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SKYRPG TRANSLATIONS

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Jul 18th, 2018
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  1. // The last 6 format variables are (from right to left)
  2. // lb, rb, white, blue, green, orange
  3.  
  4. "Phrases"
  5. {
  6. "upgrade awarded"
  7. {
  8. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  9. "en" "{1}You have received {2}{5} {3}upgrade points{4}!"
  10. }
  11. "experience debt penalty"
  12. {
  13. "#format" "{1:s},{2:s},{3:s},{4:i}"
  14. "en" "{1}You have earned {2}{4} {3}experience debt for dying."
  15. }
  16. "Talent Id Code"
  17. {
  18. "en" "ID Code:"
  19. }
  20. "Survivor Menu"
  21. {
  22. "en" "Survivor Menu"
  23. }
  24. "Infected Menu"
  25. {
  26. "en" "Infected Menu"
  27. }
  28. "not enough damage"
  29. {
  30. "#format" "{1:s},{2:s},{3:3.2f},{4:s},{5:s},{6:s},{7:3.2f},{8:s},{9:s}"
  31. "en" "{1}You contributed {2}{3}{4}PCT {5}of the required {6}{7}{8}PCT {9}contribution."
  32. }
  33. "base experience reward"
  34. {
  35. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i},{6:s}"
  36. "en" "{1}{2} {3}Killed: {4}{5} {6}experience"
  37. }
  38. "handicap experience reward"
  39. {
  40. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  41. "en" "{1}Handicap {2}bonus: {3}{4} {5}experience"
  42. }
  43. "sky experience reward"
  44. {
  45. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  46. "en" "{1}Sky level {2}bonus: {3}{4} {5}experience"
  47. }
  48. "rested experience reward"
  49. {
  50. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  51. "en" "{1}Rested {2}bonus: {3}{4} {5}experience"
  52. }
  53. "booster experience reward"
  54. {
  55. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  56. "en" "{1}Booster {2}bonus: {3}{4} {5}experience"
  57. }
  58. "tanking experience reward"
  59. {
  60. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  61. "en" "{1}Tanking {2}bonus: {3}{4} {5}experience"
  62. }
  63. "healing experience reward"
  64. {
  65. "#format" "{1:s},{2:s},{3:s},{4:i},{5:s}"
  66. "en" "{1}Healing {2}bonus: {3}{4} {5}experience"
  67. }
  68. "points from damage reward"
  69. {
  70. "#format" "{1:s},{2:s},{3:s},{4:3.3f},{5:s}"
  71. "en" "{1}Points{2}: {3}{4} {5}earned"
  72. }
  73. "handicap disabled for map"
  74. {
  75. "#format" "{1:s}"
  76. "en" "{1}the team wiped on this map, handicap is disabled until next map."
  77. }
  78. "received item from teammate"
  79. {
  80. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
  81. "en" "{1}{2} {3}was purchased and given to you by {4}{5}"
  82. }
  83. "teamwork reward notification"
  84. {
  85. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:i}"
  86. "en" "{1}{2} {3}has received {4}{5}{6}: {7}{8} experience"
  87. }
  88. "handicap level reduced by force"
  89. {
  90. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  91. "en" "{1}Your handicap level has been reduced to {2}{5} {3}due to {4}incapacitation/death."
  92. }
  93. "handicap level disabled by force"
  94. {
  95. "#format" "{1:s},{2:s},{3:s},{4:s}"
  96. "en" "{1}Your handicap level has been {2}disabled {3}due to {4}incapacitation/death."
  97. }
  98. "level requirement kick"
  99. {
  100. "#format" "{1:i},{2:s}"
  101. "en" "Server Requires Sky Level {2}\nYour level is {1}.\nPlease connect 104.153.108.113:27015 [skyrpg] Any Level"
  102. }
  103. "incap survivor health"
  104. {
  105. "en" "(Incap) Survivor Health"
  106. }
  107. "incap survivor health info"
  108. {
  109. "en" "Increases the time you can rest your\nhead on the floor."
  110. }
  111. "incap health regen survivor"
  112. {
  113. "en" "(Incap) Health Regen"
  114. }
  115. "incap health regen survivor info"
  116. {
  117. "en" "Regens your health while you're resting your head\ngiving you more time to rest your head."
  118. }
  119. "enable hardcore mode"
  120. {
  121. "en" "Enable Hardcore Mode"
  122. }
  123. "backpack fizzle"
  124. {
  125. "#format" "{1:s},{2:s}"
  126. "en" "{1}The contents of the backpack are useless {2}so you toss it aside"
  127. }
  128. "backpack roll"
  129. {
  130. "#format" "{1:s},{2:s},{3:s}"
  131. "en" "{1}{2} {3}is scavenging..."
  132. }
  133. "nerve agent release countdown"
  134. {
  135. "#format" "{1:i}"
  136. "en" "SILENT DEATH IMMINENT!!!\n{1} SECOND(S) TO GET TO THE SAFEROOM!\nSILENT DEATH IMMINENT!!!"
  137. }
  138. "nerve agent released"
  139. {
  140. "en" "SILENT DEATH!!!\nSTAY IN THE SAFEROOM!!!"
  141. }
  142. "Forgive Warnings Syntax"
  143. {
  144. "#format" "{1:s},{2:s}"
  145. "en" "{1}!forgive {2}<player name>"
  146. }
  147. "Forgive Warnings Player"
  148. {
  149. "#format" "{1:s},{2:s},{3:s},{4:s}"
  150. "en" "{1}You have forgiven {2}{4} {3}of their chat transgressions."
  151. }
  152. "Chat Ban Time"
  153. {
  154. "#format" "{1:i},{2:i},{3:i}"
  155. "en" "Chat Ban Time Remaining: {1} Hour(s) {2} Minute(s) {3} Second(s)"
  156. }
  157. "melee against special"
  158. {
  159. "en" "Melee do no damage to special infected!"
  160. }
  161. "handicap"
  162. {
  163. "en" "Handicap Settings"
  164. }
  165. "player handicap"
  166. {
  167. "#format" "{1:i}"
  168. "en" "Handicap Lv. {1}"
  169. }
  170. "player handicap bonus"
  171. {
  172. "#format" "{1:3.1f}"
  173. "en" "XP / Point Bonus: {1}PCT"
  174. }
  175. "increase handicap"
  176. {
  177. "en" "Increase Handicap"
  178. }
  179. "decrease handicap"
  180. {
  181. "en" "Decrease Handicap"
  182. }
  183. "reset handicap"
  184. {
  185. "en" "Reset Handicap"
  186. }
  187. "player handicap movement"
  188. {
  189. "#format" "{1:3.1f}"
  190. "en" "Movement Speed Penalty: {1}PCT"
  191. }
  192. "player handicap damage"
  193. {
  194. "#format" "{1:3.1f}"
  195. "en" "Damage Output Penalty: {1}PCT"
  196. }
  197. "damage increase commons"
  198. {
  199. "#format" "{1:3.1f}"
  200. "en" "Common Damage: {1}PCT"
  201. }
  202. "damage increase hunter"
  203. {
  204. "#format" "{1:3.1f}"
  205. "en" "Hunter Damage: {1}PCT"
  206. }
  207. "damage increase smoker"
  208. {
  209. "#format" "{1:3.1f}"
  210. "en" "Smoker Damage: {1}PCT"
  211. }
  212. "handicap health increase"
  213. {
  214. "#format" "{1:3.1f}"
  215. "en" "Health Increase: {1}PCT"
  216. }
  217. "damage increase boomer"
  218. {
  219. "#format" "{1:3.1f}"
  220. "en" "Boomer Damage: {1}PCT"
  221. }
  222. "damage increase witch"
  223. {
  224. "#format" "{1:3.1f}"
  225. "en" "Witch Damage: {1}PCT"
  226. }
  227. "damage increase jockey"
  228. {
  229. "#format" "{1:3.1f}"
  230. "en" "Jockey Damage: {1}PCT"
  231. }
  232. "damage increase spitter"
  233. {
  234. "#format" "{1:3.1f}"
  235. "en" "Spitter Damage: {1}PCT"
  236. }
  237. "damage increase charger"
  238. {
  239. "#format" "{1:3.1f}"
  240. "en" "Charger Damage: {1}PCT"
  241. }
  242. "damage increase tank"
  243. {
  244. "#format" "{1:3.1f}"
  245. "en" "Tank Damage: {1}PCT"
  246. }
  247. "Menu Header 0"
  248. {
  249. "#format" "{1:3.3f}"
  250. "en" "Points: {1}"
  251. }
  252. "Menu Header 3 Exp"
  253. {
  254. "#format" "{1:s}"
  255. "en" "Upgrade Cost: {1}"
  256. }
  257. "Give Store Points Syntax"
  258. {
  259. "#format" "{1:s},{2:s}"
  260. "en" "{1}Syntax: {2}!awardsp <name> <value>"
  261. }
  262. "Store Points Award Given"
  263. {
  264. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  265. "en" "{1}Awarded {2}{3} {4}Store Credits to {5}{6}"
  266. }
  267. "Store Points Award Received"
  268. {
  269. "#format" "{1:s},{2:s},{3:s},{4:s}"
  270. "en" "{1}You have been awarded {2}{3} {4}Store Credits"
  271. }
  272. "Sky Points Award"
  273. {
  274. "#format" "{1:s},{2:i},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
  275. "en" "{1}{2} {3}{4} {5}have been added to {6}{7} {8}'s account"
  276. }
  277. "Warn Buy Level"
  278. {
  279. "#format" "{1:i},{2:i}"
  280. "en" "Upgrades this level: {1} / {2}\n \nDo you still want to level up?"
  281. }
  282. "Tank Limit Reached"
  283. {
  284. "#format" "{1:s},{2:s},{3:i},{4:s}"
  285. "en" "{1}Tank Limit of {2}{3} {4}has been reached"
  286. }
  287. "Tank On Cooldown"
  288. {
  289. "#format" "{1:s},{2:s}"
  290. "en" "{1}Tank purchases {2}currently on cooldown"
  291. }
  292. "Tank Cooldown Complete"
  293. {
  294. "#format" "{1:s},{2:s}"
  295. "en" "{1}Tank {2}can now be purchased"
  296. }
  297. "Tank Cooldown Remaining"
  298. {
  299. "#format" "{1:s},{2:3.1f},{3:s},{4:s},{5:s}"
  300. "en" "{1}{2} {3}second(s) remaining on {4}Tank {5}cooldown"
  301. }
  302. "Store Header"
  303. {
  304. "#format" "{1:i}"
  305. "en" "STORE - Under Construction\n \nStore Credits: {1}"
  306. }
  307. "Store Points Award"
  308. {
  309. "#format" "{1:s},{2:i},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
  310. "en" "{1}{2} {3}{4} {5}have been added to {6}{7} {8}'s account"
  311. }
  312. "Hint Text Broadcast 0"
  313. {
  314. "#format" "{1:s}"
  315. "en" "{1}"
  316. }
  317. "Hint Text Broadcast 1"
  318. {
  319. "#format" "{1:s},{2:s},{3:s}"
  320. "en" "{1}\n{2} / {3}"
  321. }
  322. "Hint Text Broadcast 2"
  323. {
  324. "#format" "{1:s},{2:s},{3:s},{4:3.3f}"
  325. "en" "{1}\n{2} / {3}\n{4} Buy Point(s)"
  326. }
  327. "Respawn Timer"
  328. {
  329. "#format" "{1:i}"
  330. "en" "Time until respawn\n{1} sec(s)"
  331. }
  332. "Time Played"
  333. {
  334. "#format" "{1:s},{2:s},{3:s},{4:s}"
  335. "en" "{1} Day(s), {2} Hour(s), {3} Min(s), {4} sec(s)"
  336. }
  337. "Menu Header 1 Talents"
  338. {
  339. "#format" "{1:i},{2:i},{3:s},{4:s},{5:i},{6:s},{7:i}"
  340. "en" "Lv: {1} of {2}\nXP: {3} of {4}\n \nTalent Points: {5} ({6})\nStore Credits: {7}"
  341. }
  342. "Menu Header 1 Exp"
  343. {
  344. "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:s},{7:i},{8:s},{9:s}"
  345. "en" "Lv: {1} of {2} {9}\n\nXP: {3} of {4} ({5})\n \nUpgrade Cost: {6} XP\nStore Credits: {7}\n \n{8}"
  346. }
  347. "Menu Header 2 Talents"
  348. {
  349. "#format" "{1:i},{2:i},{3:s},{4:s},{5:i},{6:s},{7:3.3f},{8:i}"
  350. "en" "Lv: {1} of {2}\nXP: {3} of {4}\n \nTalent Points: {5} ({6})\nBuy Points: {7}\nStore Credits: {8}"
  351. }
  352. "Menu Header 2 Exp"
  353. {
  354. "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:s},{7:3.3f},{8:i},{9:s},{10:s}"
  355. "en" "Lv: {1} of {2} {10}\nXP: {3} of {4} ({5})\n \nUpgrade Cost: {6} XP\nBuy Points: {7}\nStore Credits: {8}\n \n{9}"
  356. }
  357. "Points Text"
  358. {
  359. "#format" "{1:3.2f}"
  360. "en" "\nPoints: {1}"
  361. }
  362. "Player Level Text"
  363. {
  364. "#format" "{1:i},{2:s},{3:s},{4:s}"
  365. "en" "Lv. {1}\t\t{2}{3}{4}"
  366. }
  367. "Sky Level Text"
  368. {
  369. "#format" "{1:i},{2:s},{3:s},{4:s}"
  370. "en" "Sky Lv. {1}\t{2}{3}{4}"
  371. }
  372. "RPG Header"
  373. {
  374. "#format" "{1:s},{2:s},{3:i},{4:s},{5:i}"
  375. "en" "{1}\n{2}\nUpgrades: {3}\nNext upgrade: {4} xp\nStore Points: {5}"
  376. }
  377. "Data Saved"
  378. {
  379. "#format" "{1:s},{2:s}"
  380. "en" "{1}All player data {2}has been saved!"
  381. }
  382. "Witch Name"
  383. {
  384. "en" "Kyles Mom"
  385. }
  386. "Director Think Process"
  387. {
  388. "#format" "{1:s},{2:s}"
  389. "en" "{1}The Director {2}is plotting its next move..."
  390. }
  391. "Not Enough Points"
  392. {
  393. "#format" "{1:s},{2:s},{3:3.3f}"
  394. "en" "{1}Not enough Points ( {3} ) {2}to make this purchase"
  395. }
  396. "Not Enough Experience"
  397. {
  398. "#format" "{1:s},{2:s},{3:i}"
  399. "en" "{1}Not enough Experience ( {3} ) {2}to make this purchase"
  400. }
  401. "Buy Menu"
  402. {
  403. "en" "Buy Points Menu"
  404. }
  405. "Buy Menu Option 1"
  406. {
  407. "#format" "{1:s},{2:s}"
  408. "en" "{1} ({2})"
  409. }
  410. "Buy Menu Option 2"
  411. {
  412. "#format" "{1:s},{2:3.1f},{3:s}"
  413. "en" "{1} Cost: {2} Point(s) ({3})"
  414. }
  415. "Buy Menu Option 3"
  416. {
  417. "#format" "{1:s},{2:i},{3:s}"
  418. "en" "{1} Cost: {2} XP ({3})"
  419. }
  420. "Command Information"
  421. {
  422. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
  423. "en" "{1}{2} {3}- {4}{5} {6}- {7}{8}"
  424. }
  425. "Commands Listed Console"
  426. {
  427. "#format" "{1:s},{2:s},{3:s}"
  428. "en" "{1}Quick Commands {2}have been printed to your {3}Console"
  429. }
  430. "Upgrades Used"
  431. {
  432. "en" "Upgrades Assigned"
  433. }
  434. "Points"
  435. {
  436. "en" "Credit(s)"
  437. }
  438. "respawn"
  439. {
  440. "en" "Respawn (at death spot)"
  441. }
  442. "respawn bind"
  443. {
  444. "en" "buy your way back to life!"
  445. }
  446. "Experience"
  447. {
  448. "en" "Experience"
  449. }
  450. "weapons bind"
  451. {
  452. "en" "opens the weapons buy menu"
  453. }
  454. "health bind"
  455. {
  456. "en" "opens the health items buy menu"
  457. }
  458. "grenade bind"
  459. {
  460. "en" "opens the grenade items buy menu"
  461. }
  462. "upgrades bind"
  463. {
  464. "en" "opens the upgrade items buy menu"
  465. }
  466. "free weapons bind"
  467. {
  468. "en" "opens the free weapons buy menu"
  469. }
  470. "fireaxe bind"
  471. {
  472. "en" "purchases the fireaxe melee weapon"
  473. }
  474. "tonfa bind"
  475. {
  476. "en" "purchases the tonfa melee weapon"
  477. }
  478. "cricketbat bind"
  479. {
  480. "en" "purchases the cricketbat melee weapon"
  481. }
  482. "melee weapons bind"
  483. {
  484. "en" "opens the melee weapons buy menu"
  485. }
  486. "rifles bind"
  487. {
  488. "en" "opens the tier 2 rifles buy menu"
  489. }
  490. "shotguns bind"
  491. {
  492. "en" "opens the tier 2 shotguns buy menu"
  493. }
  494. "snipers bind"
  495. {
  496. "en" "opens the tier 2 sniper rifles buy menu"
  497. }
  498. "chainsaw bind"
  499. {
  500. "en" "Buy the chainsaw (melee weapon)"
  501. }
  502. "grenade launcher bind"
  503. {
  504. "en" "Buy the grenade launcher"
  505. }
  506. "ammo bind"
  507. {
  508. "en" "Buy ammo refill"
  509. }
  510. "pumpshotgun bind"
  511. {
  512. "en" "Buy the pump shotgun"
  513. }
  514. "uzi bind"
  515. {
  516. "en" "Buy the uzi"
  517. }
  518. "tmp5 bind"
  519. {
  520. "en" "Buy the tmp5"
  521. }
  522. "mp5 bind"
  523. {
  524. "en" "Buy the mp5"
  525. }
  526. "pistol bind"
  527. {
  528. "en" "Buy the pistol"
  529. }
  530. "magnum bind"
  531. {
  532. "en" "Buy the magnum"
  533. }
  534. "m4a1 bind"
  535. {
  536. "en" "Buy the M4A1"
  537. }
  538. "ak47 bind"
  539. {
  540. "en" "Buy the AK47"
  541. }
  542. "desert bind"
  543. {
  544. "en" "Buy the Desert Rifle"
  545. }
  546. "sg552 bind"
  547. {
  548. "en" "Buy the SG552"
  549. }
  550. "m60 bind"
  551. {
  552. "en" "Buy the M60"
  553. }
  554. "autoshotgun bind"
  555. {
  556. "en" "Buy the Autoshotgun"
  557. }
  558. "spas bind"
  559. {
  560. "en" "Buy the SPAS Shotgun"
  561. }
  562. "hunt bind"
  563. {
  564. "en" "Buy the Hunting Rifle"
  565. }
  566. "military bind"
  567. {
  568. "en" "Buy the Military Rifle"
  569. }
  570. "scout bind"
  571. {
  572. "en" "Buy the Scout Sniper Rifle"
  573. }
  574. "awp bind"
  575. {
  576. "en" "Buy the AWP Sniper Rifle"
  577. }
  578. "adren bind"
  579. {
  580. "en" "Buy Adrenaline"
  581. }
  582. "pills bind"
  583. {
  584. "en" "Buy Pain Pills"
  585. }
  586. "medkit bind"
  587. {
  588. "en" "Buy a First Aid Kit"
  589. }
  590. "heal bind"
  591. {
  592. "en" "Buy an Instant Heal (will stand you up if incapped)"
  593. }
  594. "molotov bind"
  595. {
  596. "en" "Buy a Molotov"
  597. }
  598. "pipe bind"
  599. {
  600. "en" "Buy a Pipe Bomb"
  601. }
  602. "vomitjar bind"
  603. {
  604. "en" "Buy a Vomitjar"
  605. }
  606. "gascan bind"
  607. {
  608. "en" "Buy a Gascan (useable on generator/gas events)"
  609. }
  610. "firework bind"
  611. {
  612. "en" "Buy a firework crate"
  613. }
  614. "explosiveammo bind"
  615. {
  616. "en" "Buy (single) explosive ammo clip"
  617. }
  618. "incendiaryammo bind"
  619. {
  620. "en" "Buy (single) incendiary ammo clip"
  621. }
  622. "laser bind"
  623. {
  624. "en" "Buy a laser sight"
  625. }
  626. "explosivepack bind"
  627. {
  628. "en" "Buy explosive upgrade pack (medkit slot)"
  629. }
  630. "incendiarypack bind"
  631. {
  632. "en" "Buy incendiary upgrade pack (medkit slot)"
  633. }
  634. "class bind"
  635. {
  636. "en" "Open the class change menu"
  637. }
  638. "hunter bind"
  639. {
  640. "en" "Buy (free if in ghost) a class change to hunter"
  641. }
  642. "smoker bind"
  643. {
  644. "en" "Buy (free if in ghost) a class change to smoker"
  645. }
  646. "boomer bind"
  647. {
  648. "en" "Buy (free if in ghost) a class change to boomer"
  649. }
  650. "jockey bind"
  651. {
  652. "en" "Buy (free if in ghost) a class change to jockey"
  653. }
  654. "spitter bind"
  655. {
  656. "en" "Buy (free if in ghost) a class change to spitter"
  657. }
  658. "charger bind"
  659. {
  660. "en" "Buy (free if in ghost) a class change to charger"
  661. }
  662. "tank bind"
  663. {
  664. "en" "Buy a class change to tank (it is never free, btw)"
  665. }
  666. "panic bind"
  667. {
  668. "en" "Buy a panic event"
  669. }
  670. "witch bind"
  671. {
  672. "en" "Buy a witch drop where you are looking"
  673. }
  674. "riotdrop bind"
  675. {
  676. "en" "Buy a riot police drop where you are looking"
  677. }
  678. "riotqueue bind"
  679. {
  680. "en" "Buy a riot police queue"
  681. }
  682. "jimmydrop bind"
  683. {
  684. "en" "Buy a jimmy gibbs drop where you are looking"
  685. }
  686. "jimmyqueue bind"
  687. {
  688. "en" "Buy a jimmy gibbs queue"
  689. }
  690. "Buy Menu Option Cooldown"
  691. {
  692. "#format" "{1:s}"
  693. "en" "{1} (Cooldown)"
  694. }
  695. "Menu Option is On Cooldown"
  696. {
  697. "#format" "{1:s},{2:s},{3:s}"
  698. "en" "{1}{2} {3}is on cooldown, the director cannot buy this!"
  699. }
  700. "Director Talents Enabled, No Survivor Talents"
  701. {
  702. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
  703. "en" "{1}Director Talents are Enabled {2}please use {3}{4} {5}to disable before accessing the survivor menus."
  704. }
  705. "Director Talents Disabled"
  706. {
  707. "#format" "{1:s},{2:s}"
  708. "en" "{1}Director Talents {2}Disabled"
  709. }
  710. "Director Talents Enabled"
  711. {
  712. "#format" "{1:s},{2:s}"
  713. "en" "{1}Director Talents {2}Enabled"
  714. }
  715. "Director Priority Save Disabled"
  716. {
  717. "#format" "{1:s},{2:s}"
  718. "en" "{1}Director Priority Save {2}Disabled"
  719. }
  720. "Director Priority Save Enabled"
  721. {
  722. "#format" "{1:s},{2:s}"
  723. "en" "{1}Director Priority Save {2}Enabled"
  724. }
  725. "Constitution"
  726. {
  727. "#format" "{1:i}"
  728. "en" "Constitution:\t{1}"
  729. }
  730. "Agility"
  731. {
  732. "#format" "{1:i}"
  733. "en" "Agility:\t\t\t{1}"
  734. }
  735. "Resilience"
  736. {
  737. "#format" "{1:i}"
  738. "en" "Resilience:\t {1}"
  739. }
  740. "Technique"
  741. {
  742. "#format" "{1:i}"
  743. "en" "Technique:\t {1}"
  744. }
  745. "Endurance"
  746. {
  747. "#format" "{1:i}"
  748. "en" "Endurance:\t {1}"
  749. }
  750. "Luck"
  751. {
  752. "#format" "{1:i}"
  753. "en" "Luck:\t\t\t{1}"
  754. }
  755. "strength slate"
  756. {
  757. "#format" "{1:i},{2:i}"
  758. "en" "Strength: {1} / {2}"
  759. }
  760. "luck slate"
  761. {
  762. "#format" "{1:i},{2:i}"
  763. "en" "Luck: {1} / {2}"
  764. }
  765. "agility slate"
  766. {
  767. "#format" "{1:i},{2:i}"
  768. "en" "Agility: {1} / {2}"
  769. }
  770. "technique slate"
  771. {
  772. "#format" "{1:i},{2:i}"
  773. "en" "Technique: {1} / {2}"
  774. }
  775. "endurance slate"
  776. {
  777. "#format" "{1:i},{2:i}"
  778. "en" "Endurance: {1} / {2}"
  779. }
  780. "weapons"
  781. {
  782. "en" "Weapons"
  783. }
  784. "health"
  785. {
  786. "en" "Health Items"
  787. }
  788. "grenades"
  789. {
  790. "en" "Grenades"
  791. }
  792. "upgrades"
  793. {
  794. "en" "Weapon Upgrades"
  795. }
  796. "free weapons"
  797. {
  798. "en" "Free Weapons"
  799. }
  800. "fireaxe"
  801. {
  802. "en" "Fireaxe"
  803. }
  804. "tonfa"
  805. {
  806. "en" "Tonfa"
  807. }
  808. "cricketbat"
  809. {
  810. "en" "Cricket Bat"
  811. }
  812. "melee weapons"
  813. {
  814. "en" "Melee Weapons"
  815. }
  816. "rifles"
  817. {
  818. "en" "Assault Rifles"
  819. }
  820. "shotguns"
  821. {
  822. "en" "Auto Shotguns"
  823. }
  824. "snipers"
  825. {
  826. "en" "Sniper Rifles"
  827. }
  828. "chainsaw"
  829. {
  830. "en" "Chainsaw"
  831. }
  832. "grenade launcher"
  833. {
  834. "en" "Grenade Launcher"
  835. }
  836. "ammo"
  837. {
  838. "en" "Ammo Refill"
  839. }
  840. "main menu"
  841. {
  842. "en" "Return To Previous Menu"
  843. }
  844. "pump shotgun"
  845. {
  846. "en" "Pump Shotgun"
  847. }
  848. "uzi"
  849. {
  850. "en" "Uzi"
  851. }
  852. "tmp-5"
  853. {
  854. "en" "TMP-5"
  855. }
  856. "mp-5"
  857. {
  858. "en" "MP-5"
  859. }
  860. "pistol"
  861. {
  862. "en" "Glock"
  863. }
  864. "magnum"
  865. {
  866. "en" "Magnum"
  867. }
  868. "m4a1"
  869. {
  870. "en" "M4A1"
  871. }
  872. "ak47"
  873. {
  874. "en" "AK47"
  875. }
  876. "desert rifle"
  877. {
  878. "en" "Desert Rifle"
  879. }
  880. "sg552"
  881. {
  882. "en" "SG-552"
  883. }
  884. "m60"
  885. {
  886. "en" "M-60"
  887. }
  888. "autoshotgun"
  889. {
  890. "en" "Auto Shotgun"
  891. }
  892. "spas"
  893. {
  894. "en" "SPAS Shotgun"
  895. }
  896. "hunting rifle"
  897. {
  898. "en" "Hunting Rifle"
  899. }
  900. "military rifle"
  901. {
  902. "en" "Military Rifle"
  903. }
  904. "scout"
  905. {
  906. "en" "Scout"
  907. }
  908. "awp"
  909. {
  910. "en" "AW/P"
  911. }
  912. "adrenaline"
  913. {
  914. "en" "Adrenaline"
  915. }
  916. "pain pills"
  917. {
  918. "en" "Pain Pills"
  919. }
  920. "medkit"
  921. {
  922. "en" "Medkit"
  923. }
  924. "full heal"
  925. {
  926. "en" "Instant Heal"
  927. }
  928. "molotov"
  929. {
  930. "en" "Molotov"
  931. }
  932. "pipe bomb"
  933. {
  934. "en" "Pipe Bomb"
  935. }
  936. "vomitjar"
  937. {
  938. "en" "Vomitjar"
  939. }
  940. "gascan"
  941. {
  942. "en" "Gas can"
  943. }
  944. "firework crate"
  945. {
  946. "en" "Firework Crate"
  947. }
  948. "explosive"
  949. {
  950. "en" "Explosive Ammo (Single)"
  951. }
  952. "incendiary"
  953. {
  954. "en" "Incendiary Ammo (Single)"
  955. }
  956. "explosive pack"
  957. {
  958. "en" "Explosive Pack"
  959. }
  960. "incendiary pack"
  961. {
  962. "en" "Incendiary Pack"
  963. }
  964. "laser sight"
  965. {
  966. "en" "Laser Sight"
  967. }
  968. "director menu"
  969. {
  970. "en" "Director Menu"
  971. }
  972. "class menu"
  973. {
  974. "en" "Change Class"
  975. }
  976. "hunter"
  977. {
  978. "en" "Hunter"
  979. }
  980. "smoker"
  981. {
  982. "en" "Smoker"
  983. }
  984. "boomer"
  985. {
  986. "en" "Boomer"
  987. }
  988. "jockey"
  989. {
  990. "en" "Jockey"
  991. }
  992. "spitter"
  993. {
  994. "en" "Spitter"
  995. }
  996. "charger"
  997. {
  998. "en" "Charger"
  999. }
  1000. "tank"
  1001. {
  1002. "en" "Tank"
  1003. }
  1004. "panic event"
  1005. {
  1006. "en" "Panic Event"
  1007. }
  1008. "witch"
  1009. {
  1010. "en" "Witch"
  1011. }
  1012. "witch drop"
  1013. {
  1014. "en" "Witch drop"
  1015. }
  1016. "riot queue"
  1017. {
  1018. "en" "Riot Queue"
  1019. }
  1020. "clown queue"
  1021. {
  1022. "en" "Clown Queue"
  1023. }
  1024. "fallen queue"
  1025. {
  1026. "en" "Fallen Queue"
  1027. }
  1028. "riot drop"
  1029. {
  1030. "en" "Riot Drop"
  1031. }
  1032. "jimmy queue"
  1033. {
  1034. "en" "Jimmy Queue"
  1035. }
  1036. "jimmy drop"
  1037. {
  1038. "en" "Jimmy Drop"
  1039. }
  1040. "Pistol Talents"
  1041. {
  1042. "en" "Pistol Talents"
  1043. }
  1044. "Shotgun Talents"
  1045. {
  1046. "en" "Shotgun Talents"
  1047. }
  1048. "Assault Rifle Talents"
  1049. {
  1050. "en" "Assault Rifle Talents"
  1051. }
  1052. "Defensive Survivor Talents"
  1053. {
  1054. "en" "Defensive Survivor Talents"
  1055. }
  1056. "Survivor Passives"
  1057. {
  1058. "en" "Passive Talents"
  1059. }
  1060. "Survivor Auras"
  1061. {
  1062. "en" "Auras"
  1063. }
  1064. "Survivor Spells"
  1065. {
  1066. "en" "Spells"
  1067. }
  1068. "Special Ammo Talents"
  1069. {
  1070. "en" "Special Ammo Talents"
  1071. }
  1072. "Infected Talents"
  1073. {
  1074. "en" "Infected Talents"
  1075. }
  1076. "Infected Passives"
  1077. {
  1078. "en" "Infected Passives"
  1079. }
  1080. "level up unavailable"
  1081. {
  1082. "#format" "{1:i}"
  1083. "en" "Level Up Unavailable ({1} upgrades required)"
  1084. }
  1085. "level up available"
  1086. {
  1087. "#format" "{1:s}"
  1088. "en" "Buy Level Up! ({1} XP Required)"
  1089. }
  1090. "director priorities"
  1091. {
  1092. "en" "Director Priorities"
  1093. }
  1094. "Map Records"
  1095. {
  1096. "en" "Map Records"
  1097. }
  1098. "Store"
  1099. {
  1100. "en" "Store"
  1101. }
  1102. "survivor health"
  1103. {
  1104. "en" "Survivor Health"
  1105. }
  1106. "ability chance"
  1107. {
  1108. "en" "Talent Chance"
  1109. }
  1110. "surv def ability chance"
  1111. {
  1112. "en" "Defensive Chance"
  1113. }
  1114. "pistol ability chance"
  1115. {
  1116. "en" "Pistol Chance"
  1117. }
  1118. "shotgun ability chance"
  1119. {
  1120. "en" "Shotgun Chance"
  1121. }
  1122. "shotgun damage increase"
  1123. {
  1124. "en" "Shotgun Critical Damage"
  1125. }
  1126. "ability chance infected"
  1127. {
  1128. "en" "Talent Chance"
  1129. }
  1130. "bean bag"
  1131. {
  1132. "en" "Bean Bag Ammo"
  1133. }
  1134. "slowing ammo"
  1135. {
  1136. "en" "Slowing Ammo"
  1137. }
  1138. "pistol damage increase"
  1139. {
  1140. "en" "Pistol Critical Damage"
  1141. }
  1142. "rifle ability chance"
  1143. {
  1144. "en" "Assault Rifle Ability Chance"
  1145. }
  1146. "rifle damage increase"
  1147. {
  1148. "en" "Assault Rifle Critical Hit"
  1149. }
  1150. "shotgun damage increase info"
  1151. {
  1152. "en" "Shotgun Critical Hit damage!"
  1153. }
  1154. "shotgun ability chance info"
  1155. {
  1156. "en" "The likelihood shotgun abilities to trigger"
  1157. }
  1158. "rifle damage increase info"
  1159. {
  1160. "en" "Assault Rifle Critical Hit Damage!!!!"
  1161. }
  1162. "rifle ability chance info"
  1163. {
  1164. "en" "The likelihood assault rifle abilities trigger!"
  1165. }
  1166. "damage multiplier permanent"
  1167. {
  1168. "en" "SI Damage"
  1169. }
  1170. "zero gravity ammo"
  1171. {
  1172. "en" "Zero Gravity Ammo"
  1173. }
  1174. "adrenaline rage"
  1175. {
  1176. "en" "Adrenaline Rage"
  1177. }
  1178. "fight or flight"
  1179. {
  1180. "en" "Fight or Flight"
  1181. }
  1182. "lead bullet"
  1183. {
  1184. "en" "Lead Bullet"
  1185. }
  1186. "ghost beacon"
  1187. {
  1188. "en" "Infected Detector"
  1189. }
  1190. "incap revenge"
  1191. {
  1192. "en" "Incap Revenge"
  1193. }
  1194. "blind ammo"
  1195. {
  1196. "en" "Blind Ammo"
  1197. }
  1198. "healing ammo"
  1199. {
  1200. "en" "Healing Ammo"
  1201. }
  1202. "damage shield"
  1203. {
  1204. "en" "Damage Shield"
  1205. }
  1206. "leech ammo"
  1207. {
  1208. "en" "Leech Ammo"
  1209. }
  1210. "speed boost"
  1211. {
  1212. "en" "Temporary Speed Boost"
  1213. }
  1214. "damage reflect"
  1215. {
  1216. "en" "Damage Reflect"
  1217. }
  1218. "danger will robinson"
  1219. {
  1220. "en" "Bile Defense"
  1221. }
  1222. "i am neo"
  1223. {
  1224. "en" "I Am Neo"
  1225. }
  1226. "Round Time"
  1227. {
  1228. "#format" "{1:s},{2:s},{3:i},{4:s},{5:s},{6:i},{7:s}"
  1229. "en" "{1}This round was {2}{3}{4}m {5}{6}{7}s"
  1230. }
  1231. "gravity jump"
  1232. {
  1233. "en" "Gravity Jump"
  1234. }
  1235. "infected health"
  1236. {
  1237. "en" "Infected Health"
  1238. }
  1239. "hunter health"
  1240. {
  1241. "en" "Hunter Health"
  1242. }
  1243. "smoker health"
  1244. {
  1245. "en" "Smoker Health"
  1246. }
  1247. "boomer health"
  1248. {
  1249. "en" "Boomer Health"
  1250. }
  1251. "jockey health"
  1252. {
  1253. "en" "Jockey Health"
  1254. }
  1255. "spitter health"
  1256. {
  1257. "en" "Spitter Health"
  1258. }
  1259. "charger health"
  1260. {
  1261. "en" "Charger Health"
  1262. }
  1263. "tank health"
  1264. {
  1265. "en" "Tank Health"
  1266. }
  1267. "infected speed"
  1268. {
  1269. "en" "Movement Speed"
  1270. }
  1271. "infected damage"
  1272. {
  1273. "en" "Damage Multiplier"
  1274. }
  1275. "wall of fire"
  1276. {
  1277. "en" "Wall of Fire"
  1278. }
  1279. "spawn anywhere"
  1280. {
  1281. "en" "Spawn Anywhere"
  1282. }
  1283. "hunter stalker"
  1284. {
  1285. "en" "Hunter Stalker"
  1286. }
  1287. "backlash"
  1288. {
  1289. "en" "Backlash"
  1290. }
  1291. "smoker whip"
  1292. {
  1293. "en" "Smoker Whip"
  1294. }
  1295. "blinding bile"
  1296. {
  1297. "en" "Blinding Bile"
  1298. }
  1299. "slowing bile"
  1300. {
  1301. "en" "Slowing Bile"
  1302. }
  1303. "volatile bile"
  1304. {
  1305. "en" "Volatile Bile"
  1306. }
  1307. "jockey jump"
  1308. {
  1309. "en" "Jockey Jump"
  1310. }
  1311. "slowing spit"
  1312. {
  1313. "en" "Slowing Spit"
  1314. }
  1315. "spit invisibility"
  1316. {
  1317. "en" "Spit Invisibility"
  1318. }
  1319. "charger jump"
  1320. {
  1321. "en" "Charger Jump"
  1322. }
  1323. "black hole"
  1324. {
  1325. "en" "Black Hole"
  1326. }
  1327. "earthquake tank"
  1328. {
  1329. "en" "Earthquake (Tank)"
  1330. }
  1331. "slowing tank"
  1332. {
  1333. "en" "Slow on Hit (Tank)"
  1334. }
  1335. "invisible tank"
  1336. {
  1337. "en" "Cloak on Hit (Tank)"
  1338. }
  1339. "blinding tank"
  1340. {
  1341. "en" "Blind on Hit (Tank)"
  1342. }
  1343. "reflective armour"
  1344. {
  1345. "en" "Reflective Armour (Tank)"
  1346. }
  1347. "vampire"
  1348. {
  1349. "en" "Vampire"
  1350. }
  1351. "Ability Restricted"
  1352. {
  1353. "#format" "{1:s},{2:i}"
  1354. "en" "{1} (Unlocks at Lv.{2})"
  1355. }
  1356. "Ability Locked"
  1357. {
  1358. "#format" "{1:s},{2:i}"
  1359. "en" "{1} (Find a Discovery Item or pay {2} Store Credits)"
  1360. }
  1361. "Ability Available"
  1362. {
  1363. "#format" "{1:s},{2:i},{3:i}"
  1364. "en" "{1} : {2} ({3})"
  1365. }
  1366. "Ability Available Percent"
  1367. {
  1368. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s},{7:3.3f},{8:s}"
  1369. "en" "{1} {2} / {3} ({4}) - BPP: {5}{6} ({7}{8})"
  1370. }
  1371. "Ability Available Time"
  1372. {
  1373. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
  1374. "en" "{1} {2} / {3} ({4}) - BPP: {5} sec(s) ({6} sec(s))"
  1375. }
  1376. "Ability Available Distance"
  1377. {
  1378. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
  1379. "en" "{1} {2} / {3} ({4}) - BPP: {5} unit(s) ({6} unit(s))"
  1380. }
  1381. "Ability Available Percent - First Point"
  1382. {
  1383. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s}"
  1384. "en" "{1} {2} / {3} ({4}) - First Point: {5}{6}"
  1385. }
  1386. "Ability Available Time - First Point"
  1387. {
  1388. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f}"
  1389. "en" "{1} {2} / {3} ({4}) - First Point: {5} sec(s)"
  1390. }
  1391. "Ability Available Distance - First Point"
  1392. {
  1393. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f}"
  1394. "en" "{1} {2} / {3} ({4}) - First Point: {5} unit(s)"
  1395. }
  1396. "player level up"
  1397. {
  1398. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  1399. "en" "{1}{4} {2}is now level {3}{5}"
  1400. }
  1401. "player sky level up"
  1402. {
  1403. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  1404. "en" "{1}{4} {2}reached sky level {3}{5}"
  1405. }
  1406. "tag player"
  1407. {
  1408. "#format" "{1:s},{2:s},{3:i},{4:s}"
  1409. "en" "{1}Tagged player: {2}{3} {4}XP."
  1410. }
  1411. "common kills award"
  1412. {
  1413. "#format" "{1:s},{2:s},{3:s},{4:s}"
  1414. "en" "{1}Commons Killed: {2}{3} {4}XP."
  1415. }
  1416. "common headshot award"
  1417. {
  1418. "#format" "{1:s},{2:s},{3:s},{4:s}"
  1419. "en" "{1}Commons Headshots: {2}{3} {4}XP."
  1420. }
  1421. "distance experience"
  1422. {
  1423. "#format" "{1:s},{2:s},{3:i},{4:s}"
  1424. "en" "{1}Distance: {2}{3} {4}XP."
  1425. }
  1426. "healing experience"
  1427. {
  1428. "#format" "{1:s},{2:s},{3:i},{4:s}"
  1429. "en" "{1}Healing: {2}{3} {4}XP."
  1430. }
  1431. "assisting experience"
  1432. {
  1433. "#format" "{1:s},{2:s},{3:i},{4:s}"
  1434. "en" "{1}Assist: {2}{3} {4}XP."
  1435. }
  1436. "distance points"
  1437. {
  1438. "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
  1439. "en" "{1}Distance: {2}{3} {4}buy point(s)."
  1440. }
  1441. "healing points"
  1442. {
  1443. "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
  1444. "en" "{1}Healing: {2}{3} {4}buy point(s)."
  1445. }
  1446. "assisting points"
  1447. {
  1448. "#format" "{1:s},{2:s},{3:3.3f},{4:s}"
  1449. "en" "{1}Assist: {2}{3} {4}buy point(s)."
  1450. }
  1451. "Experience Earned Self"
  1452. {
  1453. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
  1454. "en" "{1}Hurt Bonus: {2}{6} {3}for {4}{7} {5}XP."
  1455. }
  1456. "Points Earned Self"
  1457. {
  1458. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.3f}"
  1459. "en" "{1}Hurt Bonus: {2}{6} {3}for {4}{7} {5}buy point(s)"
  1460. }
  1461. "Tag Experience"
  1462. {
  1463. "#format" "{1:s},{2:s},{3:s},{4:i}"
  1464. "en" "{1}Tag XP: {2}{4} {3}XP."
  1465. }
  1466. "client level set"
  1467. {
  1468. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  1469. "en" "{2}{1} {3}is now level {4}{5}"
  1470. }
  1471. "client sky level set"
  1472. {
  1473. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  1474. "en" "{2}{1} {3}is now sky level {4}{5}"
  1475. }
  1476. "Tag Points"
  1477. {
  1478. "#format" "{1:s},{2:s},{3:s},{4:3.2f}"
  1479. "en" "{1}Tag Points: {2}{4} {3}buy point(s)."
  1480. }
  1481. "Bile Damage Experience"
  1482. {
  1483. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
  1484. "en" "{1}Bile XP: {2}{6} {3}for {4}{7} {5}XP."
  1485. }
  1486. "Bile Damage Points"
  1487. {
  1488. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.1f}"
  1489. "en" "{1}Bile Points: {2}{6} {3}for {4}{7} {5}buy point(s)."
  1490. }
  1491. "Experience Earned Total Self"
  1492. {
  1493. "#format" "{1:s},{2:s},{3:s},{4:i}"
  1494. "en" "{1}Hurt Bonus (Total): {2}{4} {3}XP."
  1495. }
  1496. "Experience Earned Total Team"
  1497. {
  1498. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
  1499. "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}XP."
  1500. }
  1501. "Experience Earned Total Team Survivor"
  1502. {
  1503. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:i}"
  1504. "en" "{1}Hurt Bonus: {2}{8} {3}against {4}{9} {5}for {6}{10} {7}XP."
  1505. }
  1506. "Points Earned Total Self"
  1507. {
  1508. "#format" "{1:s},{2:s},{3:s},{4:3.3f}"
  1509. "en" "{1}Hurt Bonus (Total): {2}{4} {3}buy point(s)"
  1510. }
  1511. "Points Earned Total Team"
  1512. {
  1513. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:3.3f}"
  1514. "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}buy point(s)"
  1515. }
  1516. "Points Earned Total Team Survivor"
  1517. {
  1518. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:3.3f}"
  1519. "en" "{1}Hurt Bonus: {2}{8} {3}against {4}{9} {5}for {6}{10} {7}buy point(s)"
  1520. }
  1521. "Experience Points Earned Total Self"
  1522. {
  1523. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:i},{7:3.3f}"
  1524. "en" "{1}Hurt Bonus (Total): {2}{6} {3}XP, {4}{7} {5}buy point(s)"
  1525. }
  1526. "Experience Points Earned Total Team"
  1527. {
  1528. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:i}"
  1529. "en" "{1}Hurt Bonus (Total) for {2}{6}{3}: {4}{7} {5}XP."
  1530. }
  1531. "Experience Points Earned Total Team Survivor"
  1532. {
  1533. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:s},{11:s},{12:i},{13:3.3f}"
  1534. "en" "{1}Hurt Bonus: {2}{10} {3}against {4}{11} {5}for {6}{12} {7}XP, {8}{13} {9}buy point(s)"
  1535. }
  1536. "slate"
  1537. {
  1538. "en" "CARTEL"
  1539. }
  1540. "SLATE Award Common"
  1541. {
  1542. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  1543. "en" "{1}{6} {2}collected a {3}SLATE {4}point from a {5}Common Infected"
  1544. }
  1545. "SLATE Award Special"
  1546. {
  1547. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
  1548. "en" "{1}{2} {3}collected a {4}SLATE {5}point."
  1549. }
  1550. "SlATE award legacy"
  1551. {
  1552. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
  1553. "en" "{1}{2} {3}won a {4}SLATE {5}point. ({6}rolled a {7}{8})"
  1554. }
  1555. "SLATE Award (end of map roll)"
  1556. {
  1557. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s}"
  1558. "en" "{6}({7}end of map lottery winner{8}) {1}{2} {3}has found a {4}SLATE {5}point."
  1559. }
  1560. "Store Item Award"
  1561. {
  1562. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  1563. "en" "{1}{2} {3}collected a {4}{5}{6}!"
  1564. }
  1565. "Store Item Award legacy"
  1566. {
  1567. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
  1568. "en" "{1}{2} {3}won a {4}{5}{6}. ({7}rolled a {8}{9})"
  1569. }
  1570. "Store Item Award (end of map roll)"
  1571. {
  1572. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
  1573. "en" "{7}({8}end of map lottery winner{9}) {1}{2} {3}has found a {4}{5}{6}!"
  1574. }
  1575. "Locked Talent Award"
  1576. {
  1577. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  1578. "en" "{1}{2} {3}has unlocked the {4}{5} {6}talent!"
  1579. }
  1580. "Locked Talent Award legacy"
  1581. {
  1582. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
  1583. "en" "{1}{2} {3}won a {4}{5}{6}. ({7}rolled a {8}{9})"
  1584. }
  1585. "Locked Talent Award (end of map roll)"
  1586. {
  1587. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s}"
  1588. "en" "{7}({8}end of map lottery winner{9}) {1}{2} {3}has found the {4}{5} {6}talent!"
  1589. }
  1590. "Crafting Item Award"
  1591. {
  1592. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  1593. "en" "{1}{2} {3}collected a {4}{5}{6}!"
  1594. }
  1595. "Menu Header 1 Talents Bot"
  1596. {
  1597. "#format" "{1:i},{2:i},{3:s},{4:s},{5:s}"
  1598. "en" "Lv.{1} of {2}\nXP: {3} of {4}\nUpgrade Cost: {5}"
  1599. }
  1600. "Menu Header 2 Talents Bot"
  1601. {
  1602. "#format" "{1:i},{2:i},{3:s},{4:s},{5:s},{6:3.3f}"
  1603. "en" "Lv.{1} of {2}\nXP: {3} of {4}\nUpgrade Cost: {5}\nPoints: {6}"
  1604. }
  1605. "Menu Header 0 Director"
  1606. {
  1607. "#format" "{1:3.3f}"
  1608. "en" "Director Points: {1}"
  1609. }
  1610. "Free Upgrades"
  1611. {
  1612. "en" "Free Upgrades"
  1613. }
  1614. "Slate Points"
  1615. {
  1616. "#format" "{1:i}"
  1617. "en" "Slate Points: {1}"
  1618. }
  1619. "common kills"
  1620. {
  1621. "#format" "{1:s},{2:s}"
  1622. "en" "common kills: {2} by {1}"
  1623. }
  1624. "damage (survivors)"
  1625. {
  1626. "#format" "{1:s},{2:s}"
  1627. "en" "damage: {2} by {1}"
  1628. }
  1629. "healing"
  1630. {
  1631. "#format" "{1:s},{2:s}"
  1632. "en" "healing: {2} by {1}"
  1633. }
  1634. "Inventory"
  1635. {
  1636. "en" "Inventory"
  1637. }
  1638. "added to inventory (clip)"
  1639. {
  1640. "#format" "{1:s},{2:s},{3:s},{4:s},{5:i}"
  1641. "en" "{1}{5} {2}ammo picked up for your {3}{4}"
  1642. }
  1643. "added to inventory (weapon)"
  1644. {
  1645. "#format" "{1:s},{2:s},{3:s}"
  1646. "en" "{1}{3} {2}placed in your inventory"
  1647. }
  1648. "unlimited inventory"
  1649. {
  1650. "en" "Unlimited Slots"
  1651. }
  1652. "inventory size"
  1653. {
  1654. "#format" "{1:i}"
  1655. "en" "{1} slots"
  1656. }
  1657. "inventory header"
  1658. {
  1659. "#format" "{1:s},{2:i},{3:s}"
  1660. "en" "{1}\nInventory: {2} of {3}"
  1661. }
  1662. "inventory empty"
  1663. {
  1664. "#format" "{1:s},{2:s}"
  1665. "en" "{1}Inventory is {2}EMPTY"
  1666. }
  1667. "maximum inventory clip size reached"
  1668. {
  1669. "#format" "{1:s},{2:s},{3:s},{4:i}"
  1670. "en" "{1}Inventory Limit Reached {2}of maximum clip size: {3}{4}"
  1671. }
  1672. "autoshotgun"
  1673. {
  1674. "en" "Auto Shotgun"
  1675. }
  1676. "grenade_launcher"
  1677. {
  1678. "en" "Grenade Launcher"
  1679. }
  1680. "hunting_rifle"
  1681. {
  1682. "en" "Hunting Rifle"
  1683. }
  1684. "pistol"
  1685. {
  1686. "en" "Pistol"
  1687. }
  1688. "pistol_magnum"
  1689. {
  1690. "en" "Magnum"
  1691. }
  1692. "pumpshotgun"
  1693. {
  1694. "en" "Pump Shotgun"
  1695. }
  1696. "rifle"
  1697. {
  1698. "en" "M4A1"
  1699. }
  1700. "rifle_ak47"
  1701. {
  1702. "en" "AK47"
  1703. }
  1704. "rifle_desert"
  1705. {
  1706. "en" "Desert Rifle"
  1707. }
  1708. "rifle_m60"
  1709. {
  1710. "en" "M60"
  1711. }
  1712. "rifle_sg552"
  1713. {
  1714. "en" "SG552"
  1715. }
  1716. "shotgun_chrome"
  1717. {
  1718. "en" "Pump Shotgun (Chrome)"
  1719. }
  1720. "shotgun_spas"
  1721. {
  1722. "en" "SPAS Shotgun"
  1723. }
  1724. "smg"
  1725. {
  1726. "en" "UZI"
  1727. }
  1728. "smg_mp5"
  1729. {
  1730. "en" "MP5"
  1731. }
  1732. "smg_silenced"
  1733. {
  1734. "en" "TMP5"
  1735. }
  1736. "sniper_awp"
  1737. {
  1738. "en" "AWP Sniper"
  1739. }
  1740. "sniper_military"
  1741. {
  1742. "en" "Military Sniper"
  1743. }
  1744. "sniper_scout"
  1745. {
  1746. "en" "Scout Sniper"
  1747. }
  1748. "baseball_bat"
  1749. {
  1750. "en" "Baseball Bat"
  1751. }
  1752. "cricket_bat"
  1753. {
  1754. "en" "Cricket Bat"
  1755. }
  1756. "crowbar"
  1757. {
  1758. "en" "Crowbar"
  1759. }
  1760. "melee"
  1761. {
  1762. "en" "Melee"
  1763. }
  1764. "electric_guitar"
  1765. {
  1766. "en" "Electric Guitar"
  1767. }
  1768. "fireaxe"
  1769. {
  1770. "en" "Fireaxe"
  1771. }
  1772. "frying_pan"
  1773. {
  1774. "en" "Frying Pan"
  1775. }
  1776. "golfclub"
  1777. {
  1778. "en" "Golf club"
  1779. }
  1780. "katana"
  1781. {
  1782. "en" "Katana"
  1783. }
  1784. "machete"
  1785. {
  1786. "en" "Machete"
  1787. }
  1788. "tonfa"
  1789. {
  1790. "en" "Tonfa"
  1791. }
  1792. "knife"
  1793. {
  1794. "en" "Knife"
  1795. }
  1796. "chainsaw"
  1797. {
  1798. "en" "Chainsaw"
  1799. }
  1800. "adrenaline"
  1801. {
  1802. "en" "Adrenaline"
  1803. }
  1804. "defibrillator"
  1805. {
  1806. "en" "Defibrillator"
  1807. }
  1808. "first_aid_kit"
  1809. {
  1810. "en" "Medkit"
  1811. }
  1812. "pain_pills"
  1813. {
  1814. "en" "Pain Killers"
  1815. }
  1816. "molotov"
  1817. {
  1818. "en" "Molotov"
  1819. }
  1820. "pipe_bomb"
  1821. {
  1822. "en" "Pipe Bomb"
  1823. }
  1824. "vomitjar"
  1825. {
  1826. "en" "Vomitjar"
  1827. }
  1828. "upgradepack_explosive"
  1829. {
  1830. "en" "Upgrade Pack (Explosive)"
  1831. }
  1832. "upgradepack_incendiary"
  1833. {
  1834. "en" "Upgrade Pack (Incendiary)"
  1835. }
  1836. "Time Remaining"
  1837. {
  1838. "en" "Current"
  1839. }
  1840. "memory wipe"
  1841. {
  1842. "en" "Respec Talents"
  1843. }
  1844. "experience boost"
  1845. {
  1846. "en" "XP Boost"
  1847. }
  1848. "experience boost 2"
  1849. {
  1850. "en" "XP Boost"
  1851. }
  1852. "talent upgrade"
  1853. {
  1854. "en" "Talent Upgrade"
  1855. }
  1856. "slate upgrade"
  1857. {
  1858. "en" "SLATE Upgrade"
  1859. }
  1860. "experience in bulk"
  1861. {
  1862. "en" "Bulk Experience"
  1863. }
  1864. "random backpack"
  1865. {
  1866. "en" "Random Backpack"
  1867. }
  1868. "Store Amount Range"
  1869. {
  1870. "#format" "{1:i},{2:i}"
  1871. "en" "{1} -> {2}"
  1872. }
  1873. "Store Amount Static"
  1874. {
  1875. "#format" "{1:i}"
  1876. "en" "{1}"
  1877. }
  1878. "Store Option"
  1879. {
  1880. "#format" "{1:s},{2:i},{3:s},{4:s}"
  1881. "en" "{1} {4} Cost: {2} Credit(s) {3}"
  1882. }
  1883. "Locked Talent Store Cost"
  1884. {
  1885. "#format" "{1:s},{2:i}"
  1886. "en" "{1} - Cost: {2}"
  1887. }
  1888. "unstable genetics"
  1889. {
  1890. "en" "Unstable Genetics"
  1891. }
  1892. "corrosive vomit"
  1893. {
  1894. "en" "Corrosive Vomit"
  1895. }
  1896. "health regen survivor"
  1897. {
  1898. "en" "(In Combat) Health regen"
  1899. }
  1900. "nocombat regen survivor"
  1901. {
  1902. "en" "(OoC) Health regen"
  1903. }
  1904. "passive health regen"
  1905. {
  1906. "en" "Always(tm) Health regen"
  1907. }
  1908. "(Sniper OoC)tank damage"
  1909. {
  1910. "en" "(Sniper - OoC) Tank Damage"
  1911. }
  1912. "(Combat)tank damage"
  1913. {
  1914. "en" "(IC) Tank Damage"
  1915. }
  1916. "(OoC) Common Recovery"
  1917. {
  1918. "en" "(OoC) Common Damage Recovery"
  1919. }
  1920. "(OoC) Common Ammo Recovery"
  1921. {
  1922. "en" "(OoC) Commons Give Ammo"
  1923. }
  1924. "(IC) Common Ammo Recovery"
  1925. {
  1926. "en" "(IC) Commons Give Ammo"
  1927. }
  1928. "health regen infected"
  1929. {
  1930. "en" "Health Regen"
  1931. }
  1932. "crafting"
  1933. {
  1934. "en" "Crafting Materials"
  1935. }
  1936. "hunter craft"
  1937. {
  1938. "en" "Hunter material"
  1939. }
  1940. "smoker craft"
  1941. {
  1942. "en" "Smoker material"
  1943. }
  1944. "boomer craft"
  1945. {
  1946. "en" "Boomer material"
  1947. }
  1948. "jockey craft"
  1949. {
  1950. "en" "Jockey material"
  1951. }
  1952. "spitter craft"
  1953. {
  1954. "en" "Spitter material"
  1955. }
  1956. "charger craft"
  1957. {
  1958. "en" "Charger material"
  1959. }
  1960. "tank craft"
  1961. {
  1962. "en" "Tank material"
  1963. }
  1964. "Crafting Menu Item"
  1965. {
  1966. "#format" "{1:s},{2:s}"
  1967. "en" "{1} (You have {2})"
  1968. }
  1969. "medical assistance"
  1970. {
  1971. "en" "Medical Assistance"
  1972. }
  1973. "delayed impact"
  1974. {
  1975. "en" "Delayed Impact"
  1976. }
  1977. "nintendos folly"
  1978. {
  1979. "en" "Nintendo's Folly"
  1980. }
  1981. "self preservation"
  1982. {
  1983. "en" "Self Preservation"
  1984. }
  1985. "counter measure"
  1986. {
  1987. "en" "Counter Measure"
  1988. }
  1989. "trauma"
  1990. {
  1991. "en" "Trauma"
  1992. }
  1993. "concussive force"
  1994. {
  1995. "en" "Concussive Force"
  1996. }
  1997. "combustion"
  1998. {
  1999. "en" "Combustion"
  2000. }
  2001. "Player upgrades ability"
  2002. {
  2003. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  2004. "en" "{1}{2} {3}upgraded their {4}{5} {6}talent!"
  2005. }
  2006. "Weapon Level Increase"
  2007. {
  2008. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:i}"
  2009. "en" "{1}{2} {3}has achieved {4}{5} {6}Level {7}{8}"
  2010. }
  2011. "tier one"
  2012. {
  2013. "en" "tier one weapons"
  2014. }
  2015. "shotguns"
  2016. {
  2017. "en" "Shotguns"
  2018. }
  2019. "rifles"
  2020. {
  2021. "en" "Assault Rifles"
  2022. }
  2023. "snipers"
  2024. {
  2025. "en" "Sniper Rifles"
  2026. }
  2027. "weapon level menu"
  2028. {
  2029. "#format" "{1:s},{2:s},{3:s},{4:s},{5:3.1f}"
  2030. "en" "{1} (Lv.{2}) {3} of {4} ({5}PCT Bonus)"
  2031. }
  2032. "weapon levels"
  2033. {
  2034. "en" "Weapon Statistics"
  2035. }
  2036. "Round Statistics"
  2037. {
  2038. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s},{7:s},{8:s},{9:s},{10:s},{11:s},{12:s},{13:s},{14:s},{15:s},{16:s},{17:s},{18:s}"
  2039. "en" "{1}Commons Killed: {2}{3}\n{4}Specials Killed: {5}{6}\n{7}Survivors Killed: {8}{9}\n{10}Total Damage: {11}{12}\n{13}MVP: {14}{15} {16}Damage: {17}{18}"
  2040. }
  2041. "Talent Upgrade Title"
  2042. {
  2043. "#format" "{1:s},{2:i},{3:i}"
  2044. "en" "{1} - Upgrades -> {2} ({3})"
  2045. }
  2046. "Talent Upgrade Title Free"
  2047. {
  2048. "#format" "{1:s},{2:i},{3:i},{4:i}"
  2049. "en" "{1} - Upgrades -> {2} ({3})\nFree Upgrades: {4}"
  2050. }
  2051. "Talent Cooldown Info - No Points"
  2052. {
  2053. "#format" "{1:3.2f}"
  2054. "en" "Cooldown:\tFirst Point\t->\t{1}s"
  2055. }
  2056. "Talent Cooldown Info"
  2057. {
  2058. "#format" "{1:3.2f},{2:3.2f}"
  2059. "en" "Cooldown:\t{1}s\t->\t{2}s"
  2060. }
  2061. "Ability Info Percent"
  2062. {
  2063. "#format" "{1:3.3f},{2:s},{3:3.3f},{4:s}"
  2064. "en" "Strength: {1}{2}\t->\t{3}{4}"
  2065. }
  2066. "Ability Info Time"
  2067. {
  2068. "#format" "{1:3.3f},{2:3.3f}"
  2069. "en" "Strength: {1}s\t->\t{2}s"
  2070. }
  2071. "Ability Info Distance"
  2072. {
  2073. "#format" "{1:3.1f},{2:3.1f}"
  2074. "en" "Strength: {1}units\t->\t{2}units"
  2075. }
  2076. "Ability Info Aura"
  2077. {
  2078. "en" "Strength:{1}{2}\t->\t{3}{2}\nRange:\nCooldown:\nUptime:"
  2079. }
  2080. "Insert Talent Upgrade"
  2081. {
  2082. "en" "Purchase Talent Upgrade"
  2083. }
  2084. "Insert One Upgrade"
  2085. {
  2086. "en" "Use 1 Free Upgrade"
  2087. }
  2088. "Insert Ten Upgrade"
  2089. {
  2090. "en" "Use 10 Free Upgrades"
  2091. }
  2092. "Fill Her Up"
  2093. {
  2094. "en" "Just Fill Her Up (Oh Daddy!)"
  2095. }
  2096. "Ability Available Percent"
  2097. {
  2098. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s},{7:3.3f},{8:s}"
  2099. "en" "{1} {2} / {3} ({4}) - BPP: {5}{6} ({7}{8})"
  2100. }
  2101. "Ability Available Time"
  2102. {
  2103. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
  2104. "en" "{1} {2} / {3} ({4}) - BPP: {5} sec(s) ({6} sec(s))"
  2105. }
  2106. "Ability Available Distance"
  2107. {
  2108. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:3.2f}"
  2109. "en" "{1} {2} / {3} ({4}) - BPP: {5} unit(s) ({6} unit(s))"
  2110. }
  2111. "Ability Available Percent - First Point"
  2112. {
  2113. "#format" "{1:s},{2:i},{3:i},{4:i},{5:3.2f},{6:s}"
  2114. "en" "{1} {2} / {3} ({4}) - First Point: {5}{6}"
  2115. }
  2116. "Warning Upgrade TalentName"
  2117. {
  2118. "#format" "{1:s}"
  2119. "en" "Please confirm your upgrade: {1}"
  2120. }
  2121. "continue"
  2122. {
  2123. "en" "Continue with upgrade"
  2124. }
  2125. "return to talent menu"
  2126. {
  2127. "en" "Return to Talent Menu"
  2128. }
  2129. "disable handicap"
  2130. {
  2131. "en" "Disable Handicap"
  2132. }
  2133. "handicap disabled"
  2134. {
  2135. "en" "You have disabled handicap levels."
  2136. }
  2137. "enable handicap"
  2138. {
  2139. "en" "Enable Handicap"
  2140. }
  2141. "difficulty leniency"
  2142. {
  2143. "#format" "{1:s},{2:s}"
  2144. "en" "{1}Difficulty Leniency is {2}Enabled until the map is cleared"
  2145. }
  2146. "rubber-banding"
  2147. {
  2148. "en" "Rubber-Banding"
  2149. }
  2150. "stoneskin"
  2151. {
  2152. "en" "Stone Skin"
  2153. }
  2154. "second chance"
  2155. {
  2156. "en" "Second Chance"
  2157. }
  2158. "rebirth"
  2159. {
  2160. "en" "Rebirth"
  2161. }
  2162. "blind rage"
  2163. {
  2164. "en" "Blind Rage"
  2165. }
  2166. "Menu Rested Experience"
  2167. {
  2168. "#format" "{1:s},{2:s},{3:s},{4:i}"
  2169. "en" "{1}\nRested XP: {2} of {3} (+{4}PCT XP Rate)"
  2170. }
  2171. "Menu Experience Debt"
  2172. {
  2173. "#format" "{1:s},{2:s},{3:i}"
  2174. "en" "{1}\nExperience Debt: {2} ({3}PCT penalty)"
  2175. }
  2176. "handicap locked until end of round"
  2177. {
  2178. "#format" "{1:s},{2:s},{3:s},{4:s}"
  2179. "en" "{1}Your {2}handicap is now locked {3}until the {4}end of the current round"
  2180. }
  2181. "tag colors"
  2182. {
  2183. "en" "Name-Tag Colour"
  2184. }
  2185. "chat colors"
  2186. {
  2187. "en" "Chat-Text Colour"
  2188. }
  2189. "white"
  2190. {
  2191. "en" "White"
  2192. }
  2193. "orange"
  2194. {
  2195. "en" "Orange"
  2196. }
  2197. "red"
  2198. {
  2199. "en" "Red"
  2200. }
  2201. "blue"
  2202. {
  2203. "en" "Blue"
  2204. }
  2205. "light green"
  2206. {
  2207. "en" "Light Green"
  2208. }
  2209. "green"
  2210. {
  2211. "en" "Green"
  2212. }
  2213. "team"
  2214. {
  2215. "en" "Team-Based (Red-Infected, Blue-Survivor)"
  2216. }
  2217. "Tag Name Too Long"
  2218. {
  2219. "#format" "{1:i}"
  2220. "en" "Your tag can be no larger than {1} characters."
  2221. }
  2222. "Tag Name Set"
  2223. {
  2224. "#format" "{1:s}"
  2225. "en" "Your tag is now: {1}"
  2226. }
  2227. "chat settings"
  2228. {
  2229. "en" "Chat Settings"
  2230. }
  2231. "Chat Settings (Reserve)"
  2232. {
  2233. "en" "Chat Settings Config"
  2234. }
  2235. "Farming Prevention Disabled"
  2236. {
  2237. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s},{6:s}"
  2238. "en" "{1}The {2}Farming Prevention System {3}has been {4}disabled {5}until the {6}rescue vehicle arrives"
  2239. }
  2240. "Experience Gains Disabled"
  2241. {
  2242. "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
  2243. "en" "{1}Experience and Point gains {2}have been {3}disabled {4}as the {5}rescue vehicle has arrived"
  2244. }
  2245. "survivor health info"
  2246. {
  2247. "en" "Raises your maximum survivor health."
  2248. }
  2249. "ability chance info"
  2250. {
  2251. "en" "Raises the likelihood talents will occur."
  2252. }
  2253. "surv def ability chance info"
  2254. {
  2255. "en" "Raises the likelihood defensive talents will occur."
  2256. }
  2257. "pistol ability chance info"
  2258. {
  2259. "en" "Raises the likelihood pistol talents will occur."
  2260. }
  2261. "ability chance infected info"
  2262. {
  2263. "en" "Raises the likelihood talents will occur."
  2264. }
  2265. "bean bag info"
  2266. {
  2267. "en" "Bullet Damage launches specials\nin a random direction."
  2268. }
  2269. "slowing ammo info"
  2270. {
  2271. "en" "Bullet Damage temporarily slow the movement\nspeed of specials."
  2272. }
  2273. "damage multiplier permanent info"
  2274. {
  2275. "en" "Bullet Damage is increased for one attack.\nDoes not affect tanks!"
  2276. }
  2277. "(Combat)tank damage info"
  2278. {
  2279. "en" "Bullet Damage is increased for one attack.\nOnly affects tanks!"
  2280. }
  2281. "(Sniper OoC)tank damage info"
  2282. {
  2283. "en" "Bolt-Action Sniper Bullet Damage is increased\nfor one attack. Must be out of combat."
  2284. }
  2285. "(OoC) Common Ammo Recovery info"
  2286. {
  2287. "en" "Killing Commons adds ammo to the magazine.\nMust be out of combat."
  2288. }
  2289. "(IC) Common Ammo Recovery info"
  2290. {
  2291. "en" "Killing Commons adds ammo to the magazine.\nMust be in combat."
  2292. }
  2293. "(OoC) Common Recovery info"
  2294. {
  2295. "en" "Commons Damage revives you with increased\ntemporary health. Must be out of combat."
  2296. }
  2297. "zero gravity ammo info"
  2298. {
  2299. "en" "Bullet Damage gives specials wings.\nWarning: Effect only temporary."
  2300. }
  2301. "adrenaline rage info"
  2302. {
  2303. "en" "Bullet Damage pumps you full of adrenaline!"
  2304. }
  2305. "fight or flight info"
  2306. {
  2307. "en" "Taking damage gives you adrenaline and\nheals you for a small amount."
  2308. }
  2309. "lead bullet info"
  2310. {
  2311. "en" "Scout Sniper Bullet Damage is greatly increased for one attack."
  2312. }
  2313. "ghost beacon info"
  2314. {
  2315. "en" "Sonar Waves are emitted from enemy locations.\nYou must be within the range."
  2316. }
  2317. "incap revenge info"
  2318. {
  2319. "en" "The perpetrator may be biled when you\nare incapacitated. Commons are unaffected."
  2320. }
  2321. "blind ammo info"
  2322. {
  2323. "en" "Bullet Damage may blind enemy specials.\nVERSUS-ONLY Talent."
  2324. }
  2325. "damage shield info"
  2326. {
  2327. "en" "You conveniently find an invisible riot shield and\nuse it to absorb a portion of the attack."
  2328. }
  2329. "leech ammo info"
  2330. {
  2331. "en" "Bullet Damage transfers a portion of the victims healh to you."
  2332. }
  2333. "speed boost info"
  2334. {
  2335. "en" "Incoming damage can increase your movement\nspeed, albeit temporarily."
  2336. }
  2337. "damage reflect info"
  2338. {
  2339. "en" "Using an invisible magic mirror, you reflect\na portion of damage back at your attacker."
  2340. }
  2341. "danger will robinson info"
  2342. {
  2343. "en" "Your outfit is RUINED!\nTemporary Damage Increase when biled on."
  2344. }
  2345. "i am neo info"
  2346. {
  2347. "en" "What do you get when you mix slowing\nammo with bean bag ammo?\nA bit of blindness, I'm afraid."
  2348. }
  2349. "gravity jump info"
  2350. {
  2351. "en" "Hold your jump key down and experience all\nthe fun that Borderlands Pre-Sequel offers.\nCool!"
  2352. }
  2353. "knife info"
  2354. {
  2355. "en" "A trusty knife for when you have no one to\nget your six.\nStaggers you and specials within the range."
  2356. }
  2357. "death field"
  2358. {
  2359. "en" "Death Field"
  2360. }
  2361. "death field info"
  2362. {
  2363. "en" "Creates a death field around the target\nhealing teammates within for a\nportion of the damage dealt."
  2364. }
  2365. "transference"
  2366. {
  2367. "en" "Transference"
  2368. }
  2369. "transference info"
  2370. {
  2371. "en" "Heals nearby teammates for a portion\nof your incoming damage."
  2372. }
  2373. "pulse wave"
  2374. {
  2375. "en" "Pulse Wave"
  2376. }
  2377. "pulse wave info"
  2378. {
  2379. "en" "Sends out an AoE shockwave, instantly\nkilling common infected after\ntaking non-SI-based damage."
  2380. }
  2381. "health regen survivor info"
  2382. {
  2383. "en" "Regenerate your health!\nMust be in combat."
  2384. }
  2385. "nocombat regen survivor info"
  2386. {
  2387. "en" "Regenerate your health!\nMust not be in combat!"
  2388. }
  2389. "passive health regen info"
  2390. {
  2391. "en" "Slowly regenerate your health at all times."
  2392. }
  2393. "medical assistance info"
  2394. {
  2395. "en" "Reviving a friend gives you a temporary health boost!"
  2396. }
  2397. "nintendos folly info"
  2398. {
  2399. "en" "<..N.nt..do.De.t.oy.>\nConfusion.\nTeam Temporary Speed Boost = Enemy Team Temporary Damage Boost ?"
  2400. }
  2401. "self preservation info"
  2402. {
  2403. "en" "When Incapacitated, killing common or special infected\ncan revive you."
  2404. }
  2405. "trauma info"
  2406. {
  2407. "en" "You fight-back against specials hurting you\ncausing them to stagger in surprise."
  2408. }
  2409. "blind rage info"
  2410. {
  2411. "en" "You temporarily lose your sight, but you're\nfilled with adrenaline and deal increased damage."
  2412. }
  2413. "rebirth info"
  2414. {
  2415. "en" "Like a Phoenix reborn from its ashes...\nTemporary Damage boost included."
  2416. }
  2417. "stoneskin info"
  2418. {
  2419. "en" "When sent flying by a charger, your armor\nbreaks and a piece temporarily blinds them."
  2420. }
  2421. "rubber-banding info"
  2422. {
  2423. "en" "When a Special Infected hurts you, you're\nboth knocked into time-out."
  2424. }
  2425. "infected health info"
  2426. {
  2427. "en" "Increases all Special Infected health pools."
  2428. }
  2429. "smoker health info"
  2430. {
  2431. "en" "Increases smoker health base."
  2432. }
  2433. "boomer health info"
  2434. {
  2435. "en" "Increases boomer health base."
  2436. }
  2437. "hunter health info"
  2438. {
  2439. "en" "Increases hunter health base."
  2440. }
  2441. "spitter health info"
  2442. {
  2443. "en" "Increases spitter health base."
  2444. }
  2445. "jockey health info"
  2446. {
  2447. "en" "Increases jockey health base."
  2448. }
  2449. "charger health info"
  2450. {
  2451. "en" "Increases charger health base."
  2452. }
  2453. "tank health info"
  2454. {
  2455. "en" "Increases tank health base."
  2456. }
  2457. "infected speed info"
  2458. {
  2459. "en" "Increases all infected base movement speed."
  2460. }
  2461. "infected damage info"
  2462. {
  2463. "en" "Increases all infected damage."
  2464. }
  2465. "wall of fire info"
  2466. {
  2467. "en" "In a past life, you were holding a molotov.\nOh well, it shatters when you die."
  2468. }
  2469. "spawn anywhere info"
  2470. {
  2471. "en" "The Survivors are so pre-occupied, anyway.\nWhy follow the rules? Spawn wherever you want!"
  2472. }
  2473. "hunter stalker info"
  2474. {
  2475. "en" "While pouncing, you're harder to detect, and\nsee, for that matter."
  2476. }
  2477. "backlash info"
  2478. {
  2479. "en" "If you have a victim and their teammate attacks you\ninstead absorb damage and heal, staggering them."
  2480. }
  2481. "blinding bile info"
  2482. {
  2483. "en" "When you throw-up on a survivor, it actually gets\ninto their eyes and blinds them."
  2484. }
  2485. "slowing bile info"
  2486. {
  2487. "en" "When you throw-up on a survivor, it weighs them down\nslowing their movement speed."
  2488. }
  2489. "volatile bile info"
  2490. {
  2491. "en" "Vomit-infused spit covers the player, slowing them\nwhile not affecting you at all."
  2492. }
  2493. "jockey jump info"
  2494. {
  2495. "en" "Tickle their head, and they'll do anything you want."
  2496. }
  2497. "slowing spit info"
  2498. {
  2499. "en" "Survivors traversing your spit may find it slower than normal."
  2500. }
  2501. "spit invisibility info"
  2502. {
  2503. "en" "After spitting, receive temporary invisibility.\nNote: Shadow still visible."
  2504. }
  2505. "charger jump info"
  2506. {
  2507. "en" "Press your jump key while carrying a survivor\nto... jump over obstacles or into the river!"
  2508. }
  2509. "black hole info"
  2510. {
  2511. "en" "Slowly launches a survivor after being the victim\nof special infected abilities."
  2512. }
  2513. "earthquake tank info"
  2514. {
  2515. "en" "As a tank, hurting a survivor may literally send them flying."
  2516. }
  2517. "slowing tank info"
  2518. {
  2519. "en" "As a tank, smacking a survivor may send them flying... in slow-mo."
  2520. }
  2521. "blinding tank info"
  2522. {
  2523. "en" "As a tank, you may strike a survivor so hard they\ntemporarily go blind."
  2524. }
  2525. "reflective armour info"
  2526. {
  2527. "en" "Absorb, Heal, and Reflect damage when it's taken.\nThe Trifecta of Special."
  2528. }
  2529. "vampire info"
  2530. {
  2531. "en" "Dealing damage absorbs a portion of it to heal yourself."
  2532. }
  2533. "smoker whip info"
  2534. {
  2535. "en" "As a smoker, Primary attack while smoking a victim\nmay send them flying in a random direction."
  2536. }
  2537. "unstable genetics info"
  2538. {
  2539. "en" "As a boomer, being shoved will set your opponent on fire."
  2540. }
  2541. "corrosive vomit info"
  2542. {
  2543. "en" "As a boomer, being struck by a melee weapon will\nmakes you squirt a little acid pee on your attacker."
  2544. }
  2545. "health regen infected info"
  2546. {
  2547. "en" "Infected Health regenerates over time."
  2548. }
  2549. "delayed impact info"
  2550. {
  2551. "en" "Survivors who get in your way when you're\ncharging a victim are sent flying\nin slow-mo."
  2552. }
  2553. "counter measure info"
  2554. {
  2555. "en" "Survivors attacking you get blinded, staggered\nand covered in spit. Your movement\nspeed is temporarily increased."
  2556. }
  2557. "concussive force info"
  2558. {
  2559. "en" "As a charger or tank, stagger survivors you deal damage to."
  2560. }
  2561. "combustion info"
  2562. {
  2563. "en" "When taking damage, leave a high-damage flame\nwhere you were last damaged from."
  2564. }
  2565. "pistol damage increase info"
  2566. {
  2567. "en" "permanent increases your damage dealt with pistols."
  2568. }
  2569. "pistol ammo recovery"
  2570. {
  2571. "en" "Pistol Ammo Recovery"
  2572. }
  2573. "shotgun ammo recovery"
  2574. {
  2575. "en" "Shotgun Ammo Recovery"
  2576. }
  2577. "shotgun ammo recovery info"
  2578. {
  2579. "en" "Shotgun kills may recover primary ammo."
  2580. }
  2581. "pistol ammo recovery info"
  2582. {
  2583. "en" "Pistol kills recovery primary ammo."
  2584. }
  2585. "All Guns Weapon Talents"
  2586. {
  2587. "en" "All Guns Weapon Talents"
  2588. }
  2589. "all guns ability chance"
  2590. {
  2591. "en" "All Guns Ability Chance"
  2592. }
  2593. "all guns ability chance info"
  2594. {
  2595. "en" "Raises the chance that talents for this category\nwill trigger."
  2596. }
  2597. "all guns damage increase"
  2598. {
  2599. "en" "All-Weapon Critical Chance"
  2600. }
  2601. "all guns damage increase info"
  2602. {
  2603. "en" "A critical hit that all guns can deal."
  2604. }
  2605. "Sniper Talents"
  2606. {
  2607. "en" "Sniper Talents"
  2608. }
  2609. "sniper ability chance"
  2610. {
  2611. "en" "Sniper Rifle Ability Chance"
  2612. }
  2613. "sniper ability chance info"
  2614. {
  2615. "en" "The likelihood sniper rifle abilities\nwill trigger."
  2616. }
  2617. "sniper damage increase"
  2618. {
  2619. "en" "Sniper Critical Hit"
  2620. }
  2621. "sniper damage increase info"
  2622. {
  2623. "en" "Increases your sniper rifle damage."
  2624. }
  2625. "sniper tank damage"
  2626. {
  2627. "en" "Sniper Tank Damage"
  2628. }
  2629. "sniper tank damage info"
  2630. {
  2631. "en" "Increases your sniper damage to tanks."
  2632. }
  2633. "Gun Talents"
  2634. {
  2635. "en" "Gun Talents"
  2636. }
  2637. "infected talents ability chance"
  2638. {
  2639. "en" "Infected Ability Chance"
  2640. }
  2641. "infected talents ability chance info"
  2642. {
  2643. "en" "Likelihood infected talents will trigger."
  2644. }
  2645. }
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