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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.96.1.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.96.1.0
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # | Permission nodes | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. # Possible permission nodes
  16. #
  17. # for a full list of permission nodes visit:
  18. # https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # | Town and Nation levels | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28. # default Town levels.
  29. town_level:
  30. - numResidents: 0
  31. namePostfix: ' Ruins'
  32. mayorPrefix: 'Spirit '
  33. townBlockBuyBonusLimit: 0
  34. namePrefix: ''
  35. mayorPostfix: ''
  36. townBlockLimit: 1
  37. upkeepModifier: 1.0
  38. townOutpostLimit: 0
  39. - numResidents: 1
  40. namePostfix: ' (Settlement)'
  41. mayorPrefix: 'Hermit '
  42. townBlockBuyBonusLimit: 0
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. townBlockBuyBonusLimit: 0
  52. namePrefix: ''
  53. mayorPostfix: ''
  54. townBlockLimit: 32
  55. upkeepModifier: 1.0
  56. townOutpostLimit: 1
  57. - numResidents: 6
  58. namePostfix: ' (Village)'
  59. mayorPrefix: 'Baron Von '
  60. townBlockBuyBonusLimit: 0
  61. namePrefix: ''
  62. mayorPostfix: ''
  63. townBlockLimit: 96
  64. upkeepModifier: 1.0
  65. townOutpostLimit: 1
  66. - numResidents: 10
  67. namePostfix: ' (Town)'
  68. mayorPrefix: 'Viscount '
  69. townBlockBuyBonusLimit: 0
  70. namePrefix: ''
  71. mayorPostfix: ''
  72. townBlockLimit: 160
  73. upkeepModifier: 1.0
  74. townOutpostLimit: 2
  75. - numResidents: 14
  76. namePostfix: ' (Large Town)'
  77. mayorPrefix: 'Count Von '
  78. townBlockBuyBonusLimit: 0
  79. namePrefix: ''
  80. mayorPostfix: ''
  81. townBlockLimit: 224
  82. upkeepModifier: 1.0
  83. townOutpostLimit: 2
  84. - numResidents: 20
  85. namePostfix: ' (City)'
  86. mayorPrefix: 'Earl '
  87. townBlockBuyBonusLimit: 0
  88. namePrefix: ''
  89. mayorPostfix: ''
  90. townBlockLimit: 320
  91. upkeepModifier: 1.0
  92. townOutpostLimit: 3
  93. - numResidents: 24
  94. namePostfix: ' (Large City)'
  95. mayorPrefix: 'Duke '
  96. townBlockBuyBonusLimit: 0
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 384
  100. upkeepModifier: 1.0
  101. townOutpostLimit: 3
  102. - numResidents: 28
  103. namePostfix: ' (Metropolis)'
  104. mayorPrefix: 'Lord '
  105. townBlockBuyBonusLimit: 0
  106. namePrefix: ''
  107. mayorPostfix: ''
  108. townBlockLimit: 448
  109. upkeepModifier: 1.0
  110. townOutpostLimit: 4
  111. # default Nation levels.
  112. nation_level:
  113. - kingPostfix: ''
  114. capitalPostfix: ''
  115. upkeepModifier: 1.0
  116. kingPrefix: 'Leader '
  117. capitalPrefix: ''
  118. numResidents: 0
  119. nationBonusOutpostLimit: 0
  120. namePostfix: ' (Nation)'
  121. townBlockLimitBonus: 10
  122. namePrefix: 'Land of '
  123. nationZonesSize: 1
  124. nationTownUpkeepModifier: 1.0
  125. - kingPostfix: ''
  126. capitalPostfix: ''
  127. upkeepModifier: 1.0
  128. kingPrefix: 'Count '
  129. capitalPrefix: ''
  130. numResidents: 10
  131. nationBonusOutpostLimit: 1
  132. namePostfix: ' (Nation)'
  133. townBlockLimitBonus: 20
  134. namePrefix: 'Federation of '
  135. nationZonesSize: 1
  136. nationTownUpkeepModifier: 1.0
  137. - kingPostfix: ''
  138. capitalPostfix: ''
  139. upkeepModifier: 1.0
  140. kingPrefix: 'Duke '
  141. capitalPrefix: ''
  142. numResidents: 20
  143. nationBonusOutpostLimit: 2
  144. namePostfix: ' (Nation)'
  145. townBlockLimitBonus: 40
  146. namePrefix: 'Dominion of '
  147. nationZonesSize: 1
  148. nationTownUpkeepModifier: 1.0
  149. - kingPostfix: ''
  150. capitalPostfix: ''
  151. upkeepModifier: 1.0
  152. kingPrefix: 'King '
  153. capitalPrefix: ''
  154. numResidents: 30
  155. nationBonusOutpostLimit: 3
  156. namePostfix: ' (Nation)'
  157. townBlockLimitBonus: 60
  158. namePrefix: 'Kingdom of '
  159. nationZonesSize: 2
  160. nationTownUpkeepModifier: 1.0
  161. - kingPostfix: ''
  162. capitalPostfix: ''
  163. upkeepModifier: 1.0
  164. kingPrefix: 'Emperor '
  165. capitalPrefix: ''
  166. numResidents: 40
  167. nationBonusOutpostLimit: 4
  168. namePostfix: ' Empire'
  169. townBlockLimitBonus: 100
  170. namePrefix: 'The '
  171. nationZonesSize: 2
  172. nationTownUpkeepModifier: 1.0
  173. - kingPostfix: ''
  174. capitalPostfix: ''
  175. upkeepModifier: 1.0
  176. kingPrefix: 'God Emperor '
  177. capitalPrefix: ''
  178. numResidents: 60
  179. nationBonusOutpostLimit: 5
  180. namePostfix: ' Realm'
  181. townBlockLimitBonus: 140
  182. namePrefix: 'The '
  183. nationZonesSize: 3
  184. nationTownUpkeepModifier: 1.0
  185.  
  186. ############################################################
  187. # +------------------------------------------------------+ #
  188. # | Town Claim/new defaults | #
  189. # +------------------------------------------------------+ #
  190. ############################################################
  191.  
  192. town:
  193. # Default public status of the town (used for /town spawn)
  194. default_public: 'true'
  195. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  196. default_open: 'false'
  197. # Default tax settings for new towns.
  198. default_taxes:
  199. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  200. tax: '0.0'
  201. # Default amount of shop tax of a new town.
  202. shop_tax: '0.0'
  203. # Default amount of embassy tax of a new town.
  204. embassy_tax: '0.0'
  205. # Default amount for town's plottax costs.
  206. plot_tax: '0.0'
  207. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  208. taxpercentage: 'false'
  209. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  210. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  211. minimumtax: '0.0'
  212. # Limits the maximum amount of bonus blocks a town can buy.
  213. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  214. max_purchased_blocks: '0'
  215. # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  216. max_purchased_blocks_uses_town_levels: 'true'
  217. # maximum number of plots any single resident can own
  218. max_plots_per_resident: '100'
  219. # maximum number used in /town claim/unclaim # commands.
  220. # set to 0 to disable limiting of claim radius value check.
  221. # keep in mind that the default value of 4 is a radius,
  222. # and it will allow claiming 9x9 (80 plots) at once.
  223. max_claim_radius_value: '4'
  224. # Maximum number of towns allowed on the server.
  225. town_limit: '3000'
  226.  
  227. # Minimum number of plots any towns plot must be from the next town's own plots.
  228. # This will prevent town encasement to a certain degree.
  229. min_plot_distance_from_town_plot: '5'
  230.  
  231. # Minimum number of plots any towns home plot must be from the next town.
  232. # This will prevent someone founding a town right on your doorstep
  233. min_distance_from_town_homeblock: '5'
  234.  
  235. # Minimum number of plots an outpost must be from any other town's plots.
  236. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  237. # near to each other, but want to keep outposts away from towns.
  238. min_distance_for_outpost_from_plot: '5'
  239.  
  240. # Maximum distance between homeblocks.
  241. # This will force players to build close together.
  242. max_distance_between_homeblocks: '0'
  243.  
  244. # The maximum townblocks available to a town is (numResidents * ratio).
  245. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  246. town_block_ratio: '8'
  247. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  248. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  249. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  250. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  251. town_block_size: '16'
  252.  
  253.  
  254. ############################################################
  255. # +------------------------------------------------------+ #
  256. # | Default new world settings | #
  257. # +------------------------------------------------------+ #
  258. ############################################################
  259.  
  260. # These flags are only used at the initial setup of a new world.
  261.  
  262. # Once Towny is running each world can be altered from within game
  263. # using '/townyworld toggle'
  264.  
  265. new_world_settings:
  266. # Default for new worlds to have towny enabled.
  267. using_towny: 'true'
  268.  
  269. pvp:
  270. # Set if PVP is enabled in this world
  271. world_pvp: 'true'
  272. # force_pvp_on is a global flag and overrides any towns flag setting
  273. force_pvp_on: 'false'
  274. # If set to false the world will not be included in war events.
  275. war_allowed: 'true'
  276.  
  277. mobs:
  278. # world_monsters_on is a global flag setting per world.
  279. world_monsters_on: 'true'
  280. # force_town_monsters_on is a global flag and overrides any towns flag setting
  281. force_town_monsters_on: 'false'
  282.  
  283. explosions:
  284. # Allow explosions in this world
  285. world_explosions_enabled: 'true'
  286. # force_explosions_on is a global flag and overrides any towns flag setting
  287. force_explosions_on: 'false'
  288.  
  289. fire:
  290. # Allow fire to be lit and spread in this world.
  291. world_firespread_enabled: 'true'
  292. # force_fire_on is a global flag and overrides any towns flag setting
  293. force_fire_on: 'false'
  294.  
  295. # Prevent Endermen from picking up and placing blocks.
  296. enderman_protect: 'true'
  297. # Disable players trampling crops
  298. disable_player_crop_trampling: 'true'
  299. # Disable creatures trampling crops
  300. disable_creature_crop_trampling: 'true'
  301.  
  302. # World management settings to deal with un/claiming plots
  303. plot_management:
  304.  
  305. block_delete:
  306. enabled: 'true'
  307. # These items will be deleted upon a plot being unclaimed
  308. unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  309.  
  310. mayor_plotblock_delete:
  311. enabled: 'true'
  312. # These items will be deleted upon a mayor using /plot clear
  313. # To disable deleting replace the current entries with NONE.
  314. mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN
  315.  
  316. revert_on_unclaim:
  317. # *** WARNING***
  318. # If this is enabled any town plots which become unclaimed will
  319. # slowly be reverted to a snapshot taken before the plot was claimed.
  320. #
  321. # Regeneration will only work if the plot was
  322. # claimed under version 0.76.2, or
  323. # later with this feature enabled
  324. # Unlike the rest of this config section, the speed setting is not
  325. # set per-world. What you set for speed will be used in all worlds.
  326. #
  327. # If you allow players to break/build in the wild the snapshot will
  328. # include any changes made before the plot was claimed.
  329. enabled: 'true'
  330. speed: 1s
  331. # These block types will NOT be regenerated
  332. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON
  333.  
  334. wild_revert_on_mob_explosion:
  335. # Enabling this will slowly regenerate holes created in the
  336. # wilderness by monsters exploding.
  337. enabled: 'true'
  338. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  339. delay: 20s
  340.  
  341.  
  342. ############################################################
  343. # +------------------------------------------------------+ #
  344. # | Global town settings | #
  345. # +------------------------------------------------------+ #
  346. ############################################################
  347.  
  348. global_town_settings:
  349. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  350. friendly_fire: 'true'
  351. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  352. health_regen:
  353. speed: 3s
  354. enable: 'true'
  355. # Allow towns to claim outposts (a townblock not connected to town).
  356. allow_outposts: 'true'
  357. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  358. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  359. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  360. # larger can have more outposts.
  361. # When activated, this setting will not cause towns who already have higher than their limit
  362. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  363. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  364. # be over their limit if they leave the nation.
  365. limit_outposts_using_town_and_nation_levels: 'false'
  366. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  367. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  368. # until they have dropped below their limit.
  369. # eg: If their limit is 3 then they cannot use /t outpost 4
  370. over_outpost_limits_stops_teleports: 'false'
  371. # Allow the use of /town spawn
  372. # Valid values are: true, false, war, peace
  373. # When war or peace is set, it is only possible to teleport to the town,
  374. # when there is a war or peace.
  375. allow_town_spawn: 'true'
  376. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  377. # Valid values are: true, false, war, peace
  378. # When war or peace is set, it is only possible to teleport to the town,
  379. # when there is a war or peace.
  380. allow_town_spawn_travel: 'true'
  381. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  382. # Valid values are: true, false, war, peace
  383. # When war or peace is set, it is only possible to teleport to the town,
  384. # when there is a war or peace.
  385. allow_town_spawn_travel_nation: 'true'
  386. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  387. # Valid values are: true, false, war, peace
  388. # When war or peace is set, it is only possible to teleport to the town,
  389. # when there is a war or peace.
  390. allow_town_spawn_travel_ally: 'true'
  391. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  392. is_nation_ally_spawning_requiring_public_status: 'false'
  393. # If non zero it delays any spawn request by x seconds.
  394. teleport_warmup_time: '0'
  395. # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  396. spawn_cooldown_time: '30'
  397. # Number of seconds that must pass before pvp can be toggled by a town.
  398. # Applies to residents of the town using /res toggle pvp, as well as
  399. # plots having their PVP toggled using /plot toggle pvp.
  400. pvp_cooldown_time: '30'
  401. # Respawn the player at his town spawn point when he/she dies
  402. town_respawn: 'false'
  403. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  404. town_respawn_same_world_only: 'false'
  405. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  406. # Allowed options: unclaimed,enemy,neutral
  407. prevent_town_spawn_in: enemy
  408. # Enables the [~Home] message.
  409. # If false it will make it harder for enemies to find the home block during a war
  410. show_town_notifications: 'true'
  411. # The required number of residents in a town to join a nation
  412. # If the number is 0, towns will not require a certain amount of residents to join a nation
  413. required_number_residents_join_nation: '0'
  414. # The required number of residents in a town to create a nation
  415. # If the number is 0, towns will not require a certain amount of residents to create a nation
  416. required_number_residents_create_nation: '0'
  417. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  418. refund_disband_low_residents: 'true'
  419. # The maximum number of townblocks a town can be away from a nation capital,
  420. # Automatically precludes towns from one world joining a nation in another world.
  421. # If the number is 0, towns will not a proximity to a nation.
  422. nation_requires_proximity: '0.0'
  423. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  424. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  425. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  426. # List of animals which can be killed on farm plots by town residents.
  427. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  428. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  429. max_residents_per_town: '3'
  430. # If Towny should show players the townboard when they login
  431. display_board_onlogin: 'true'
  432. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  433. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  434. outsiders_prevent_pvp_toggle: 'false'
  435. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  436. homeblocks_prevent_forcepvp: 'false'
  437. # The amount of residents a town needs to claim an outpost,
  438. # Setting this value to 0, means a town can claim outposts no matter how many residents
  439. minimum_amount_of_residents_in_town_for_outpost: '0'
  440. # If People should keep their inventories on death in a town
  441. # Is not guaranteed to work with other keep inventory plugins!
  442. keep_inventory_on_death_in_town: 'false'
  443. # If People should keep their experience on death in a town
  444. # Is not guaranteed to work with other keep experience plugins!
  445. keep_experience_on_death_in_town: 'false'
  446. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  447. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  448. maximum_plot_price_cost: '1000000.0'
  449. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  450. display_xyz_instead_of_towny_coords: 'false'
  451. # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  452. display_town_list_randomly: 'false'
  453.  
  454.  
  455. ############################################################
  456. # +------------------------------------------------------+ #
  457. # | Global nation settings | #
  458. # +------------------------------------------------------+ #
  459. ############################################################
  460.  
  461. global_nation_settings:
  462.  
  463. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  464. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  465. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  466. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  467. # Because these zones are still wilderness anyone can claim these townblocks.
  468. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  469. # someone might not be able to build/destroy in the wilderness outside their town.
  470. nationzone:
  471.  
  472. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  473. enable: 'false'
  474.  
  475. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  476. only_capitals: 'true'
  477.  
  478. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  479. capital_bonus_size: '0'
  480.  
  481. # When set to true, nation zones are disabled during the the Towny war types.
  482. war_disables: 'true'
  483.  
  484. # When set to true, players will receive a notification when they enter into a nationzone.
  485. # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  486. show_notifications: 'false'
  487. # If Towny should show players the nationboard when they login.
  488. display_board_onlogin: 'true'
  489. # If enabled, only allow the nation spawn to be set in the capital city.
  490. capital_spawn: 'true'
  491. # Allow the use of /nation spawn
  492. # Valid values are: true, false, war, peace
  493. # When war or peace is set, it is only possible to teleport to the nation,
  494. # when there is a war or peace.
  495. allow_nation_spawn: 'true'
  496. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  497. # Valid values are: true, false, war, peace
  498. # When war or peace is set, it is only possible to teleport to the nation,
  499. # when there is a war or peace.
  500. allow_nation_spawn_travel: 'true'
  501. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  502. # Valid values are: true, false, war, peace
  503. # When war or peace is set, it is only possible to teleport to the nations,
  504. # when there is a war or peace.
  505. allow_nation_spawn_travel_ally: 'true'
  506. # If higher than 0, it will limit how many towns can be joined into a nation.
  507. # Does not affect existing nations that are already over the limit.
  508. max_towns_per_nation: '0'
  509. default:
  510. # If set to true, any newly made nation will have their spawn set to public.
  511. public: 'false'
  512. # If set to true, any newly made nation will have open status and any town may join without an invite.
  513. open: 'false'
  514.  
  515.  
  516. ############################################################
  517. # +------------------------------------------------------+ #
  518. # | Plugin interfacing | #
  519. # +------------------------------------------------------+ #
  520. ############################################################
  521.  
  522. plugin:
  523.  
  524. # Valid load and save types are: flatfile, mysql, h2.
  525. database:
  526. database_load: flatfile
  527. database_save: flatfile
  528.  
  529. # SQL database connection details (IF set to use SQL).
  530. sql:
  531. hostname: localhost
  532. port: '3306'
  533. dbname: towny
  534. table_prefix: towny_
  535. username: root
  536. password: ''
  537. ssl: 'false'
  538.  
  539. # Flatfile backup settings.
  540. daily_backups: 'true'
  541. backups_are_deleted_after: 90d
  542.  
  543. # Valid entries are: zip, none.
  544. flatfile_backup: zip
  545.  
  546. interfacing:
  547.  
  548. tekkit:
  549. # Add any fake players for client/server mods (aka Tekkit) here
  550. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  551.  
  552. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  553. using_essentials: 'false'
  554.  
  555. # This enables/disables all the economy functions of Towny.
  556. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  557. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  558. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  559. using_economy: 'true'
  560.  
  561. day_timer:
  562. # The number of hours in each "day".
  563. # You can configure for 10 hour days. Default is 24 hours.
  564. day_interval: 1d
  565. # The time each "day", when taxes will be collected.
  566. # MUST be less than day_interval. Default is 12h (midday).
  567. new_day_time: 12h
  568.  
  569. # Lots of messages to tell you what's going on in the server with time taken for events.
  570. debug_mode: 'false'
  571.  
  572. # Info tool for server admins to use to query in game blocks and entities.
  573. info_tool: BRICK
  574.  
  575. # Spams the player named in dev_name with all messages related to towny.
  576. dev_mode:
  577. enable: 'false'
  578. dev_name: ElgarL
  579.  
  580. # Record all messages to the towny.log
  581. logging: 'true'
  582. # If true this will cause the log to be wiped at every startup.
  583. reset_log_on_boot: 'true'
  584.  
  585.  
  586. ############################################################
  587. # +------------------------------------------------------+ #
  588. # | Filters colour and chat | #
  589. # +------------------------------------------------------+ #
  590. ############################################################
  591.  
  592. filters_colour_chat:
  593. # This is the name given to any NPC assigned mayor.
  594. npc_prefix: NPC
  595. # Regex fields used in validating inputs.
  596. regex:
  597. name_filter_regex: '[ /]'
  598. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  599. string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  600. name_remove_regex: '[^a-zA-Z0-9\&._\[\]-]'
  601.  
  602. modify_chat:
  603. # Maximum length of Town and Nation names.
  604. max_name_length: '20'
  605. # Maximum length of titles and surnames.
  606. max_title_length: '10'
  607.  
  608. # See the Placeholders wiki page for list of PAPI placeholders.
  609. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  610. papi_chat_formatting:
  611. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  612. both: '&f[&6%n&f|&b%t&f] '
  613. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  614. town: '&f[&b%s&f] '
  615. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  616. nation: '&f[&6%s&f] '
  617. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  618. ranks:
  619. nomad: '&f'
  620. resident: '&f'
  621. mayor: '&b'
  622. king: '&6'
  623.  
  624.  
  625. ############################################################
  626. # +------------------------------------------------------+ #
  627. # | block/item/mob protection | #
  628. # +------------------------------------------------------+ #
  629. ############################################################
  630.  
  631. protection:
  632.  
  633. # Items that can be blocked within towns via town/plot flags
  634. # 259 - flint and steel
  635. # 325 - bucket
  636. # 326 - water bucket
  637. # 327 - lava bucket
  638. # 351 - bone/bonemeal
  639. # 359 - shears
  640. # 368 - ender pearl
  641. # 374 - glass bottle
  642. # 385 - fire charge
  643. item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE
  644.  
  645. # Items which can be blocked or enabled via town/plot flags
  646. # 25 - noteblock
  647. # 54 - chest ...etc
  648. switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND
  649.  
  650. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  651. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  652. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  653. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  654.  
  655. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  656. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  657.  
  658. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  659. town_mob_removal_killer_bunny: 'true'
  660.  
  661. # Prevent the spawning of villager babies in towns.
  662. town_prevent_villager_breeding: 'false'
  663. # Disable creatures triggering stone pressure plates
  664. disable_creature_pressureplate_stone: 'true'
  665.  
  666. # Globally remove living entities in all worlds that have their flag set.
  667. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  668.  
  669. # Prevent the spawning of villager babies in the world.
  670. world_prevent_villager_breeding: 'false'
  671.  
  672. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  673. mob_removal_skips_named_mobs: 'false'
  674.  
  675. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  676. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  677. # NEVER set below 1.
  678. mob_removal_speed: 5s
  679.  
  680. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  681. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  682. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  683.  
  684. # Protect living entities within a town's boundaries from being killed by players.
  685. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand,Villager
  686.  
  687. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  688. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  689. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  690. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  691.  
  692. # When preventing PVP prevent the use of these potions.
  693. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  694.  
  695.  
  696. ############################################################
  697. # +------------------------------------------------------+ #
  698. # | Wilderness settings | #
  699. # +------------------------------------------------------+ #
  700. ############################################################
  701.  
  702. # These Settings defaults only. They are copied to each worlds data files upon first detection
  703. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  704.  
  705. unclaimed:
  706. unclaimed_zone_build: 'false'
  707. unclaimed_zone_destroy: 'false'
  708. unclaimed_zone_item_use: 'false'
  709. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  710. unclaimed_zone_switch: 'false'
  711.  
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Town Notifications | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718.  
  719. # This is the format for the notifications sent as players move between plots.
  720. # Empty a particular format for it to be ignored.
  721.  
  722. # Example:
  723. # [notification.format]
  724. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  725. # ... [notification.plot.format]
  726. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  727. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  728.  
  729. notification:
  730. format: '&6 ~ %s'
  731. splitter: '&7 - '
  732. area_wilderness: '&2%s'
  733. area_wilderness_pvp: '%s'
  734. area_town: '&6%s'
  735. area_town_pvp: '%s'
  736. owner: '&a%s'
  737. no_owner: '&a%s'
  738. plot:
  739. splitter: ' '
  740. format: '%s'
  741. homeblock: '&b[Home]'
  742. outpostblock: '&b[Outpost]'
  743. forsale: '&e[For Sale: %s]'
  744. type: '&6[%s]'
  745. # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  746. # When false, it is only the town name.
  747. town_names_are_verbose: 'true'
  748. group: '&f[%s]'
  749. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  750. # Could be seen as intrusive/distracting, so false by default.
  751. using_titles: 'false'
  752.  
  753. # Requires the above using_titles to be set to true.
  754. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  755. # You may use colour codes &f, &c and so on.
  756. titles:
  757. # Entering Town Upper Title Line
  758. town_title: ''
  759. # Entering Town Lower Subtitle line.
  760. town_subtitle: '&b{townname}'
  761. # Entering Wilderness Upper Title Line
  762. wilderness_title: ''
  763. # Entering Wilderness Lower Subtitle line.
  764. wilderness_subtitle: '&2{wilderness}'
  765. # If the notification.owner option should show name or {title} name.
  766. # Titles are the ones granted by nation kings.
  767. owner_shows_nation_title: 'false'
  768. # This setting only applies to servers running spigot, paper or bungeecord.
  769. # On servers using craftbukkit.jar the notifications will always appear in the chat.
  770. # When set to false the notifications will appear in the chat rather than the action bar.
  771. notifications_appear_in_action_bar: 'true'
  772. # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
  773. notification_actionbar_duration: '15'
  774.  
  775.  
  776.  
  777. ############################################################
  778. # +------------------------------------------------------+ #
  779. # | Default Town/Plot flags | #
  780. # +------------------------------------------------------+ #
  781. ############################################################
  782.  
  783.  
  784. default_perm_flags:
  785.  
  786. # Default permission flags for residents plots within a town
  787. #
  788. # Can allies/friends/outsiders perform certain actions in the town
  789. #
  790. # build - place blocks and other items
  791. # destroy - break blocks and other items
  792. # itemuse - use items such as furnaces (as defined in item_use_ids)
  793. # switch - trigger or activate switches (as defined in switch_ids)
  794. resident:
  795. friend:
  796. build: 'true'
  797. destroy: 'true'
  798. item_use: 'true'
  799. switch: 'true'
  800. town:
  801. build: 'false'
  802. destroy: 'false'
  803. item_use: 'false'
  804. switch: 'false'
  805. ally:
  806. build: 'false'
  807. destroy: 'false'
  808. item_use: 'false'
  809. switch: 'false'
  810. outsider:
  811. build: 'false'
  812. destroy: 'false'
  813. item_use: 'false'
  814. switch: 'false'
  815.  
  816. # Default permission flags for towns
  817. # These are copied into the town data file at creation
  818. #
  819. # Can allies/outsiders/residents perform certain actions in the town
  820. #
  821. # build - place blocks and other items
  822. # destroy - break blocks and other items
  823. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  824. # switch - trigger or activate switches (as defined in switch_ids)
  825. town:
  826. default:
  827. pvp: 'true'
  828. fire: 'false'
  829. explosion: 'false'
  830. mobs: 'false'
  831. resident:
  832. build: 'true'
  833. destroy: 'true'
  834. item_use: 'true'
  835. switch: 'true'
  836. nation:
  837. build: 'false'
  838. destroy: 'false'
  839. item_use: 'false'
  840. switch: 'false'
  841. ally:
  842. build: 'false'
  843. destroy: 'false'
  844. item_use: 'false'
  845. switch: 'false'
  846. outsider:
  847. build: 'false'
  848. destroy: 'false'
  849. item_use: 'false'
  850. switch: 'false'
  851.  
  852.  
  853. ############################################################
  854. # +------------------------------------------------------+ #
  855. # | Towny Invite System | #
  856. # +------------------------------------------------------+ #
  857. ############################################################
  858.  
  859. invite_system:
  860. # Command used to accept towny invites)
  861. #e.g Player join town invite.
  862. accept_command: accept
  863. # Command used to deny towny invites
  864. #e.g Player join town invite.
  865. deny_command: deny
  866. # Command used to confirm some towny actions/tasks)
  867. #e.g Purging database or removing a large amount of townblocks
  868. confirm_command: confirm
  869. # Command used to cancel some towny actions/tasks
  870. #e.g Purging database or removing a large amount of townblocks
  871. cancel_command: cancel
  872. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  873. # a player's first log in and when they can be invited to a town.
  874. cooldowntime: 0m
  875. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  876. maximum_invites_sent:
  877. # How many invites a town can send out to players, to join the town.
  878. town_toplayer: '35'
  879. # How many invites a nation can send out to towns, to join the nation.
  880. nation_totown: '35'
  881. # How many requests a nation can send out to other nations, to ally with the nation.
  882. # Only used when war.disallow_one_way_alliance is set to true.
  883. nation_tonation: '35'
  884. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  885. maximum_invites_received:
  886. # How many invites can one player have from towns.
  887. player: '10'
  888. # How many invites can one town have from nations.
  889. town: '10'
  890. # How many requests can one nation have from other nations for an alliance.
  891. nation: '10'
  892. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  893. # Use this setting to require players to be near or inside a town before they can be invited.
  894. maximum_distance_from_town_spawn: '0'
  895.  
  896.  
  897. ############################################################
  898. # +------------------------------------------------------+ #
  899. # | Resident settings | #
  900. # +------------------------------------------------------+ #
  901. ############################################################
  902.  
  903. resident_settings:
  904. # player is flagged as inactive after 1 hour (default)
  905. inactive_after_time: 1h
  906. # if enabled old residents will be deleted, losing their town, townblocks, friends
  907. # after Two months (default) of not logging in
  908. delete_old_residents:
  909. enable: 'false'
  910. deleted_after_time: 60d
  911. delete_economy_account: 'true'
  912. # When true only residents who have no town will be deleted.
  913. delete_only_townless: 'false'
  914. # The name of the town a resident will automatically join when he first registers.
  915. default_town_name: ''
  916. # If true, players can only use beds in plots they personally own.
  917. deny_bed_use: 'false'
  918. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  919. is_showing_welcome_message: 'true'
  920.  
  921.  
  922. ############################################################
  923. # +------------------------------------------------------+ #
  924. # | Economy settings | #
  925. # +------------------------------------------------------+ #
  926. ############################################################
  927.  
  928. economy:
  929. # By default it is set to true.
  930. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  931. use_async: 'true'
  932. # Prefix to apply to all town economy accounts.
  933. town_prefix: town-
  934. # Prefix to apply to all nation economy accounts.
  935. nation_prefix: nation-
  936. # The cost of renaming a town.
  937. town_rename_cost: '0'
  938. # The cost of renaming a nation.
  939. nation_rename_cost: '0'
  940.  
  941. spawn_travel:
  942. # Cost to use /town spawn
  943. price_town_spawn_travel: '0.0'
  944. # Cost to use '/town spawn [town]' to another town in your nation.
  945. price_town_nation_spawn_travel: '5.0'
  946. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  947. price_town_ally_spawn_travel: '10.0'
  948. # Cost to use /town spawn [town]
  949. # This is paid to the town you goto.
  950. price_town_public_spawn_travel: '10.0'
  951. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  952. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  953. town_spawn_cost_paid_to_town: 'true'
  954.  
  955. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  956. price_nation_neutrality: '100.0'
  957.  
  958. new_expand:
  959. # How much it costs to start a nation.
  960. price_new_nation: '1000.0'
  961. # How much it costs to start a town.
  962. price_new_town: '250.0'
  963. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  964. price_outpost: '500.0'
  965. # The price for a town to expand one townblock.
  966. price_claim_townblock: '25.0'
  967. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  968. price_claim_townblock_increase: '1.0'
  969. # The amount refunded to a town when they unclaim a townblock.
  970. # Warning: do not set this higher than the cost to claim a townblock.
  971. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  972. price_claim_townblock_refund: '0.0'
  973. # How much it costs a player to buy extra blocks.
  974. price_purchased_bonus_townblock: '25.0'
  975. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  976. price_purchased_bonus_townblock_increase: '1.0'
  977.  
  978. death:
  979. # Either fixed or percentage.
  980. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  981. price_death_type: fixed
  982. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  983. # Set to 0 to have no cap.
  984. percentage_cap: '0.0'
  985. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  986. price_death_pvp_only: 'false'
  987.  
  988. price_death: '1.0'
  989.  
  990. price_death_town: '0.0'
  991.  
  992. price_death_nation: '0.0'
  993.  
  994. banks:
  995. # Maximum amount of money allowed in town bank
  996. # Use 0 for no limit
  997. town_bank_cap: '0.0'
  998. # Set to true to allow withdrawals from town banks
  999. town_allow_withdrawals: 'true'
  1000. # Maximum amount of money allowed in nation bank
  1001. # Use 0 for no limit
  1002. nation_bank_cap: '0.0'
  1003. # Set to true to allow withdrawals from nation banks
  1004. nation_allow_withdrawals: 'true'
  1005. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1006. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1007. disallow_bank_actions_outside_town: 'false'
  1008. closed_economy:
  1009. # The name of the account that all money that normally disappears goes into.
  1010. server_account: towny-server
  1011. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1012. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1013. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1014. enabled: 'false'
  1015.  
  1016. daily_taxes:
  1017. # Enables taxes to be collected daily by town/nation
  1018. # If a town can't pay it's tax then it is kicked from the nation.
  1019. # if a resident can't pay his plot tax he loses his plot.
  1020. # if a resident can't pay his town tax then he is kicked from the town.
  1021. # if a town or nation fails to pay it's upkeep it is deleted.
  1022. enabled: 'true'
  1023. # Maximum tax amount allowed when using flat taxes
  1024. max_tax_amount: '1000.0'
  1025. # maximum tax percentage allowed when taxing by percentages
  1026. max_tax_percent: '25'
  1027. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1028. # all of it's member town are kicked and the Nation is removed.
  1029. price_nation_upkeep: '100.0'
  1030. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1031. # calculated by (number of towns in nation X price_nation_upkeep).
  1032. nation_pertown_upkeep: 'false'
  1033. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1034. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1035. # The server's daily charge on each town. If a town fails to pay this upkeep
  1036. # all of it's residents are kicked and the town is removed.
  1037. price_town_upkeep: '10.0'
  1038. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1039. # calculated by (number of claimed plots X price_town_upkeep).
  1040. town_plotbased_upkeep: 'false'
  1041. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1042. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1043. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1044. town_plotbased_upkeep_minimum_amount: '0.0'
  1045. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1046. price_town_overclaimed_upkeep_penalty: '0.0'
  1047. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1048. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1049. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1050. # If enabled and you set a negative upkeep for the town
  1051. # any funds the town gains via upkeep at a new day
  1052. # will be shared out between the plot owners.
  1053. use_plot_payments: 'false'
  1054.  
  1055. plot_type_costs:
  1056. # Cost to use /plot set shop to change a normal plot to a shop plot.
  1057. set_commercial: '0.0'
  1058. # Cost to use /plot set arena to change a normal plot to a arena plot.
  1059. set_arena: '0.0'
  1060. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1061. set_embassy: '0.0'
  1062. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1063. set_wilds: '0.0'
  1064. # Cost to use /plot set inn to change a normal plot to a inn plot.
  1065. set_inn: '0.0'
  1066. # Cost to use /plot set jail to change a normal plot to a jail plot.
  1067. set_jail: '0.0'
  1068. # Cost to use /plot set farm to change a normal plot to a farm plot.
  1069. set_farm: '0.0'
  1070. # Cost to use /plot set bank to change a normal plot to a bank plot.
  1071. set_bank: '0.0'
  1072.  
  1073.  
  1074. ############################################################
  1075. # +------------------------------------------------------+ #
  1076. # | Jail Plot settings | #
  1077. # +------------------------------------------------------+ #
  1078. ############################################################
  1079.  
  1080. jail:
  1081. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1082. #Requires town_respawn to be true in order to work.
  1083. is_jailing_attacking_enemies: 'false'
  1084. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1085. #Requires town_respawn to be true in order to work.
  1086. is_jailing_attacking_outlaws: 'false'
  1087. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1088. jail_allows_ender_pearls: 'false'
  1089. #If false jailed players can use /town leave, and escape a jail.
  1090. jail_denies_town_leave: 'false'
  1091.  
  1092. bail:
  1093. #If true players can pay a bail amount to be unjailed.
  1094. is_allowing_bail: 'false'
  1095. #Amount that bail costs for normal residents/nomads.
  1096. bail_amount: '10'
  1097. #Amount that bail costs for Town mayors.
  1098. bail_amount_mayor: '10'
  1099. #Amount that bail costs for Nation kings.
  1100. bail_amount_king: '10'
  1101. # Commands which a jailed player cannot use.
  1102. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1103.  
  1104.  
  1105. ############################################################
  1106. # +------------------------------------------------------+ #
  1107. # | Bank Plot settings | #
  1108. # +------------------------------------------------------+ #
  1109. ############################################################
  1110. # Bank plots may be used by other economy plugins using the Towny API.
  1111.  
  1112. bank:
  1113. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1114. # Home plots will also allow deposit and withdraw commands.
  1115. is_banking_limited_to_bank_plots: 'false'
  1116.  
  1117.  
  1118. ############################################################
  1119. # +------------------------------------------------------+ #
  1120. # | War settings | #
  1121. # +------------------------------------------------------+ #
  1122. ############################################################
  1123.  
  1124. war:
  1125. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1126. nation_can_be_neutral: 'true'
  1127. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1128. disallow_one_way_alliance: 'true'
  1129.  
  1130.  
  1131. ############################################################
  1132. # +------------------------------------------------------+ #
  1133. # | Economy Transfers During War settings | #
  1134. # +------------------------------------------------------+ #
  1135. ############################################################
  1136.  
  1137. economy:
  1138. enemy:
  1139. # Amount charged to place a warflag (payed to server).
  1140. place_flag: '10'
  1141. # Amount payed from the flagbearer to the defender after defending the area.
  1142. defended_attack: '10'
  1143. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1144. # and the attacker can't pay, the attack is canceled.
  1145. townblock_won: '10'
  1146. # Same as townblock_won but for the special case of winning the homeblock.
  1147. homeblock_won: '100'
  1148.  
  1149.  
  1150. ############################################################
  1151. # +------------------------------------------------------+ #
  1152. # | War Event settings | #
  1153. # +------------------------------------------------------+ #
  1154. ############################################################
  1155.  
  1156. # This is started with /townyadmnin toggle war
  1157.  
  1158. # In peace time War spoils are accumulated from towns and nations being
  1159. # deleted with any money left in the bank.
  1160. #
  1161. # These funds are increased during a war event upon a player death.
  1162. # An additional bonus to the war chest is set in base_spoils.
  1163. #
  1164. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1165. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1166. #
  1167. # The winning nations share half of the war spoils.
  1168. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1169.  
  1170. event:
  1171. warning_delay: '30'
  1172. #If false all towns not in nations can be attacked during a war event.
  1173. towns_are_neutral: 'true'
  1174. enemy:
  1175. # If true, enemy's can only attack the edge plots of a town in war.
  1176. only_attack_borders: 'true'
  1177. plots:
  1178. # If true, nation members and allies can regen health on plots during war.
  1179. healable: 'true'
  1180. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1181. firework_on_attacked: 'true'
  1182.  
  1183. # If true and the monarch/king dies the nation is removed from the war.
  1184. remove_on_monarch_death: 'false'
  1185. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1186. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1187. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1188. allow_block_griefing: 'false'
  1189.  
  1190. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1191. block_hp:
  1192. town_block_hp: '60'
  1193. home_block_hp: '120'
  1194.  
  1195. eco:
  1196. # This amount is new money injected into the economy with a war event.
  1197. base_spoils: '100.0'
  1198. # This amount is taken from the losing town for each plot lost.
  1199. wartime_town_block_loss_price: '100.0'
  1200. # This amount is taken from the player if they die during the event
  1201. price_death_wartime: '200.0'
  1202. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1203. # and the losing town gains a negative (-1) bonus townblock.
  1204. costs_townblocks: 'false'
  1205. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1206. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1207. # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1208. winner_takes_ownership_of_townblocks: 'false'
  1209. # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1210. # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1211. winner_takes_ownership_of_town: 'false'
  1212. # Number of Towny new days until a conquered town loses its conquered status.
  1213. conquer_time: '7'
  1214.  
  1215. points:
  1216. points_townblock: '1'
  1217. points_town: '10'
  1218. points_nation: '100'
  1219. points_kill: '1'
  1220.  
  1221. # The minimum height at which a player must stand to count as an attacker.
  1222. min_height: '60'
  1223.  
  1224. ############################################################
  1225. # +------------------------------------------------------+ #
  1226. # | Flag War Settings | #
  1227. # | | #
  1228. # | [Separate from Event War] | #
  1229. # | -------------------------------- | #
  1230. # | DEPRECATED: Minimally Supported Through | #
  1231. # | 3rd Party Contributions Only | #
  1232. # +------------------------------------------------------+ #
  1233. ############################################################
  1234.  
  1235. enemy:
  1236. # If false, players won't be able to place war flags, effectively disabling warzones.
  1237. allow_attacks: 'false'
  1238. # If true, enemy's can only attack the edge plots of a town with war flags.
  1239. only_attack_borders: 'true'
  1240. # This many people must be online in target town in order to place a war flag in their domain.
  1241. min_players_online_in_town: '2'
  1242. # This many people must be online in target nation in order to place a war flag in their domain.
  1243. min_players_online_in_nation: '3'
  1244. max_active_flags_per_player: '1'
  1245. flag:
  1246. # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1247. # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1248. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1249. waiting_time: 1m
  1250. # This is the block a player must place to trigger the attack event.
  1251. base_block: oak_fence
  1252. # This is the block a player must place to trigger the attack event.
  1253. light_block: torch
  1254. beacon:
  1255. # Must be smaller than half the size of town_block_size.
  1256. radius: '3'
  1257. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1258. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1259. height_above_flag:
  1260. min: '3'
  1261. max: '64'
  1262. draw: 'true'
  1263. wireframe_block: glowstone
  1264. # While true, prevent players from performing certain actions while their town
  1265. # has an active enemy war flag placed.
  1266. prevent_interaction_while_flagged: 'true'
  1267. # While true, prevent players from performing certain actions while a town in their nation
  1268. # has an active enemy war flag placed.
  1269. prevent_nation_interaction_while_flagged: 'true'
  1270. # This is how much time that must pass after a town in a nation has been flagged
  1271. # before certain actions can be performed, measured in milliseconds.
  1272. time_to_wait_after_flagged: '600000'
  1273. # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1274. # Setting this to 'False' will result only in monetary exchanges.
  1275. flag_takes_ownership_of_townblocks: 'true'
  1276. ############################################################
  1277. # +------------------------------------------------------+ #
  1278. # | Warzone Block Permissions | #
  1279. # | | #
  1280. # | Used in Flag & Event Wars | #
  1281. # +------------------------------------------------------+ #
  1282. ############################################################
  1283.  
  1284. warzone:
  1285. # List of materials that can be modified in a warzone.
  1286. # '*' = Allow all materials.
  1287. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1288. # Eg: '*,-chest,-furnace'
  1289. editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  1290. item_use: 'true'
  1291. switch: 'true'
  1292. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1293. fire: 'true'
  1294. explosions: 'true'
  1295. explosions_break_blocks: 'true'
  1296. # Only under affect when explosions_break_blocks is true.
  1297. explosions_regen_blocks: 'true'
  1298. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1299. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1300. # Only under affect when explosions_break_blocks is true.
  1301. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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