HalleyComet

[Exalted 3E] [Homebrew] Enoby and Irony

May 22nd, 2016
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  1. Enoby and Irony (4 dot Medium Artifact Archery Weapons)
  2. A pair of heavily modified artifact fire pieces, these orichalcum and red jade married wands were crafted by a prodigious sorcerer and martial artist to aid in his journey to dispense justice. Each fires blazing bolts of white-hot magic missiles, glowing with the light of the Sun, tempered and controlled by their search for justice. He wandered the sands alone, dueling and fighting wrongdoers who'd disturb the lonely and quiet towns in the Southern lands.
  3.  
  4. Upon Attunement, the Solar learns [Tewilight Sign: Ardent Blaze], [Tewilight Sign: Stance of the Smoking Gun] and [Tewilight Sign: Devouring Sizzleblast Bolt] for free.
  5.  
  6. Stats: Twin Medium Artifact Archery Weapons
  7. Damage: 12
  8. Overwhelming: 4
  9. Attunement: 5
  10. Accuracy:
  11. Close: +1 Short:+5 Med:+3
  12.  
  13. Mechanics: This artifact was created to work the Righteous Devil martial arts and fulfill the fantasy of a "spell slinging" wizard. They provide a new type of resources, "[Tewilight Sign: Ardent Blaze]", that builds up as the user fights in combat, similar to the White Reaper Style's Halo stacks. When reaching a high enough goal, the user may then cash in these stacks for a powerful "spell". The artifact's mechanics and evocations emphasize staying in combat as much as possible, encouraging the user to contribute to the fight, helping his fellow Solars as much as he can by contributing with withering attacks, and providing bonuses and defenses that encourage this sort of play even further.
  14. The hope is that combining these artifacts with the Righteous Devil Style, the player can live the fantasy of being wandering cowboy wizard, slinging spells as he shoots his way through a showdown with a villain at noon.
  15.  
  16. Passive:
  17. [Tewilight Sign: Ardent Blaze] (Permanent)
  18. Taking an attack action with ~ requires expending 1 stack of Ardent Blaze. If the Solar has 0 Ardent Blaze stacks, he is unable to fire his wands.
  19. Whenever the Solar successfully connects a *withering* attack, he takes an Occult roll, gaining the number of success + 3 "Ardent Blaze" stacks that last until the end of the scene. As his number of Ardent Blaze stacks grow, his weapon glows brighter and brighter, glowing from the charging essence.
  20.  
  21. (Math-Crunch: At Occult 5, this gives the Solar 2+2.5 (variance ~0.5) Ardent Blaze stacks on average per attack. In practice, this equates to taking 3-4 rounds prepare a 15 Ardent Blaze cost evocation, but at a steady, controllable rate. Compared to repeated Shape Sorcery casts, Ardent Blaze takes an extra turn and a half to cast a much weaker "spell".)
  22.  
  23. [Tewilight Sign: Stance of the Smoking Gun] (2m, Simple, Instant):
  24. The Solar stands still, channeling his essence into his wands. He instantly gains 4 stacks of Ardent Blaze.
  25. This action may never be flurried, regardless of charms or other evocations.
  26.  
  27. [Tewilight Sign: Devouring Sizzleblast Bolt] (1m, 1wp, Simple, Instant, Perilous, Decisive-Only):
  28. Sculpting his Essence with the burning energy of Ardent Blaze in his wands, the Solar manipulates and shapes the essence into a blazing bolt of fire, hurling it at his enemies in a streaming flame of piercing fire.
  29. He exchanges 15 stacks of Ardent Blaze, striking a decisive attack at a single enemy up to short range, including arial ones, rolling (Martial Arts+Occult+other modifiers).
  30. The fire bolt flies forward, *piercing* light cover, and deals damage as normal with RAW damage being equal to the Solar's initiative. In addition, the fire bolt deals a minimum one 1 Lethal damage to the target's Health Track.
  31. The Solar may not execute a gambit when striking with this fire-bolt.
  32. On successfully connecting with the firebolt, the Solar gains 1 wp and resets to base initiative.
  33.  
  34. [Tewilight Sign: Twin Fang Blazing Strike] (2m, Supplemental, Instant):
  35. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  36. The Solar may only use this evocation when he takes an non-flurried attack action.
  37. He readies both his wands, unleashing the potent magic inside at once, in a single shot.
  38. By exchanging 2 Ardent Blaze stacks, his next attack gains new properties.
  39. His next attack gains +2 accuracy at Close range, -2 at short range, and -2 at medium range.
  40. If he is making a Withering attack, his wands gain 3+[Occult/2, rounded up] on their damage roll.
  41. In addition, if the attack connects, [Tewilight Sign: Ardent Blaze] triggers twice, once for each wand.
  42. After this attack, *both* his wands are unloaded, and each requires a separate reload action to ready.
  43.  
  44. [Tewilight Sign: Reloaded Burningu Love] (1m, Supplemental, Instant):
  45. Prerequisite: [Tewilight Sign: Twin Fang Blazing Strike]
  46. The Solar may only use this evocation when he takes a non-flurried Reload action.
  47. Exchanging 1 Ardent Blaze stack, he quickly pours essence into his wands, preparing and reloading them.
  48. Each of the Solar's wands are reloaded and ready to be fired.
  49.  
  50. [Tewilight Sign: Inferno's Cloak] (2m, Instant, Scene):
  51. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  52. The burning fires of combat strengthen and empower the Solar as he weaves through combat. Halos of the Inferno he brings cirlce around him, granting him protection as he delivers justice.
  53. Each time the Solar reloads his wands in combat at short or close range, he gains 1 stack of Inferno's Halo, up to 10 stacks max.
  54. Each stack of Infero's Halo grants him +1 Soak. If the Solar goes more than 2 rounds without using an attack action in short or close range, he immediately loses all stacks of Inferno's Halo.
  55.  
  56. [Tewilight Sign: Pyre's Pursuit] (2m, Simple, Instant)
  57. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  58. Firing a bright star of solid light and fire from his wands, the Solar marks a target, exchanging 3 stacks of Ardent Blaze to place a stack of Pyre's Hunger. When taking a Rush or Disengage action against a target marked with Pyre's Hunger, he gains 1 automatic success.
  59.  
  60. [Tewilight Sign: Cloud of Ember Daggers] (1m, 1wp, Simple, Instant)
  61. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  62. Exchanging 3 stacks of Ardent Blaze, the Solar channels his wands, gathering the embers of the fire and shaping them into a trap of piercing daggers. On his next withering attack at a target at short or greater range, the daggers trigger, quickly piercing the target and adding [Occult/2 rounded up] to the RAW withering damage.
  63. On successfully landing the attack that triggered the Cloud of Ember Daggers, the Solar regains 1wp.
  64.  
  65. [Tewilight Sign: Meteor Fall] (5m, 3wp, Simple, Instant)
  66. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  67. The strongest evocation the wands can birth into the world, the Solar pours essence and willpower into his wands, firing a blazing hellfire of fiery bolts. Burning 30 stacks of Ardent Blaze, the Solar strikes at once, firing an empowered [Tewilight Sign: Devouring Sizzleblast Bolt] at up to 5 targets, using his current initiative for determining the RAW damage dealt, each dealing a minimum of 3 lethal damage to the target's Health Track. For each target he successfully hits, he regains 1wp, up to 3wp max. On firing the last bolt, he resets his initiative to base.
  68.  
  69. [Tewilight Sign: Harbinger of Brimstone's Justice] (Simple, Permanent)
  70. Prerequisite: [Tewilight Sign: Devouring Sizzleblast Bolt]
  71. Whenever the Solar incapacitates a target using Enoby and Irony and resets his initiative to base, he instantly gains 5 stacks of Ardent Blaze and reloads both his wands without penalty.
  72.  
  73. CAPSTONE: (Up to Storyteller's Discretion because God does it fuck with fluff)
  74. [Tewilight Sign: Ifrit that Brings to Burning Creation] (3m, 1wp, Simple, Instant)
  75. Prerequisite: [Tewilight Sign: Harbinger of Brimstone's Justice] & [Tewilight Sign: Meteor Fall] & [Tewilight Sign: Cloud of Ember Daggers] & [Tewilight Sign: Pyre's Pursuit] & [Tewilight Sign: Inferno's Cloak]
  76. Enoby and Ivory build up massive amounts of essence as the Solar fights, setting his enemies a blaze, as he builds up Ardent Blaze within the wands.
  77. The next time the Solar takes a Shape Sorcery action during the scene, while he has at least 5 stacks of Inferno's Halo, the Solar may exchange at least 15 stacks of Ardent Blaze and using his wands as talismans, gaining an addition sorcery mote per 3 stacks of Ardent Blaze.
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