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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Enabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Software only. Hardware acceleration disabled
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated on all pages
  9. Raw Draw: Disabled
  10. Video Decode: Software only. Hardware acceleration disabled
  11. Video Encode: Software only. Hardware acceleration disabled
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated but at reduced performance
  14. WebGL2: Hardware accelerated but at reduced performance
  15. WebGPU: Hardware accelerated but at reduced performance
  16. Driver Bug Workarounds
  17. clear_uniforms_before_first_program_use
  18. decode_encode_srgb_for_generatemipmap
  19. disable_direct_composition_sw_video_overlays
  20. disable_nv12_dynamic_textures
  21. disable_vp_scaling
  22. disable_vp_super_resolution
  23. disallow_vp9_resilient_dxva_decoding
  24. enable_webgl_timer_query_extensions
  25. exit_on_context_lost
  26. limit_d3d11_video_decoder_to_11_0
  27. use_empty_video_hdr_metadata
  28. disabled_extension_GL_KHR_blend_equation_advanced
  29. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  30. disabled_extension_GL_MESA_framebuffer_flip_y
  31. Problems Detected
  32. Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.
  33. Disabled Features: video_encode
  34. Accelerated video decode has been disabled, either via blocklist, about:flags or the command line.
  35. Disabled Features: video_decode
  36. Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
  37. Disabled Features: gpu_compositing
  38. GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE's GL backend.: 1047002
  39. Disabled Features: gpu_rasterization
  40. Some drivers are unable to reset the D3D device in the GPU process sandbox
  41. Applied Workarounds: exit_on_context_lost
  42. Clear uniforms before first program use on all platforms: 124764, 349137
  43. Applied Workarounds: clear_uniforms_before_first_program_use
  44. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  45. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  46. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  47. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  48. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  49. Applied Workarounds: enable_webgl_timer_query_extensions
  50. Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
  51. Applied Workarounds: disable_vp_scaling
  52. Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
  53. Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
  54. dynamic textures fail to work on AMD GPUs: 1029855, 1050666
  55. Applied Workarounds: disable_nv12_dynamic_textures
  56. Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
  57. Applied Workarounds: limit_d3d11_video_decoder_to_11_0
  58. Send empty video hdr metadata due to crashes on AMD: 1045586
  59. Applied Workarounds: use_empty_video_hdr_metadata
  60. Software overlays fail to work reliably on AMD devices: 1161215, 1160217
  61. Applied Workarounds: disable_direct_composition_sw_video_overlays
  62. VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
  63. Applied Workarounds: disallow_vp9_resilient_dxva_decoding
  64. Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: 1318380
  65. Applied Workarounds: disable_vp_super_resolution
  66. ANGLE Features
  67. allowCompressedFormats (Frontend workarounds): Enabled: true
  68. Allow compressed formats
  69. cacheCompiledShader (Frontend features) anglebug:7036: Disabled
  70. Enable to cache compiled shaders
  71. disableAnisotropicFiltering (Frontend workarounds): Disabled
  72. Disable support for anisotropic filtering
  73. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  74. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  75. disableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
  76. Disable support for GL_OES_get_program_binary
  77. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
  78. On some GPUs, program binaries don't contain transform feedback varyings
  79. dumpShaderSource (Frontend features) anglebug:7760: Disabled
  80. Write shader source to temp directory
  81. emulatePixelLocalStorage (Frontend features) anglebug:7279: Enabled: true
  82. Emulate ANGLE_shader_pixel_local_storage using shader images
  83. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  84. Set the context limits like frame capturing was enabled
  85. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  86. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  87. enableShaderSubstitution (Frontend workarounds) anglebug:7761: Disabled
  88. Check the filesystem for shaders to use instead of those provided through glShaderSource
  89. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
  90. Force depth attachment initialization on clear ops
  91. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
  92. Force GL error checking (i.e. prevent applications from disabling error checking
  93. forceInitShaderVariables (Frontend features): Disabled
  94. Force-enable shader variable initialization
  95. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  96. Force-enable robust resource init
  97. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  98. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  99. scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
  100. Always rewrite vec/mat constructors to be consistent
  101. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  102. Disables multi-threaded decompression of compressed texture formats
  103. RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
  104. GL_RGBA4 is not color renderable
  105. RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
  106. Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
  107. addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
  108. Calculation of loop conditions in for and while loop has bug
  109. adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
  110. Many platforms have issues with blitFramebuffer when the parameters are large.
  111. allowAstcFormats (OpenGL workarounds): Disabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
  112. Enable ASTC on desktop OpenGL
  113. allowClearForRobustResourceInit (OpenGL workarounds) 848952: Disabled: IsApple()
  114. Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
  115. allowETCFormats (OpenGL workarounds): Disabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
  116. Enable ETC2/EAC on desktop OpenGL
  117. alwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
  118. Always call useProgram after a successful link to avoid a driver bug
  119. alwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Disabled: isNvidia && (IsWindows() || IsLinux())
  120. Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.
  121. avoid1BitAlphaTextureFormats (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
  122. Issue with 1-bit alpha framebuffer formats
  123. bindFramebufferForTimerQueries (OpenGL workarounds) 1356053: Disabled: IsMali(functions)
  124. Some drivers require a non-zero framebuffer when beginQuery for TimeElapsed orTimestampis called.
  125. bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
  126. Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
  127. clampArrayAccess (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
  128. Clamp uniform array access to avoid reading invalid memory.
  129. clampFragDepth (OpenGL workarounds): Disabled: isNvidia
  130. gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
  131. clampMscRate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
  132. Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz
  133. clampPointSize (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
  134. The point size range reported from the API is inconsistent with the actual behavior
  135. clearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
  136. Clears when the clear color is all zeros or ones do not work.
  137. clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
  138. Issues with blitFramebuffer when the parameters don't match the framebuffer size.
  139. decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
  140. Decode and encode before generateMipmap for srgb format textures.
  141. disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Disabled: (IsAndroid() && isQualcomm) || (IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 14, 0))
  142. ARB_blend_func_extended does not pass the tests
  143. disableDrawBuffersIndexed (OpenGL workarounds): Enabled: IsWindows() && isAMD
  144. Disable OES_draw_buffers_indexed extension.
  145. disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
  146. Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
  147. disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante || IsAndroid()
  148. Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
  149. disableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
  150. Do not use native KHR_parallel_shader_compile even when available.
  151. disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
  152. Disable GL_EXT_semaphore_fd extension
  153. disableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
  154. Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
  155. disableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
  156. Imagination devices generate INVALID_ENUM when setting the texture border color.
  157. disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (!isMesa && IsMaliT8xxOrOlder(functions)) || (!isMesa && IsMaliG31OrOlder(functions))
  158. Disable GL_EXT_disjoint_timer_query extension
  159. disableWorkerContexts (OpenGL workarounds) 849576: Enabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
  160. Some tests have been seen to fail using worker contexts
  161. doWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
  162. Some GLSL constructs involving do-while loops cause GPU hangs
  163. doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Enabled: isIntel || isAMD
  164. Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
  165. dontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
  166. Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
  167. dontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
  168. Relinking a program in parallel is buggy
  169. dontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
  170. For loops used to initialize variables hit native GLSL compiler bugs
  171. emulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
  172. abs(i) where i is an integer returns unexpected result
  173. emulateAtan2Float (OpenGL workarounds) 672380: Disabled: isNvidia
  174. atan(y, x) may return a wrong answer
  175. emulateClipDistanceState (OpenGL workarounds): Disabled: isQualcomm
  176. Some drivers ignore GL_CLIP_DISTANCEi_EXT state.
  177. emulateCopyTexImage2D (OpenGL workarounds): Disabled: isApple
  178. Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.
  179. emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
  180. CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
  181. emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
  182. Use non-immutable texture allocation to work around a driver bug.
  183. emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
  184. Using isnan() on highp float will get wrong answer
  185. emulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
  186. Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
  187. emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple()
  188. GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
  189. emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
  190. When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
  191. emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
  192. Emulate RGB10 support using RGB10_A2.
  193. finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
  194. glFinish doesn't cause all queries to report available result
  195. flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
  196. Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
  197. flushOnFramebufferChange (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
  198. Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
  199. initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
  200. No init gl_FragColor causes context lost
  201. initializeCurrentVertexAttributes (OpenGL workarounds): Disabled: isNvidia
  202. During initialization, assign the current vertex attributes to the spec-mandated defaults
  203. keepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
  204. Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
  205. limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
  206. Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
  207. limitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
  208. Various rendering bugs have been observed when using higher MSAA counts
  209. limitWebglMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
  210. Limit webgl max texture size to 4096 to avoid frequent out-of-memory errors
  211. packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  212. When uploading textures from an pack buffer, some drivers count an extra row padding
  213. packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled: isNvidia
  214. In the case of packing to a pixel pack buffer, pack overlapping rows row by row
  215. passHighpToPackUnormSnormBuiltins (OpenGL workarounds) anglebug:7527: Disabled: isQualcomm
  216. packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.
  217. preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
  218. Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
  219. promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
  220. Packed color formats are buggy on Macs with AMD GPUs
  221. queryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
  222. Drivers generate errors when querying the number of bits in timer queries
  223. readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
  224. Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
  225. reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Enabled: isAMD || IsAndroid()
  226. Some drivers forget about UBO bindings when using program binaries
  227. regenerateStructNames (OpenGL workarounds) 403957: Disabled: IsApple()
  228. All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
  229. removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Enabled: IsApple() || IsAndroid() || IsWindows()
  230. Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
  231. removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Enabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
  232. Fix spec difference between GLSL 4.1 or lower and ESSL3
  233. resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
  234. Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
  235. rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
  236. Using '-<float>' will get wrong answer
  237. rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled: isNvidia
  238. Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
  239. rewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
  240. Rewrite row major matrices in shaders as column major as a driver bug workaround
  241. sanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
  242. Strip precise kernel and DRM version information from amdgpu renderer strings.
  243. setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
  244. Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
  245. setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled: IsApple()
  246. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
  247. shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
  248. glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
  249. supportsFragmentShaderInterlockARB (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")
  250. Backend GL context supports ARB_fragment_shader_interlock extension
  251. supportsFragmentShaderInterlockNV (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")
  252. Backend GL context supports NV_fragment_shader_interlock extension
  253. supportsFragmentShaderOrderingINTEL (OpenGL features) anglebug:7279: Disabled: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")
  254. Backend GL context supports GL_INTEL_fragment_shader_ordering extension
  255. supportsShaderFramebufferFetchEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")
  256. Backend GL context supports EXT_shader_framebuffer_fetch extension
  257. supportsShaderFramebufferFetchNonCoherentEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")
  258. Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension
  259. supportsShaderPixelLocalStorageEXT (OpenGL features) anglebug:7279: Disabled: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")
  260. Backend GL context supports EXT_shader_pixel_local_storage extension
  261. syncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
  262. Only use the default VAO because of missing support or driver bugs
  263. unbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
  264. Imagination GL drivers are buggy with context switching.
  265. unfoldShortCircuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
  266. Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
  267. unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
  268. When uploading textures from an unpack buffer, some drivers count an extra row padding
  269. unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled: isNvidia
  270. In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
  271. unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: IsAndroid() && isQualcomm
  272. Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
  273. uploadTextureDataInChunks (OpenGL workarounds) 1181068: Disabled: IsApple()
  274. Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
  275. useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
  276. Unused std140 or shared uniform blocks will be treated as inactive
  277. vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled: IsApple() && isAMD
  278. gl_VertexID in GLSL vertex shader doesn't include base vertex value
  279. DAWN Info
  280.  
  281. <Integrated GPU> Vulkan backend - AMD Radeon Graphics (RADV RENOIR)
  282. [WebGPU Status]
  283. Available
  284. [Default Toggle Names]
  285. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  286. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  287. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  288. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  289. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  290. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  291. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  292. [WebGPU Forced Toggles - enabled]
  293. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  294. [Supported Features]
  295. texture-compression-bc
  296. pipeline-statistics-query
  297. timestamp-query
  298. timestamp-query-inside-passes
  299. depth-clip-control
  300. depth32float-stencil8
  301. indirect-first-instance
  302. shader-f16
  303. rg11b10ufloat-renderable
  304. bgra8unorm-storage
  305. dawn-internal-usages
  306. dawn-native
  307. implicit-device-sync
  308.  
  309. <CPU> Vulkan backend - llvmpipe (LLVM 15.0.7, 256 bits)
  310. [WebGPU Status]
  311. Blocklisted
  312. [Default Toggle Names]
  313. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  314. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  315. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  316. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  317. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  318. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  319. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  320. [WebGPU Forced Toggles - enabled]
  321. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  322. [Supported Features]
  323. texture-compression-bc
  324. pipeline-statistics-query
  325. timestamp-query
  326. timestamp-query-inside-passes
  327. depth-clip-control
  328. depth32float-stencil8
  329. indirect-first-instance
  330. rg11b10ufloat-renderable
  331. bgra8unorm-storage
  332. dawn-internal-usages
  333. dawn-native
  334. implicit-device-sync
  335.  
  336. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  337. [WebGPU Status]
  338. Blocklisted
  339. [Default Toggle Names]
  340. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  341. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  342. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  343. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  344. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  345. use_placeholder_fragment_in_vertex_only_pipeline: https://crbug.com/dawn/136: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.
  346. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  347. [WebGPU Forced Toggles - enabled]
  348. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  349. [Supported Features]
  350. texture-compression-bc
  351. texture-compression-etc2
  352. texture-compression-astc
  353. timestamp-query
  354. timestamp-query-inside-passes
  355. depth-clip-control
  356. depth32float-stencil8
  357. indirect-first-instance
  358. rg11b10ufloat-renderable
  359. bgra8unorm-storage
  360. dawn-internal-usages
  361. dawn-native
  362. implicit-device-sync
  363. Version Information
  364. Data exported
  365. 2023-04-15T06:03:00.364Z
  366. Chrome version
  367. Chrome/114.0.5705.0
  368. Operating system
  369. Windows NT 10.0.18362
  370. Software rendering list URL
  371. https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/software_rendering_list.json
  372. Driver bug list URL
  373. https://chromium.googlesource.com/chromium/src/+/05258ebb0f38526de6c7998075842cedd0100842/gpu/config/gpu_driver_bug_list.json
  374. ANGLE commit id
  375. 23ec06204174
  376. 2D graphics backend
  377. Skia/114 88a52ba41e9409b8e516c67b03c1bf36a5f9360f
  378. Command Line
  379. "C:\temp\chrome-win32\chrome.exe" --flag-switches-begin --disable-accelerated-video-decode --disable-accelerated-video-encode --enable-gpu-rasterization --use-angle=gl --flag-switches-end
  380. Driver Information
  381. Initialization time
  382. 371
  383. In-process GPU
  384. false
  385. Passthrough Command Decoder
  386. true
  387. Sandboxed
  388. true
  389. GPU0
  390. VENDOR= 0x1002 [Google Inc. (AMD)], DEVICE=0x164c [ANGLE (AMD, AMD Radeon Graphics (renoir LLVM 15.0.7 DRM 3.52 6.3.0-060300rc6-generic), OpenGL 4.6 (Core Profile) Mesa 23.2.0-devel (git-f11a4a0 2023-04-14 lunar-oibaf-ppa))], LUID={0,1011}, DRIVER_VENDOR=Mesa, DRIVER_VERSION=65535.65535.65535.65535 *ACTIVE*
  391. Optimus
  392. false
  393. AMD switchable
  394. false
  395. Desktop compositing
  396. Aero Glass
  397. Direct composition
  398. false
  399. Supports overlays
  400. false
  401. YUY2 overlay support
  402. NONE
  403. NV12 overlay support
  404. NONE
  405. BGRA8 overlay support
  406. NONE
  407. RGB10A2 overlay support
  408. NONE
  409. Diagonal Monitor Size of \\.\DISPLAY1
  410. 17.2"
  411. Driver D3D12 feature level
  412. Not supported
  413. Driver Vulkan API version
  414. Not supported
  415. GPU CUDA compute capability major version
  416. 0
  417. Pixel shader version
  418. 1.00
  419. Vertex shader version
  420. 1.00
  421. Max. MSAA samples
  422. 8
  423. Machine model name
  424. Machine model version
  425. GL implementation parts
  426. (gl=egl-angle,angle=opengl)
  427. Display type
  428. ANGLE_OPENGL
  429. GL_VENDOR
  430. Google Inc. (AMD)
  431. GL_RENDERER
  432. ANGLE (AMD, AMD Radeon Graphics (renoir LLVM 15.0.7 DRM 3.52 6.3.0-060300rc6-generic), OpenGL 4.6 (Core Profile) Mesa 23.2.0-devel (git-f11a4a0 2023-04-14 lunar-oibaf-ppa))
  433. GL_VERSION
  434. OpenGL ES 2.0.0 (ANGLE 2.1.20875 git hash: 23ec06204174)
  435. GL_EXTENSIONS
  436. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_MESA_framebuffer_flip_y GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  437. Disabled Extensions
  438. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
  439. Disabled WebGL Extensions
  440. Window system binding vendor
  441. Google Inc. (AMD)
  442. Window system binding version
  443. 1.5 (ANGLE 2.1.20875 git hash: 23ec06204174)
  444. Window system binding extensions
  445. EGL_EXT_create_context_robustness EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_keyed_mutex EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  446. Direct rendering version
  447. unknown
  448. Reset notification strategy
  449. 0x8252
  450. GPU process crash count
  451. 0
  452. gfx::BufferFormats supported for allocation and texturing
  453. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  454. Compositor Information
  455. Tile Update Mode
  456. One-copy
  457. Partial Raster
  458. Enabled
  459. GpuMemoryBuffers Status
  460. R_8
  461. Software only
  462. R_16
  463. Software only
  464. RG_88
  465. Software only
  466. RG_1616
  467. Software only
  468. BGR_565
  469. Software only
  470. RGBA_4444
  471. Software only
  472. RGBX_8888
  473. GPU_READ, SCANOUT
  474. RGBA_8888
  475. GPU_READ, SCANOUT
  476. BGRX_8888
  477. Software only
  478. BGRA_1010102
  479. Software only
  480. RGBA_1010102
  481. Software only
  482. BGRA_8888
  483. Software only
  484. RGBA_F16
  485. Software only
  486. YVU_420
  487. Software only
  488. YUV_420_BIPLANAR
  489. Software only
  490. YUVA_420_TRIPLANAR
  491. Software only
  492. P010
  493. Software only
  494. Display(s) Information
  495. Info
  496. Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1036], scale=1, rotation=0, panel_rotation=0 external.
  497. Color space (sRGB/no-alpha)
  498. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  499. Buffer format (sRGB/no-alpha)
  500. BGRX_8888
  501. Color space (sRGB/alpha)
  502. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  503. Buffer format (sRGB/alpha)
  504. BGRA_8888
  505. Color space (WCG/no-alpha)
  506. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  507. Buffer format (WCG/no-alpha)
  508. BGRX_8888
  509. Color space (WCG/alpha)
  510. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  511. Buffer format (WCG/alpha)
  512. BGRA_8888
  513. Color space (HDR/no-alpha)
  514. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  515. Buffer format (HDR/no-alpha)
  516. BGRX_8888
  517. Color space (HDR/alpha)
  518. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  519. Buffer format (HDR/alpha)
  520. BGRA_8888
  521. Color volume
  522. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  523. SDR white level in nits
  524. 203
  525. HDR relative maximum luminance
  526. 1
  527. Bits per color component
  528. 8
  529. Bits per pixel
  530. 24
  531. Refresh Rate in Hz
  532. 60
  533. Video Acceleration Information
  534. Decoding
  535. Encoding
  536. Vulkan Information
  537. Device Performance Information
  538. Total Physical Memory (Gb)
  539. 62
  540. Total Disk Space (Gb)
  541. 915
  542. Hardware Concurrency
  543. 16
  544. System Commit Limit (Gb)
  545. 64
  546. D3D11 Feature Level
  547. 12_0
  548. Has Discrete GPU
  549. yes
  550. Software Rendering
  551. No
  552. Diagnostics
  553. Log Messages
  554. [300:36:0415/020246.108:ERROR:dxva_video_decode_accelerator_win.cc(1421)] : Fatal DXVAVDA error, could not LoadLibrary: msvproc.dll: Module not found. (0x7E)
  555. [300:36:0415/020246.381:WARNING:angle_platform_impl.cc(48)] : DisplayWGL.cpp:287 (initializeImpl): WGL_ARB_create_context_robustness exists but unable to create a context with robustness.
  556. [300:36:0415/020246.410:ERROR:gl_display.cc(504)] : EGL Driver message (Critical) eglCreateWindowSurface: Failed to set the pixel format on the device context, error: 0x00000000
  557. [300:36:0415/020246.411:ERROR:gl_surface_egl.cc(481)] : eglCreateWindowSurface failed with error EGL_NOT_INITIALIZED
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