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- on sneak toggle:
- if player is sneaking:
- delete {glide_state.%player%}
- if player is not sneaking:
- if type of player's chestplate is elytra:
- if "%glide state of player%" is "true":
- set {glide_state.%player%} to true
- while {glide_state.%player%} is set:
- push player infront at speed 0.05
- drawDot count 2, particle "endrod", XYZ 0, 0.5, 0, center location of player, rainbowMode false, visibleRange 32, pulseDelay 2, keepFor 0.5 seconds
- wait 1 tick
- on join:
- delete {glide_state.%player%}
- on quit:
- delete {glide_state.%player%}
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