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Apr 28th, 2018
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  1. for (int i = 0; i < model.meshes.size(); ++i)
  2. {
  3. Mesh &gltfmesh = model.meshes[i];
  4. Primitive &prim = gltfmesh.primitives[i];
  5. Accessor& acess = model.accessors[prim.attributes["POSITION"]];
  6. BufferView& bview = model.bufferViews[acess.bufferView];
  7. Buffer& bfer = model.buffers[bview.buffer];
  8.  
  9. // cout << bfer.data ... I need to cout the vertex arrays somehow
  10. }
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