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- function void SetKeysPressed(void)
- function int TetKey(int key)
- function int AddScore(int add)
- function int GetBlock(int bX, int bY)
- function void SetBlock(int bX, int bY, int type)
- function int PieceBlock(int x, int y, int type, int rotation)
- function int PieceCollides(int pX, int pY, int type, int rotation)
- function int LowestDrop(int x, int y, int type, int rot)
- function int MovePieceX(int x, int y, int type, int rot)
- function int MovePieceY(int x, int y, int type, int rot)
- function int Kick(void)
- function void HardDrop(int x, int y, int type, int rot)
- function void AddPiece(int pX, int pY, int type, int rotation)
- function void SubtractPiece(int pX, int pY, int type, int rotation)
- function int CheckLines(void)
- function void DeleteLine(int y)
- function void ShiftLines(int final)
- function void NewPiece(void)
- function int NextPiece(void)
- function void PopulateBag(int rebuild)
- function void DrawBlock(int x, int y, int type, int id)
- function void DrawBlockColor(int bX, int bY, int blockType, int printID, int color)
- function void DrawPiece(int x, int y, int type, int rotation, int id)
- function void DrawGhost(int x, int y, int type, int rot)
- function void ClearPiece(void)
- function void ClearGhost(void)
- function void DrawField(void)
- function void DrawFieldGameOver(int level)
- function void DrawStats(void)
- function void DrawBlocks(void)
- function void DrawFieldBorder(void)
- function void DrawNextPieces(void)
- function void DrawNextPiece(int offset)
- function void BeginGame(void)
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