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recalculated

Edited Gun

Apr 21st, 2018
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  1. --[[Edited By Recalculated roblox=xMTSxClyde]]--
  2.  
  3. CV="White"
  4.  
  5. p = game.Players.LocalPlayer
  6. char = p.Character
  7. local txt = Instance.new("BillboardGui", char)
  8. txt.Adornee = char .Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 1
  20. text.Font = "Arcade"
  21. text.TextStrokeColor3 = Color3.new(0,0,255)
  22.  
  23. v=Instance.new("Part")
  24. v.Name = "ColorBrick"
  25. v.Parent=p.Character
  26. v.FormFactor="Symmetric"
  27. v.Anchored=true
  28. v.CanCollide=false
  29. v.BottomSurface="Smooth"
  30. v.TopSurface="Smooth"
  31. v.Size=Vector3.new(10,5,3)
  32. v.Transparency=1
  33. v.CFrame=char.Torso.CFrame
  34. v.BrickColor=BrickColor.new(CV)
  35. v.Transparency=1
  36. text.TextColor3 = Color3.new(255,255,0)
  37. v.Shape="Block"
  38. text.Text = "An dude that he Buy "the kitchen gun""
  39.  
  40. wait(1 / 60)
  41. Effects = { }
  42. local Player = game.Players.localPlayer
  43. local Character = Player.Character
  44. local Humanoid = Character.Humanoid
  45. local mouse = Player:GetMouse()
  46. local m = Instance.new('Model', Character)
  47. m.Name = "WeaponModel"
  48. local LeftArm = Character["Left Arm"]
  49. local RightArm = Character["Right Arm"]
  50. local LeftLeg = Character["Left Leg"]
  51. local RightLeg = Character["Right Leg"]
  52. local Head = Character.Head
  53. local Torso = Character.Torso
  54. local cam = game.Workspace.CurrentCamera
  55. local RootPart = Character.HumanoidRootPart
  56. local RootJoint = RootPart.RootJoint
  57. local equipped = false
  58. local attack = false
  59. local Anim = 'Idle'
  60. local idle = 0
  61. local attacktype = 1
  62. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  63. local velocity = RootPart.Velocity.y
  64. local sine = 0
  65. local change = 1
  66. local grabbed = false
  67. local cn = CFrame.new
  68. local mr = math.rad
  69. local angles = CFrame.Angles
  70. local ud = UDim2.new
  71. local c3 = Color3.new
  72.  
  73. Humanoid.Animator.Parent = nil
  74. Character.Animate.Parent = nil
  75.  
  76. local newMotor = function(part0, part1, c0, c1)
  77. local w = Instance.new('Motor', part0)
  78. w.Part0 = part0
  79. w.Part1 = part1
  80. w.C0 = c0
  81. w.C1 = c1
  82. return w
  83. end
  84.  
  85. function clerp(a, b, t)
  86. return a:lerp(b, t)
  87. end
  88.  
  89. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  90. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  91.  
  92. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  93. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  94. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  95. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  96. RootJoint.C1 = CFrame.new(0, 0, 0)
  97. RootJoint.C0 = CFrame.new(0, 0, 0)
  98. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  99. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  100.  
  101. local rarmc1 = RW.C1
  102. local larmc1 = LW.C1
  103. local rlegc1 = RH.C1
  104. local llegc1 = LH.C1
  105.  
  106. local resetc1 = false
  107.  
  108. function PlayAnimationFromTable(table, speed, bool)
  109. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  110. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  111. RW.C0 = clerp(RW.C0, table[3], speed)
  112. LW.C0 = clerp(LW.C0, table[4], speed)
  113. RH.C0 = clerp(RH.C0, table[5], speed)
  114. LH.C0 = clerp(LH.C0, table[6], speed)
  115. if bool == true then
  116. if resetc1 == false then
  117. resetc1 = true
  118. RootJoint.C1 = RootJoint.C1
  119. Torso.Neck.C1 = Torso.Neck.C1
  120. RW.C1 = rarmc1
  121. LW.C1 = larmc1
  122. RH.C1 = rlegc1
  123. LH.C1 = llegc1
  124. end
  125. end
  126. end
  127.  
  128. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  129.  
  130. ArtificialHB = Instance.new("BindableEvent", script)
  131. ArtificialHB.Name = "Heartbeat"
  132.  
  133. script:WaitForChild("Heartbeat")
  134.  
  135. frame = 1 / 30
  136. tf = 0
  137. allowframeloss = false
  138. tossremainder = false
  139. lastframe = tick()
  140. script.Heartbeat:Fire()
  141.  
  142. game:GetService("RunService").Heartbeat:connect(function(s, p)
  143. tf = tf + s
  144. if tf >= frame then
  145. if allowframeloss then
  146. script.Heartbeat:Fire()
  147. lastframe = tick()
  148. else
  149. for i = 1, math.floor(tf / frame) do
  150. script.Heartbeat:Fire()
  151. end
  152. lastframe = tick()
  153. end
  154. if tossremainder then
  155. tf = 0
  156. else
  157. tf = tf - frame * math.floor(tf / frame)
  158. end
  159. end
  160. end)
  161.  
  162. function swait(num)
  163. if num == 0 or num == nil then
  164. ArtificialHB.Event:wait()
  165. else
  166. for i = 0, num do
  167. ArtificialHB.Event:wait()
  168. end
  169. end
  170. end
  171.  
  172. local RbxUtility = LoadLibrary("RbxUtility")
  173. local Create = RbxUtility.Create
  174.  
  175. function RemoveOutlines(part)
  176. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  177. end
  178.  
  179. CFuncs = {
  180. ["Part"] = {
  181. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  182. local Part = Create("Part"){
  183. Parent = Parent,
  184. Reflectance = Reflectance,
  185. Transparency = Transparency,
  186. CanCollide = false,
  187. Locked = true,
  188. BrickColor = BrickColor.new(tostring(BColor)),
  189. Name = Name,
  190. Size = Size,
  191. Material = Material,
  192. }
  193. RemoveOutlines(Part)
  194. return Part
  195. end;
  196. };
  197.  
  198. ["Mesh"] = {
  199. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  200. local Msh = Create(Mesh){
  201. Parent = Part,
  202. Offset = OffSet,
  203. Scale = Scale,
  204. }
  205. if Mesh == "SpecialMesh" then
  206. Msh.MeshType = MeshType
  207. Msh.MeshId = MeshId
  208. end
  209. return Msh
  210. end;
  211. };
  212.  
  213. ["Mesh"] = {
  214. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  215. local Msh = Create(Mesh){
  216. Parent = Part,
  217. Offset = OffSet,
  218. Scale = Scale,
  219. }
  220. if Mesh == "SpecialMesh" then
  221. Msh.MeshType = MeshType
  222. Msh.MeshId = MeshId
  223. end
  224. return Msh
  225. end;
  226. };
  227.  
  228. ["Weld"] = {
  229. Create = function(Parent, Part0, Part1, C0, C1)
  230. local Weld = Create("Weld"){
  231. Parent = Parent,
  232. Part0 = Part0,
  233. Part1 = Part1,
  234. C0 = C0,
  235. C1 = C1,
  236. }
  237. return Weld
  238. end;
  239. };
  240.  
  241. ["Sound"] = {
  242. Create = function(id, par, vol, pit)
  243. coroutine.resume(coroutine.create(function()
  244. local S = Create("Sound"){
  245. Volume = vol,
  246. Pitch = pit or 1,
  247. SoundId = id,
  248. Parent = par or workspace,
  249. }
  250. Instance.new("DistortionSoundEffect", S).Level = 1
  251. wait()
  252. S:play()
  253. game:GetService("Debris"):AddItem(S, 10)
  254. end))
  255. end;
  256. };
  257.  
  258. ["ParticleEmitter"] = {
  259. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  260. local fp = Create("ParticleEmitter"){
  261. Parent = Parent,
  262. Color = ColorSequence.new(Color1, Color2),
  263. LightEmission = LightEmission,
  264. Size = Size,
  265. Texture = Texture,
  266. Transparency = Transparency,
  267. ZOffset = ZOffset,
  268. Acceleration = Accel,
  269. Drag = Drag,
  270. LockedToPart = LockedToPart,
  271. VelocityInheritance = VelocityInheritance,
  272. EmissionDirection = EmissionDirection,
  273. Enabled = Enabled,
  274. Lifetime = LifeTime,
  275. Rate = Rate,
  276. Rotation = Rotation,
  277. RotSpeed = RotSpeed,
  278. Speed = Speed,
  279. VelocitySpread = VelocitySpread,
  280. }
  281. return fp
  282. end;
  283. };
  284. }
  285.  
  286. function rayCast(Position, Direction, Range, Ignore)
  287. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  288. end
  289.  
  290. local function GetNearest(obj, distance)
  291. local last, lastx = distance + 1
  292. for i, v in pairs(workspace:GetChildren()) do
  293. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  294. local t = v.Torso
  295. local dist = (t.Position - obj.Position).magnitude
  296. if dist <= distance then
  297. if dist < last then
  298. last = dist
  299. lastx = v
  300. end
  301. end
  302. end
  303. end
  304. return lastx
  305. end
  306.  
  307. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  308.  
  309. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  310. for i, v in pairs(hit:GetChildren()) do
  311. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  312. local find = v:FindFirstChild("DebounceHit")
  313. if not find then
  314. if v.Parent:findFirstChild("Head") then
  315. local BillG = Create("BillboardGui"){
  316. Parent = v.Parent.Head,
  317. Size = UDim2.new(1, 0, 1, 0),
  318. Adornee = v.Parent.Head,
  319. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  320. }
  321. local TL = Create("TextLabel"){
  322. Parent = BillG,
  323. Size = UDim2.new(3, 3, 3, 3),
  324. BackgroundTransparency = 1,
  325. Text = tostring(damage).."-",
  326. TextColor3 = Color1.Color,
  327. TextStrokeColor3 = Color2.Color,
  328. TextStrokeTransparency = 0,
  329. TextXAlignment = Enum.TextXAlignment.Center,
  330. TextYAlignment = Enum.TextYAlignment.Center,
  331. FontSize = Enum.FontSize.Size18,
  332. Font = "ArialBold",
  333. }
  334. coroutine.resume(coroutine.create(function()
  335. swait(1)
  336. for i = 0, 1, .1 do
  337. swait(.1)
  338. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  339. end
  340. BillG:Destroy()
  341. end))
  342. end
  343. v.Health = v.Health - damage
  344. local bool = Create("BoolValue"){
  345. Parent = v,
  346. Name = "DebounceHit",
  347. }
  348. if HSound ~= nil and HPitch ~= nil then
  349. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  350. end
  351. game:GetService("Debris"):AddItem(bool, cooldown)
  352. end
  353. end
  354. end
  355. end
  356.  
  357. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  358. for _, c in pairs(workspace:children()) do
  359. local hum = c:findFirstChild("Humanoid")
  360. if hum ~= nil then
  361. local head = c:findFirstChild("Torso")
  362. if head ~= nil then
  363. local targ = head.Position - Part.Position
  364. local mag = targ.magnitude
  365. if mag <= magni and c.Name ~= Player.Name then
  366. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  367. end
  368. end
  369. end
  370. end
  371. end
  372.  
  373. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  374. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  375. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 1, "Green", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  376. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  377. Barrel = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 1, "Yellow", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  378. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  379. Part = CFuncs["Part"].Create(m, Enum.Material.Foil, 0, 0, "Orange", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  380. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  381. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  382. Part.Mesh.TextureId = "rbxassetid://435840335"
  383.  
  384. EffectModel = Instance.new("Model", Character)
  385. EffectModel.Name = "Effects"
  386.  
  387. Effects = {
  388. ["Block"] = {
  389. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  390. local prt = CFuncs["Part"].Create(EffectModel, "Foil", 0, 0, brickcolor, "Effect", Vector3.new())
  391. prt.Anchored = true
  392. prt.CFrame = cframe
  393. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  394. game:GetService("Debris"):AddItem(prt, 10)
  395. if Type == 1 or Type == nil then
  396. table.insert(Effects, {
  397. prt,
  398. "Block1",
  399. delay,
  400. x3,
  401. y3,
  402. z3,
  403. msh
  404. })
  405. elseif Type == 2 then
  406. table.insert(Effects, {
  407. prt,
  408. "Block2",
  409. delay,
  410. x3,
  411. y3,
  412. z3,
  413. msh
  414. })
  415. end
  416. end;
  417. };
  418.  
  419. ["Cylinder"] = {
  420. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  421. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  422. prt.Anchored = true
  423. prt.CFrame = cframe
  424. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  425. game:GetService("Debris"):AddItem(prt, 2)
  426. Effects[#Effects + 1] = {
  427. prt,
  428. "Cylinder",
  429. delay,
  430. x3,
  431. y3,
  432. z3
  433. }
  434. end;
  435. };
  436.  
  437. ["Sphere"] = {
  438. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  439. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  440. prt.Anchored = true
  441. prt.CFrame = cframe
  442. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  443. game:GetService("Debris"):AddItem(prt, 10)
  444. table.insert(Effects, {
  445. prt,
  446. "Cylinder",
  447. delay,
  448. x3,
  449. y3,
  450. z3,
  451. msh
  452. })
  453. end;
  454. };
  455.  
  456. ["Elec"] = {
  457. Create = function(cff, x, y, z)
  458. local prt = CFuncs["Part"].Create(workspace, "Foil", 0, 0, BrickColor.new("Red"), "Part", Vector3.new(1, 1, 1))
  459. prt.Anchored = true
  460. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  461. prt.CFrame = CFrame.new(prt.Position)
  462. game:GetService("Debris"):AddItem(prt, 2)
  463. local xval = math.random() / 2
  464. local yval = math.random() / 2
  465. local zval = math.random() / 2
  466. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  467. table.insert(Effects, {
  468. prt,
  469. "Elec",
  470. 0.1,
  471. x,
  472. y,
  473. z,
  474. xval,
  475. yval,
  476. zval
  477. })
  478. end;
  479.  
  480. };
  481.  
  482. ["Ring"] = {
  483. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  484. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  485. prt.Anchored = true
  486. prt.CFrame = cframe
  487. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  488. game:GetService("Debris"):AddItem(prt, 10)
  489. table.insert(Effects, {
  490. prt,
  491. "Cylinder",
  492. delay,
  493. x3,
  494. y3,
  495. z3,
  496. msh
  497. })
  498. end;
  499. };
  500.  
  501.  
  502. ["Wave"] = {
  503. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  504. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  505. prt.Anchored = true
  506. prt.CFrame = cframe
  507. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  508. game:GetService("Debris"):AddItem(prt, 10)
  509. table.insert(Effects, {
  510. prt,
  511. "Cylinder",
  512. delay,
  513. x3,
  514. y3,
  515. z3,
  516. msh
  517. })
  518. end;
  519. };
  520.  
  521. ["Break"] = {
  522. Create = function(brickcolor, cframe, x1, y1, z1)
  523. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  524. prt.Anchored = true
  525. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  526. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  527. local num = math.random(10, 50) / 1000
  528. game:GetService("Debris"):AddItem(prt, 10)
  529. table.insert(Effects, {
  530. prt,
  531. "Shatter",
  532. num,
  533. prt.CFrame,
  534. math.random() - math.random(),
  535. 0,
  536. math.random(50, 100) / 100
  537. })
  538. end;
  539. };
  540. }
  541.  
  542. Shoot2 = function(orgpos)
  543. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  544. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  545. table.insert(Effects, {
  546. MouseLook.lookVector,
  547. "Shoot2",
  548. 50,
  549. orgpos,
  550. 5,
  551. 7,
  552. 0,
  553. 1,
  554. 2
  555. })
  556. end
  557.  
  558. function attackone()
  559. attack = true
  560. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  561. for i = 0, 1, 0.025 do
  562. swait()
  563. PlayAnimationFromTable({
  564. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  565. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  566. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  567. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  568. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  569. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  570. }, .3, false)
  571. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  572. end
  573. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  574. CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
  575. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  576. Shoot2(Barrel.Position)
  577. for i = 0, 1, 0.15 do
  578. swait()
  579. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  580. PlayAnimationFromTable({
  581. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  582. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  583. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  584. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  585. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  586. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  587. }, .6, false)
  588. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  589. end
  590. for i = 0, 1, 0.15 do
  591. swait()
  592. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  593. PlayAnimationFromTable({
  594. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  595. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  596. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  597. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  598. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  599. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  600. }, .2, false)
  601. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  602. end
  603. for i = 0, 1, 0.05 do
  604. swait()
  605. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  606. PlayAnimationFromTable({
  607. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  608. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  609. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  610. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  611. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  612. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  613. }, .3, false)
  614. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  615. end
  616. for i = 0, 1, 0.13 do
  617. swait()
  618. PlayAnimationFromTable({
  619. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  620. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  621. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  622. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  623. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  624. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  625. }, .3, false)
  626. end
  627. attack = false
  628. end
  629.  
  630. --[[Attacks]]--
  631.  
  632. mouse.Button1Down:connect(function()
  633. if attack == false and attacktype == 1 then
  634. attackone()
  635. end
  636. end)
  637.  
  638. mouse.KeyDown:connect(function(k)
  639. k = k:lower()
  640. if attack == false and k == '' then
  641.  
  642. end
  643. end)
  644.  
  645. while true do
  646. swait()
  647. for i, v in pairs(Character:GetChildren()) do
  648. if v:IsA("Part") then
  649. v.Material = "SmoothPlastic"
  650. elseif v:IsA("Accessory") then
  651. v:WaitForChild("Handle").Material = "SmoothPlastic"
  652. end
  653. end
  654. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  655. velocity = RootPart.Velocity.y
  656. sine = sine + change
  657. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  658. if equipped == true or equipped == false then
  659. if RootPart.Velocity.y > 1 and hit == nil then
  660. Anim = "Jump"
  661. if attack == false then
  662. PlayAnimationFromTable({
  663. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  664. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  665. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  666. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  667. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  668. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  669. }, .3, false)
  670. end
  671. elseif RootPart.Velocity.y < -1 and hit == nil then
  672. Anim = "Fall"
  673. if attack == false then
  674. PlayAnimationFromTable({
  675. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  676. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  677. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  679. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  680. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  681. }, .3, false)
  682. end
  683. elseif Torsovelocity < 1 and hit ~= nil then
  684. Anim = "Idle"
  685. if attack == false then
  686. change = 1
  687. PlayAnimationFromTable({
  688. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  689. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  690. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  691. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  692. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  693. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  694. }, .3, false)
  695. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  696. end
  697. elseif Torsovelocity > 2 and hit ~= nil then
  698. Anim = "Walk"
  699. if attack == false then
  700. change = 3
  701. PlayAnimationFromTable({
  702. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  703. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  704. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  705. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  706. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  707. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  708. }, .3, false)
  709. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  710. end
  711. end
  712. end
  713. if 0 < #Effects then
  714. for e = 1, #Effects do
  715. if Effects[e] ~= nil then
  716. local Thing = Effects[e]
  717. if Thing ~= nil then
  718. local Part = Thing[1]
  719. local Mode = Thing[2]
  720. local Delay = Thing[3]
  721. local IncX = Thing[4]
  722. local IncY = Thing[5]
  723. local IncZ = Thing[6]
  724. if Thing[2] == "Shoot" then
  725. local Look = Thing[1]
  726. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  727. local mag = (Thing[4] - pos).magnitude
  728. Thing[9] = Thing[9] + 0.5
  729. Thing[5] = Thing[5] + 0.2
  730. Thing[6] = Thing[6] + 0.2
  731. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  732. Thing[4] = Thing[4] + Look * 15
  733. Thing[3] = Thing[3] - 1
  734. if hit ~= nil then
  735. Thing[3] = 0
  736. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  737. ref.Anchored = true
  738. ref.CFrame = CFrame.new(pos)
  739. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  740. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  741. game:GetService("Debris"):AddItem(ref, 1)
  742. end
  743. if Thing[3] <= 0 then
  744. table.remove(Effects, e)
  745. end
  746. end
  747. do
  748. if Thing[2] == "Shoot2" then
  749. local Look = Thing[1]
  750. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  751. local mag = (Thing[4] - pos).magnitude
  752. Thing[9] = Thing[9] + 0.5
  753. Thing[5] = Thing[5] + 0.2
  754. Thing[6] = Thing[6] + 0.2
  755. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  756. Thing[4] = Thing[4] + Look * 3
  757. Thing[3] = Thing[3] + 5
  758. if hit ~= nil then
  759. Thing[3] = 0
  760. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  761. ref.Anchored = true
  762. ref.CFrame = CFrame.new(pos)
  763. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  764. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  765. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  766. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  767. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  768. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  769. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  770. local e = Instance.new("Explosion", ref)
  771. e.Position = ref.Position
  772. e.BlastRadius = 400
  773. e.DestroyJointRadiusPercent = 20
  774. e.Visible = false
  775. e.ExplosionType = "CratersAndDebris"
  776. game:GetService("Debris"):AddItem(ref, 10)
  777. end
  778. if Thing[3] <= 0 then
  779. table.remove(Effects, e)
  780. end
  781. end
  782. do
  783. do
  784. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  785. if Thing[1].Transparency <= 1 then
  786. if Thing[2] == "Block1" then
  787. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  788. Mesh = Thing[7]
  789. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  791. else
  792. if Thing[2] == "Block2" then
  793. Thing[1].CFrame = Thing[1].CFrame
  794. Mesh = Thing[7]
  795. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  796. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  797. else
  798. if Thing[2] == "Block3" then
  799. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  800. Mesh = Thing[7]
  801. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  802. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  803. else
  804. if Thing[2] == "Cylinder" then
  805. Mesh = Thing[7]
  806. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  808. else
  809. if Thing[2] == "Cylinder2" then
  810. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  811. Mesh = Thing[7]
  812. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  813. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  814. else
  815. if Thing[2] == "Blood" then
  816. Mesh = Thing[7]
  817. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  818. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  819. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  820. else
  821. if Thing[2] == "Elec" then
  822. Mesh = Thing[10]
  823. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  824. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  825. else
  826. if Thing[2] == "Disappear" then
  827. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  828. end
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836. else
  837. Part.Parent = nil
  838. table.remove(Effects, e)
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845. end
  846. end
  847. end
  848. end
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