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- for (int i = 0; i < model.meshes.size(); ++i)
- {
- Mesh &gltfmesh = model.meshes[i];
- Primitive &prim = gltfmesh.primitives[i];
- Accessor& acess = model.accessors[prim.attributes["POSITION"]];
- BufferView& bview = model.bufferViews[acess.bufferView];
- Buffer& bfer = model.buffers[bview.buffer];
- // cout << bfer.data ... I need to cout the vertex arrays somehow
- }
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