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Dec 27th, 2018
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  1. --[[
  2. //====================================================\\--
  3. || CREATED BY SHACKLUSTER --the name is fat pandora :joy:
  4. || Edit By Houjou_Reisuke
  5. \\====================================================//--
  6. Disc - R E I S U K E #6511
  7. ]]
  8. wait(0.2)
  9. local Player = game:GetService("Players").Tabby_Cxt
  10. local Mouse,mouse,UserInputService,ContextActionService
  11. do
  12. script.Parent = Player.Character
  13. local CAS = {Actions={}}
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16. Event.Parent = Player.Character
  17. local fakeEvent = function()
  18. local t = {_fakeEvent=true}
  19. t.Connect = function(self,f)self.Function=f end
  20. t.connect = t.Connect
  21. return t
  22. end
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. function CAS:BindAction(name,fun,touch,...)
  26. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  27. end
  28. function CAS:UnbindAction(name)
  29. CAS.Actions[name] = nil
  30. end
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. if io.UserInputState == Enum.UserInputState.Begin then
  46. m:TrigEvent("Button1Down")
  47. else
  48. m:TrigEvent("Button1Up")
  49. end
  50. else
  51. for n,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. if io.UserInputState == Enum.UserInputState.Begin then
  59. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  60. UIS:TrigEvent("InputBegan",io,false)
  61. else
  62. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent("InputEnded",io,false)
  64. end
  65. end
  66. end)
  67. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  68. end
  69. owner = Player
  70. PlayerGui = Player.PlayerGui
  71. Cam = workspace.CurrentCamera
  72. Backpack = Player.Backpack
  73. Character = Player.Character
  74. Humanoid = Character.Humanoid
  75. RootPart = Character["HumanoidRootPart"]
  76. Torso = Character["Torso"]
  77. Head = Character["Head"]
  78. RightArm = Character["Right Arm"]
  79. LeftArm = Character["Left Arm"]
  80. RightLeg = Character["Right Leg"]
  81. LeftLeg = Character["Left Leg"]
  82. RootJoint = RootPart["RootJoint"]
  83. Neck = Torso["Neck"]
  84. RightShoulder = Torso["Right Shoulder"]
  85. LeftShoulder = Torso["Left Shoulder"]
  86. RightHip = Torso["Right Hip"]
  87. LeftHip = Torso["Left Hip"]
  88. Character.Archivable = true
  89. Player:ClearCharacterAppearance()
  90.  
  91. IT = Instance.new
  92. CF = CFrame.new
  93. VT = Vector3.new
  94. RAD = math.rad
  95. C3 = Color3.new
  96. UD2 = UDim2.new
  97. BRICKC = BrickColor.new
  98. ANGLES = CFrame.Angles
  99. EULER = CFrame.fromEulerAnglesXYZ
  100. COS = math.cos
  101. ACOS = math.acos
  102. SIN = math.sin
  103. ASIN = math.asin
  104. ABS = math.abs
  105. MRANDOM = math.random
  106. FLOOR = math.floor
  107.  
  108. --//=================================\\
  109. --|| USEFUL VALUES
  110. --\\=================================//
  111.  
  112. Animation_Speed = 2
  113. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  114. local Speed = 31
  115. local SIZE = 2
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local DAMAGEMULTIPLIER = 1
  121. local ANIM = "Idle"
  122. local ATTACK = false
  123. local EQUIPPED = false
  124. local HOLD = false
  125. local COMBO = 1
  126. local Rooted = false
  127. local SINE = 0
  128. local KEYHOLD = false
  129. local CHANGE = 2 / Animation_Speed
  130. local WALKINGANIM = false
  131. local VALUE1 = false
  132. local VALUE2 = false
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. local ATANIM = IT("Animation")
  137. ATANIM.Name = "Attack Animation"
  138. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Weapon = IT("Model")
  143. Weapon.Name = "Adds"
  144. local Effects = IT("Folder", Weapon)
  145. Effects.Name = "Effects"
  146. local ANIMATOR = Humanoid.Animator
  147. local ANIMATE = Character.Animate
  148. local UNANCHOR = true
  149. local CLOCKLOOP = 0
  150. local SONG = 363239413
  151. local CLOCKTARGET = nil
  152. local CLOCKSPEED = 1
  153. local DEAD = false
  154. local KILLCOUNT = 0
  155.  
  156. script.Parent = WEAPONGUI
  157. local CLONE = Character:Clone()
  158. CLONE.Parent = nil
  159. Character.Archivable = false
  160. local sick = Instance.new("Sound",Torso)
  161.  
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165. local ORA = Instance.new("Sound",Torso)
  166. ORA.SoundId = "rbxassetid://981592190"
  167. ORA.Looped = false
  168. ORA.Pitch = 1.3
  169. ORA.Volume = 10
  170. ORA.Parent = Torso
  171.  
  172. local muda = Instance.new("Sound",Torso)
  173. muda.SoundId = "rbxassetid://138082752"
  174. muda.Looped = false
  175. muda.Pitch = 1
  176. muda.Volume = 10
  177. muda.Parent = Torso
  178.  
  179.  
  180. --//=================================\\
  181. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  182. --\\=================================//
  183.  
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "ArtificialHB"
  186.  
  187. script:WaitForChild("ArtificialHB")
  188.  
  189. frame = Frame_Speed
  190. tf = 0
  191. allowframeloss = false
  192. tossremainder = false
  193. lastframe = tick()
  194. script.ArtificialHB:Fire()
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextStrokeColor3 = C3(1,1,1)
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  415. local NEWWELD = IT(TYPE)
  416. NEWWELD.Part0 = PART0
  417. NEWWELD.Part1 = PART1
  418. NEWWELD.C0 = C0
  419. NEWWELD.C1 = C1
  420. NEWWELD.Parent = PARENT
  421. return NEWWELD
  422. end
  423.  
  424. local S = IT("Sound")
  425. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  426. local NEWSOUND = nil
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = S:Clone()
  429. NEWSOUND.Parent = PARENT
  430. NEWSOUND.Volume = VOLUME
  431. NEWSOUND.Pitch = PITCH
  432. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  433. NEWSOUND:play()
  434. if DOESLOOP == true then
  435. NEWSOUND.Looped = true
  436. else
  437. repeat wait(1) until NEWSOUND.Playing == false
  438. NEWSOUND:remove()
  439. end
  440. end))
  441. return NEWSOUND
  442. end
  443.  
  444. function CFrameFromTopBack(at, top, back)
  445. local right = top:Cross(back)
  446. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  447. end
  448.  
  449. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  450. function WACKYEFFECT(Table)
  451. local TYPE = (Table.EffectType or "Sphere")
  452. local SIZE = (Table.Size or VT(1,1,1))
  453. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  454. local TRANSPARENCY = (Table.Transparency or 0)
  455. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  456. local CFRAME = (Table.CFrame or Torso.CFrame)
  457. local MOVEDIRECTION = (Table.MoveToPos or nil)
  458. local ROTATION1 = (Table.RotationX or 0)
  459. local ROTATION2 = (Table.RotationY or 0)
  460. local ROTATION3 = (Table.RotationZ or 0)
  461. local MATERIAL = (Table.Material or "Neon")
  462. local COLOR = (Table.Color or C3(1,1,1))
  463. local TIME = (Table.Time or 45)
  464. local SOUNDID = (Table.SoundID or nil)
  465. local SOUNDPITCH = (Table.SoundPitch or nil)
  466. local SOUNDVOLUME = (Table.SoundVolume or nil)
  467. coroutine.resume(coroutine.create(function()
  468. local PLAYSSOUND = false
  469. local SOUND = nil
  470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  472. PLAYSSOUND = true
  473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  474. end
  475. EFFECT.Color = COLOR
  476. local MSH = nil
  477. if TYPE == "Sphere" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Block" then
  480. MSH = IT("BlockMesh",EFFECT)
  481. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  482. elseif TYPE == "Wave" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  484. elseif TYPE == "Ring" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  486. elseif TYPE == "Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488. elseif TYPE == "Round Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490. elseif TYPE == "Swirl" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  492. elseif TYPE == "Skull" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Crystal" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  496. end
  497. if MSH ~= nil then
  498. local MOVESPEED = nil
  499. if MOVEDIRECTION ~= nil then
  500. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  501. end
  502. local GROWTH = SIZE - ENDSIZE
  503. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  506. else
  507. EFFECT.CFrame = CFRAME
  508. end
  509. for LOOP = 1, TIME+1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - GROWTH/TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  524. EFFECT.Orientation = ORI
  525. end
  526. end
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. repeat Swait() until SOUND.Playing == false
  531. EFFECT:remove()
  532. end
  533. else
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function MakeForm(PART,TYPE)
  545. if TYPE == "Cyl" then
  546. local MSH = IT("CylinderMesh",PART)
  547. elseif TYPE == "Ball" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Sphere"
  550. elseif TYPE == "Wedge" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Wedge"
  553. end
  554. end
  555.  
  556. Debris = game:GetService("Debris")
  557.  
  558. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  559. local DIRECTION = CF(StartPos,EndPos).lookVector
  560. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  561. end
  562.  
  563. function turnto(position)
  564. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  565. end
  566.  
  567. function CamShake(SHAKE,TIMER)
  568. coroutine.resume(coroutine.create(function()
  569. local FADER = SHAKE/TIMER
  570. for i = 1, TIMER do
  571. wait()
  572. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  573. end
  574. Humanoid.CameraOffset = VT(0,0,0)
  575. end))
  576. end
  577.  
  578. --//=================================\\
  579. --|| WEAPON CREATION
  580. --\\=================================//
  581.  
  582. Humanoid.Parent = nil
  583. RootPart.Size = RootPart.Size*SIZE
  584. Torso.Size = Torso.Size*SIZE
  585. RightArm.Size = RightArm.Size*SIZE
  586. RightLeg.Size = RightLeg.Size*SIZE
  587. LeftArm.Size = LeftArm.Size*SIZE
  588. LeftLeg.Size = LeftLeg.Size*SIZE
  589. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  592. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  593. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  594. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  595. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  598. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  599. Head.Size = Head.Size*SIZE
  600. RootJoint.Parent = RootPart
  601. Neck.Parent = Torso
  602. RightShoulder.Parent = Torso
  603. LeftShoulder.Parent = Torso
  604. RightHip.Parent = Torso
  605. LeftHip.Parent = Torso
  606.  
  607. Humanoid.DisplayDistanceType = "None"
  608. local naeeym2 = IT("BillboardGui",Character)
  609. naeeym2.AlwaysOnTop = true
  610. naeeym2.Size = UDim2.new(5,35,2,15)
  611. naeeym2.StudsOffset = Vector3.new(0,2,0)
  612. naeeym2.MaxDistance = 75
  613. naeeym2.Adornee = Character.Head
  614. naeeym2.Name = "Name"
  615. naeeym2.PlayerToHideFrom = Player
  616. local tecks2 = IT("TextLabel",naeeym2)
  617. tecks2.BackgroundTransparency = 1
  618. tecks2.TextScaled = true
  619. tecks2.BorderSizePixel = 0
  620. tecks2.Text = "Pandora Fat"
  621. tecks2.Font = "Fantasy"
  622. tecks2.TextSize = 30
  623. tecks2.TextStrokeTransparency = 0
  624. tecks2.TextColor3 = C3(1,1,1)
  625. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  626. tecks2.Size = UDim2.new(1,0,0.5,0)
  627. tecks2.Parent = naeeym2
  628.  
  629.  
  630.  
  631.  
  632. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  633. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  635. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  636. MakeForm(PRT,"Cyl")
  637. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  638. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  639. MakeForm(PRT,"Cyl")
  640. PRT.Color = C3(159/255, 111/255, 183/255)
  641. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  642. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  643. MakeForm(RING,"Cyl")
  644. RING.Color = C3(0,0,0)
  645. for i = 1, 12 do
  646. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  647. PRT.Color = C3(0,0,0)
  648. local MSH = IT("BlockMesh",PRT)
  649. MSH.Scale = VT(0.6,1,1)
  650. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  651. end
  652. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  653. PRT.Color = C3(0,0,0)
  654. local MSH = IT("BlockMesh",PRT)
  655. MSH.Scale = VT(0.4,1,1)
  656. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  657. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  658. PRT.Color = C3(0,0,0)
  659. local MSH = IT("BlockMesh",PRT)
  660. MSH.Scale = VT(0.4,1,1)
  661. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  662. coroutine.resume(coroutine.create(function()
  663. while true do
  664. Swait()
  665. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  666. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  667. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  668. if CLOCKLOOP <= -150 then
  669. if VALUE1 == false then
  670. CLOCKLOOP = 0
  671. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
  672. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  673. ApplyAoE(HITPOS,10,15,45,75,false)
  674. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  675. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  676. if CLOCKTARGET ~= nil then
  677. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  678. if CLOCKTARGET.Torso ~= nil then
  679. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  680. end
  681. if CLOCKTARGET.Health == 0 then
  682. CLOCKTARGET = nil
  683. end
  684. end
  685. end
  686. end
  687. end
  688. end))
  689.  
  690. for _, c in pairs(Weapon:GetChildren()) do
  691. if c.ClassName == "Part" then
  692. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  693. end
  694. end
  695.  
  696. Neck.Name = "Weld"
  697. RootJoint.Name = "Weld"
  698. RightShoulder.Name = "Weld"
  699. LeftShoulder.Name = "Weld"
  700. RightHip.Name = "Weld"
  701. LeftHip.Name = "Weld"
  702.  
  703. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  704. local SKILLFONT = "Fantasy"
  705. local SKILLTEXTSIZE = 6.2
  706. local SKILLTEXTSIZE2 = 12
  707.  
  708.  
  709. Weapon.Parent = Character
  710. Humanoid.Parent = Character
  711.  
  712. Humanoid.Died:connect(function()
  713. for _, c in pairs(Character:GetChildren()) do
  714. if c:IsA("BasePart") then
  715. c.Anchored = true
  716. end
  717. end
  718. naeeym2:remove()
  719. ATTACK = true
  720. DEAD = true
  721. UNANCHOR = false
  722. Character.PrimaryPart = RootPart
  723. CreateSound(580288658, Effects, 3, 1, false)
  724. Humanoid:remove()
  725. for i = 1, 50 do
  726. wait()
  727. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  728. end
  729. UNANCHOR = true
  730. for _, c in pairs(Character:GetChildren()) do
  731. if c:IsA("BasePart") then
  732. c.CanCollide = true
  733. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  734. end
  735. end
  736. end)
  737.  
  738. local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
  739.  
  740.  
  741.  
  742. for i = 1, #ATTACKS do
  743. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  744. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  745. SKILLTEXT.TextXAlignment = "Right"
  746. SKILLTEXT.Rotation = i*3
  747. end
  748. --//=================================\\
  749. --|| DAMAGING
  750. --\\=================================//
  751.  
  752. function ApplyDamage(Humanoid,Damage,TorsoPart)
  753. local defence = Instance.new("BoolValue",Humanoid.Parent)
  754. defence.Name = ("HitBy"..Player.Name)
  755. game:GetService("Debris"):AddItem(defence, 0.001)
  756. Damage = Damage * DAMAGEMULTIPLIER
  757. if Humanoid.Health ~= 0 then
  758. local CritChance = MRANDOM(1,100)
  759. if Damage > Humanoid.Health then
  760. Damage = math.ceil(Humanoid.Health)
  761. if Damage == 0 then
  762. Damage = 0.1
  763. end
  764. end
  765. Humanoid.Health = Humanoid.Health - Damage
  766. end
  767. end
  768.  
  769. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  770. local CHILDREN = workspace:GetDescendants()
  771. for index, CHILD in pairs(CHILDREN) do
  772. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  773. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  774. if HUM then
  775. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  776. if TORSO then
  777. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  778. if INSTAKILL == true then
  779. CHILD:BreakJoints()
  780. else
  781. local DMG = MRANDOM(MINDMG,MAXDMG)
  782. ApplyDamage(HUM,DMG,TORSO)
  783. end
  784. if FLING > 0 then
  785. for _, c in pairs(CHILD:GetChildren()) do
  786. if c:IsA("BasePart") then
  787. local bv = Instance.new("BodyVelocity")
  788. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  789. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  790. bv.Parent = c
  791. Debris:AddItem(bv,0.05)
  792. end
  793. end
  794. end
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801.  
  802. local EXPLOSION = IT("Explosion",nil)
  803. EXPLOSION.BlastPressure = 0
  804. function PUNCH(Fist)
  805. TOUCH = Fist.Touched:Connect(function(hit)
  806. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  807. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  808. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  809. if TORSO and HUM.Health > 0 then
  810. CreateSound(296102734,Fist,6,1,false)
  811. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  812. TORSO.Parent:BreakJoints()
  813. for _, c in pairs(TORSO.Parent:GetChildren()) do
  814. if c:IsA("BasePart") then
  815. local bv = Instance.new("BodyVelocity",c)
  816. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  817. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  818. Debris:AddItem(bv,0.05)
  819. end
  820. end
  821. local BOOM = EXPLOSION:Clone()
  822. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  823. BOOM.Parent = Character
  824. TOUCH:Disconnect()
  825. KILLCOUNT = KILLCOUNT + 1
  826. end
  827. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  828. hit:remove()
  829. CreateSound(296102734,Fist,6,1,false)
  830. local BOOM = EXPLOSION:Clone()
  831. BOOM.BlastPressure = 15
  832. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  833. BOOM.Parent = Character
  834. elseif hit.Anchored == false then
  835. CreateSound(296102734,Fist,6,1,false)
  836. local BOOM = EXPLOSION:Clone()
  837. BOOM.BlastPressure = 70
  838. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  839. BOOM.Parent = Character
  840. TOUCH:Disconnect()
  841. end
  842. end)
  843. return TOUCH
  844. end
  845.  
  846.  
  847. --//=================================\\
  848. --|| ATTACK FUNCTIONS AND STUFF
  849. --\\=================================//
  850.  
  851.  
  852. function Yeet()
  853. ATTACK = true
  854. Rooted = false
  855. if COMBO == 1 then
  856. COMBO = 2
  857. for i=0, 0.1, 0.1 / Animation_Speed do
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. local FIST = PUNCH(LeftArm)
  867. for i=0, 0.15, 0.1 / Animation_Speed do
  868. Swait()
  869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  873. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. end
  876. FIST:Disconnect()
  877. else
  878. COMBO = 1
  879. for i=0, 0.1, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. end
  888. local FIST = PUNCH(RightArm)
  889. for i=0, 0.15, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. FIST:Disconnect()
  899. end
  900. ATTACK = false
  901. Rooted = false
  902. end
  903.  
  904.  
  905. function MagicMissiles()
  906. ATTACK = true
  907. Rooted = true
  908. local SELECTING = true
  909. local SPOTS = {}
  910. coroutine.resume(coroutine.create(function()
  911. local LOOP = 0
  912. repeat
  913. LOOP = LOOP + 1
  914. Swait()
  915. if LOOP >= 10 then
  916. LOOP = 0
  917. for i = 1, #SPOTS do
  918. if SPOTS[i] ~= nil then
  919. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  920. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  921. end
  922. end
  923. end
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. until SELECTING == false
  931. Rooted = false
  932. repeat
  933. LOOP = LOOP + 1
  934. Swait()
  935. if LOOP >= 10 then
  936. LOOP = 0
  937. for i = 1, #SPOTS do
  938. if SPOTS[i] ~= nil then
  939. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  940. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  941. end
  942. end
  943. end
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. until ATTACK == false
  951. end))
  952. repeat
  953. repeat Swait() until HOLD == true
  954. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  955. if DIST > 65 then
  956. DIST = 65
  957. end
  958. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  959. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  960. if HITFLOOR ~= nil then
  961. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  962. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
  963. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  964. end
  965. repeat Swait() until HOLD == false
  966. until #SPOTS == 5
  967. SELECTING = false
  968. for i = 1, #SPOTS do
  969. if SPOTS[i] ~= nil then
  970. local POS = SPOTS[i]
  971. coroutine.resume(coroutine.create(function()
  972. local MISSILE = IT("Model",Effects)
  973. MISSILE.Name = "Missile"
  974. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  975. MakeForm(BASEPART,"Cyl")
  976. MISSILE.PrimaryPart = BASEPART
  977. BASEPART.CFrame = POS*CF(0,-30*3,0)
  978. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  979. MakeForm(HEAD,"Ball")
  980. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  981. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  982. MakeForm(TAIL,"Cyl")
  983. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  984. for i = 1, 10 do
  985. Swait()
  986. for _, c in pairs(MISSILE:GetChildren()) do
  987. if c.ClassName == "Part" then
  988. c.Transparency = c.Transparency - 1/10
  989. end
  990. end
  991. end
  992. for i = 1, 15*1.5 do
  993. Swait()
  994. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  995. end
  996. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  997. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  998. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  999. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1000. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1001. MISSILE:remove()
  1002. end))
  1003. end
  1004. end
  1005. wait(0.6)
  1006. ATTACK = false
  1007. Rooted = false
  1008. end
  1009.  
  1010. function TimesUp()
  1011. CLOCKTARGET = nil
  1012. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1013. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1014. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. ATTACK = true
  1017. Rooted = false
  1018. coroutine.resume(coroutine.create(function()
  1019. repeat
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. until ATTACK == false
  1028. end))
  1029. if Effects:FindFirstChild("NeonDoll") then
  1030. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1031. end
  1032. wait(0.5)
  1033. local FAKECHARACTER = IT("Model",Effects)
  1034. FAKECHARACTER.Name = "NeonDoll"
  1035. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1036. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1037. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1038. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1039. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1040. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1041. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1042. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1043. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1044. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1045. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1046. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1047. CreateSound(367503247, TORS, 5, 0.4, false)
  1048. for i = 1, 150 do
  1049. Swait()
  1050. CLOCKSPEED = 6
  1051. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1052. if c.ClassName == "Part" then
  1053. c.Transparency = c.Transparency - 0.5/150
  1054. end
  1055. end
  1056. end
  1057. CLOCKTARGET = HUM
  1058. coroutine.resume(coroutine.create(function()
  1059. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1060. for i = 1, 25 do
  1061. Swait()
  1062. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1063. if c.ClassName == "Part" then
  1064. c.Transparency = c.Transparency + 0.5/25
  1065. end
  1066. end
  1067. end
  1068. CLOCKSPEED = 1
  1069. FAKECHARACTER:remove()
  1070. end))
  1071. wait(0.5)
  1072. ATTACK = false
  1073. Rooted = false
  1074. end
  1075. end
  1076. end
  1077.  
  1078. function ChainPunch()
  1079. ATTACK = true
  1080. Rooted = false
  1081. local GYRO = IT("BodyGyro",RootPart)
  1082. GYRO.D = 25
  1083. GYRO.P = 2000
  1084. GYRO.MaxTorque = VT(0,40000,0)
  1085. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1086. repeat
  1087. Swait()
  1088. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. until HOLD == true
  1096. local POS = Mouse.Hit.p
  1097. local CHAINS = false
  1098. local CHAINLINKS = {}
  1099. local A = IT("Attachment",RightArm)
  1100. A.Position = VT(1,-1,0)*SIZE
  1101. A.Orientation = VT(-90, -89.982, 0)
  1102. local B = IT("Attachment",RightArm)
  1103. B.Position = VT(-1,-1,0)*SIZE
  1104. B.Orientation = VT(-90, 89.988, 0)
  1105. local C = IT("Attachment",RightArm)
  1106. C.Position = VT(0.5,-1.3,0)*SIZE
  1107. C.Orientation = VT(-90, -89.982, 0)
  1108. local D = IT("Attachment",RightArm)
  1109. D.Position = VT(-0.5,-1.3,0)*SIZE
  1110. D.Orientation = VT(-90, 89.988, 0)
  1111. local LIGHT = IT("Attachment",RightArm)
  1112. LIGHT.Position = VT(0,-1,0)*SIZE
  1113. local LIGHT2 = IT("PointLight",LIGHT)
  1114. LIGHT2.Range = 7
  1115. LIGHT2.Brightness = 5
  1116. LIGHT2.Color = SKILLTEXTCOLOR
  1117. for i = 1, 2 do
  1118. local TWIST = -2
  1119. local START = A
  1120. local END = B
  1121. if i == 1 then
  1122. START = B
  1123. END = A
  1124. end
  1125. local ChainLink = IT("Beam",Torso)
  1126. ChainLink.Texture = "rbxassetid://73042633"
  1127. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1128. ChainLink.TextureSpeed = 1
  1129. ChainLink.Width0 = 1
  1130. ChainLink.Width1 = 1
  1131. ChainLink.TextureLength = 2.5
  1132. ChainLink.Attachment0 = START
  1133. ChainLink.Attachment1 = END
  1134. ChainLink.CurveSize0 = TWIST
  1135. ChainLink.CurveSize1 = TWIST
  1136. --ChainLink.FaceCamera = true
  1137. ChainLink.Segments = 45
  1138. ChainLink.Transparency = NumberSequence.new(1)
  1139. table.insert(CHAINLINKS,ChainLink)
  1140. end
  1141. for i = 1, 2 do
  1142. local TWIST = -1
  1143. local START = C
  1144. local END = D
  1145. if i == 1 then
  1146. START = D
  1147. END = C
  1148. end
  1149. local ChainLink = IT("Beam",Torso)
  1150. ChainLink.Texture = "rbxassetid://73042633"
  1151. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1152. ChainLink.TextureSpeed = 1
  1153. ChainLink.Width0 = 1
  1154. ChainLink.Width1 = 1
  1155. ChainLink.TextureLength = 5
  1156. ChainLink.Attachment0 = START
  1157. ChainLink.Attachment1 = END
  1158. ChainLink.CurveSize0 = TWIST
  1159. ChainLink.CurveSize1 = TWIST
  1160. --ChainLink.FaceCamera = true
  1161. ChainLink.Segments = 25
  1162. ChainLink.LightEmission = 0.5
  1163. ChainLink.Transparency = NumberSequence.new(1)
  1164. table.insert(CHAINLINKS,ChainLink)
  1165. end
  1166. coroutine.resume(coroutine.create(function()
  1167. repeat
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. until CHAINS == true
  1176. repeat
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. until ATTACK == false
  1185. for e = 1, 15 do
  1186. Swait()
  1187. for i = 1, #CHAINLINKS do
  1188. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1189. end
  1190. end
  1191. A:remove()
  1192. B:remove()
  1193. C:remove()
  1194. D:remove()
  1195. end))
  1196. CreateSound(233856115, RightArm, 5, 1.2, false)
  1197. for e = 1, 15 do
  1198. Swait()
  1199. for i = 1, #CHAINLINKS do
  1200. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1201. end
  1202. end
  1203. CHAINS = true
  1204. Rooted = true
  1205. wait(0.25)
  1206. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1207. FIST.Color = C3(1, 215/255, 1)
  1208. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1209. local LIGHT3 = IT("PointLight",FIST)
  1210. LIGHT3.Range = 7
  1211. LIGHT3.Brightness = 5
  1212. LIGHT3.Color = SKILLTEXTCOLOR
  1213. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
  1214. local FISTA = IT("Attachment",FIST)
  1215. FISTA.Position = VT(0.062, 0.977, 0)
  1216. local ChainLink = IT("Beam",Torso)
  1217. ChainLink.Texture = "rbxassetid://73042633"
  1218. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1219. ChainLink.TextureSpeed = 0
  1220. ChainLink.Width0 = 3
  1221. ChainLink.Width1 = 3
  1222. ChainLink.TextureLength = 12
  1223. ChainLink.Attachment0 = LIGHT
  1224. ChainLink.Attachment1 = FISTA
  1225. ChainLink.FaceCamera = true
  1226. ChainLink.Segments = 45
  1227. ChainLink.LightEmission = 0.5
  1228. ChainLink.Transparency = NumberSequence.new(0.25)
  1229. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1230. for i = 1, 85 do
  1231. Swait()
  1232. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1233. ChainLink.TextureLength = 12+(i*2)
  1234. ApplyAoE(FIST.Position,10,15,25,100,false)
  1235. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1236. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1237. if HITFLOOR ~= nil then
  1238. HITFLOOR:BreakJoints()
  1239. coroutine.resume(coroutine.create(function()
  1240. for i = 1, 15 do
  1241. Swait()
  1242. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1243. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1244. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1245. end
  1246. end))
  1247. break
  1248. end
  1249. end
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 50 do
  1252. Swait()
  1253. FIST.Transparency = FIST.Transparency + 0.5/50
  1254. LIGHT3.Range = LIGHT3.Range - 7/50
  1255. end
  1256. FIST:remove()
  1257. end))
  1258. LIGHT:remove()
  1259. GYRO:remove()
  1260. ATTACK = false
  1261. Rooted = false
  1262. end
  1263.  
  1264. function WarpMeteor()
  1265. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1266. if DIST > 190 then
  1267. DIST = 190
  1268. end
  1269. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1270. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1271. if HITFLOOR then
  1272. local POS = HITPOS
  1273. ATTACK = true
  1274. Rooted = true
  1275. local WARPED = false
  1276. local SMASHED = false
  1277. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1278. coroutine.resume(coroutine.create(function()
  1279. repeat
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. until WARPED == true
  1288. repeat
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. until SMASHED == true
  1297. repeat
  1298. Swait()
  1299. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. until ATTACK == false
  1306. end))
  1307. VALUE1 = true
  1308. CreateSound(417452010, Torso, 60, 1, false)
  1309. for i = 1, 25 do
  1310. Swait()
  1311. for _, c in pairs(Character:GetChildren()) do
  1312. if c.ClassName == "Part" then
  1313. c.Transparency = c.Transparency + 1/25
  1314. end
  1315. end
  1316. for _, c in pairs(Weapon:GetChildren()) do
  1317. if c.ClassName == "Part" then
  1318. c.Transparency = c.Transparency + 1/25
  1319. end
  1320. end
  1321. end
  1322. UNANCHOR = false
  1323. RootPart.Anchored = true
  1324. RootPart.Velocity = VT(0,0,0)
  1325. local ROOTPOS = RootPart.Position
  1326. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1327. WARPED = true
  1328. for i = 1, 25 do
  1329. Swait()
  1330. for _, c in pairs(Character:GetChildren()) do
  1331. if c.ClassName == "Part" then
  1332. c.Transparency = c.Transparency - 1/25
  1333. end
  1334. end
  1335. for _, c in pairs(Weapon:GetChildren()) do
  1336. if c.ClassName == "Part" then
  1337. c.Transparency = c.Transparency - 1/25
  1338. end
  1339. end
  1340. end
  1341. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1342. SHELL.CFrame = RootPart.CFrame
  1343. MakeForm(SHELL,"Ball")
  1344. CreateSound(402981977, SHELL, 5, 1.6, false)
  1345. for i = 1, 10 do
  1346. Swait()
  1347. SHELL.Transparency = SHELL.Transparency - 1/10
  1348. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1349. end
  1350. for i = 1, math.ceil(75/2) do
  1351. Swait()
  1352. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1353. SHELL.CFrame = CF(RootPart.Position)
  1354. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1355. end
  1356. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1357. SHELL.CFrame = CF(RootPart.Position)
  1358. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
  1359. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1360. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1361. for i = 1, 5 do
  1362. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1363. end
  1364. CamShake(7,8)
  1365. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1366. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1367. coroutine.resume(coroutine.create(function()
  1368. CreateSound(743521450,Cam,5,0.6,false)
  1369. for E = 1, 75 do
  1370. Swait()
  1371. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1372. end
  1373. wait(4)
  1374. for E = 1, 25 do
  1375. Swait()
  1376. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1377. end
  1378. SKILLFRAME:Remove()
  1379. end))
  1380. SHELL:remove()
  1381. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1382. SMASHED = true
  1383. wait(1)
  1384. VALUE1 = false
  1385. UNANCHOR = true
  1386. ATTACK = false
  1387. Rooted = false
  1388. end
  1389. end
  1390.  
  1391. function PandorasBox()
  1392. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
  1393. if HITFLOOR ~= nil then
  1394. ATTACK = true
  1395. Rooted = true
  1396. local RINGSPIN = true
  1397. local CONSTRUCTING = true
  1398. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1399. RING.Color = C3(0,0,0)
  1400. MakeForm(RING,"Cyl")
  1401. RING.CFrame = CF(HITPOS)
  1402. CreateSound(402981977, RING, 5, 1.2, false)
  1403. coroutine.resume(coroutine.create(function()
  1404. repeat
  1405. Swait()
  1406. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. until CONSTRUCTING == false
  1414. repeat
  1415. Swait()
  1416. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1417. until RINGSPIN == false
  1418. for i = 1, 25 do
  1419. Swait()
  1420. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1421. RING.Size = RING.Size - VT(0.15,0,0.15)
  1422. --DECAL.Transparency = DECAL.Transparency + 1/25
  1423. RING.Transparency = RING.Transparency + 1/25
  1424. end
  1425. RING:remove()
  1426. end))
  1427. for i = 1, 15 do
  1428. Swait()
  1429. RING.Size = RING.Size + VT(0.75,0,0.75)
  1430. RING.Transparency = RING.Transparency - 1/15
  1431. end
  1432. local BOXSPIN = true
  1433. local PANDORASBOX = IT("Model",Effects)
  1434. PANDORASBOX.Name = "Pandora's Box"
  1435. local BOX = IT("Model",PANDORASBOX)
  1436. BOX.Name = "Body"
  1437. local LID = IT("Model",PANDORASBOX)
  1438. LID.Name = "Lid"
  1439. --BUILDING THE BOX--
  1440. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
  1441. BASE.Color = C3(0,0,0)
  1442. PANDORASBOX.PrimaryPart = BASE
  1443. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1444. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1445. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1446. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1447. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1448. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1449. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1450. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1451. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1452. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1453. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1454. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1455. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1456. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1457. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1458. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1459. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1460. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1461. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1462. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1463. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1464. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1465. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1466. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1467. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1468. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1469. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1470. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1471. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1472. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1473. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1474. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1475. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1476. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
  1477. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1478. -------------
  1479. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1480. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1481. LID.PrimaryPart = LIDPART
  1482. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1483. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1484. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1485. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1486. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1487. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1488. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1489. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1490. local DECAL = IT("Decal",LIDPART)
  1491. DECAL.Face = "Top"
  1492. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1493. DECAL.Color3 = C3(0,0,0)
  1494. --BUILDING THE BOX--
  1495. coroutine.resume(coroutine.create(function()
  1496. repeat
  1497. Swait()
  1498. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1499. until BOXSPIN == false
  1500. end))
  1501. for i = 1, 25 do
  1502. Swait()
  1503. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1504. end
  1505. wait(0.5)
  1506. BOXSPIN = false
  1507. CONSTRUCTING = false
  1508. coroutine.resume(coroutine.create(function()
  1509. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1510. --[[for i = 1, 45 do
  1511. Swait()
  1512. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1513. end-
  1514. LID:remove()]]--
  1515. for _, c in pairs(LID:GetChildren()) do
  1516. if c.ClassName == "Part" then
  1517. c.Anchored = false
  1518. c.CanCollide = true
  1519. if c ~= LIDPART then
  1520. weldBetween(LIDPART,c)
  1521. end
  1522. end
  1523. end
  1524. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1525. Debris:AddItem(LID,15)
  1526. wait(0.5)
  1527. local RANDOMEFFECT = MRANDOM(1,4)
  1528. if RANDOMEFFECT == 1 then
  1529. for i = 1, 45 do
  1530. wait((2-(i/15))/15)
  1531. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1532. end
  1533. wait(1)
  1534. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
  1535. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1536. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1537. for i = 1, 5 do
  1538. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1539. end
  1540. ApplyAoE(BASE.Position,50,1,200,375,false)
  1541. ApplyAoE(BASE.Position,250,35,75,175,false)
  1542. elseif RANDOMEFFECT == 2 then
  1543. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1544. FIELD.CFrame = BASE.CFrame
  1545. MakeForm(FIELD,"Ball")
  1546. for i = 1, 50 do
  1547. Swait()
  1548. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1549. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1550. end
  1551. wait(0.2)
  1552. local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
  1553. coroutine.resume(coroutine.create(function()
  1554. for i = 1, 75 do
  1555. Swait()
  1556. LOOP.Volume = LOOP.Volume + 10/75
  1557. LOOP.Parent = FIELD
  1558. local CHILDREN = workspace:GetDescendants()
  1559. for index, CHILD in pairs(CHILDREN) do
  1560. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1561. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1562. if HUM then
  1563. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1564. if TORSO then
  1565. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1566. HUM.Health = HUM.Health - 0.1
  1567. TORSO.Velocity = VT(0,5,0)
  1568. HUM.PlatformStand = true
  1569. if TORSO.RotVelocity.Magnitude < 15 then
  1570. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577. FIELD.Size = FIELD.Size + VT(3,3,3)
  1578. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1579. end
  1580. for i = 1, 500 do
  1581. Swait()
  1582. LOOP.Parent = FIELD
  1583. local CHILDREN = workspace:GetDescendants()
  1584. for index, CHILD in pairs(CHILDREN) do
  1585. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1586. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1587. if HUM then
  1588. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1589. if TORSO then
  1590. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1591. TORSO.Velocity = VT(0,5,0)
  1592. HUM.Health = HUM.Health - 0.1
  1593. HUM.PlatformStand = true
  1594. if TORSO.RotVelocity.Magnitude < 15 then
  1595. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. for i = 1, 25 do
  1604. Swait()
  1605. LOOP.Volume = LOOP.Volume + 10/25
  1606. LOOP.Parent = FIELD
  1607. local CHILDREN = workspace:GetDescendants()
  1608. for index, CHILD in pairs(CHILDREN) do
  1609. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1610. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1611. if HUM then
  1612. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1613. if TORSO then
  1614. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1615. TORSO.Velocity = VT(0,5,0)
  1616. HUM.Health = HUM.Health - 0.1
  1617. HUM.PlatformStand = false
  1618. if TORSO.RotVelocity.Magnitude < 15 then
  1619. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. end
  1626. FIELD.Size = FIELD.Size - VT(3,3,3)
  1627. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1628. end
  1629. FIELD:remove()
  1630. end))
  1631. elseif RANDOMEFFECT == 3 then
  1632. for i = 1, 10 do
  1633. wait(0.15)
  1634. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
  1635. coroutine.resume(coroutine.create(function()
  1636. local MINION = CLONE:Clone()
  1637. MINION.Parent = Effects
  1638. MINION.Name = "Shadow"
  1639. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1640. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1641. for _, c in pairs(MINION:GetChildren()) do
  1642. if c.ClassName == "Part" then
  1643. c.Material = "Neon"
  1644. c.Color = C3(159/255, 111/255, 183/255)
  1645. c.Transparency = 0
  1646. if c.Name == "Head" then
  1647. c:ClearAllChildren()
  1648. local MSH = IT("BlockMesh",c)
  1649. MSH.Scale = VT(20,2,2)
  1650. end
  1651. end
  1652. end
  1653. local TORSO = MINION.Torso
  1654. local HUMAN = MINION.Humanoid
  1655. HUMAN.WalkSpeed = 80
  1656. HUMAN.MaxHealth = math.huge
  1657. HUMAN.Health = math.huge
  1658. HUMAN.DisplayDistanceType = "None"
  1659. HUMAN.Died:connect(function()
  1660.  
  1661. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1662. end)
  1663. wait(1)
  1664. local findNearestTorso = function(POS)
  1665. local list = game.Workspace:GetDescendants()
  1666. local torso = nil
  1667. local dist = 500
  1668. local temp = nil
  1669. local human = nil
  1670. local temp2 = nil
  1671. for x = 1, #list do
  1672. temp2 = list[x]
  1673. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1674. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1675. human = temp2:findFirstChildOfClass("Humanoid")
  1676. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1677. if (temp.Position - POS).magnitude < dist then
  1678. torso = temp
  1679. dist = (temp.Position - POS).magnitude
  1680. end
  1681. end
  1682. end
  1683. end
  1684. return torso, dist
  1685. end
  1686. for i = 1, 40 do
  1687. if HUMAN.Health == 0 then
  1688. break
  1689. end
  1690. wait(0.3)
  1691. local target,dist= findNearestTorso(TORSO.Position)
  1692. if target then
  1693. HUMAN:MoveTo(target.Position)
  1694. if dist < 25 then
  1695. CreateSound(348663022, TORSO, 10, 1, true)
  1696. wait(2)
  1697. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1698. --ANIM:Play()
  1699. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1700. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1701. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
  1702. for i = 1, 5 do
  1703. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1704. end
  1705. break
  1706. end
  1707. end
  1708. end
  1709. MINION:remove()
  1710. end))
  1711. end
  1712. elseif RANDOMEFFECT == 4 then
  1713. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1714. FIELD.Color = C3(0,0,0)
  1715. FIELD.CFrame = BASE.CFrame
  1716. MakeForm(FIELD,"Ball")
  1717. FIELD.CanCollide = true
  1718. for i = 1, 50 do
  1719. Swait()
  1720. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1721. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1722. end
  1723. wait(0.2)
  1724. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1725. coroutine.resume(coroutine.create(function()
  1726. local E = 0
  1727. for i = 1, 75 do
  1728. E = E + 1
  1729. Swait()
  1730. if E >= 35 then
  1731. E = 0
  1732. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1733. end
  1734. LOOP.Volume = LOOP.Volume + 10/75
  1735. LOOP.Parent = FIELD
  1736. local CHILDREN = workspace:GetDescendants()
  1737. for index, CHILD in pairs(CHILDREN) do
  1738. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1739. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1740. if HUM then
  1741. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1742. if TORSO then
  1743. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1744. for _, c in pairs(CHILD:GetChildren()) do
  1745. if c:IsA("BasePart") then
  1746. local bv = Instance.new("BodyVelocity")
  1747. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1748. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1749. bv.Parent = c
  1750. Debris:AddItem(bv,0.05)
  1751. end
  1752. end
  1753. HUM.Health = HUM.Health - 0.3
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1760. end
  1761. for i = 1, 180 do
  1762. E = E + 1
  1763. Swait()
  1764. if E >= 35 then
  1765. E = 0
  1766. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1767. end
  1768. LOOP.Parent = FIELD
  1769. local CHILDREN = workspace:GetDescendants()
  1770. for index, CHILD in pairs(CHILDREN) do
  1771. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1772. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1773. if HUM then
  1774. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1775. if TORSO then
  1776. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1777. for _, c in pairs(CHILD:GetChildren()) do
  1778. if c:IsA("BasePart") then
  1779. local bv = Instance.new("BodyVelocity")
  1780. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1781. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1782. bv.Parent = c
  1783. Debris:AddItem(bv,0.05)
  1784. end
  1785. end
  1786. HUM.Health = HUM.Health - 0.3
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1794. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
  1795. for i = 1, 5 do
  1796. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1797. end
  1798. FIELD:remove()
  1799. end))
  1800. elseif RANDOMEFFECT == 5 then
  1801. end
  1802. wait(0.5)
  1803. for i = 1, 25 do
  1804. Swait()
  1805. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1806. end
  1807. PANDORASBOX:remove()
  1808. RINGSPIN = false
  1809. end))
  1810. ATTACK = false
  1811. Rooted = false
  1812. end
  1813. end
  1814.  
  1815. function Taunt()
  1816. ATTACK = true
  1817. local LAUGH = nil
  1818. coroutine.resume(coroutine.create(function()
  1819. repeat
  1820. Swait()
  1821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. until LAUGH ~= nil
  1828. repeat
  1829. Swait()
  1830. LAUGH.Parent = Head
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. until LAUGH.Playing == false
  1838. ATTACK = false
  1839. end))
  1840. wait(0.1)
  1841. LAUGH = CreateSound(1543318456, Head, 10, 2, false)
  1842. end
  1843.  
  1844. function ORAORA()
  1845. ATTACK = true
  1846. Rooted = false
  1847. ORA:Play()
  1848. sick.Volume = 0
  1849. for _, c in pairs(Character:GetChildren()) do
  1850. if c:FindFirstChild("face") then
  1851. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1852. end
  1853. end
  1854. repeat
  1855. if COMBO == 1 then
  1856. COMBO = 2
  1857. for i=0, 0.03, 0.15 / Animation_Speed do
  1858. Swait()
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1865. end
  1866. local FIST = PUNCH(LeftArm)
  1867. for i=0, 0.03, 0.15 / Animation_Speed do
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1875. end
  1876. FIST:Disconnect()
  1877. else
  1878. COMBO = 1
  1879. for i=0, 0.03, 0.15 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1887. end
  1888. local FIST = PUNCH(RightArm)
  1889. for i=0, 0.03, 0.15 / Animation_Speed do
  1890. Swait()
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1897. end
  1898. FIST:Disconnect()
  1899. end
  1900. until ORA.Playing == false
  1901. for _, c in pairs(Character:GetChildren()) do
  1902. if c:FindFirstChild("face") then
  1903. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1904. end
  1905. end
  1906. sick.Volume = 2.5
  1907. ATTACK = false
  1908. Rooted = false
  1909. end
  1910.  
  1911. function kICKS()
  1912. ATTACK = true
  1913. Rooted = false
  1914. muda:Play()
  1915. local KICK = PUNCH(LeftLeg)
  1916. local KICK2 = PUNCH(RightLeg)
  1917. for i=0, 9, 0.1 / Animation_Speed do
  1918. Swait()
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1922. end
  1923. KICK:Disconnect()
  1924. KICK2:Disconnect()
  1925. muda:Stop()
  1926. ATTACK = false
  1927. Rooted = false
  1928. end
  1929.  
  1930. --//=================================\\
  1931. --|| ASSIGN THINGS TO KEYS
  1932. --\\=================================//
  1933. function MouseDown(Mouse)
  1934. HOLD = true
  1935. if ATTACK == false then
  1936. end
  1937. end
  1938.  
  1939. Mouse.Button1Down:connect(function(NEWKEY)
  1940. if ATTACK == false then
  1941. Yeet()
  1942. end
  1943. end)
  1944.  
  1945. function MouseUp(Mouse)
  1946. HOLD = false
  1947. end
  1948.  
  1949. function KeyDown(Key)
  1950. KEYHOLD = true
  1951. if Key == "z" and ATTACK == false then
  1952. MagicMissiles()
  1953. end
  1954.  
  1955. if Key == "b" and ATTACK == false then
  1956. TimesUp()
  1957. end
  1958.  
  1959. if Key == "f" and ATTACK == false then
  1960. kICKS()
  1961. end
  1962.  
  1963. if Key == "c" and ATTACK == false then
  1964. ChainPunch()
  1965. end
  1966.  
  1967. if Key == "v" and ATTACK == false then
  1968. WarpMeteor()
  1969. end
  1970.  
  1971. if Key == "x" and ATTACK == false then
  1972. PandorasBox()
  1973. end
  1974.  
  1975. if Key == "e" and ATTACK == false then
  1976. ORAORA()
  1977. end
  1978.  
  1979. if Key == "t" and ATTACK == false then
  1980. Taunt()
  1981. end
  1982. end
  1983.  
  1984. function KeyUp(Key)
  1985. KEYHOLD = false
  1986. end
  1987.  
  1988. Mouse.Button1Down:connect(function(NEWKEY)
  1989. MouseDown(NEWKEY)
  1990. end)
  1991. Mouse.Button1Up:connect(function(NEWKEY)
  1992. MouseUp(NEWKEY)
  1993. end)
  1994. Mouse.KeyDown:connect(function(NEWKEY)
  1995. KeyDown(NEWKEY)
  1996. end)
  1997. Mouse.KeyUp:connect(function(NEWKEY)
  1998. KeyUp(NEWKEY)
  1999. end)
  2000.  
  2001. --//=================================\\
  2002. --\\=================================//
  2003.  
  2004.  
  2005. function unanchor()
  2006. if UNANCHOR == true then
  2007. RootPart.Anchored = false
  2008. end
  2009. g = Character:GetChildren()
  2010. for i = 1, #g do
  2011. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2012. g[i].Anchored = false
  2013. end
  2014. end
  2015. g = Weapon:GetChildren()
  2016. for i = 1, #g do
  2017. if g[i].ClassName == "Part" then
  2018. g[i].Anchored = false
  2019. end
  2020. end
  2021. end
  2022.  
  2023.  
  2024. --//=================================\\
  2025. --|| WRAP THE WHOLE SCRIPT UP
  2026. --\\=================================//
  2027. local FF = IT("ForceField",Character)
  2028. FF.Visible = false
  2029.  
  2030. Humanoid.Changed:connect(function(Jump)
  2031. if Jump == "Jump" and (Disable_Jump == true) then
  2032. Humanoid.Jump = false
  2033. end
  2034. end)
  2035.  
  2036. while true do
  2037. Swait()
  2038. script.Parent = WEAPONGUI
  2039. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2040. v:Stop();
  2041. end
  2042. ANIMATE.Parent = nil
  2043. SINE = SINE + CHANGE*1.5
  2044. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2045. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2046. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2047. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2048. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2049. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2050. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2051. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2052. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2053. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2054. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. end
  2059. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2060. ANIM = "Jump"
  2061. if ATTACK == false then
  2062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2068. end
  2069. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2070. ANIM = "Fall"
  2071. if ATTACK == false then
  2072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2078. end
  2079. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2080. ANIM = "Idle"
  2081. if ATTACK == false then
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. end
  2089. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2090. ANIM = "Walk"
  2091. if ATTACK == false then
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. end
  2099. end
  2100. unanchor()
  2101. Humanoid.MaxHealth = "inf"
  2102. Humanoid.Health = "inf"
  2103. if Rooted == false then
  2104. Disable_Jump = false
  2105. Humanoid.WalkSpeed = Speed
  2106. elseif Rooted == true then
  2107. Disable_Jump = true
  2108. Humanoid.WalkSpeed = 0
  2109. end
  2110.  
  2111. sick.SoundId = "rbxassetid://"..SONG
  2112. sick.Looped = true
  2113. sick.Pitch = 1
  2114. sick.Volume = 5
  2115. sick.Parent = Torso
  2116. sick:Resume()
  2117. --sick.Playing = false
  2118. Humanoid.Name = "Pandora = "..Player.Name
  2119. end
  2120.  
  2121. --//=================================\\
  2122. --\\=================================//
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128. --//====================================================\\--
  2129. --|| END OF SCRIPT
  2130. --\\====================================================//--
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