ThenThereWereThings

HaHA Spells

Dec 29th, 2012
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  1. Spells and Dis/Advantages for next points gain. Note, all spells are taken at the 1 point level unless otherwise noted by a number next to them, which is the number of points spent on them
  2.  
  3. Ignite Fire
  4. Create Fire
  5. Shape Fire
  6. Extinguish Fire
  7. Flame Jet
  8. Fireball
  9. Purify Air
  10. Create Air
  11. Earth to Air
  12. Air Vision
  13. Shape Air
  14. Walk on Air
  15. Lightning
  16. Seek Earth
  17. Shape Earth
  18. Earth to Stone
  19. Create Earth
  20. Stone to Earth
  21. Seek Water
  22. Purify Water
  23. Create Water
  24. Frost
  25. Shape Water
  26. Freeze
  27. Light
  28. Continual Light
  29. Darkness
  30. Shape Darkness
  31. Inspired Creation (2)
  32. Awaken Craft Spirit
  33. Find Weakness
  34. Itch
  35. Spasm
  36. Clumsiness
  37. Grace
  38. Vigor
  39. Might
  40. Boost ST
  41. Boost DX
  42. Boost HT
  43. Keen Sight
  44. Keen Hearing
  45. Alertness
  46. Dull Sight
  47. Dull Hearing
  48. Follishness
  49. Wisdom
  50. Boost IQ
  51. Enchant
  52. Power
  53. Powerstone
  54. Staff
  55. Accuracy
  56. Puissance
  57. Penetrating Weapon
  58. Bless
  59. Curse
  60. Soul Jar (2)
  61. Entrap Spirit
  62. Animate Shadow
  63. Seek Food
  64. Test Food
  65. Season
  66. Cook
  67. Create Food
  68. Magery (Will Based) +1
  69. Secret (I'm a Necromancer and I'm slowly going batshit) (Worth kiling over, linked to Enemy [+20%]) [-36]
  70. Enemy (Large group [Most Churches], linked to Secret [+20%]) [-36]
  71. Kleptomania (6 or less) [-7]
  72.  
  73. Total: 0 points
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