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- Spells and Dis/Advantages for next points gain. Note, all spells are taken at the 1 point level unless otherwise noted by a number next to them, which is the number of points spent on them
- Ignite Fire
- Create Fire
- Shape Fire
- Extinguish Fire
- Flame Jet
- Fireball
- Purify Air
- Create Air
- Earth to Air
- Air Vision
- Shape Air
- Walk on Air
- Lightning
- Seek Earth
- Shape Earth
- Earth to Stone
- Create Earth
- Stone to Earth
- Seek Water
- Purify Water
- Create Water
- Frost
- Shape Water
- Freeze
- Light
- Continual Light
- Darkness
- Shape Darkness
- Inspired Creation (2)
- Awaken Craft Spirit
- Find Weakness
- Itch
- Spasm
- Clumsiness
- Grace
- Vigor
- Might
- Boost ST
- Boost DX
- Boost HT
- Keen Sight
- Keen Hearing
- Alertness
- Dull Sight
- Dull Hearing
- Follishness
- Wisdom
- Boost IQ
- Enchant
- Power
- Powerstone
- Staff
- Accuracy
- Puissance
- Penetrating Weapon
- Bless
- Curse
- Soul Jar (2)
- Entrap Spirit
- Animate Shadow
- Seek Food
- Test Food
- Season
- Cook
- Create Food
- Magery (Will Based) +1
- Secret (I'm a Necromancer and I'm slowly going batshit) (Worth kiling over, linked to Enemy [+20%]) [-36]
- Enemy (Large group [Most Churches], linked to Secret [+20%]) [-36]
- Kleptomania (6 or less) [-7]
- Total: 0 points
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