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- command /predador [<text>]:
- trigger:
- if arg 1 is "sentrada":
- if player is op:
- set {p.entrada} to player's location
- send "TU E GAY MLK"
- if arg 1 is "ssaida":
- if player is op:
- set {p.saida} to player's location
- send "TU E GAY MLK"
- if arg 1 is "swither":
- if player is op:
- set {p.wither} to player's location
- send "TU E GAY MLK"
- if arg 1 is "iniciar":
- if player is op:
- set {p.ev} to 1
- broadcast "&0&l[Predador]&a&lEvento rolando /pedrador entrar"
- wait 1 second
- broadcast "&0&l[Predador]&a&lEvento rolando /pedrador entrar"
- wait 1 second
- broadcast "&0&l[Predador]&a&lEvento rolando /pedrador entrar"
- wait 1 second
- broadcast "&0&l[Predador]&a&lEvento rolando /pedrador entrar"
- wait 1 second
- wait 10 second
- spawn 1 wither at {p.wither}
- teleport {p.p::*} to {p.entrada}
- broadcast "&0&l[Predador]&a&lMate o wither ganhe tag &0&l[Predador]"
- stop
- if arg 1 is "entrar":
- if {p.ev} is 1:
- add player to {p.p::*}
- send "&a&lVoce sera teleportado assim que o evento iniciar."
- 1 is arg 1 "sair":
- if {p.ev} is 1:
- remove player from {p.p::*}
- teleport player to {p.saida}
- send "&c&lSaiu"
- on death of wither:
- if {p.ev} is 1:
- set tag of attacker replacer "predador" to "&0&l[Predador]&r"
- broadcast "&c&l%attacker%&a&l ganhou a tag &0&l[Predador]"
- set {p.ev} to 0
- teleport {p.p::*} to {p.saida}
- wait 2 tick
- clear {p.p::*}
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