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- int averageTurnsUsed = 480; //daily turns used
- int robartenderWeight = 65; //expected familiar weight
- int baseMeatDrop = 250; //avg base meat drop from enemies (this is for barf mt.)
- float combatFreq = 0.96; //what about noncombat tho (this is for barf mt.)
- static boolean [item] itemDrops = $items[
- briefcase,
- stick,
- uncooked chorizo,
- cast,
- tooth,
- disturbing fanfic,
- bloody clown pants,
- asbestos crossbow string,
- filthy hippy poncho,
- gob of wet hair,
- filthy poultice,
- linoleum stick,
- plastic passion fruit,
- linoleum crossbow string,
- mesh cap,
- alphabet gum,
- valuable trinket,
- lovecat tail,
- skeleton bone,
- ghuol egg,
- dead guy's watch,
- rusty metal shaft,
- dirty hobo gloves,
- loose teeth,
- white lightning,
- broken skull,
- spring,
- furry pants,
- stringy sinew,
- pretty flower,
- skewer,
- bat guano,
- rat appendix,
- old leather wallet,
- box,
- old coin purse,
- ice-cold six-pack,
- worthless knick-knack,
- leather mask,
- gnoll teeth,
- asbestos stick,
- asbestos sword hilt,
- spiked femur,
- stuffing,
- length of string,
- catgut,
- Mad Train wine,
- tasket,
- yak skin,
- cog,
- empty meat tank,
- urinal cake,
- [2108]rock,
- barbed-wire fence,
- yeti fur,
- googly eye,
- meat from yesterday,
- batgut,
- penguin skin,
- blood flower,
- disease,
- sprocket,
- foon,
- mullet wig,
- pr0n legs,
- Pine-Fresh air freshener,
- ice-cold fotie,
- wooden block,
- squashed frog,
- pine tar,
- hemp string,
- ice-cold Willer,
- beer lens,
- worthless gewgaw,
- fruitcake,
- stench powder,
- fat stacks of cash,
- hippopotamus skin,
- chrome stick,
- razor-sharp can lid,
- tenderizing hammer,
- sleaze nuggets,
- worthless trinket,
- linoleum sword hilt,
- felt,
- enormous belt buckle,
- lihc eye,
- hermit permit,
- chrome crossbow string,
- rusty metal ring,
- lead necklace,
- flaming crutch,
- big rock,
- ice-cold Sir Schlitz,
- pirate pelvis,
- Mob Penguin cellular phone,
- chrome sword hilt
- ];
- //candies that drop (this list is not completely correct im 100% sure.)
- static boolean [item] itemDrops2 = $items[
- orange and black Crimboween candy,
- Sugar Cog,
- candy brain,
- giant yellow gummi ingot,
- Elvish delight,
- chocolate seal-clubbing club,
- Comet Drop,
- strawberry-flavored Hob-O,
- Wint-O-Fresh mint,
- Cold Hots candy,
- giant yellow gummi bear,
- giant green gummi ingot,
- Mr. Mediocrebar,
- Bit O' Ectoplasm,
- PlexiPips,
- sugar shirt,
- cotton candy cone,
- candycaine powder,
- Piddles,
- honey-dipped locust,
- gummi canary,
- breath mint,
- Gummi-DNA,
- elderly jawbreaker,
- chocolate disco ball,
- Crimbo peppermint bark,
- chocolate-covered caviar,
- Nuclear Blastball,
- delicious comfit?,
- Daffy Taffy,
- red drunki-bear,
- Yummy Tummy bean,
- cotton candy bale,
- Steal This Candy,
- yellow drunki-bear,
- peppermint twist,
- orange candy heart,
- gummi snake,
- yellow candy heart,
- black candy heart,
- sugar sheet,
- Polka Pop,
- Crimbo fudge,
- chocolate stolen accordion,
- Now and Earlier,
- bag of many confections,
- tamarind-flavored chewing gum,
- cotton candy skoshe,
- Angry Farmer's Wife Candy,
- white chocolate chips,
- Rock Pops,
- green gummi ingot,
- Crimbo candied pecan,
- nanite-infested candy cane,
- candy cane,
- Wax Flask,
- cotton candy plug,
- marzipan skull,
- crazy little Turkish delight,
- honey stick,
- sugar shorts,
- licorice root,
- garbage-juice-flavored Hob-O,
- holly-flavored Hob-O,
- chocolate pasta spoon,
- pickle-flavored chewing gum,
- sugar shard,
- white candy heart,
- BitterSweetTarts,
- Fudgie Roll,
- sugar chapeau,
- pink candy heart,
- bazookafish bubble gum,
- explosion-flavored chewing gum,
- jabañero-flavored chewing gum,
- sugar shank,
- chocolate filthy lucre,
- cotton candy pinch,
- dubious peppermint,
- Tasty Fun Good rice candy,
- cotton candy pillow,
- sugar shillelagh,
- alphabet gum,
- peanut brittle shield,
- giant green gummi bear,
- red gummi ingot,
- fruitfilm,
- fudge spork,
- Gummi-Gnauga,
- lavender candy heart,
- candied kobold,
- Atomic Pop,
- double-ice gum,
- piece of after eight,
- Comet Pop,
- brown sugar cane,
- sugar shield,
- irradiated candy cane,
- spooky sap,
- cotton candy smidgen,
- sterno-flavored Hob-O,
- lime-and-chile-flavored chewing gum,
- green candy heart,
- candy stake,
- pixellated candy heart,
- peppermint sprout,
- yellow gummi ingot,
- Everlasting Deckswabber,
- children of the candy corn,
- Angry Farmer candy,
- frostbite-flavored Hob-O,
- stick of "gum",
- abandoned candy,
- giant red gummi ingot,
- chocolate turtle totem,
- sugar-coated pine cone,
- Necbro wafers,
- pile of candy,
- candy skeleton,
- Good 'n' Slimy,
- fry-oil-flavored Hob-O,
- Senior Mints,
- sugar shotgun,
- chocolate saucepan,
- ribbon candy,
- gummi salamander,
- licorice boa,
- Pain Dip,
- green drunki-bear,
- pack of chewing gum,
- giant red gummi bear
- ];
- //HEAP PROFIT
- int totalValue = 0;
- int totalItems = 0;
- foreach it in itemDrops {
- int thePrice = (mall_price(it));
- if (thePrice == (autosell_price(it)*2) || thePrice == 100){
- thePrice = autosell_price(it); //mall min items price reduced to autosell.
- }
- if(thePrice > 15000){
- thePrice = 15000; //reduce price of high priced low sales items
- }
- totalValue = totalValue + thePrice;
- totalItems++;
- }
- float heapDrinkPrice = (mall_price($item[Newark])/averageTurnsUsed);
- float heapMeatPerAdv = ((totalValue/totalItems) * .25) - heapDrinkPrice;
- print("Heap (25% Drop): " + heapMeatPerAdv.to_int() + " MPA. (" + averageTurnsUsed + " turn est.)" );
- //CANDY PROFIT
- int totalValue2 = 0;
- int totalItems2 = 0;
- foreach it in itemDrops2 {
- int thePrice2 = (mall_price(it));
- if (thePrice2 == (autosell_price(it)*2) || thePrice2 == 100){
- thePrice2 = autosell_price(it); //mall min items price reduced to autosell.
- }
- if(thePrice2 > 15000){
- thePrice2 = 15000; //reduce price of high priced low sales items
- }
- totalValue2 = totalValue2 + thePrice2;
- totalItems2++;
- }
- float candyDrinkPrice = (mall_price($item[Feliz Navidad])/averageTurnsUsed);
- float candyMeatPerAdv = ((totalValue2/totalItems2) * .25) - candyDrinkPrice;
- print("Candy (25% Drop): " + candyMeatPerAdv.to_int() + " MPA. ("+ averageTurnsUsed + " turn est.)" );
- //MEAT PROFIT
- float meatDrinkPrice = (mall_price($item[drive-by shooting]));
- float initalMeatBonus = (220.0 * robartenderWeight)** 0.5 + (2.0 * robartenderWeight) - 6.0; //standard lep.
- float doubleMeatBonus = (220.0 * (robartenderWeight * 2))** 0.5 + (2.0 * (robartenderWeight * 2)) - 6.0; //double lep
- float finalMeatBonus = (doubleMeatBonus - initalMeatBonus);
- float bonusProfit = (((averageTurnsUsed * combatFreq) * (baseMeatDrop * finalMeatBonus)) / 100) - meatDrinkPrice;
- float meatMeatPerAdv = (bonusProfit/averageTurnsUsed);
- print("Meat (Double Lep.): " + meatMeatPerAdv.to_int() + " MPA. ("+ averageTurnsUsed + " turn est.)");
- //TOTAL PROFIT
- float theTotalMPA = candyMeatPerAdv + heapMeatPerAdv + meatMeatPerAdv;
- print("Total MPA Gain: " + theTotalMPA.to_int());
- print((theTotalMPA*averageTurnsUsed).to_int() + " Meat Per Day at " + averageTurnsUsed + " Turn Estimate.");
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