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- command /chibaku:
- trigger:
- set {_x} to target block
- set block at {_x} to obsidian
- wait 5 ticks
- loop 50 times:
- set block at block loop-number above {_x} to obsidian
- set block at block (loop-number - 1) above {_x} to air
- set {_e} to loop-number
- wait 2 ticks
- loop all blocks in radius 20 around {_x}:
- if loop-block is not a obsidian, air or bedrock:
- spawn falling block of loop-block at loop-block
- push last spawned falling block up with force 1.90
- push last spawned falling block direction from last spawned falling block to {_x} with force 2
- set loop-block to air
- chance of 20%:
- spawn falling block of loop-block at loop-block
- push last spawned falling block up with force 1.70
- push last spawned falling block direction from {_x} to last spawned falling block with force 2.25
- wait 2 ticks
- set y-coords of {_x} to (y-coords of {_x} + {_e})
- set {_e} to {_x}
- loop all blocks in radius 2 around {_e}:
- if loop-block is not obsidian:
- chance of 40%:
- set loop-block to grass
- chance of 30%:
- set loop-block to stone
- loop all blocks in radius 40 around {_x}:
- chance of 25%:
- if loop-block is not a obsidian, air or bedrock:
- spawn falling block of loop-block at loop-block
- push last spawned falling block up with force 1.90
- push last spawned falling block direction from last spawned falling block to {_x} with force 2
- set loop-block to air
- loop all blocks in radius 5 around {_e}:
- if loop-block is not obsidian:
- chance of 40%:
- set loop-block to grass
- chance of 30%:
- set loop-block to stone
- loop all blocks in radius 50 around {_x}:
- chance of 15%:
- if loop-block is not a obsidian, air or bedrock:
- spawn falling block of loop-block at loop-block
- push last spawned falling block up with force 1.90
- push last spawned falling block direction from last spawned falling block to {_x} with force 2
- set loop-block to air
- wait 2 ticks
- loop all blocks in radius 13 around {_e}:
- if loop-block is not obsidian:
- chance of 20%:
- set loop-block to grass
- chance of 70%:
- set loop-block to stone
- chance of 3%:
- set loop-block to coal ore
- chance of 3%:
- set loop-block to iron ore
- wait 10 seconds
- loop all blocks in radius 15 around {_e}:
- if loop-block is obsidian:
- set loop-block to air
- else:
- set {_e} to loop-block
- set {_ea} to loop-block's location
- spawn falling block of {_e} at {_ea}
- set loop-block to air
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