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  1. Artemis Raphael (Vampire)
  2. Artemis is a sitting councilmember of the Healer's Guild. As a Vampire he operates successfully as a healer, and has returned as the sole survivor of many battles.
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  4. His goal is to find the legendary artifact: "The Chalice of Panacea", an acient magic cup said to heal any disease by drinking from it. He believes that it may help him find a cure for Vampirism, but this is secret as to remain apolitical.
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  6. Episode 3/1
  7. Artemis has met the Heroic Souls (Bryan Pitts), (Alex Hughes) and (Duffy). He has informed them of the ways of the Healer's Guild. They helped him attain rare flowers used to cure Necropox, which he then sold to the Healer's Guild to fund his new venture in the Forest.
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  9. When Artemis has collected 5000 Kopeks worth of material, he will help construct a hospital (Creates healing Tools). This will allow the Heroic Souls to notice any strange diseases, specificaly Necropox, which will lead him closer to the chalice.
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  11. Episode 2/3
  12. The Grove of Decay is a major grove of power protected by the Bear guardian spirit. The Grovestone is located in a secret part of the Grove called the Bog of Rot, which is filled with Undead and natural Slow and Bind mechanics. The Bear guardian spirit desires one and only one thing, Honey. He will only grant access to the Bog of Rot if the players give him 25 Units of Golden Honey. Golden Honey can only be found in mass quantities in the Motherhive located in the Fertile Garden, which he will sell them a map to. They players may choose to fight the bear spirit, retrieve the honey, or attempt to enter the bog without permission.
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  14. Episode TBD
  15. After dealing with the Bear guardian spirit and his tribe, the players now enter the Bog of Rot, whereupon they discover a temple after defeating some undead and surviving the bog's natural defenses. The temple is a forgotten Temple of Kalma, un-touched for hundreds of years allowing the bog to endlessly fester. Inside the temple they find animated plants and insect-like life that feast upon one another's corpses in a constant cycle, the more the player's kill the more will be summoned until they kill the boss who explodes in hormonal acid, repelling further insects from the players. In this temple, they find an Altar to Kalma and upon it an ornate box. Any player who picks up the box will activate a voice to appear in the temple explaining that once the box is opened, it can never be closed again. Inside the box they are told is sickness, death, and horrible evil which will irrevocably scar Mordavia until its last days, but those who opened the box would learn the secrets of how to master, control, and fight these horrible things. The box is put into the player's control with a letter inside to be read aloud if opened. Upset by this, as it is not what he is looking for, Artemis collects some samples and guides them back to town, allowing them to decide whether or not to open the box.
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  17. Episode TBD
  18. Artemis, with the help of the heroic souls builds a hospital in-town and grants ownership of the deed to one of the heroic souls. The hospital is be run as a member of the Healer's Guild, Eredeti Forest local chapter, and whatever else name is chosen by the heroic souls. The main importance of which is that they must pay Guild Dues, in the form of 100 Kopeks per episode, or 400 kopeks per chapter. Once the Hospital is constructed Artemis will learn of the location of the Chalice of Panacea if the heroic souls choose to open the box.
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  20. Episode TBD
  21. Artemis travels to a hidden cave in Merchant's Pass as told by the note from Kalma's box. There he finds an ancient Temple filled with traps and automatons. There are many warnings written on the walls and even a note left by a Seeker of the Truth, indicating that they've tried everything they can but they weren't able to open the next chamber which leads into an ancient vault built during the war against necromancy. The note will say that the door is opened by some kind of pressure system, but that water and any other substance the Seekers of Truth had on hand wouldn't work, and that they would be back to open this "Bloody Door". Artemis and any other Tier 5 Healing Arts character will realize that the ornate piping and needlework on the door is meant to extract blood. The secret is 25 Health worth of Human Blood. Once behind the door, the players will meet an ancient knight of the King's order who is old and decrepit. He will have them choose amongst the cups and if they choose incorrectly they die. If they choose correctly he will inform them that the cup's magic can only work here, as this was an ancient healing center created by the king to be a hospital during the war. If the cup is removed from the vault, all who attempt to leave it will die and the cup will lost forever, then he keels over his mission complete. Artemis chooses to stay with the cup and research it, as a vampire he needs no food and can survive for many years in this one spot researching. The episode after Artemis completes his goal, he will write the players a letter informing them of a "second vault" segwaying them to the "Vaults of Mechanus" plotline.
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  26. Captain Jebediah Blackwater (Blackbeard, Human)
  27. After the attack on Skull Island by Redbeard, leader of the Butchers, the pirate council split up and went underground waiting to plot their revenge. Blackbeard joined the Royal Noctu Navy as a privateer and Captain Blackwater of the Ship Onassus. The Onassus sank after many perilous encounters with redbeard pirates, sea serpents, and finally the 9 Furies who claim to forbid all passage up the mouth of the Kogian River. After being shipwrecked and having the remaining crew desert him Blackwater made his way to the Frontier Town to make his next moves.
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  29. Episode 2/3
  30. Blackwater slaughters redbeard pirates searching the remains of his ship with the help of the Heroic Souls. The Heroic Souls find Blackwater's key and throw it deeper into the lake when he isn't looking. Then they set the dock on fire burning it to ash. Blackwater was pretty upset about the whole situation, and has spent months in this area afterward looking for the key.
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  32. Episode 3/2
  33. Blackwater finally finds the key and returns to town. His letter from the Noctu Navy awaits him to find that he is not being granted a new crew, or a new ship. However, since he had made it alive to the Frontier Town they would be sending gold to purchase a new ship and crew. This will consist of and from the players. Once he has these, he will launch a rescue mission to "liberate an island from the Redbeard pirates", but instead they will be freeing "Bluebeard" who will operate under an alias and pose as a member of the privateer fleet operating in Eredeti, similar to Blackwater.
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  35. Episode TBD
  36. Blackwater rescues the remaining pirate who is being held in a prison facility in the Southern Waters. They will have to face the Furies on the return trip, but the bounty being held in the prison is worth the risk. There, they rescue the remaining pirate council member and return to the town. Upon return to the town all members of the pirate council should already be in town mingling and accomplishing goals for their own adventures with the town. Once Blackwater appears he will notify the other members of the council and meet in secret with his heroic soul partners. There Blackbeard will reveal the key to the vault on Skull Island, and that he swiped it before Redbeard had managed to take over the place. The council along with the players make their plan for the raid on skull island.
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  38. Episode TBD
  39. The raid on skull island will be a large-scale battle fought with multiple pirates on the redbeard side. The players must conscript at least 10 or more to go on the adventure. Redbeard will have waves of 8 Minimum, who will attack the town immediately if the players retreat or fail the adventure. These waves reduce until they reach 3, one of which will be Redbeard himself. During the end of the Adventure, Blackbeard will ensure that Redbeard is taken alive and brought back to town. In the town, the other members of the pirate council are present during the interrogation. Once awakened and un-gagged Redbeard will be absolutely furious and announce that he is leader of the Butchers and has Royal authority and rights to skull island, and that the players themselves are actually working with the pirate council to reclaim the island from the control of the Noctu government. The players must immediately decide to fight the pirate council, or kill redbeard. If the players fight the pirate council, Blackbeard will tell them with his dying breath that he has hidden the key for the vault, and that Redbeard or the players will never find it. This will continue the plot with Redbeard as the lead. Otherwise, if the players kill Redbeard, Blackbeard will announce to the players what the secret of the vault is and all members will reveal their keys. This reveals that there is not one key to the vault, but many required.
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  41. Episode TBD
  42. The search for the Armor of Heimdollar begins with either Blackbeard or Redbeard opening the vault after fighting feral reptile wildkin which have now taken over the island. Inside the vault is an adventure plan which leads the players "to the edge of the world". Here, they will again fight the 9 Furies after which they will find themselves shipwrecked on the other side of the edge of the world. Here they find a solitary cave on an island in the middle of an endless ocean. This island leads to lone cave which is guarded by automatons surrounding a pedestal with the Armor of Heimdollar. Once the Armor is collected, they will discover the back of a vault door which leads to a hidden doorway inside the vault in Skull Island. Blackbeard and the Pirate Council, or Redbeard will demand that the players leave the armor in the vault until more can be discovered about its power. Later, in a letter the details of the armor will be given to the players as well as information relating to the discovery of another hidden vault within the tunnels from the edge of the world to skull island. The story will then branch into the Vaults of Mechanus story.
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  48. The Church of Knowledge/ Seekers of Truth
  49. The Church of Knowledge is interested in one thing only, retrieving the Chronos Locket so they can re-write history. Led by the secret organization known as the Keepers of the Veil, they hoard and destroy magic and artifacts to ensure only they themselves or nobody is able to wield their power. They have however already been foiled by the Seekers of Truth, but are constantly hot on their trail with the help of Heroic Souls. Soon the High Priests of Knowledge, or "The Keepers" will be able to enter the past and begin their plan. For now however, the Heroic souls must gain their trust and help them complete their goals in secret as members of the Church of Knowledge.
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  51. Episode 1/1
  52. The Players choose to raid a temple whereupon they find strange markings left by the Seekers of Truth and a satchel with their Sigil upon it filled with beans. This infuriated the Church as they now know the Seekers have attained the Chronos Locket before them.
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  54. Episode 2/1
  55. The Church of Knowledge conducts a test and evaluation of the heroic souls finding some among them, (Marcus Locke) (Shelby) (Daniely) and (Matt Landry) to be prodigies. They then perform the ceremony making them part of the Church. They were instructed to report any magical items or artifacts ot the Church and should await further instruction.
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  57. Episode 3/2
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