SethDragonheart5901

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Sep 9th, 2019
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  1. MONSTERS
  2. Vanguard: HOPT searcher and Effect negater that returns to the hand.
  3. DrajoKnight: SOPT protection and card removal.
  4. Arkdrak: Beatstick and Draw power.
  5. Oblivion: Beatstick, Graveyard removal. Can help banish cards in your hand, which helps some of the other cards
  6. Chrazer: Easy to summon Beatstick, Opponent stat reduction.
  7. Myracles: HOPT Special Summon negation and Special Summon engine.
  8. Hopeslayer: can potentially be hard to beat over due to its effects. Can help banish cards in your hand, which helps some of the other cards (same as Oblivion).
  9. GodMaster: Big Beatstick and the best Special Summon engine monster in the Archetype.
  10. SPELLS/TRAPS
  11. Portal: can potentially help protect a weaker monster and replace it with a stronger one that lasts until the End Phase.
  12. Pathway: Card protection and GY recovery.
  13. Art: HOPT Special Summon engine.
  14. Realm: Stat boost and HOPT Special Summon engine, Spell/trap destruction, not targeting monster removal that ignores the grave, and/or Draw power.
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