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laivytkill

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Aug 13th, 2020
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  1. command /chibaku:
  2. trigger:
  3. set {_x} to target block
  4. set block at {_x} to obsidian
  5. wait 5 ticks
  6. loop 50 times:
  7. set block at block loop-number above {_x} to obsidian
  8. set block at block (loop-number - 1) above {_x} to air
  9. set {_e} to loop-number
  10. wait 2 ticks
  11.  
  12. loop all blocks in radius 20 around {_x}:
  13. if loop-block is not a obsidian, air or bedrock:
  14. spawn falling block of loop-block at loop-block
  15. push last spawned falling block up with force 1.90
  16. push last spawned falling block direction from last spawned falling block to {_x} with force 2
  17. set loop-block to air
  18. chance of 20%:
  19. spawn falling block of loop-block at loop-block
  20. push last spawned falling block up with force 1.70
  21. push last spawned falling block direction from {_x} to last spawned falling block with force 2.25
  22. wait 2 ticks
  23. set y-coords of {_x} to (y-coords of {_x} + {_e})
  24. set {_e} to {_x}
  25. loop all blocks in radius 2 around {_e}:
  26. if loop-block is not obsidian:
  27. chance of 40%:
  28. set loop-block to grass
  29. chance of 30%:
  30. set loop-block to stone
  31. loop all blocks in radius 40 around {_x}:
  32. chance of 25%:
  33. if loop-block is not a obsidian, air or bedrock:
  34. spawn falling block of loop-block at loop-block
  35. push last spawned falling block up with force 1.90
  36. push last spawned falling block direction from last spawned falling block to {_x} with force 2
  37. set loop-block to air
  38. loop all blocks in radius 5 around {_e}:
  39. if loop-block is not obsidian:
  40. chance of 40%:
  41. set loop-block to grass
  42. chance of 30%:
  43. set loop-block to stone
  44. loop all blocks in radius 50 around {_x}:
  45. chance of 15%:
  46. if loop-block is not a obsidian, air or bedrock:
  47. spawn falling block of loop-block at loop-block
  48. push last spawned falling block up with force 1.90
  49. push last spawned falling block direction from last spawned falling block to {_x} with force 2
  50. set loop-block to air
  51. wait 2 ticks
  52. loop all blocks in radius 13 around {_e}:
  53. if loop-block is not obsidian:
  54. chance of 20%:
  55. set loop-block to grass
  56. chance of 70%:
  57. set loop-block to stone
  58. chance of 3%:
  59. set loop-block to coal ore
  60. chance of 3%:
  61. set loop-block to iron ore
  62. wait 10 seconds
  63. loop all blocks in radius 15 around {_e}:
  64. if loop-block is obsidian:
  65. set loop-block to air
  66. else:
  67. set {_e} to loop-block
  68. set {_ea} to loop-block's location
  69. spawn falling block of {_e} at {_ea}
  70. set loop-block to air
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