
- First of all, this game was a bit of a hassle to get working properly. It doesn't detect keyboards right off the bat or the keys are mapped incorrectly or something, so you have to use a controller just to get the keyboard controls mapped correctly. It doesn't detract from the game experience itself, but I feel like something as basic as properly mapped default keyboard bindings shouldn't be something I need to fix myself.
- Now, onto the game itself. I get an extremely Freedom Planet feel from this demo. I'd imagine that this is an intentional thing, and it's not a specifically bad thing either, but it definitely makes the game feel less unique.
- Nari's special move (the fireball air dash thing) is a very useful movement option for gaining speed, but for platforming it has such a set distance that it becomes tricky to use. I specifically had trouble with wall jumping with the special move because it really just doesn't seem made for wall jumping.
- It might also just be me, but the attack animations overall seem to emulate what the Freedom Planet attack animations looked like, specifically a mixture of Lilac and Carol. Even something like the running animation seems to emulate Lilac's running animation.
- Now, onto the spritework. In my personal opinion, it has a nice style in general, and the environments are nice to look at, but the player sprites being so tall and skinny comes off as a tad uncanny to me. It looks alright most of the time, but at some points (slow jog sprites) it looks really strange.
- ​​https://i.imgur.com/D4bwXmb.png
- Maybe it's just me, but I dunno something just comes off as strange about it. Although what I'm trying to point out is probably conveyed better in motion too.
- While random, the sprite that stood out the most to me were the little collectables found all around the stage. They look very polished and are nicely sprited.​​ Not sure why out of everything they stood out to me the most, but they did.
- https://i.imgur.com/4aVYMms.png
- The little animation that they play is very noticeable, simple, and loops well which are all important aspects of a platformer collectable imo.
- Overall, I think this game has potential, but at the moment it needs to find a sense of identity. In it's current state, this is an attempt at emulating Freedom Planet, and I don't think this project will get very far if it continues to just be an attempt at "another Freedom Planet".
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