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ijontichy

<stdin>

Dec 2nd, 2012
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  1. function void SetKeysPressed(void)
  2. function int TetKey(int key)
  3. function int AddScore(int add)
  4. function int GetBlock(int bX, int bY)
  5. function void SetBlock(int bX, int bY, int type)
  6. function int PieceBlock(int x, int y, int type, int rotation)
  7. function int PieceCollides(int pX, int pY, int type, int rotation)
  8. function int LowestDrop(int x, int y, int type, int rot)
  9. function int MovePieceX(int x, int y, int type, int rot)
  10. function int MovePieceY(int x, int y, int type, int rot)
  11. function int Kick(void)
  12. function void HardDrop(int x, int y, int type, int rot)
  13. function void AddPiece(int pX, int pY, int type, int rotation)
  14. function void SubtractPiece(int pX, int pY, int type, int rotation)
  15. function int CheckLines(void)
  16. function void DeleteLine(int y)
  17. function void ShiftLines(int final)
  18. function void NewPiece(void)
  19. function int NextPiece(void)
  20. function void PopulateBag(int rebuild)
  21. function void DrawBlock(int x, int y, int type, int id)
  22. function void DrawBlockColor(int bX, int bY, int blockType, int printID, int color)
  23. function void DrawPiece(int x, int y, int type, int rotation, int id)
  24. function void DrawGhost(int x, int y, int type, int rot)
  25. function void ClearPiece(void)
  26. function void ClearGhost(void)
  27. function void DrawField(void)
  28. function void DrawFieldGameOver(int level)
  29. function void DrawStats(void)
  30. function void DrawBlocks(void)
  31. function void DrawFieldBorder(void)
  32. function void DrawNextPieces(void)
  33. function void DrawNextPiece(int offset)
  34. function void BeginGame(void)
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